Adding support for "readableBy" and "writableBy" in back
This means that we are now loading maps from server side.
This commit is contained in:
@@ -68,7 +68,7 @@ function emitZoneMessage(subMessage: SubToPusherMessage, socket: ZoneSocket): vo
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}
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export class SocketManager {
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private rooms = new Map<string, GameRoom>();
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//private rooms = new Map<string, GameRoom>();
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// List of rooms in process of loading.
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private roomsPromises = new Map<string, PromiseLike<GameRoom>>();
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@@ -106,7 +106,9 @@ export class SocketManager {
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roomJoinedMessage.addItem(itemStateMessage);
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}
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for (const [name, value] of room.variables.entries()) {
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const variables = await room.getVariablesForTags(user.tags);
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for (const [name, value] of variables.entries()) {
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const variableMessage = new VariableMessage();
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variableMessage.setName(name);
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variableMessage.setValue(value);
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@@ -198,12 +200,14 @@ export class SocketManager {
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}
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handleVariableEvent(room: GameRoom, user: User, variableMessage: VariableMessage) {
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try {
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room.setVariable(variableMessage.getName(), variableMessage.getValue());
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} catch (e) {
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console.error('An error occurred on "handleVariableEvent"');
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console.error(e);
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}
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(async () => {
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try {
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await room.setVariable(variableMessage.getName(), variableMessage.getValue(), user);
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} catch (e) {
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console.error('An error occurred on "handleVariableEvent"');
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console.error(e);
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}
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})();
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}
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emitVideo(room: GameRoom, user: User, data: WebRtcSignalToServerMessage): void {
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@@ -272,7 +276,7 @@ export class SocketManager {
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//user leave previous world
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room.leave(user);
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if (room.isEmpty()) {
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this.rooms.delete(room.roomUrl);
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this.roomsPromises.delete(room.roomUrl);
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gaugeManager.decNbRoomGauge();
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debug('Room is empty. Deleting room "%s"', room.roomUrl);
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}
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@@ -284,38 +288,34 @@ export class SocketManager {
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async getOrCreateRoom(roomId: string): Promise<GameRoom> {
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//check and create new room
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let room = this.rooms.get(roomId);
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if (room === undefined) {
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let roomPromise = this.roomsPromises.get(roomId);
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if (roomPromise) {
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return roomPromise;
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}
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// Note: for now, the promise is useless (because this is synchronous, but soon, we will need to
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// load the map server side.
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room = new GameRoom(
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roomId,
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(user: User, group: Group) => this.joinWebRtcRoom(user, group),
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(user: User, group: Group) => this.disConnectedUser(user, group),
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MINIMUM_DISTANCE,
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GROUP_RADIUS,
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(thing: Movable, fromZone: Zone | null, listener: ZoneSocket) =>
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this.onZoneEnter(thing, fromZone, listener),
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(thing: Movable, position: PositionInterface, listener: ZoneSocket) =>
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this.onClientMove(thing, position, listener),
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(thing: Movable, newZone: Zone | null, listener: ZoneSocket) =>
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this.onClientLeave(thing, newZone, listener),
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(emoteEventMessage: EmoteEventMessage, listener: ZoneSocket) =>
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this.onEmote(emoteEventMessage, listener)
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);
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gaugeManager.incNbRoomGauge();
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this.rooms.set(roomId, room);
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// TODO: change this the to new Promise()... when the method becomes actually asynchronous
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roomPromise = Promise.resolve(room);
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let roomPromise = this.roomsPromises.get(roomId);
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if (roomPromise === undefined) {
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roomPromise = new Promise<GameRoom>((resolve, reject) => {
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GameRoom.create(
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roomId,
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(user: User, group: Group) => this.joinWebRtcRoom(user, group),
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(user: User, group: Group) => this.disConnectedUser(user, group),
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MINIMUM_DISTANCE,
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GROUP_RADIUS,
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(thing: Movable, fromZone: Zone | null, listener: ZoneSocket) =>
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this.onZoneEnter(thing, fromZone, listener),
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(thing: Movable, position: PositionInterface, listener: ZoneSocket) =>
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this.onClientMove(thing, position, listener),
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(thing: Movable, newZone: Zone | null, listener: ZoneSocket) =>
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this.onClientLeave(thing, newZone, listener),
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(emoteEventMessage: EmoteEventMessage, listener: ZoneSocket) =>
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this.onEmote(emoteEventMessage, listener)
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).then((gameRoom) => {
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gaugeManager.incNbRoomGauge();
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resolve(gameRoom);
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}).catch((e) => {
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this.roomsPromises.delete(roomId);
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reject(e);
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});
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});
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this.roomsPromises.set(roomId, roomPromise);
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}
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return Promise.resolve(room);
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return roomPromise;
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}
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private async joinRoom(
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@@ -554,8 +554,8 @@ export class SocketManager {
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}
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}
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public getWorlds(): Map<string, GameRoom> {
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return this.rooms;
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public getWorlds(): Map<string, PromiseLike<GameRoom>> {
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return this.roomsPromises;
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}
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public handleQueryJitsiJwtMessage(user: User, queryJitsiJwtMessage: QueryJitsiJwtMessage) {
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@@ -625,11 +625,10 @@ export class SocketManager {
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}, 10000);
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}
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public addZoneListener(call: ZoneSocket, roomId: string, x: number, y: number): void {
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const room = this.rooms.get(roomId);
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public async addZoneListener(call: ZoneSocket, roomId: string, x: number, y: number): Promise<void> {
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const room = await this.roomsPromises.get(roomId);
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if (!room) {
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console.error("In addZoneListener, could not find room with id '" + roomId + "'");
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return;
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throw new Error("In addZoneListener, could not find room with id '" + roomId + "'");
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}
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const things = room.addZoneListener(call, x, y);
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@@ -670,11 +669,10 @@ export class SocketManager {
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call.write(batchMessage);
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}
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removeZoneListener(call: ZoneSocket, roomId: string, x: number, y: number) {
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const room = this.rooms.get(roomId);
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async removeZoneListener(call: ZoneSocket, roomId: string, x: number, y: number): Promise<void> {
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const room = await this.roomsPromises.get(roomId);
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if (!room) {
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console.error("In removeZoneListener, could not find room with id '" + roomId + "'");
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return;
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throw new Error("In removeZoneListener, could not find room with id '" + roomId + "'");
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}
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room.removeZoneListener(call, x, y);
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@@ -683,8 +681,7 @@ export class SocketManager {
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async addRoomListener(call: RoomSocket, roomId: string) {
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const room = await this.getOrCreateRoom(roomId);
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if (!room) {
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console.error("In addRoomListener, could not find room with id '" + roomId + "'");
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return;
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throw new Error("In addRoomListener, could not find room with id '" + roomId + "'");
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}
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room.addRoomListener(call);
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@@ -692,7 +689,10 @@ export class SocketManager {
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const batchMessage = new BatchToPusherRoomMessage();
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for (const [name, value] of room.variables.entries()) {
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// Finally, no need to store variables in the pusher, let's only make it act as a relay
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/*const variables = await room.getVariables();
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for (const [name, value] of variables.entries()) {
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const variableMessage = new VariableMessage();
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variableMessage.setName(name);
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variableMessage.setValue(value);
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@@ -701,16 +701,15 @@ export class SocketManager {
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subMessage.setVariablemessage(variableMessage);
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batchMessage.addPayload(subMessage);
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}
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}*/
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call.write(batchMessage);
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}
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removeRoomListener(call: RoomSocket, roomId: string) {
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const room = this.rooms.get(roomId);
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async removeRoomListener(call: RoomSocket, roomId: string) {
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const room = await this.roomsPromises.get(roomId);
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if (!room) {
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console.error("In removeRoomListener, could not find room with id '" + roomId + "'");
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return;
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throw new Error("In removeRoomListener, could not find room with id '" + roomId + "'");
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}
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room.removeRoomListener(call);
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@@ -727,14 +726,14 @@ export class SocketManager {
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public leaveAdminRoom(room: GameRoom, admin: Admin) {
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room.adminLeave(admin);
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if (room.isEmpty()) {
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this.rooms.delete(room.roomUrl);
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this.roomsPromises.delete(room.roomUrl);
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gaugeManager.decNbRoomGauge();
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debug('Room is empty. Deleting room "%s"', room.roomUrl);
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}
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}
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public sendAdminMessage(roomId: string, recipientUuid: string, message: string): void {
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const room = this.rooms.get(roomId);
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public async sendAdminMessage(roomId: string, recipientUuid: string, message: string): Promise<void> {
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const room = await this.roomsPromises.get(roomId);
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if (!room) {
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console.error(
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"In sendAdminMessage, could not find room with id '" +
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@@ -764,8 +763,8 @@ export class SocketManager {
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recipient.socket.write(serverToClientMessage);
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}
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public banUser(roomId: string, recipientUuid: string, message: string): void {
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const room = this.rooms.get(roomId);
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public async banUser(roomId: string, recipientUuid: string, message: string): Promise<void> {
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const room = await this.roomsPromises.get(roomId);
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if (!room) {
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console.error(
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"In banUser, could not find room with id '" +
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@@ -800,8 +799,8 @@ export class SocketManager {
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recipient.socket.end();
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}
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sendAdminRoomMessage(roomId: string, message: string) {
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const room = this.rooms.get(roomId);
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async sendAdminRoomMessage(roomId: string, message: string) {
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const room = await this.roomsPromises.get(roomId);
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if (!room) {
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//todo: this should cause the http call to return a 500
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console.error(
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@@ -824,8 +823,8 @@ export class SocketManager {
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});
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}
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dispatchWorlFullWarning(roomId: string): void {
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const room = this.rooms.get(roomId);
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async dispatchWorldFullWarning(roomId: string): Promise<void> {
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const room = await this.roomsPromises.get(roomId);
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if (!room) {
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//todo: this should cause the http call to return a 500
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console.error(
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@@ -846,8 +845,8 @@ export class SocketManager {
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});
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}
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dispatchRoomRefresh(roomId: string): void {
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const room = this.rooms.get(roomId);
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async dispatchRoomRefresh(roomId: string): Promise<void> {
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const room = await this.roomsPromises.get(roomId);
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if (!room) {
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return;
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}
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