Putting an outline on the character name
In the future, we might want to put an outline on the whole character body but this is harder as the body is actually a container and so we would need to turn this container into a sprite first.
This commit is contained in:
@@ -4,6 +4,7 @@ import Events = Phaser.Scenes.Events;
|
||||
import AnimationEvents = Phaser.Animations.Events;
|
||||
import StructEvents = Phaser.Structs.Events;
|
||||
import {SKIP_RENDER_OPTIMIZATIONS} from "../../Enum/EnvironmentVariable";
|
||||
import Phaser from "phaser";
|
||||
|
||||
/**
|
||||
* A scene that can track its dirty/pristine state.
|
||||
@@ -69,6 +70,10 @@ export abstract class DirtyScene extends ResizableScene {
|
||||
return this.dirty || this.objectListChanged;
|
||||
}
|
||||
|
||||
public markDirty(): void {
|
||||
this.events.once(Phaser.Scenes.Events.POST_UPDATE, () => this.dirty = true);
|
||||
}
|
||||
|
||||
public onResize(): void {
|
||||
this.objectListChanged = true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user