Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
This commit is contained in:
commit
daa7ff5c19
10
CHANGELOG.md
Normal file
10
CHANGELOG.md
Normal file
@ -0,0 +1,10 @@
|
||||
## Version 1.3.0 - in dev
|
||||
|
||||
### New Features
|
||||
|
||||
* Maps can now contain "group" layers (layers that contain other layers) - #899 #779 (@Lurkars @moufmouf)
|
||||
|
||||
### Updates
|
||||
|
||||
|
||||
### Bug Fixes
|
159
front/dist/resources/html/CustomCharacterScene.html
vendored
Normal file
159
front/dist/resources/html/CustomCharacterScene.html
vendored
Normal file
@ -0,0 +1,159 @@
|
||||
<style>
|
||||
*{
|
||||
font-family: PixelFont-7,monospace!important;
|
||||
}
|
||||
#customizeScene {
|
||||
background: #0000;
|
||||
/*border: 1px solid #ebeeee;*/
|
||||
border-radius: 6px;
|
||||
margin: 10px auto 0;
|
||||
color: #ebeeee;
|
||||
overflow: scroll;
|
||||
width: 42vw;
|
||||
height: 38vh;
|
||||
/*max-width: 300px;*/
|
||||
max-height: 40vh;
|
||||
}
|
||||
#customizeScene h1 {
|
||||
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
|
||||
border-bottom: 1px solid #a6abaf;
|
||||
border-radius: 6px 6px 0 0;
|
||||
box-sizing: border-box;
|
||||
color: #727678;
|
||||
display: block;
|
||||
height: 43px;
|
||||
padding-top: 10px;
|
||||
margin: 0;
|
||||
text-align: center;
|
||||
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
|
||||
}
|
||||
#customizeScene input {
|
||||
font-size: 70%;
|
||||
background: linear-gradient(top, #d6d7d7, #dee0e0);
|
||||
border: 1px solid #a1a3a3;
|
||||
border-radius: 4px;
|
||||
box-shadow: 0 1px #fff;
|
||||
box-sizing: border-box;
|
||||
color: #696969;
|
||||
height: 30px;
|
||||
transition: box-shadow 0.3s;
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
}
|
||||
#customizeScene section {
|
||||
margin: 10px;
|
||||
}
|
||||
#customizeScene section.action {
|
||||
text-align: center;
|
||||
position: sticky;
|
||||
bottom: 0;
|
||||
top: 100%;
|
||||
}
|
||||
#customizeScene section.action.action-move {
|
||||
top: 55%;
|
||||
}
|
||||
#customizeScene button {
|
||||
margin: 2px 10px;
|
||||
background-color: black;;
|
||||
color: #ebeeee;
|
||||
border-radius: 7px;
|
||||
padding-bottom: 4px;
|
||||
}
|
||||
#customizeScene button#customizeSceneFormCancel {
|
||||
background-color: #aca6a600;
|
||||
color: #292929;
|
||||
}
|
||||
#customizeScene section h6,
|
||||
#customizeScene section h5{
|
||||
margin: 1px;
|
||||
}
|
||||
#customizeScene section.text-center{
|
||||
text-align: center;
|
||||
}
|
||||
#customizeScene section a{
|
||||
font-size: 14px;
|
||||
text-decoration: underline;
|
||||
color: #ebeeee;
|
||||
}
|
||||
#customizeScene section a:hover{
|
||||
font-weight: 700;
|
||||
}
|
||||
#customizeScene section p{
|
||||
text-align: left;
|
||||
font-size: 8px;
|
||||
margin: 10px 10px;
|
||||
}
|
||||
#customizeScene section p.err{
|
||||
color: red;
|
||||
text-align: center;
|
||||
}
|
||||
#customizeScene section p.info{
|
||||
display: none;
|
||||
text-align: center;
|
||||
}
|
||||
#customizeScene section input#customizeSceneLink{
|
||||
background-color: #a1a3a3;
|
||||
}
|
||||
#customizeScene section button.customizeSceneButton{
|
||||
position: absolute;
|
||||
margin: 0;
|
||||
top: -8vh;
|
||||
font-size: 10px;
|
||||
padding: 2px 4px;
|
||||
}
|
||||
#customizeScene section button.customizeSceneButton#customizeSceneButtonLeft{
|
||||
left: 0vw;
|
||||
}
|
||||
#customizeScene section button.customizeSceneButton#customizeSceneButtonRight{
|
||||
right: 0vw;
|
||||
}
|
||||
#customizeScene section button.customizeSceneButton#customizeSceneButtonUp{
|
||||
left: calc(2vw + 40px);
|
||||
transform: rotate(90deg);
|
||||
margin-top: -20px;
|
||||
}
|
||||
#customizeScene section button.customizeSceneButton#customizeSceneButtonDown{
|
||||
right: calc(2vw + 40px);
|
||||
transform: rotate(90deg);
|
||||
margin-top: 20px;
|
||||
}
|
||||
#customizeScene section.action img{
|
||||
width: 8px;
|
||||
height: 8px;
|
||||
}
|
||||
#customizeScene section.action a#customizeSceneFormBack img{
|
||||
margin-top: -2px;
|
||||
}
|
||||
#customizeScene section.action button#customizeSceneFormSubmit img{
|
||||
transform: rotate(180deg);
|
||||
}
|
||||
@media only screen and (max-width: 600px) {
|
||||
#customizeScene {
|
||||
max-width: 160px;
|
||||
}
|
||||
}
|
||||
@media only screen and (max-height: 400px) {
|
||||
#customizeScene section.action {
|
||||
top: 92%;
|
||||
}
|
||||
#customizeScene section.action.action-move {
|
||||
top: 80%;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
|
||||
<form id="customizeScene" hidden>
|
||||
<section class="text-center">
|
||||
<h5>Custom your WOKA</h3>
|
||||
</section>
|
||||
<section class="action action-move">
|
||||
<button class="customizeSceneButton" id="customizeSceneButtonLeft"> < </button>
|
||||
<button class="customizeSceneButton" id="customizeSceneButtonRight"> > </button>
|
||||
<!--<button class="customizeSceneButton" id="customizeSceneButtonUp"> < </button>
|
||||
<button class="customizeSceneButton" id="customizeSceneButtonDown"> > </button>-->
|
||||
</section>
|
||||
<section class="action">
|
||||
<a type="submit" id="customizeSceneFormBack">Back <img src="resources/objects/arrow_up.png"/></a>
|
||||
<button type="submit" id="customizeSceneFormSubmit">Next <img src="resources/objects/arrow_up.png"/></button>
|
||||
</section>
|
||||
</form>
|
123
front/dist/resources/html/EnableCameraScene.html
vendored
Normal file
123
front/dist/resources/html/EnableCameraScene.html
vendored
Normal file
@ -0,0 +1,123 @@
|
||||
<style>
|
||||
*{
|
||||
font-family: PixelFont-7,monospace!important;
|
||||
}
|
||||
#enableCameraScene {
|
||||
background: #000000;
|
||||
/*border: 1px solid #ebeeee;*/
|
||||
border-radius: 6px;
|
||||
margin: 20px auto 0;
|
||||
color: #ebeeee;
|
||||
max-height: 40vh;
|
||||
width: 42vw;
|
||||
max-width: 300px;
|
||||
/*overflow: scroll;*/
|
||||
}
|
||||
#enableCameraScene h1 {
|
||||
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
|
||||
border-bottom: 1px solid #a6abaf;
|
||||
border-radius: 6px 6px 0 0;
|
||||
box-sizing: border-box;
|
||||
color: #727678;
|
||||
display: block;
|
||||
height: 43px;
|
||||
padding-top: 10px;
|
||||
margin: 0;
|
||||
text-align: center;
|
||||
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
|
||||
}
|
||||
#enableCameraScene input {
|
||||
font-size: 70%;
|
||||
background: linear-gradient(top, #d6d7d7, #dee0e0);
|
||||
border: 1px solid #a1a3a3;
|
||||
border-radius: 4px;
|
||||
box-shadow: 0 1px #fff;
|
||||
box-sizing: border-box;
|
||||
color: #696969;
|
||||
height: 30px;
|
||||
transition: box-shadow 0.3s;
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
}
|
||||
#enableCameraScene section.title {
|
||||
position: absolute;
|
||||
top: 1vh;
|
||||
width: 100%;
|
||||
}
|
||||
#enableCameraScene section.action{
|
||||
text-align: center;
|
||||
margin: 0;
|
||||
position: absolute;
|
||||
top: 40vh;
|
||||
width: 100%;
|
||||
}
|
||||
#enableCameraScene button {
|
||||
margin: 10px;
|
||||
background-color: black;;
|
||||
color: #ebeeee;
|
||||
border-radius: 7px;
|
||||
padding-bottom: 4px;
|
||||
}
|
||||
#enableCameraScene button#enableCameraSceneFormCancel {
|
||||
background-color: #c7c7c700;
|
||||
color: #292929;
|
||||
}
|
||||
#enableCameraScene section h6,
|
||||
#enableCameraScene section h5{
|
||||
margin: 1px;
|
||||
}
|
||||
#enableCameraScene section.text-center{
|
||||
text-align: center;
|
||||
}
|
||||
#enableCameraScene section a{
|
||||
font-size: 8px;
|
||||
text-decoration: underline;
|
||||
color: #ebeeee;
|
||||
}
|
||||
#enableCameraScene section a:hover{
|
||||
font-weight: 700;
|
||||
}
|
||||
#enableCameraScene section p{
|
||||
text-align: left;
|
||||
font-size: 8px;
|
||||
margin: 10px 10px;
|
||||
}
|
||||
#enableCameraScene section p.err{
|
||||
color: red;
|
||||
text-align: center;
|
||||
}
|
||||
#enableCameraScene section p.info{
|
||||
display: none;
|
||||
text-align: center;
|
||||
}
|
||||
#enableCameraScene section input#enableCameraSceneLink{
|
||||
background-color: #a1a3a3;
|
||||
}
|
||||
#enableCameraScene section img{
|
||||
width: 160px;
|
||||
margin: 20px 0;
|
||||
}
|
||||
</style>
|
||||
|
||||
<form id="enableCameraScene" hidden>
|
||||
<!-- FIX me -->
|
||||
<section class="title text-center">
|
||||
<h5>Turn on your camera and microphone</h5>
|
||||
</section>
|
||||
<!--<section class="text-center">
|
||||
<video id="myCamVideoSetup" autoplay muted></video>
|
||||
</section>
|
||||
<section class="text-center">
|
||||
<h5>Select your camera</h3>
|
||||
<select id="camera">
|
||||
</select>
|
||||
</section>
|
||||
<section class="text-center">
|
||||
<h5>Select your michrophone</h3>
|
||||
<select id="michrophone">
|
||||
</select>
|
||||
</section>-->
|
||||
<section class="action">
|
||||
<button type="submit" id="enableCameraSceneFormSubmit">Let's go!</button>
|
||||
</section>
|
||||
</form>
|
140
front/dist/resources/html/SelectCharacterScene.html
vendored
Normal file
140
front/dist/resources/html/SelectCharacterScene.html
vendored
Normal file
@ -0,0 +1,140 @@
|
||||
<style>
|
||||
*{
|
||||
font-family: PixelFont-7,monospace!important;
|
||||
}
|
||||
#selectCharacterScene {
|
||||
background: #0000;
|
||||
/*border: 1px solid #ebeeee;*/
|
||||
border-radius: 6px;
|
||||
margin: 10px auto 0;
|
||||
color: #ebeeee;
|
||||
max-height: 40vh;
|
||||
overflow: scroll;
|
||||
max-width: 300px;
|
||||
width: 40vw;
|
||||
overflow: unset;
|
||||
}
|
||||
#selectCharacterScene h1 {
|
||||
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
|
||||
border-bottom: 1px solid #a6abaf;
|
||||
border-radius: 6px 6px 0 0;
|
||||
box-sizing: border-box;
|
||||
color: #727678;
|
||||
display: block;
|
||||
height: 43px;
|
||||
padding-top: 10px;
|
||||
margin: 0;
|
||||
text-align: center;
|
||||
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
|
||||
}
|
||||
#selectCharacterScene input {
|
||||
font-size: 70%;
|
||||
background: linear-gradient(top, #d6d7d7, #dee0e0);
|
||||
border: 1px solid #a1a3a3;
|
||||
border-radius: 4px;
|
||||
box-shadow: 0 1px #fff;
|
||||
box-sizing: border-box;
|
||||
color: #696969;
|
||||
height: 30px;
|
||||
transition: box-shadow 0.3s;
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
}
|
||||
#selectCharacterScene section {
|
||||
margin: 10px;
|
||||
}
|
||||
#selectCharacterScene section.action {
|
||||
text-align: center;
|
||||
margin: 0;
|
||||
margin-top: 28vh;
|
||||
}
|
||||
#selectCharacterScene button {
|
||||
margin: 10px 0px;
|
||||
background-color: black;;
|
||||
color: #ebeeee;
|
||||
border-radius: 7px;
|
||||
padding-bottom: 4px;
|
||||
width: 100px;
|
||||
}
|
||||
#selectCharacterScene button#selectCharacterSceneFormCancel {
|
||||
background-color: #aca6a600;
|
||||
color: #292929;
|
||||
}
|
||||
#selectCharacterScene section h6,
|
||||
#selectCharacterScene section h5{
|
||||
margin: 1px;
|
||||
}
|
||||
#selectCharacterScene section.text-center{
|
||||
text-align: center;
|
||||
}
|
||||
#selectCharacterScene section a{
|
||||
font-size: 8px;
|
||||
text-decoration: underline;
|
||||
color: #ebeeee;
|
||||
}
|
||||
#selectCharacterScene section a:hover{
|
||||
font-weight: 700;
|
||||
}
|
||||
#selectCharacterScene section p{
|
||||
text-align: left;
|
||||
font-size: 8px;
|
||||
margin: 10px 10px;
|
||||
}
|
||||
#selectCharacterScene section p.err{
|
||||
color: red;
|
||||
text-align: center;
|
||||
}
|
||||
#selectCharacterScene section p.info{
|
||||
display: none;
|
||||
text-align: center;
|
||||
}
|
||||
#selectCharacterScene section input#selectCharacterSceneLink{
|
||||
background-color: #a1a3a3;
|
||||
}
|
||||
#selectCharacterScene section img{
|
||||
width: 160px;
|
||||
margin: 20px 0;
|
||||
}
|
||||
#selectCharacterScene section button.selectCharacterButton{
|
||||
position: absolute;
|
||||
top: 20vh;
|
||||
margin: 0;
|
||||
width: 25px;
|
||||
}
|
||||
#selectCharacterScene section button.selectCharacterButton#selectCharacterButtonLeft{
|
||||
display: none;
|
||||
left: 1vw;
|
||||
}
|
||||
#selectCharacterScene section button.selectCharacterButton#selectCharacterButtonRight{
|
||||
display: none;
|
||||
right: 1vw;
|
||||
}
|
||||
#selectCharacterScene section button#selectCharacterSceneFormCustomYourOwnSubmit{
|
||||
font-size: 14px;
|
||||
width: auto;
|
||||
margin-top: -2px;
|
||||
background-color: #ffd700;
|
||||
color: black;
|
||||
}
|
||||
@media only screen and (max-width: 800px),
|
||||
only screen and (max-height: 600px) {
|
||||
#selectCharacterScene section button.selectCharacterButton#selectCharacterButtonRight{
|
||||
display: block;
|
||||
}
|
||||
#selectCharacterScene section button.selectCharacterButton#selectCharacterButtonLeft{
|
||||
display: block;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
|
||||
<form id="selectCharacterScene" hidden>
|
||||
<section class="text-center">
|
||||
<h5>Select your WOKA</h5>
|
||||
<button class="selectCharacterButton" id="selectCharacterButtonLeft"> < </button>
|
||||
<button class="selectCharacterButton" id="selectCharacterButtonRight"> > </button>
|
||||
</section>
|
||||
<section class="action">
|
||||
<button type="submit" id="selectCharacterSceneFormSubmit">Continue</button>
|
||||
<button type="submit" id="selectCharacterSceneFormCustomYourOwnSubmit">Custom your WOKA</button>
|
||||
</section>
|
||||
</form>
|
128
front/dist/resources/html/SelectCompanionScene.html
vendored
Normal file
128
front/dist/resources/html/SelectCompanionScene.html
vendored
Normal file
@ -0,0 +1,128 @@
|
||||
<style>
|
||||
*{
|
||||
font-family: PixelFont-7,monospace!important;
|
||||
}
|
||||
#selectCompanionScene {
|
||||
background: #0000;
|
||||
/*border: 1px solid #ebeeee;*/
|
||||
border-radius: 6px;
|
||||
margin: 10px auto 0;
|
||||
color: #ebeeee;
|
||||
max-height: 40vh;
|
||||
overflow: scroll;
|
||||
max-width: 300px;
|
||||
width: 40vw;
|
||||
}
|
||||
#selectCompanionScene h1 {
|
||||
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
|
||||
border-bottom: 1px solid #a6abaf;
|
||||
border-radius: 6px 6px 0 0;
|
||||
box-sizing: border-box;
|
||||
color: #727678;
|
||||
display: block;
|
||||
height: 43px;
|
||||
padding-top: 10px;
|
||||
margin: 0;
|
||||
text-align: center;
|
||||
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
|
||||
}
|
||||
#selectCompanionScene input {
|
||||
font-size: 70%;
|
||||
background: linear-gradient(top, #d6d7d7, #dee0e0);
|
||||
border: 1px solid #a1a3a3;
|
||||
border-radius: 4px;
|
||||
box-shadow: 0 1px #fff;
|
||||
box-sizing: border-box;
|
||||
color: #696969;
|
||||
height: 30px;
|
||||
transition: box-shadow 0.3s;
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
}
|
||||
#selectCompanionScene section {
|
||||
margin: 10px;
|
||||
}
|
||||
#selectCompanionScene section.action {
|
||||
text-align: center;
|
||||
margin: 0;
|
||||
margin-top: 20vh;
|
||||
}
|
||||
#selectCompanionScene button {
|
||||
margin: 10px 4px;
|
||||
background-color: black;;
|
||||
color: #ebeeee;
|
||||
border-radius: 7px;
|
||||
padding-bottom: 4px;
|
||||
width: 100px;
|
||||
}
|
||||
#selectCompanionScene button#selectCompanionSceneFormCancel {
|
||||
background-color: #aca6a600;
|
||||
color: #292929;
|
||||
}
|
||||
#selectCompanionScene section h6,
|
||||
#selectCompanionScene section h5{
|
||||
margin: 1px;
|
||||
}
|
||||
#selectCompanionScene section.text-center{
|
||||
text-align: center;
|
||||
}
|
||||
#selectCompanionScene section a{
|
||||
font-size: 14px;
|
||||
text-decoration: underline;
|
||||
color: #ebeeee;
|
||||
}
|
||||
#selectCompanionScene section a:hover{
|
||||
font-weight: 700;
|
||||
}
|
||||
#selectCompanionScene section p{
|
||||
text-align: left;
|
||||
font-size: 8px;
|
||||
margin: 10px 10px;
|
||||
}
|
||||
#selectCompanionScene section p.err{
|
||||
color: red;
|
||||
text-align: center;
|
||||
}
|
||||
#selectCompanionScene section p.info{
|
||||
display: none;
|
||||
text-align: center;
|
||||
}
|
||||
#selectCompanionScene section input#selectCompanionSceneLink{
|
||||
background-color: #a1a3a3;
|
||||
}
|
||||
#selectCompanionScene section img{
|
||||
width: 160px;
|
||||
margin: 20px 0;
|
||||
}
|
||||
#selectCompanionScene section button.selectCharacterButton{
|
||||
position: absolute;
|
||||
top: 20vh;
|
||||
margin: 0;
|
||||
width: 25px;
|
||||
}
|
||||
#selectCompanionScene section button.selectCharacterButton#selectCharacterButtonLeft{
|
||||
left: 1vw;
|
||||
}
|
||||
#selectCompanionScene section button.selectCharacterButton#selectCharacterButtonRight{
|
||||
right: 1vw;
|
||||
}
|
||||
#selectCompanionScene section button#selectCompanionSceneFormCustomYourOwnSubmit{
|
||||
font-size: 14px;
|
||||
width: auto;
|
||||
margin-top: -2px;
|
||||
background-color: #ffd700;
|
||||
color: black;
|
||||
}
|
||||
</style>
|
||||
|
||||
<form id="selectCompanionScene" hidden>
|
||||
<section class="text-center">
|
||||
<h5>Select your WOKA</h5>
|
||||
<button class="selectCharacterButton" id="selectCharacterButtonLeft"> < </button>
|
||||
<button class="selectCharacterButton" id="selectCharacterButtonRight"> > </button>
|
||||
</section>
|
||||
<section class="action">
|
||||
<a herf="#" id="selectCompanionSceneFormBack">Back</a>
|
||||
<button type="submit" id="selectCompanionSceneFormSubmit">Continue</button>
|
||||
</section>
|
||||
</form>
|
21
front/dist/resources/html/gameMenu.html
vendored
21
front/dist/resources/html/gameMenu.html
vendored
@ -1,4 +1,10 @@
|
||||
<style>
|
||||
*{
|
||||
font-family: PixelFont-7,monospace!important;
|
||||
}
|
||||
#gameMenu main{
|
||||
margin-top: 15px;
|
||||
}
|
||||
#gameMenu button {
|
||||
background-color: black;
|
||||
color: white;
|
||||
@ -16,6 +22,21 @@
|
||||
width: 32px;
|
||||
cursor: url('/resources/logos/cursor_pointer.png'), pointer;
|
||||
}
|
||||
@media only screen and (max-height: 700px) {
|
||||
#gameMenu main {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: flex-end;
|
||||
flex-wrap: wrap;
|
||||
margin-top: 0;
|
||||
}
|
||||
#gameMenu section{
|
||||
margin: 2px;
|
||||
}
|
||||
section#socialLinks{
|
||||
position: relative;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
|
||||
<div id="gameMenu" hidden>
|
||||
|
11
front/dist/resources/html/gameMenuIcon.html
vendored
11
front/dist/resources/html/gameMenuIcon.html
vendored
@ -1,10 +1,12 @@
|
||||
<style>
|
||||
*{
|
||||
font-family: PixelFont-7,monospace!important;
|
||||
}
|
||||
#menuIcon button {
|
||||
background-color: black;
|
||||
color: white;
|
||||
border-radius: 7px;
|
||||
height: 28px;
|
||||
width: 34px;
|
||||
padding: 2px 8px;
|
||||
}
|
||||
#menuIcon button img{
|
||||
width: 14px;
|
||||
@ -14,6 +16,11 @@
|
||||
#menuIcon section {
|
||||
margin: 10px;
|
||||
}
|
||||
@media only screen and (max-height: 700px) {
|
||||
#menuIcon section {
|
||||
margin: 2px;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
<main id="menuIcon" hidden>
|
||||
<section>
|
||||
|
16
front/dist/resources/html/gameQualityMenu.html
vendored
16
front/dist/resources/html/gameQualityMenu.html
vendored
@ -1,11 +1,14 @@
|
||||
<style>
|
||||
*{
|
||||
font-family: PixelFont-7,monospace!important;
|
||||
}
|
||||
#gameQuality {
|
||||
background: #eceeee;
|
||||
border: 1px solid #42464b;
|
||||
border-radius: 6px;
|
||||
height: 257px;
|
||||
margin: 20px auto 0;
|
||||
width: 298px;
|
||||
width: 50vw;
|
||||
max-width: 300px;
|
||||
}
|
||||
#gameQuality .cautiousText {
|
||||
font-size: 50%;
|
||||
@ -33,7 +36,7 @@
|
||||
color: #696969;
|
||||
height: 30px;
|
||||
transition: box-shadow 0.3s;
|
||||
width: 240px;
|
||||
width: 100%;
|
||||
}
|
||||
#gameQuality section {
|
||||
margin: 10px;
|
||||
@ -42,12 +45,11 @@
|
||||
text-align: center;
|
||||
}
|
||||
#gameQuality button {
|
||||
margin-top: 10px;
|
||||
margin: 10px;
|
||||
background-color: black;
|
||||
color: white;
|
||||
border-radius: 7px;
|
||||
padding-bottom: 4px;
|
||||
width: 60px;
|
||||
}
|
||||
#gameQuality button#gameQualityFormCancel {
|
||||
background-color: #c7c7c700;
|
||||
@ -57,7 +59,7 @@
|
||||
|
||||
<form id="gameQuality" hidden>
|
||||
<section>
|
||||
<h3>Game quality</h3>
|
||||
<h5>Game quality</h3>
|
||||
<p class="cautiousText">(Editing these settings will restart the game)</p>
|
||||
<select id="select-game-quality">
|
||||
<option value="120">High video quality (120 fps)</option>
|
||||
@ -67,7 +69,7 @@
|
||||
</select>
|
||||
</section>
|
||||
<section>
|
||||
<h3>Video quality</h3>
|
||||
<h5>Video quality</h3>
|
||||
<select id="select-video-quality">
|
||||
<option value="30">High video quality (30 fps)</option>
|
||||
<option value="20">Medium video quality (20 fps, recommended)</option>
|
||||
|
3
front/dist/resources/html/gameReport.html
vendored
3
front/dist/resources/html/gameReport.html
vendored
@ -1,4 +1,7 @@
|
||||
<style>
|
||||
*{
|
||||
font-family: PixelFont-7,monospace!important;
|
||||
}
|
||||
#gameReport {
|
||||
background: #eceeee;
|
||||
border: 1px solid #42464b;
|
||||
|
11
front/dist/resources/html/gameShare.html
vendored
11
front/dist/resources/html/gameShare.html
vendored
@ -1,11 +1,14 @@
|
||||
<style>
|
||||
*{
|
||||
font-family: PixelFont-7,monospace!important;
|
||||
}
|
||||
#gameShare {
|
||||
background: #eceeee;
|
||||
border: 1px solid #42464b;
|
||||
border-radius: 6px;
|
||||
margin: 20px auto 0;
|
||||
width: 298px;
|
||||
height: 160px;
|
||||
width: 50vw;
|
||||
max-width: 400px;
|
||||
}
|
||||
#gameShare h1 {
|
||||
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
|
||||
@ -40,7 +43,7 @@
|
||||
margin: 0;
|
||||
}
|
||||
#gameShare button {
|
||||
margin-top: 10px;
|
||||
margin: 10px;
|
||||
background-color: black;
|
||||
color: white;
|
||||
border-radius: 7px;
|
||||
@ -66,7 +69,7 @@
|
||||
}
|
||||
#gameShare section p{
|
||||
font-size: 8px;
|
||||
margin: 0px 70px;
|
||||
margin: 0;
|
||||
}
|
||||
#gameShare section p.err{
|
||||
color: red;
|
||||
|
@ -1,11 +1,16 @@
|
||||
<style>
|
||||
*{
|
||||
font-family: PixelFont-7,monospace!important;
|
||||
}
|
||||
#helpCameraSettings {
|
||||
background: #eceeee;
|
||||
border: 1px solid #42464b;
|
||||
border-radius: 6px;
|
||||
margin: 10px auto 0;
|
||||
margin: 25px auto 0;
|
||||
width: 400px;
|
||||
height: 370px;
|
||||
max-height: calc(50vh - 25px);
|
||||
overflow: scroll;
|
||||
max-width: 48vw;
|
||||
}
|
||||
#helpCameraSettings h1 {
|
||||
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
|
||||
@ -20,18 +25,6 @@
|
||||
text-align: center;
|
||||
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
|
||||
}
|
||||
#helpCameraSettings input {
|
||||
font-size: 70%;
|
||||
background: linear-gradient(top, #d6d7d7, #dee0e0);
|
||||
border: 1px solid #a1a3a3;
|
||||
border-radius: 4px;
|
||||
box-shadow: 0 1px #fff;
|
||||
box-sizing: border-box;
|
||||
color: #696969;
|
||||
height: 30px;
|
||||
transition: box-shadow 0.3s;
|
||||
width: 100%;
|
||||
}
|
||||
#helpCameraSettings section {
|
||||
margin: 10px;
|
||||
}
|
||||
@ -40,7 +33,7 @@
|
||||
margin: 0;
|
||||
}
|
||||
#helpCameraSettings button {
|
||||
margin-top: 10px;
|
||||
margin: 10px 4px;
|
||||
background-color: black;
|
||||
color: white;
|
||||
border-radius: 7px;
|
||||
@ -51,9 +44,8 @@
|
||||
color: #292929;
|
||||
}
|
||||
#helpCameraSettings section a{
|
||||
text-align: center;
|
||||
font-size: 12px;
|
||||
margin: 0 6px;
|
||||
text-decoration: underline;
|
||||
color: black;
|
||||
}
|
||||
#helpCameraSettings section h6,
|
||||
@ -97,7 +89,7 @@
|
||||
<p id='browserHelpSetting'></p>
|
||||
</section>
|
||||
<section class="action">
|
||||
<button type="submit" id="helpCameraSettingsFormRefresh">Refresh</button>
|
||||
<a href="#" id="helpCameraSettingsFormRefresh">Refresh</a>
|
||||
<button type="submit" id="helpCameraSettingsFormContinue">Continue</button>
|
||||
</section>
|
||||
</form>
|
||||
|
114
front/dist/resources/html/loginScene.html
vendored
Normal file
114
front/dist/resources/html/loginScene.html
vendored
Normal file
@ -0,0 +1,114 @@
|
||||
<style>
|
||||
*{
|
||||
font-family: PixelFont-7,monospace!important;
|
||||
}
|
||||
#loginScene {
|
||||
background: #000000;
|
||||
/*border: 1px solid #ebeeee;*/
|
||||
border-radius: 6px;
|
||||
margin: 20px auto 0;
|
||||
width: 90%;
|
||||
max-width: 200px;
|
||||
color: #ebeeee;
|
||||
max-height: 40vh;
|
||||
overflow: scroll;
|
||||
}
|
||||
#loginScene h1 {
|
||||
background-image: linear-gradient(top, #f1f3f3, #d4dae0);
|
||||
border-bottom: 1px solid #a6abaf;
|
||||
border-radius: 6px 6px 0 0;
|
||||
box-sizing: border-box;
|
||||
color: #727678;
|
||||
display: block;
|
||||
height: 43px;
|
||||
padding-top: 10px;
|
||||
margin: 0;
|
||||
text-align: center;
|
||||
text-shadow: 0 -1px 0 rgba(0,0,0,0.2), 0 1px 0 #fff;
|
||||
}
|
||||
#loginScene input {
|
||||
font-size: 70%;
|
||||
background: linear-gradient(top, #d6d7d7, #dee0e0);
|
||||
border: 1px solid #a1a3a3;
|
||||
border-radius: 4px;
|
||||
box-shadow: 0 1px #fff;
|
||||
box-sizing: border-box;
|
||||
color: #696969;
|
||||
height: 30px;
|
||||
transition: box-shadow 0.3s;
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
}
|
||||
#loginScene section {
|
||||
margin: 10px;
|
||||
}
|
||||
#loginScene section.action{
|
||||
text-align: center;
|
||||
margin: 0;
|
||||
}
|
||||
#loginScene button {
|
||||
margin: 10px;
|
||||
background-color: black;;
|
||||
color: #ebeeee;
|
||||
border-radius: 7px;
|
||||
padding-bottom: 4px;
|
||||
width: 100px;
|
||||
}
|
||||
#loginScene button#loginSceneFormCancel {
|
||||
background-color: #c7c7c700;
|
||||
color: #292929;
|
||||
}
|
||||
#loginScene section h6,
|
||||
#loginScene section h5{
|
||||
margin: 1px;
|
||||
}
|
||||
#loginScene section.text-center{
|
||||
text-align: center;
|
||||
}
|
||||
#loginScene section a{
|
||||
font-size: 8px;
|
||||
text-decoration: underline;
|
||||
color: #ebeeee;
|
||||
}
|
||||
#loginScene section a:hover{
|
||||
font-weight: 700;
|
||||
}
|
||||
#loginScene section p{
|
||||
text-align: left;
|
||||
font-size: 8px;
|
||||
margin: 10px 10px;
|
||||
}
|
||||
#loginScene section p.err{
|
||||
color: red;
|
||||
text-align: center;
|
||||
}
|
||||
#loginScene section p.info{
|
||||
display: none;
|
||||
text-align: center;
|
||||
}
|
||||
#loginScene section input#loginSceneLink{
|
||||
background-color: #a1a3a3;
|
||||
}
|
||||
#loginScene section img{
|
||||
width: 160px;
|
||||
margin: 20px 0;
|
||||
}
|
||||
</style>
|
||||
|
||||
<form id="loginScene" hidden>
|
||||
<section class="text-center">
|
||||
<img src="resources/logos/logo.png">
|
||||
</section>
|
||||
<section class="text-center">
|
||||
<h5>Enter your name</h5>
|
||||
<p class="info">9 chars maximum</p>
|
||||
<p class="err" id="errorLoginScene"></p>
|
||||
</section>
|
||||
<section>
|
||||
<input type="text" name="email" id="loginSceneName">
|
||||
<p>By continuing, you are agreeing our <a href="https://workadventu.re/terms-of-use" target="_blank">terms of use</a>, <a href="https://workadventu.re/privacy-policy" target="_blank">privacy policy</a> and <a href="https://workadventu.re/cookie-policy" target="_blank">cookie policy</a>.</p>
|
||||
</section>
|
||||
<section class="action">
|
||||
<button type="submit" id="loginSceneFormSubmit">Continue</button>
|
||||
</section>
|
||||
</form>
|
@ -1,4 +1,7 @@
|
||||
<style>
|
||||
*{
|
||||
font-family: PixelFont-7,monospace!important;
|
||||
}
|
||||
#warningMain {
|
||||
border-radius: 5px;
|
||||
height: 100px;
|
||||
|
BIN
front/dist/resources/objects/play_button.png
vendored
BIN
front/dist/resources/objects/play_button.png
vendored
Binary file not shown.
Before Width: | Height: | Size: 969 B |
49
front/dist/resources/style/cowebsite-mobile.scss
vendored
Normal file
49
front/dist/resources/style/cowebsite-mobile.scss
vendored
Normal file
@ -0,0 +1,49 @@
|
||||
@media (max-aspect-ratio: 1/1) {
|
||||
|
||||
#main-container {
|
||||
display: flex;
|
||||
flex-direction: column-reverse;
|
||||
}
|
||||
|
||||
|
||||
#cowebsite {
|
||||
left: 0;
|
||||
top: 0;
|
||||
width: 100%;
|
||||
height: 50%;
|
||||
display: flex;
|
||||
flex-direction: column-reverse;
|
||||
|
||||
&.loading {
|
||||
transform: translateY(-90%);
|
||||
}
|
||||
&.hidden {
|
||||
transform: translateY(-100%);
|
||||
}
|
||||
|
||||
main {
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
|
||||
aside {
|
||||
height: 30px;
|
||||
cursor: ns-resize;
|
||||
flex-direction: column;
|
||||
|
||||
img {
|
||||
cursor: ns-resize;
|
||||
}
|
||||
}
|
||||
|
||||
.top-right-btn {
|
||||
&#cowebsite-close {
|
||||
right: 0;
|
||||
}
|
||||
&#cowebsite-fullscreen {
|
||||
left: 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
48
front/dist/resources/style/cowebsite.scss
vendored
48
front/dist/resources/style/cowebsite.scss
vendored
@ -87,51 +87,3 @@
|
||||
}
|
||||
}
|
||||
}
|
||||
@media (max-aspect-ratio: 1/1) {
|
||||
|
||||
#main-container {
|
||||
display: flex;
|
||||
flex-direction: column-reverse;
|
||||
}
|
||||
|
||||
|
||||
#cowebsite {
|
||||
left: 0;
|
||||
top: 0;
|
||||
width: 100%;
|
||||
height: 50%;
|
||||
display: flex;
|
||||
flex-direction: column-reverse;
|
||||
|
||||
&.loading {
|
||||
transform: translateY(-90%);
|
||||
}
|
||||
&.hidden {
|
||||
transform: translateY(-100%);
|
||||
}
|
||||
|
||||
main {
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
|
||||
aside {
|
||||
height: 30px;
|
||||
cursor: ns-resize;
|
||||
flex-direction: column;
|
||||
|
||||
img {
|
||||
cursor: ns-resize;
|
||||
}
|
||||
}
|
||||
|
||||
.top-right-btn {
|
||||
&#cowebsite-close {
|
||||
right: 0px;
|
||||
}
|
||||
&#cowebsite-fullscreen {
|
||||
right: 25px;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
4
front/dist/resources/style/index.scss
vendored
4
front/dist/resources/style/index.scss
vendored
@ -1,2 +1,4 @@
|
||||
@import "cowebsite.scss";
|
||||
@import "style.css";
|
||||
@import "cowebsite-mobile.scss";
|
||||
@import "style.css";
|
||||
@import "mobile-style.scss";
|
59
front/dist/resources/style/mobile-style.scss
vendored
Normal file
59
front/dist/resources/style/mobile-style.scss
vendored
Normal file
@ -0,0 +1,59 @@
|
||||
@media screen and (max-width: 700px),
|
||||
screen and (max-height: 700px){
|
||||
video#myCamVideo {
|
||||
width: 150px;
|
||||
}
|
||||
|
||||
.sidebar {
|
||||
width: 20%;
|
||||
min-width: 200px;
|
||||
position: absolute;
|
||||
display: block;
|
||||
right: 0;
|
||||
height: 80%;
|
||||
|
||||
&> div {
|
||||
max-height: 120px;
|
||||
min-width: 200px;
|
||||
}
|
||||
|
||||
.video-container{
|
||||
min-width: 200px;
|
||||
}
|
||||
}
|
||||
|
||||
.btn-cam-action {
|
||||
&:hover{
|
||||
transform: translateY(20px);
|
||||
}
|
||||
div {
|
||||
&:hover {
|
||||
background-color: #666;
|
||||
}
|
||||
|
||||
bottom: 30px;
|
||||
|
||||
&.btn-micro {
|
||||
right: 0;
|
||||
}
|
||||
|
||||
&.btn-monitor {
|
||||
right: 130px;
|
||||
}
|
||||
|
||||
&.btn-video {
|
||||
right: 65px;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.main-section {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
min-width: 400px;
|
||||
|
||||
& > div {
|
||||
z-index: 2;
|
||||
}
|
||||
}
|
||||
}
|
21
front/dist/resources/style/style.css
vendored
21
front/dist/resources/style/style.css
vendored
@ -53,6 +53,7 @@ body .message-info.warning{
|
||||
padding-top: 32px;
|
||||
font-size: 28px;
|
||||
color: white;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.video-container img{
|
||||
@ -338,24 +339,6 @@ body {
|
||||
|
||||
|
||||
}
|
||||
@media (max-aspect-ratio: 1/1) {
|
||||
.game-overlay {
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.sidebar {
|
||||
flex-direction: row;
|
||||
align-items: flex-end;
|
||||
}
|
||||
|
||||
.sidebar > div {
|
||||
max-width: 21%;
|
||||
}
|
||||
|
||||
.sidebar > div:hover {
|
||||
max-width: 25%;
|
||||
}
|
||||
}
|
||||
|
||||
#game {
|
||||
width: 100%;
|
||||
@ -1058,7 +1041,7 @@ div.modal-report-user{
|
||||
|
||||
.discussion .messages{
|
||||
position: absolute;
|
||||
height: calc(100% - 360px);
|
||||
height: calc(100% - 390px);
|
||||
overflow-x: hidden;
|
||||
overflow-y: auto;
|
||||
max-width: calc(100% - 40px);
|
||||
|
@ -17,6 +17,8 @@ const MAX_EXTRAPOLATION_TIME = 100; // Extrapolate a maximum of 250ms if no new
|
||||
export const MAX_USERNAME_LENGTH = parseInt(process.env.MAX_USERNAME_LENGTH || '') || 8;
|
||||
export const MAX_PER_GROUP = parseInt(process.env.MAX_PER_GROUP || '4');
|
||||
|
||||
export const isMobile = ():boolean => ( ( window.innerWidth <= 800 ) || ( window.innerHeight <= 600 ) );
|
||||
|
||||
export {
|
||||
DEBUG_MODE,
|
||||
START_ROOM_URL,
|
||||
|
53
front/src/Phaser/Components/TextUtils.ts
Normal file
53
front/src/Phaser/Components/TextUtils.ts
Normal file
@ -0,0 +1,53 @@
|
||||
import {ITiledMapObject} from "../Map/ITiledMap";
|
||||
import Text = Phaser.GameObjects.Text;
|
||||
import {GameScene} from "../Game/GameScene";
|
||||
import TextStyle = Phaser.GameObjects.TextStyle;
|
||||
|
||||
export class TextUtils {
|
||||
public static createTextFromITiledMapObject(scene: GameScene, object: ITiledMapObject): void {
|
||||
if (object.text === undefined) {
|
||||
throw new Error('This object has not textual representation.');
|
||||
}
|
||||
const options: {
|
||||
fontStyle?: string,
|
||||
fontSize?: string,
|
||||
fontFamily?: string,
|
||||
color?: string,
|
||||
align?: string,
|
||||
wordWrap?: {
|
||||
width: number,
|
||||
useAdvancedWrap?: boolean
|
||||
}
|
||||
} = {};
|
||||
if (object.text.italic) {
|
||||
options.fontStyle = 'italic';
|
||||
}
|
||||
// Note: there is no support for "strikeout" and "underline"
|
||||
let fontSize: number = 16;
|
||||
if (object.text.pixelsize) {
|
||||
fontSize = object.text.pixelsize;
|
||||
}
|
||||
options.fontSize = fontSize + 'px';
|
||||
if (object.text.fontfamily) {
|
||||
options.fontFamily = '"'+object.text.fontfamily+'"';
|
||||
}
|
||||
let color = '#000000';
|
||||
if (object.text.color !== undefined) {
|
||||
color = object.text.color;
|
||||
}
|
||||
options.color = color;
|
||||
if (object.text.wrap === true) {
|
||||
options.wordWrap = {
|
||||
width: object.width,
|
||||
//useAdvancedWrap: true
|
||||
}
|
||||
}
|
||||
if (object.text.halign !== undefined) {
|
||||
options.align = object.text.halign;
|
||||
}
|
||||
|
||||
console.warn(options);
|
||||
const textElem = scene.add.text(object.x, object.y, object.text.text, options);
|
||||
textElem.setAngle(object.rotation);
|
||||
}
|
||||
}
|
@ -1,4 +1,5 @@
|
||||
import {ITiledMap} from "../Map/ITiledMap";
|
||||
import {ITiledMap, ITiledMapLayer} from "../Map/ITiledMap";
|
||||
import {LayersIterator} from "../Map/LayersIterator";
|
||||
|
||||
export type PropertyChangeCallback = (newValue: string | number | boolean | undefined, oldValue: string | number | boolean | undefined, allProps: Map<string, string | boolean | number>) => void;
|
||||
|
||||
@ -10,8 +11,10 @@ export class GameMap {
|
||||
private key: number|undefined;
|
||||
private lastProperties = new Map<string, string|boolean|number>();
|
||||
private callbacks = new Map<string, Array<PropertyChangeCallback>>();
|
||||
public readonly layersIterator: LayersIterator;
|
||||
|
||||
public constructor(private map: ITiledMap) {
|
||||
this.layersIterator = new LayersIterator(map);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -55,7 +58,7 @@ export class GameMap {
|
||||
private getProperties(key: number): Map<string, string|boolean|number> {
|
||||
const properties = new Map<string, string|boolean|number>();
|
||||
|
||||
for (const layer of this.map.layers) {
|
||||
for (const layer of this.layersIterator) {
|
||||
if (layer.type !== 'tilelayer') {
|
||||
continue;
|
||||
}
|
||||
|
@ -18,7 +18,15 @@ import {
|
||||
RESOLUTION,
|
||||
ZOOM_LEVEL
|
||||
} from "../../Enum/EnvironmentVariable";
|
||||
import {ITiledMap, ITiledMapLayer, ITiledMapLayerProperty, ITiledMapObject, ITiledTileSet} from "../Map/ITiledMap";
|
||||
import {
|
||||
ITiledMap,
|
||||
ITiledMapLayer,
|
||||
ITiledMapLayerProperty,
|
||||
ITiledMapObject,
|
||||
ITiledText,
|
||||
ITiledMapTileLayer,
|
||||
ITiledTileSet
|
||||
} from "../Map/ITiledMap";
|
||||
import {AddPlayerInterface} from "./AddPlayerInterface";
|
||||
import {PlayerAnimationDirections} from "../Player/Animation";
|
||||
import {PlayerMovement} from "./PlayerMovement";
|
||||
@ -77,6 +85,8 @@ import DOMElement = Phaser.GameObjects.DOMElement;
|
||||
import {Subscription} from "rxjs";
|
||||
import {worldFullMessageStream} from "../../Connexion/WorldFullMessageStream";
|
||||
import { lazyLoadCompanionResource } from "../Companion/CompanionTexturesLoadingManager";
|
||||
import {TextUtils} from "../Components/TextUtils";
|
||||
import {LayersIterator} from "../Map/LayersIterator";
|
||||
import {touchScreenManager} from "../../Touch/TouchScreenManager";
|
||||
import {PinchManager} from "../UserInput/PinchManager";
|
||||
import {joystickBaseImg, joystickBaseKey, joystickThumbImg, joystickThumbKey} from "../Components/MobileJoystick";
|
||||
@ -135,7 +145,7 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
pendingEvents: Queue<InitUserPositionEventInterface|AddPlayerEventInterface|RemovePlayerEventInterface|UserMovedEventInterface|GroupCreatedUpdatedEventInterface|DeleteGroupEventInterface> = new Queue<InitUserPositionEventInterface|AddPlayerEventInterface|RemovePlayerEventInterface|UserMovedEventInterface|GroupCreatedUpdatedEventInterface|DeleteGroupEventInterface>();
|
||||
private initPosition: PositionInterface|null = null;
|
||||
private playersPositionInterpolator = new PlayersPositionInterpolator();
|
||||
public connection!: RoomConnection;
|
||||
public connection: RoomConnection|undefined;
|
||||
private simplePeer!: SimplePeer;
|
||||
private GlobalMessageManager!: GlobalMessageManager;
|
||||
public ConsoleGlobalMessageManager!: ConsoleGlobalMessageManager;
|
||||
@ -386,8 +396,9 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
|
||||
//add layer on map
|
||||
this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
|
||||
|
||||
let depth = -2;
|
||||
for (const layer of this.mapFile.layers) {
|
||||
for (const layer of this.gameMap.layersIterator) {
|
||||
if (layer.type === 'tilelayer') {
|
||||
this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
|
||||
|
||||
@ -403,9 +414,16 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
|
||||
depth = 10000;
|
||||
}
|
||||
if (layer.type === 'objectgroup') {
|
||||
for (const object of layer.objects) {
|
||||
if (object.text) {
|
||||
TextUtils.createTextFromITiledMapObject(this, object);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (depth === -2) {
|
||||
throw new Error('Your map MUST contain a layer of type "objectgroup" whose name is "floorLayer" that represents the layer characters are drawn at.');
|
||||
throw new Error('Your map MUST contain a layer of type "objectgroup" whose name is "floorLayer" that represents the layer characters are drawn at. This layer cannot be contained in a group.');
|
||||
}
|
||||
|
||||
this.initStartXAndStartY();
|
||||
@ -416,7 +434,7 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
//initialise list of other player
|
||||
this.MapPlayers = this.physics.add.group({immovable: true});
|
||||
|
||||
|
||||
|
||||
//create input to move
|
||||
mediaManager.setUserInputManager(this.userInputManager);
|
||||
this.userInputManager = new UserInputManager(this);
|
||||
@ -712,7 +730,7 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
if (JITSI_PRIVATE_MODE && !jitsiUrl) {
|
||||
const adminTag = allProps.get("jitsiRoomAdminTag") as string|undefined;
|
||||
|
||||
this.connection.emitQueryJitsiJwtMessage(roomName, adminTag);
|
||||
this.connection?.emitQueryJitsiJwtMessage(roomName, adminTag);
|
||||
} else {
|
||||
this.startJitsi(roomName, undefined);
|
||||
}
|
||||
@ -735,9 +753,9 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
});
|
||||
this.gameMap.onPropertyChange('silent', (newValue, oldValue) => {
|
||||
if (newValue === undefined || newValue === false || newValue === '') {
|
||||
this.connection.setSilent(false);
|
||||
this.connection?.setSilent(false);
|
||||
} else {
|
||||
this.connection.setSilent(true);
|
||||
this.connection?.setSilent(true);
|
||||
}
|
||||
});
|
||||
this.gameMap.onPropertyChange('playAudio', (newValue, oldValue, allProps) => {
|
||||
@ -975,13 +993,14 @@ ${escapedMessage}
|
||||
}
|
||||
|
||||
private initPositionFromLayerName(layerName: string) {
|
||||
for (const layer of this.mapFile.layers) {
|
||||
if (layerName === layer.name && layer.type === 'tilelayer' && (layerName === defaultStartLayerName || this.isStartLayer(layer))) {
|
||||
for (const layer of this.gameMap.layersIterator) {
|
||||
if ((layerName === layer.name || layer.name.endsWith('/'+layerName)) && layer.type === 'tilelayer' && (layerName === defaultStartLayerName || this.isStartLayer(layer))) {
|
||||
const startPosition = this.startUser(layer);
|
||||
this.startX = startPosition.x + this.mapFile.tilewidth/2;
|
||||
this.startY = startPosition.y + this.mapFile.tileheight/2;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private getExitUrl(layer: ITiledMapLayer): string|undefined {
|
||||
@ -1004,7 +1023,7 @@ ${escapedMessage}
|
||||
}
|
||||
|
||||
private getProperty(layer: ITiledMapLayer|ITiledMap, name: string): string|boolean|number|undefined {
|
||||
const properties: ITiledMapLayerProperty[] = layer.properties;
|
||||
const properties: ITiledMapLayerProperty[]|undefined = layer.properties;
|
||||
if (!properties) {
|
||||
return undefined;
|
||||
}
|
||||
@ -1016,7 +1035,7 @@ ${escapedMessage}
|
||||
}
|
||||
|
||||
private getProperties(layer: ITiledMapLayer|ITiledMap, name: string): (string|number|boolean|undefined)[] {
|
||||
const properties: ITiledMapLayerProperty[] = layer.properties;
|
||||
const properties: ITiledMapLayerProperty[]|undefined = layer.properties;
|
||||
if (!properties) {
|
||||
return [];
|
||||
}
|
||||
@ -1030,7 +1049,7 @@ ${escapedMessage}
|
||||
await gameManager.loadMap(room, this.scene);
|
||||
}
|
||||
|
||||
private startUser(layer: ITiledMapLayer): PositionInterface {
|
||||
private startUser(layer: ITiledMapTileLayer): PositionInterface {
|
||||
const tiles = layer.data;
|
||||
if (typeof(tiles) === 'string') {
|
||||
throw new Error('The content of a JSON map must be filled as a JSON array, not as a string');
|
||||
@ -1186,7 +1205,7 @@ ${escapedMessage}
|
||||
this.lastMoveEventSent = event;
|
||||
this.lastSentTick = this.currentTick;
|
||||
const camera = this.cameras.main;
|
||||
this.connection.sharePosition(event.x, event.y, event.direction, event.moving, {
|
||||
this.connection?.sharePosition(event.x, event.y, event.direction, event.moving, {
|
||||
left: camera.scrollX,
|
||||
top: camera.scrollY,
|
||||
right: camera.scrollX + camera.width,
|
||||
@ -1252,7 +1271,7 @@ ${escapedMessage}
|
||||
* Put all the players on the map on map load.
|
||||
*/
|
||||
private doInitUsersPosition(usersPosition: MessageUserPositionInterface[]): void {
|
||||
const currentPlayerId = this.connection.getUserId();
|
||||
const currentPlayerId = this.connection?.getUserId();
|
||||
this.removeAllRemotePlayers();
|
||||
// load map
|
||||
usersPosition.forEach((userPosition : MessageUserPositionInterface) => {
|
||||
@ -1396,7 +1415,7 @@ ${escapedMessage}
|
||||
* Sends to the server an event emitted by one of the ActionableItems.
|
||||
*/
|
||||
emitActionableEvent(itemId: number, eventName: string, state: unknown, parameters: unknown) {
|
||||
this.connection.emitActionableEvent(itemId, eventName, state, parameters);
|
||||
this.connection?.emitActionableEvent(itemId, eventName, state, parameters);
|
||||
}
|
||||
|
||||
public onResize(): void {
|
||||
@ -1404,7 +1423,7 @@ ${escapedMessage}
|
||||
|
||||
// Send new viewport to server
|
||||
const camera = this.cameras.main;
|
||||
this.connection.setViewport({
|
||||
this.connection?.setViewport({
|
||||
left: camera.scrollX,
|
||||
top: camera.scrollY,
|
||||
right: camera.scrollX + camera.width,
|
||||
@ -1460,7 +1479,7 @@ ${escapedMessage}
|
||||
const jitsiUrl = allProps.get("jitsiUrl") as string|undefined;
|
||||
|
||||
jitsiFactory.start(roomName, this.playerName, jwt, jitsiConfig, jitsiInterfaceConfig, jitsiUrl);
|
||||
this.connection.setSilent(true);
|
||||
this.connection?.setSilent(true);
|
||||
mediaManager.hideGameOverlay();
|
||||
|
||||
//permit to stop jitsi when user close iframe
|
||||
|
@ -1,54 +1,32 @@
|
||||
import {EnableCameraSceneName} from "./EnableCameraScene";
|
||||
import {TextField} from "../Components/TextField";
|
||||
import Image = Phaser.GameObjects.Image;
|
||||
import Rectangle = Phaser.GameObjects.Rectangle;
|
||||
import {loadAllLayers, loadCustomTexture} from "../Entity/PlayerTexturesLoadingManager";
|
||||
import {loadAllLayers} from "../Entity/PlayerTexturesLoadingManager";
|
||||
import Sprite = Phaser.GameObjects.Sprite;
|
||||
import Container = Phaser.GameObjects.Container;
|
||||
import {gameManager} from "../Game/GameManager";
|
||||
import {ResizableScene} from "./ResizableScene";
|
||||
import {localUserStore} from "../../Connexion/LocalUserStore";
|
||||
import {addLoader} from "../Components/Loader";
|
||||
import {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
|
||||
import {AbstractCharacterScene} from "./AbstractCharacterScene";
|
||||
import {areCharacterLayersValid} from "../../Connexion/LocalUser";
|
||||
import { MenuScene } from "../Menu/MenuScene";
|
||||
import { SelectCharacterSceneName } from "./SelectCharacterScene";
|
||||
|
||||
export const CustomizeSceneName = "CustomizeScene";
|
||||
|
||||
enum CustomizeTextures{
|
||||
icon = "icon",
|
||||
arrowRight = "arrow_right",
|
||||
mainFont = "main_font",
|
||||
arrowUp = "arrow_up",
|
||||
}
|
||||
export const CustomizeSceneKey = "CustomizeScene";
|
||||
const customizeSceneKey = 'customizeScene';
|
||||
|
||||
export class CustomizeScene extends AbstractCharacterScene {
|
||||
|
||||
private textField!: TextField;
|
||||
private enterField!: TextField;
|
||||
|
||||
private arrowRight!: Image;
|
||||
private arrowLeft!: Image;
|
||||
|
||||
private arrowDown!: Image;
|
||||
private arrowUp!: Image;
|
||||
|
||||
private Rectangle!: Rectangle;
|
||||
|
||||
private mobileTapUP!: Rectangle;
|
||||
private mobileTapDOWN!: Rectangle;
|
||||
private mobileTapLEFT!: Rectangle;
|
||||
private mobileTapRIGHT!: Rectangle;
|
||||
|
||||
private mobileTapENTER!: Rectangle;
|
||||
|
||||
private logo!: Image;
|
||||
|
||||
private selectedLayers: number[] = [0];
|
||||
private containersRow: Container[][] = [];
|
||||
private activeRow:number = 0;
|
||||
private layers: BodyResourceDescriptionInterface[][] = [];
|
||||
|
||||
private customizeSceneElement!: Phaser.GameObjects.DOMElement;
|
||||
|
||||
constructor() {
|
||||
super({
|
||||
key: CustomizeSceneName
|
||||
@ -58,6 +36,8 @@ export class CustomizeScene extends AbstractCharacterScene {
|
||||
preload() {
|
||||
addLoader(this);
|
||||
|
||||
this.load.html(customizeSceneKey, 'resources/html/CustomCharacterScene.html');
|
||||
|
||||
this.layers = loadAllLayers(this.load);
|
||||
this.loadCustomSceneSelectCharacters().then((bodyResourceDescriptions) => {
|
||||
bodyResourceDescriptions.forEach((bodyResourceDescription) => {
|
||||
@ -67,106 +47,42 @@ export class CustomizeScene extends AbstractCharacterScene {
|
||||
this.layers[bodyResourceDescription.level].unshift(bodyResourceDescription);
|
||||
});
|
||||
});
|
||||
|
||||
this.load.image(CustomizeTextures.arrowRight, "resources/objects/arrow_right.png");
|
||||
this.load.image(CustomizeTextures.icon, "resources/logos/tcm_full.png");
|
||||
this.load.image(CustomizeTextures.arrowUp, "resources/objects/arrow_up.png");
|
||||
this.load.bitmapFont(CustomizeTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
|
||||
}
|
||||
|
||||
create() {
|
||||
this.textField = new TextField(this, this.game.renderer.width / 2, 30, 'Customize your own Avatar!');
|
||||
const middleX = this.getMiddleX();
|
||||
this.customizeSceneElement = this.add.dom(middleX, 0).createFromCache(customizeSceneKey);
|
||||
MenuScene.revealMenusAfterInit(this.customizeSceneElement, customizeSceneKey);
|
||||
|
||||
this.enterField = new TextField(this, this.game.renderer.width / 2, 60, 'Start the game by pressing ENTER\n\n or touching the center rectangle');
|
||||
this.customizeSceneElement.addListener('click');
|
||||
this.customizeSceneElement.on('click', (event:MouseEvent) => {
|
||||
event.preventDefault();
|
||||
if((event?.target as HTMLInputElement).id === 'customizeSceneButtonLeft') {
|
||||
this.moveCursorHorizontally(-1);
|
||||
}else if((event?.target as HTMLInputElement).id === 'customizeSceneButtonRight') {
|
||||
this.moveCursorHorizontally(1);
|
||||
}else if((event?.target as HTMLInputElement).id === 'customizeSceneButtonDown') {
|
||||
this.moveCursorVertically(1);
|
||||
}else if((event?.target as HTMLInputElement).id === 'customizeSceneButtonUp') {
|
||||
this.moveCursorVertically(-1);
|
||||
}else if((event?.target as HTMLInputElement).id === 'customizeSceneFormBack') {
|
||||
if(this.activeRow > 0){
|
||||
this.moveCursorVertically(-1);
|
||||
}else{
|
||||
this.backToPreviousScene();
|
||||
}
|
||||
}else if((event?.target as HTMLButtonElement).id === 'customizeSceneFormSubmit') {
|
||||
if(this.activeRow < 5){
|
||||
this.moveCursorVertically(1);
|
||||
}else{
|
||||
this.nextSceneToCamera();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, CustomizeTextures.icon);
|
||||
this.add.existing(this.logo);
|
||||
|
||||
|
||||
this.arrowRight = new Image(this, this.game.renderer.width*0.9, this.game.renderer.height/2, CustomizeTextures.arrowRight);
|
||||
this.add.existing(this.arrowRight);
|
||||
this.mobileTapRIGHT = this.add
|
||||
.rectangle(
|
||||
this.game.renderer.width*0.9,
|
||||
this.game.renderer.height/2,
|
||||
32,
|
||||
32,
|
||||
)
|
||||
.setInteractive()
|
||||
.on("pointerdown", () => {
|
||||
this.moveCursorHorizontally(1);
|
||||
});
|
||||
|
||||
this.arrowLeft = new Image(this, this.game.renderer.width/9, this.game.renderer.height/2, CustomizeTextures.arrowRight);
|
||||
this.arrowLeft.flipX = true;
|
||||
this.add.existing(this.arrowLeft);
|
||||
this.mobileTapLEFT = this.add
|
||||
.rectangle(
|
||||
this.game.renderer.width/9,
|
||||
this.game.renderer.height/2,
|
||||
32,
|
||||
32,
|
||||
)
|
||||
.setInteractive()
|
||||
.on("pointerdown", () => {
|
||||
this.moveCursorHorizontally(-1);
|
||||
});
|
||||
|
||||
this.Rectangle = this.add.rectangle(this.cameras.main.worldView.x + this.cameras.main.width / 2, this.cameras.main.worldView.y + this.cameras.main.height / 2, 32, 33)
|
||||
this.Rectangle = this.add.rectangle(this.cameras.main.worldView.x + this.cameras.main.width / 2, this.cameras.main.worldView.y + this.cameras.main.height / 3, 32, 33)
|
||||
this.Rectangle.setStrokeStyle(2, 0xFFFFFF);
|
||||
this.add.existing(this.Rectangle);
|
||||
this.mobileTapENTER = this.add
|
||||
.rectangle(
|
||||
this.cameras.main.worldView.x + this.cameras.main.width / 2,
|
||||
this.cameras.main.worldView.y + this.cameras.main.height / 2,
|
||||
32,
|
||||
32,
|
||||
)
|
||||
.setInteractive()
|
||||
.on("pointerdown", () => {
|
||||
const layers: string[] = [];
|
||||
let i = 0;
|
||||
for (const layerItem of this.selectedLayers) {
|
||||
if (layerItem !== undefined) {
|
||||
layers.push(this.layers[i][layerItem].name);
|
||||
}
|
||||
i++;
|
||||
}
|
||||
|
||||
gameManager.setCharacterLayers(layers);
|
||||
|
||||
this.scene.sleep(CustomizeSceneName);
|
||||
gameManager.tryResumingGame(this, EnableCameraSceneName);
|
||||
});
|
||||
|
||||
this.arrowDown = new Image(this, this.game.renderer.width - 30, 100, CustomizeTextures.arrowUp);
|
||||
this.arrowDown.flipY = true;
|
||||
this.add.existing(this.arrowDown);
|
||||
this.mobileTapDOWN = this.add
|
||||
.rectangle(
|
||||
this.game.renderer.width - 30,
|
||||
100,
|
||||
32,
|
||||
32,
|
||||
)
|
||||
.setInteractive()
|
||||
.on("pointerdown", () => {
|
||||
this.moveCursorVertically(1);
|
||||
});
|
||||
|
||||
this.arrowUp = new Image(this, this.game.renderer.width - 30, 60, CustomizeTextures.arrowUp);
|
||||
this.add.existing(this.arrowUp);
|
||||
this.mobileTapUP = this.add
|
||||
.rectangle(
|
||||
this.game.renderer.width - 30,
|
||||
60,
|
||||
32,
|
||||
32,
|
||||
)
|
||||
.setInteractive()
|
||||
.on("pointerdown", () => {
|
||||
this.moveCursorVertically(-1);
|
||||
});
|
||||
|
||||
this.createCustomizeLayer(0, 0, 0);
|
||||
this.createCustomizeLayer(0, 0, 1);
|
||||
@ -177,22 +93,10 @@ export class CustomizeScene extends AbstractCharacterScene {
|
||||
|
||||
this.moveLayers();
|
||||
this.input.keyboard.on('keyup-ENTER', () => {
|
||||
const layers: string[] = [];
|
||||
let i = 0;
|
||||
for (const layerItem of this.selectedLayers) {
|
||||
if (layerItem !== undefined) {
|
||||
layers.push(this.layers[i][layerItem].name);
|
||||
}
|
||||
i++;
|
||||
}
|
||||
if (!areCharacterLayersValid(layers)) {
|
||||
return;
|
||||
}
|
||||
|
||||
gameManager.setCharacterLayers(layers);
|
||||
|
||||
this.scene.sleep(CustomizeSceneName);
|
||||
gameManager.tryResumingGame(this, EnableCameraSceneName);
|
||||
this.nextSceneToCamera();
|
||||
});
|
||||
this.input.keyboard.on('keyup-BACKSPACE', () => {
|
||||
this.backToPreviousScene();
|
||||
});
|
||||
|
||||
this.input.keyboard.on('keyup-RIGHT', () => this.moveCursorHorizontally(1));
|
||||
@ -222,6 +126,27 @@ export class CustomizeScene extends AbstractCharacterScene {
|
||||
}
|
||||
|
||||
private moveCursorVertically(index:number): void {
|
||||
|
||||
if(index === -1 && this.activeRow === 5){
|
||||
const button = this.customizeSceneElement.getChildByID('customizeSceneFormSubmit') as HTMLButtonElement;
|
||||
button.innerHTML = `Next <img src="resources/objects/arrow_up.png"/>`;
|
||||
}
|
||||
|
||||
if(index === 1 && this.activeRow === 4){
|
||||
const button = this.customizeSceneElement.getChildByID('customizeSceneFormSubmit') as HTMLButtonElement;
|
||||
button.innerText = 'Finish';
|
||||
}
|
||||
|
||||
if(index === -1 && this.activeRow === 1){
|
||||
const button = this.customizeSceneElement.getChildByID('customizeSceneFormBack') as HTMLButtonElement;
|
||||
button.innerText = `Back`;
|
||||
}
|
||||
|
||||
if(index === 1 && this.activeRow === 0){
|
||||
const button = this.customizeSceneElement.getChildByID('customizeSceneFormBack') as HTMLButtonElement;
|
||||
button.innerHTML = `Back <img src="resources/objects/arrow_up.png"/>`;
|
||||
}
|
||||
|
||||
this.activeRow += index;
|
||||
if (this.activeRow < 0) {
|
||||
this.activeRow = 0
|
||||
@ -236,11 +161,6 @@ export class CustomizeScene extends AbstractCharacterScene {
|
||||
localUserStore.setCustomCursorPosition(this.activeRow, this.selectedLayers);
|
||||
}
|
||||
|
||||
update(time: number, delta: number): void {
|
||||
super.update(time, delta);
|
||||
this.enterField.setVisible(!!(Math.floor(time / 500) % 2));
|
||||
}
|
||||
|
||||
/**
|
||||
* @param x, the layer's vertical position
|
||||
* @param y, the layer's horizontal position
|
||||
@ -298,7 +218,7 @@ export class CustomizeScene extends AbstractCharacterScene {
|
||||
*/
|
||||
private moveLayers(): void {
|
||||
const screenCenterX = this.cameras.main.worldView.x + this.cameras.main.width / 2;
|
||||
const screenCenterY = this.cameras.main.worldView.y + this.cameras.main.height / 2;
|
||||
const screenCenterY = this.cameras.main.worldView.y + this.cameras.main.height / 3;
|
||||
const screenWidth = this.game.renderer.width;
|
||||
const screenHeight = this.game.renderer.height;
|
||||
for (let i = 0; i < this.containersRow.length; i++) {
|
||||
@ -337,39 +257,63 @@ export class CustomizeScene extends AbstractCharacterScene {
|
||||
}
|
||||
}
|
||||
|
||||
update(time: number, delta: number): void {
|
||||
const middleX = this.getMiddleX();
|
||||
this.tweens.add({
|
||||
targets: this.customizeSceneElement,
|
||||
x: middleX,
|
||||
duration: 1000,
|
||||
ease: 'Power3'
|
||||
});
|
||||
}
|
||||
|
||||
public onResize(): void {
|
||||
this.moveLayers();
|
||||
|
||||
this.Rectangle.x = this.cameras.main.worldView.x + this.cameras.main.width / 2;
|
||||
this.mobileTapENTER.x = this.cameras.main.worldView.x + this.cameras.main.width / 2;
|
||||
this.Rectangle.y = this.cameras.main.worldView.y + this.cameras.main.height / 2;
|
||||
this.mobileTapENTER.y = this.cameras.main.worldView.y + this.cameras.main.height / 2;
|
||||
|
||||
this.textField.x = this.game.renderer.width/2;
|
||||
|
||||
this.logo.x = this.game.renderer.width - 30;
|
||||
this.logo.y = this.game.renderer.height - 20;
|
||||
|
||||
this.arrowUp.x = this.game.renderer.width - 30;
|
||||
this.mobileTapUP.x = this.game.renderer.width - 30;
|
||||
this.arrowUp.y = 60;
|
||||
this.mobileTapUP.y = 60;
|
||||
|
||||
this.arrowDown.x = this.game.renderer.width - 30;
|
||||
this.mobileTapDOWN.x = this.game.renderer.width - 30;
|
||||
this.arrowDown.y = 100;
|
||||
this.mobileTapDOWN.y = 100;
|
||||
|
||||
this.arrowLeft.x = this.game.renderer.width/9;
|
||||
this.mobileTapLEFT.x = this.game.renderer.width/9;
|
||||
this.arrowLeft.y = this.game.renderer.height/2;
|
||||
this.mobileTapLEFT.y = this.game.renderer.height/2;
|
||||
|
||||
this.arrowRight.x = this.game.renderer.width*0.9;
|
||||
this.mobileTapRIGHT.x = this.game.renderer.width*0.9;
|
||||
this.arrowRight.y = this.game.renderer.height/2;
|
||||
this.mobileTapRIGHT.y = this.game.renderer.height/2;
|
||||
|
||||
this.Rectangle.y = this.cameras.main.worldView.y + this.cameras.main.height / 3;
|
||||
|
||||
const middleX = this.getMiddleX();
|
||||
this.tweens.add({
|
||||
targets: this.customizeSceneElement,
|
||||
x: middleX,
|
||||
duration: 1000,
|
||||
ease: 'Power3'
|
||||
});
|
||||
}
|
||||
|
||||
protected getMiddleX() : number{
|
||||
return (this.game.renderer.width / 2) -
|
||||
(
|
||||
this.customizeSceneElement
|
||||
&& this.customizeSceneElement.node
|
||||
&& this.customizeSceneElement.node.getBoundingClientRect().width > 0
|
||||
? (this.customizeSceneElement.node.getBoundingClientRect().width / 4)
|
||||
: 150
|
||||
);
|
||||
}
|
||||
|
||||
private nextSceneToCamera(){
|
||||
const layers: string[] = [];
|
||||
let i = 0;
|
||||
for (const layerItem of this.selectedLayers) {
|
||||
if (layerItem !== undefined) {
|
||||
layers.push(this.layers[i][layerItem].name);
|
||||
}
|
||||
i++;
|
||||
}
|
||||
if (!areCharacterLayersValid(layers)) {
|
||||
return;
|
||||
}
|
||||
|
||||
gameManager.setCharacterLayers(layers);
|
||||
this.scene.sleep(CustomizeSceneName);
|
||||
this.scene.remove(SelectCharacterSceneName);
|
||||
gameManager.tryResumingGame(this, EnableCameraSceneName);
|
||||
}
|
||||
|
||||
private backToPreviousScene(){
|
||||
this.scene.sleep(CustomizeSceneName);
|
||||
this.scene.run(SelectCharacterSceneName);
|
||||
}
|
||||
}
|
||||
|
@ -9,6 +9,8 @@ import {SoundMeterSprite} from "../Components/SoundMeterSprite";
|
||||
import {HtmlUtils} from "../../WebRtc/HtmlUtils";
|
||||
import {touchScreenManager} from "../../Touch/TouchScreenManager";
|
||||
import {PinchManager} from "../UserInput/PinchManager";
|
||||
import Zone = Phaser.GameObjects.Zone;
|
||||
import { MenuScene } from "../Menu/MenuScene";
|
||||
|
||||
export const EnableCameraSceneName = "EnableCameraScene";
|
||||
enum LoginTextures {
|
||||
@ -19,12 +21,11 @@ enum LoginTextures {
|
||||
arrowUp = "arrow_up"
|
||||
}
|
||||
|
||||
const enableCameraSceneKey = 'enableCameraScene';
|
||||
|
||||
export class EnableCameraScene extends Phaser.Scene {
|
||||
private textField!: TextField;
|
||||
private pressReturnField!: TextField;
|
||||
private cameraNameField!: TextField;
|
||||
private logo!: Image;
|
||||
private arrowLeft!: Image;
|
||||
private arrowRight!: Image;
|
||||
private arrowDown!: Image;
|
||||
@ -38,7 +39,9 @@ export class EnableCameraScene extends Phaser.Scene {
|
||||
private microphoneNameField!: TextField;
|
||||
private repositionCallback!: (this: Window, ev: UIEvent) => void;
|
||||
|
||||
private mobileTapRectangle!: Rectangle;
|
||||
private enableCameraSceneElement!: Phaser.GameObjects.DOMElement;
|
||||
|
||||
private mobileTapZone!: Zone;
|
||||
constructor() {
|
||||
super({
|
||||
key: EnableCameraSceneName
|
||||
@ -47,8 +50,10 @@ export class EnableCameraScene extends Phaser.Scene {
|
||||
}
|
||||
|
||||
preload() {
|
||||
|
||||
this.load.html(enableCameraSceneKey, 'resources/html/EnableCameraScene.html');
|
||||
|
||||
this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
|
||||
this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
|
||||
this.load.image(LoginTextures.arrowRight, "resources/objects/arrow_right.png");
|
||||
this.load.image(LoginTextures.arrowUp, "resources/objects/arrow_up.png");
|
||||
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
|
||||
@ -56,23 +61,27 @@ export class EnableCameraScene extends Phaser.Scene {
|
||||
}
|
||||
|
||||
create() {
|
||||
|
||||
const middleX = this.getMiddleX();
|
||||
this.enableCameraSceneElement = this.add.dom(middleX, 0).createFromCache(enableCameraSceneKey);
|
||||
MenuScene.revealMenusAfterInit(this.enableCameraSceneElement, enableCameraSceneKey);
|
||||
|
||||
const continuingButton = this.enableCameraSceneElement.getChildByID('enableCameraSceneFormSubmit') as HTMLButtonElement;
|
||||
continuingButton.addEventListener('click', (e) => {
|
||||
e.preventDefault();
|
||||
this.login();
|
||||
});
|
||||
|
||||
if (touchScreenManager.supportTouchScreen) {
|
||||
new PinchManager(this);
|
||||
}
|
||||
|
||||
this.textField = new TextField(this, this.game.renderer.width / 2, 20, 'Turn on your camera and microphone');
|
||||
/* FIX ME */
|
||||
this.textField = new TextField(this, this.game.renderer.width / 2, 20, '');
|
||||
|
||||
this.pressReturnField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height - 30, 'Touch here\n\n or \n\nPress enter to start');
|
||||
// For mobile purposes - we need a big enough touchable area.
|
||||
this.mobileTapRectangle = this.add
|
||||
.rectangle(
|
||||
this.game.renderer.width / 2,
|
||||
this.game.renderer.height - 30,
|
||||
200,
|
||||
50,
|
||||
)
|
||||
.setInteractive()
|
||||
.on("pointerdown", () => {
|
||||
this.mobileTapZone = this.add.zone(this.game.renderer.width / 2,this.game.renderer.height - 30,200,50)
|
||||
.setInteractive().on("pointerdown", () => {
|
||||
this.login();
|
||||
});
|
||||
|
||||
@ -102,9 +111,6 @@ export class EnableCameraScene extends Phaser.Scene {
|
||||
this.arrowDown.setInteractive().on('pointerdown', this.nextMic.bind(this));
|
||||
this.add.existing(this.arrowDown);
|
||||
|
||||
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
|
||||
this.add.existing(this.logo);
|
||||
|
||||
this.input.keyboard.on('keyup-ENTER', () => {
|
||||
this.login();
|
||||
});
|
||||
@ -215,11 +221,9 @@ export class EnableCameraScene extends Phaser.Scene {
|
||||
}
|
||||
|
||||
this.textField.x = this.game.renderer.width / 2;
|
||||
this.mobileTapRectangle.x = this.game.renderer.width / 2;
|
||||
this.mobileTapZone.x = this.game.renderer.width / 2;
|
||||
this.cameraNameField.x = this.game.renderer.width / 2;
|
||||
this.microphoneNameField.x = this.game.renderer.width / 2;
|
||||
this.pressReturnField.x = this.game.renderer.width / 2;
|
||||
this.pressReturnField.x = this.game.renderer.width / 2;
|
||||
|
||||
this.cameraNameField.y = bounds.top / RESOLUTION - 8;
|
||||
|
||||
@ -239,18 +243,20 @@ export class EnableCameraScene extends Phaser.Scene {
|
||||
|
||||
this.arrowUp.x = this.microphoneNameField.x - this.microphoneNameField.width / 2 - 16;
|
||||
this.arrowUp.y = this.microphoneNameField.y;
|
||||
|
||||
this.pressReturnField.y = Math.max(this.game.renderer.height - 30, this.microphoneNameField.y + 20);
|
||||
this.logo.x = this.game.renderer.width - 30;
|
||||
this.logo.y = Math.max(this.game.renderer.height - 20, this.microphoneNameField.y + 30);
|
||||
}
|
||||
|
||||
update(time: number, delta: number): void {
|
||||
this.pressReturnField.setVisible(!!(Math.floor(time / 500) % 2));
|
||||
|
||||
this.soundMeterSprite.setVolume(this.soundMeter.getVolume());
|
||||
|
||||
mediaManager.setLastUpdateScene();
|
||||
|
||||
const middleX = this.getMiddleX();
|
||||
this.tweens.add({
|
||||
targets: this.enableCameraSceneElement,
|
||||
x: middleX,
|
||||
duration: 1000,
|
||||
ease: 'Power3'
|
||||
});
|
||||
}
|
||||
|
||||
private login(): void {
|
||||
@ -276,4 +282,15 @@ export class EnableCameraScene extends Phaser.Scene {
|
||||
}
|
||||
this.updateWebCamName();
|
||||
}
|
||||
|
||||
private getMiddleX() : number{
|
||||
return (this.game.renderer.width / 2) -
|
||||
(
|
||||
this.enableCameraSceneElement
|
||||
&& this.enableCameraSceneElement.node
|
||||
&& this.enableCameraSceneElement.node.getBoundingClientRect().width > 0
|
||||
? (this.enableCameraSceneElement.node.getBoundingClientRect().width / 4)
|
||||
: (300 / 2)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -1,30 +1,18 @@
|
||||
import {gameManager} from "../Game/GameManager";
|
||||
import {TextField} from "../Components/TextField";
|
||||
import {TextInput} from "../Components/TextInput";
|
||||
import Image = Phaser.GameObjects.Image;
|
||||
import {SelectCharacterSceneName} from "./SelectCharacterScene";
|
||||
import {ResizableScene} from "./ResizableScene";
|
||||
import {isUserNameValid, maxUserNameLength} from "../../Connexion/LocalUser";
|
||||
import { localUserStore } from "../../Connexion/LocalUserStore";
|
||||
import Rectangle = Phaser.GameObjects.Rectangle;
|
||||
import {touchScreenManager} from "../../Touch/TouchScreenManager";
|
||||
import {PinchManager} from "../UserInput/PinchManager";
|
||||
import {MenuScene} from "../Menu/MenuScene";
|
||||
import { isUserNameValid } from "../../Connexion/LocalUser";
|
||||
|
||||
//todo: put this constants in a dedicated file
|
||||
export const LoginSceneName = "LoginScene";
|
||||
enum LoginTextures {
|
||||
icon = "icon",
|
||||
mainFont = "main_font"
|
||||
}
|
||||
|
||||
const loginSceneKey = 'loginScene';
|
||||
|
||||
export class LoginScene extends ResizableScene {
|
||||
private nameInput!: TextInput;
|
||||
private textField!: TextField;
|
||||
private infoTextField!: TextField;
|
||||
private pressReturnField!: TextField;
|
||||
private logo!: Image;
|
||||
|
||||
private loginSceneElement!: Phaser.GameObjects.DOMElement;
|
||||
private name: string = '';
|
||||
private mobileTapRectangle!: Rectangle;
|
||||
|
||||
constructor() {
|
||||
super({
|
||||
@ -34,81 +22,82 @@ export class LoginScene extends ResizableScene {
|
||||
}
|
||||
|
||||
preload() {
|
||||
//this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
|
||||
this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
|
||||
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
|
||||
this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
|
||||
this.load.html(loginSceneKey, 'resources/html/loginScene.html');
|
||||
}
|
||||
|
||||
create() {
|
||||
if (touchScreenManager.supportTouchScreen) {
|
||||
new PinchManager(this);
|
||||
}
|
||||
const middleX = this.getMiddleX();
|
||||
this.loginSceneElement = this.add.dom((middleX/2), 0).createFromCache(loginSceneKey);
|
||||
MenuScene.revealMenusAfterInit(this.loginSceneElement, loginSceneKey);
|
||||
|
||||
this.nameInput = new TextInput(this, this.game.renderer.width / 2, 70, maxUserNameLength, this.name,(text: string) => {
|
||||
this.name = text;
|
||||
localUserStore.setName(text);
|
||||
})
|
||||
.setInteractive()
|
||||
.on('pointerdown', () => {
|
||||
this.nameInput.focus();
|
||||
})
|
||||
|
||||
this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Enter your name:')
|
||||
.setInteractive()
|
||||
.on('pointerdown', () => {
|
||||
this.nameInput.focus();
|
||||
})
|
||||
// For mobile purposes - we need a big enough touchable area.
|
||||
this.mobileTapRectangle = this.add.rectangle(
|
||||
this.game.renderer.width / 2,
|
||||
130,
|
||||
this.game.renderer.width / 2,
|
||||
60,
|
||||
).setInteractive()
|
||||
.on('pointerdown', () => {
|
||||
this.login(this.name)
|
||||
})
|
||||
this.pressReturnField = new TextField(this, this.game.renderer.width / 2, 130, 'Touch here\n\n or \n\nPress enter to start')
|
||||
|
||||
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
|
||||
this.add.existing(this.logo);
|
||||
|
||||
const infoText = "Commands: \n - Arrows or W, A, S, D to move\n - SHIFT to run";
|
||||
this.infoTextField = new TextField(this, 10, this.game.renderer.height - 35, infoText, false);
|
||||
|
||||
this.input.keyboard.on('keyup-ENTER', () => {
|
||||
if (isUserNameValid(this.name)) {
|
||||
this.login(this.name);
|
||||
const pErrorElement = this.loginSceneElement.getChildByID('errorLoginScene') as HTMLInputElement;
|
||||
const inputElement = this.loginSceneElement.getChildByID('loginSceneName') as HTMLInputElement;
|
||||
inputElement.value = localUserStore.getName() ?? '';
|
||||
inputElement.focus();
|
||||
inputElement.addEventListener('keypress', (event: KeyboardEvent) => {
|
||||
if(inputElement.value.length > 7){
|
||||
event.preventDefault();
|
||||
return;
|
||||
}
|
||||
pErrorElement.innerHTML = '';
|
||||
if(inputElement.value && !isUserNameValid(inputElement.value)){
|
||||
pErrorElement.innerHTML = 'Invalid user name: only letters and numbers are allowed. No spaces.';
|
||||
}
|
||||
if (event.key === 'Enter') {
|
||||
event.preventDefault();
|
||||
this.login(inputElement);
|
||||
return;
|
||||
}
|
||||
});
|
||||
|
||||
const continuingButton = this.loginSceneElement.getChildByID('loginSceneFormSubmit') as HTMLButtonElement;
|
||||
continuingButton.addEventListener('click', (e) => {
|
||||
e.preventDefault();
|
||||
this.login(inputElement);
|
||||
});
|
||||
}
|
||||
|
||||
update(time: number, delta: number): void {
|
||||
if (this.name == '') {
|
||||
this.pressReturnField?.setVisible(false);
|
||||
} else {
|
||||
this.pressReturnField?.setVisible(!!(Math.floor(time / 500) % 2));
|
||||
private login(inputElement: HTMLInputElement): void {
|
||||
const pErrorElement = this.loginSceneElement.getChildByID('errorLoginScene') as HTMLInputElement;
|
||||
this.name = inputElement.value;
|
||||
if (this.name === '') {
|
||||
pErrorElement.innerHTML = 'The name is empty';
|
||||
return
|
||||
}
|
||||
if(!isUserNameValid(this.name)){
|
||||
pErrorElement.innerHTML = 'Invalid user name: only letters and numbers are allowed. No spaces.';
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
private login(name: string): void {
|
||||
if (this.name === '') return
|
||||
gameManager.setPlayerName(name);
|
||||
gameManager.setPlayerName(this.name);
|
||||
|
||||
this.scene.stop(LoginSceneName)
|
||||
gameManager.tryResumingGame(this, SelectCharacterSceneName);
|
||||
this.scene.remove(LoginSceneName)
|
||||
}
|
||||
|
||||
public onResize(ev: UIEvent): void {
|
||||
this.textField.x = this.game.renderer.width / 2;
|
||||
this.nameInput.setX(this.game.renderer.width / 2 - 64);
|
||||
this.pressReturnField.x = this.game.renderer.width / 2;
|
||||
this.mobileTapRectangle.x = this.game.renderer.width / 2;
|
||||
this.logo.x = this.game.renderer.width - 30;
|
||||
this.logo.y = this.game.renderer.height - 20;
|
||||
this.infoTextField.y = this.game.renderer.height - 35;
|
||||
update(time: number, delta: number): void {
|
||||
const middleX = this.getMiddleX();
|
||||
this.tweens.add({
|
||||
targets: this.loginSceneElement,
|
||||
x: (middleX/2),
|
||||
duration: 1000,
|
||||
ease: 'Power3'
|
||||
});
|
||||
}
|
||||
|
||||
public onResize(ev: UIEvent): void {
|
||||
const middleX = this.getMiddleX();
|
||||
this.tweens.add({
|
||||
targets: this.loginSceneElement,
|
||||
x: (middleX/2),
|
||||
duration: 1000,
|
||||
ease: 'Power3'
|
||||
});
|
||||
}
|
||||
|
||||
private getMiddleX() : number{
|
||||
const middleX = ((window.innerWidth) - ((this.loginSceneElement && this.loginSceneElement.width > 0 ? this.loginSceneElement.width : 200 /*FIXME to use a const will be injected in HTMLElement*/)*2)) / 2;
|
||||
return (middleX > 0 ? middleX : 0);
|
||||
}
|
||||
}
|
||||
|
77
front/src/Phaser/Login/SelectCharacterMobileScene.ts
Normal file
77
front/src/Phaser/Login/SelectCharacterMobileScene.ts
Normal file
@ -0,0 +1,77 @@
|
||||
import {gameManager} from "../Game/GameManager";
|
||||
import {TextField} from "../Components/TextField";
|
||||
import Image = Phaser.GameObjects.Image;
|
||||
import Rectangle = Phaser.GameObjects.Rectangle;
|
||||
import {EnableCameraSceneName} from "./EnableCameraScene";
|
||||
import {CustomizeSceneName} from "./CustomizeScene";
|
||||
import {localUserStore} from "../../Connexion/LocalUserStore";
|
||||
import {loadAllDefaultModels} from "../Entity/PlayerTexturesLoadingManager";
|
||||
import {addLoader} from "../Components/Loader";
|
||||
import {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
|
||||
import {AbstractCharacterScene} from "./AbstractCharacterScene";
|
||||
import {areCharacterLayersValid} from "../../Connexion/LocalUser";
|
||||
import {touchScreenManager} from "../../Touch/TouchScreenManager";
|
||||
import {PinchManager} from "../UserInput/PinchManager";
|
||||
import {MenuScene} from "../Menu/MenuScene";
|
||||
import { SelectCharacterScene, SelectCharacterSceneName } from "./SelectCharacterScene";
|
||||
|
||||
export class SelectCharacterMobileScene extends SelectCharacterScene {
|
||||
|
||||
create(){
|
||||
super.create();
|
||||
this.selectedRectangle.destroy();
|
||||
}
|
||||
|
||||
protected defineSetupPlayer(numero: number){
|
||||
const deltaX = 30;
|
||||
const deltaY = 2;
|
||||
let [playerX, playerY] = this.getCharacterPosition();
|
||||
let playerVisible = true;
|
||||
let playerScale = 1.5;
|
||||
let playserOpactity = 1;
|
||||
|
||||
if( this.currentSelectUser !== numero ){
|
||||
playerVisible = false;
|
||||
}
|
||||
if( numero === (this.currentSelectUser + 1) ){
|
||||
playerY -= deltaY;
|
||||
playerX += deltaX;
|
||||
playerScale = 0.8;
|
||||
playserOpactity = 0.6;
|
||||
playerVisible = true;
|
||||
}
|
||||
if( numero === (this.currentSelectUser + 2) ){
|
||||
playerY -= deltaY;
|
||||
playerX += (deltaX * 2);
|
||||
playerScale = 0.8;
|
||||
playserOpactity = 0.6;
|
||||
playerVisible = true;
|
||||
}
|
||||
if( numero === (this.currentSelectUser - 1) ){
|
||||
playerY -= deltaY;
|
||||
playerX -= deltaX;
|
||||
playerScale = 0.8;
|
||||
playserOpactity = 0.6;
|
||||
playerVisible = true;
|
||||
}
|
||||
if( numero === (this.currentSelectUser - 2) ){
|
||||
playerY -= deltaY;
|
||||
playerX -= (deltaX * 2);
|
||||
playerScale = 0.8;
|
||||
playserOpactity = 0.6;
|
||||
playerVisible = true;
|
||||
}
|
||||
return {playerX, playerY, playerScale, playserOpactity, playerVisible}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns pixel position by on column and row number
|
||||
*/
|
||||
protected getCharacterPosition(): [number, number] {
|
||||
return [
|
||||
this.game.renderer.width / 2,
|
||||
this.game.renderer.height / 3
|
||||
];
|
||||
}
|
||||
|
||||
}
|
@ -1,5 +1,4 @@
|
||||
import {gameManager} from "../Game/GameManager";
|
||||
import {TextField} from "../Components/TextField";
|
||||
import Image = Phaser.GameObjects.Image;
|
||||
import Rectangle = Phaser.GameObjects.Rectangle;
|
||||
import {EnableCameraSceneName} from "./EnableCameraScene";
|
||||
@ -12,268 +11,265 @@ import {AbstractCharacterScene} from "./AbstractCharacterScene";
|
||||
import {areCharacterLayersValid} from "../../Connexion/LocalUser";
|
||||
import {touchScreenManager} from "../../Touch/TouchScreenManager";
|
||||
import {PinchManager} from "../UserInput/PinchManager";
|
||||
|
||||
import {MenuScene} from "../Menu/MenuScene";
|
||||
import { SelectCharacterMobileScene } from "./SelectCharacterMobileScene";
|
||||
|
||||
//todo: put this constants in a dedicated file
|
||||
export const SelectCharacterSceneName = "SelectCharacterScene";
|
||||
enum LoginTextures {
|
||||
playButton = "play_button",
|
||||
icon = "icon",
|
||||
mainFont = "main_font",
|
||||
customizeButton = "customize_button",
|
||||
customizeButtonSelected = "customize_button_selected"
|
||||
}
|
||||
|
||||
const selectCharacterKey = 'selectCharacterScene';
|
||||
|
||||
export class SelectCharacterScene extends AbstractCharacterScene {
|
||||
private readonly nbCharactersPerRow = 6;
|
||||
private textField!: TextField;
|
||||
private pressReturnField!: TextField;
|
||||
private logo!: Image;
|
||||
private customizeButton!: Image;
|
||||
private customizeButtonSelected!: Image;
|
||||
protected readonly nbCharactersPerRow = 6;
|
||||
protected selectedPlayer!: Phaser.Physics.Arcade.Sprite|null; // null if we are selecting the "customize" option
|
||||
protected players: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
|
||||
protected playerModels!: BodyResourceDescriptionInterface[];
|
||||
|
||||
private selectedRectangle!: Rectangle;
|
||||
private selectedRectangleXPos = 0; // Number of the character selected in the rows
|
||||
private selectedRectangleYPos = 0; // Number of the character selected in the columns
|
||||
private selectedPlayer!: Phaser.Physics.Arcade.Sprite|null; // null if we are selecting the "customize" option
|
||||
private players: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
|
||||
private mobileTapRectangle!: Rectangle;
|
||||
private playerModels!: BodyResourceDescriptionInterface[];
|
||||
protected selectedRectangle!: Rectangle;
|
||||
|
||||
protected selectCharacterSceneElement!: Phaser.GameObjects.DOMElement;
|
||||
protected currentSelectUser = 0;
|
||||
|
||||
constructor() {
|
||||
super({
|
||||
key: SelectCharacterSceneName
|
||||
key: SelectCharacterSceneName,
|
||||
});
|
||||
}
|
||||
|
||||
preload() {
|
||||
addLoader(this);
|
||||
|
||||
this.load.html(selectCharacterKey, 'resources/html/selectCharacterScene.html');
|
||||
|
||||
this.loadSelectSceneCharacters().then((bodyResourceDescriptions) => {
|
||||
bodyResourceDescriptions.forEach((bodyResourceDescription) => {
|
||||
this.playerModels.push(bodyResourceDescription);
|
||||
});
|
||||
})
|
||||
|
||||
this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
|
||||
this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
|
||||
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
|
||||
this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
|
||||
this.playerModels = loadAllDefaultModels(this.load);
|
||||
this.load.image(LoginTextures.customizeButton, 'resources/objects/customize.png');
|
||||
this.load.image(LoginTextures.customizeButtonSelected, 'resources/objects/customize_selected.png');
|
||||
|
||||
addLoader(this);
|
||||
}
|
||||
|
||||
create() {
|
||||
|
||||
const middleX = this.getMiddleX();
|
||||
this.selectCharacterSceneElement = this.add.dom(middleX, 0).createFromCache(selectCharacterKey);
|
||||
MenuScene.revealMenusAfterInit(this.selectCharacterSceneElement, selectCharacterKey);
|
||||
|
||||
this.selectCharacterSceneElement.addListener('click');
|
||||
this.selectCharacterSceneElement.on('click', (event:MouseEvent) => {
|
||||
event.preventDefault();
|
||||
if((event?.target as HTMLInputElement).id === 'selectCharacterButtonLeft') {
|
||||
this.moveToLeft();
|
||||
}else if((event?.target as HTMLInputElement).id === 'selectCharacterButtonRight') {
|
||||
this.moveToRight();
|
||||
}else if((event?.target as HTMLInputElement).id === 'selectCharacterSceneFormSubmit') {
|
||||
this.nextSceneToCameraScene();
|
||||
}else if((event?.target as HTMLInputElement).id === 'selectCharacterSceneFormCustomYourOwnSubmit') {
|
||||
this.nextSceneToCustomizeScene();
|
||||
}
|
||||
});
|
||||
|
||||
if (touchScreenManager.supportTouchScreen) {
|
||||
new PinchManager(this);
|
||||
}
|
||||
this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Select your character');
|
||||
this.pressReturnField = new TextField(
|
||||
this,
|
||||
this.game.renderer.width / 2,
|
||||
90 + 32 * Math.ceil( this.playerModels.length / this.nbCharactersPerRow) + 60,
|
||||
'Touch here\n\n or \n\nPress enter to start');
|
||||
// For mobile purposes - we need a big enough touchable area.
|
||||
this.mobileTapRectangle = this.add
|
||||
.rectangle(
|
||||
this.game.renderer.width / 2,
|
||||
275,
|
||||
this.game.renderer.width / 2,
|
||||
50,
|
||||
)
|
||||
.setInteractive()
|
||||
.on("pointerdown", () => {
|
||||
this.nextScene();
|
||||
});
|
||||
|
||||
const rectangleXStart = this.game.renderer.width / 2 - (this.nbCharactersPerRow / 2) * 32 + 16;
|
||||
|
||||
this.selectedRectangle = this.add.rectangle(rectangleXStart, 90, 32, 32).setStrokeStyle(2, 0xFFFFFF);
|
||||
|
||||
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
|
||||
this.add.existing(this.logo);
|
||||
|
||||
this.input.keyboard.on('keyup-ENTER', () => {
|
||||
return this.nextScene();
|
||||
});
|
||||
|
||||
this.input.keyboard.on('keydown-RIGHT', () => {
|
||||
if(this.selectedRectangleYPos * this.nbCharactersPerRow + (this.selectedRectangleXPos + 2))
|
||||
if (
|
||||
this.selectedRectangleXPos < this.nbCharactersPerRow - 1
|
||||
&& ((this.selectedRectangleYPos * this.nbCharactersPerRow) + (this.selectedRectangleXPos + 1) + 1) <= this.playerModels.length
|
||||
) {
|
||||
this.selectedRectangleXPos++;
|
||||
}
|
||||
this.updateSelectedPlayer();
|
||||
});
|
||||
this.input.keyboard.on('keydown-LEFT', () => {
|
||||
if (
|
||||
this.selectedRectangleXPos > 0
|
||||
&& ((this.selectedRectangleYPos * this.nbCharactersPerRow) + (this.selectedRectangleXPos - 1) + 1) <= this.playerModels.length
|
||||
) {
|
||||
this.selectedRectangleXPos--;
|
||||
}
|
||||
this.updateSelectedPlayer();
|
||||
});
|
||||
this.input.keyboard.on('keydown-DOWN', () => {
|
||||
if (
|
||||
this.selectedRectangleYPos < Math.ceil(this.playerModels.length / this.nbCharactersPerRow)
|
||||
&& (
|
||||
(((this.selectedRectangleYPos + 1) * this.nbCharactersPerRow) + this.selectedRectangleXPos + 1) <= this.playerModels.length // check if player isn't empty
|
||||
|| (this.selectedRectangleYPos + 1) === Math.ceil(this.playerModels.length / this.nbCharactersPerRow) // check if is custom rectangle
|
||||
)
|
||||
) {
|
||||
this.selectedRectangleYPos++;
|
||||
}
|
||||
this.updateSelectedPlayer();
|
||||
});
|
||||
this.input.keyboard.on('keydown-UP', () => {
|
||||
if (
|
||||
this.selectedRectangleYPos > 0
|
||||
&& (((this.selectedRectangleYPos - 1) * this.nbCharactersPerRow) + this.selectedRectangleXPos + 1) <= this.playerModels.length
|
||||
) {
|
||||
this.selectedRectangleYPos--;
|
||||
}
|
||||
this.updateSelectedPlayer();
|
||||
});
|
||||
this.selectedRectangle.setDepth(2);
|
||||
|
||||
/*create user*/
|
||||
this.createCurrentPlayer();
|
||||
|
||||
const playerNumber = localUserStore.getPlayerCharacterIndex();
|
||||
if (playerNumber && playerNumber !== -1) {
|
||||
this.selectedRectangleXPos = playerNumber % this.nbCharactersPerRow;
|
||||
this.selectedRectangleYPos = Math.floor(playerNumber / this.nbCharactersPerRow);
|
||||
this.updateSelectedPlayer();
|
||||
} else if (playerNumber === -1) {
|
||||
this.selectedRectangleYPos = Math.ceil(this.playerModels.length / this.nbCharactersPerRow);
|
||||
this.updateSelectedPlayer();
|
||||
}
|
||||
|
||||
this.input.keyboard.on('keyup-ENTER', () => {
|
||||
return this.nextSceneToCameraScene();
|
||||
});
|
||||
|
||||
this.input.keyboard.on('keydown-RIGHT', () => {
|
||||
this.moveToRight();
|
||||
});
|
||||
this.input.keyboard.on('keydown-LEFT', () => {
|
||||
this.moveToLeft();
|
||||
});
|
||||
this.input.keyboard.on('keydown-UP', () => {
|
||||
this.moveToUp();
|
||||
});
|
||||
this.input.keyboard.on('keydown-DOWN', () => {
|
||||
this.moveToDown();
|
||||
});
|
||||
}
|
||||
|
||||
update(time: number, delta: number): void {
|
||||
this.pressReturnField.setVisible(!!(Math.floor(time / 500) % 2));
|
||||
}
|
||||
|
||||
private nextScene(): void {
|
||||
protected nextSceneToCameraScene(): void {
|
||||
if (this.selectedPlayer !== null && !areCharacterLayersValid([this.selectedPlayer.texture.key])) {
|
||||
return;
|
||||
}
|
||||
this.scene.stop(SelectCharacterSceneName);
|
||||
if (this.selectedPlayer !== null) {
|
||||
gameManager.setCharacterLayers([this.selectedPlayer.texture.key]);
|
||||
gameManager.tryResumingGame(this, EnableCameraSceneName);
|
||||
} else {
|
||||
this.scene.run(CustomizeSceneName);
|
||||
if(!this.selectedPlayer){
|
||||
return;
|
||||
}
|
||||
this.scene.stop(SelectCharacterSceneName);
|
||||
gameManager.setCharacterLayers([this.selectedPlayer.texture.key]);
|
||||
gameManager.tryResumingGame(this, EnableCameraSceneName);
|
||||
this.scene.remove(SelectCharacterSceneName);
|
||||
}
|
||||
|
||||
protected nextSceneToCustomizeScene(): void {
|
||||
if (this.selectedPlayer !== null && !areCharacterLayersValid([this.selectedPlayer.texture.key])) {
|
||||
return;
|
||||
}
|
||||
this.scene.sleep(SelectCharacterSceneName);
|
||||
this.scene.run(CustomizeSceneName);
|
||||
}
|
||||
|
||||
createCurrentPlayer(): void {
|
||||
for (let i = 0; i <this.playerModels.length; i++) {
|
||||
const playerResource = this.playerModels[i];
|
||||
|
||||
const col = i % this.nbCharactersPerRow;
|
||||
const row = Math.floor(i / this.nbCharactersPerRow);
|
||||
|
||||
const [x, y] = this.getCharacterPosition(col, row);
|
||||
const player = this.physics.add.sprite(x, y, playerResource.name, 0);
|
||||
player.setBounce(0.2);
|
||||
player.setCollideWorldBounds(true);
|
||||
const [middleX, middleY] = this.getCharacterPosition();
|
||||
const player = this.physics.add.sprite(middleX, middleY, playerResource.name, 0);
|
||||
this.setUpPlayer(player, i);
|
||||
this.anims.create({
|
||||
key: playerResource.name,
|
||||
frames: this.anims.generateFrameNumbers(playerResource.name, {start: 0, end: 2,}),
|
||||
frameRate: 10,
|
||||
frames: this.anims.generateFrameNumbers(playerResource.name, {start: 0, end: 11}),
|
||||
frameRate: 8,
|
||||
repeat: -1
|
||||
});
|
||||
player.setInteractive().on("pointerdown", () => {
|
||||
this.selectedRectangleXPos = col;
|
||||
this.selectedRectangleYPos = row;
|
||||
this.updateSelectedPlayer();
|
||||
if(this.currentSelectUser === i){
|
||||
return;
|
||||
}
|
||||
this.currentSelectUser = i;
|
||||
this.moveUser();
|
||||
});
|
||||
this.players.push(player);
|
||||
}
|
||||
|
||||
const maxRow = Math.ceil( this.playerModels.length / this.nbCharactersPerRow);
|
||||
this.customizeButton = new Image(this, this.game.renderer.width / 2, 90 + 32 * maxRow + 6, LoginTextures.customizeButton);
|
||||
this.customizeButton.setOrigin(0.5, 0.5);
|
||||
this.add.existing(this.customizeButton);
|
||||
this.customizeButtonSelected = new Image(this, this.game.renderer.width / 2, 90 + 32 * maxRow + 6, LoginTextures.customizeButtonSelected);
|
||||
this.customizeButtonSelected.setOrigin(0.5, 0.5);
|
||||
this.customizeButtonSelected.setVisible(false);
|
||||
this.add.existing(this.customizeButtonSelected);
|
||||
this.selectedPlayer = this.players[this.currentSelectUser];
|
||||
this.selectedPlayer.play(this.playerModels[this.currentSelectUser].name);
|
||||
}
|
||||
|
||||
this.customizeButton.setInteractive().on("pointerdown", () => {
|
||||
this.selectedRectangleYPos = Math.ceil(this.playerModels.length / this.nbCharactersPerRow);
|
||||
this.updateSelectedPlayer();
|
||||
this.nextScene();
|
||||
});
|
||||
this.customizeButtonSelected.setInteractive().on("pointerdown", () => {
|
||||
this.nextScene();
|
||||
});
|
||||
protected moveUser(){
|
||||
for(let i = 0; i < this.players.length; i++){
|
||||
const player = this.players[i];
|
||||
this.setUpPlayer(player, i);
|
||||
}
|
||||
this.updateSelectedPlayer();
|
||||
}
|
||||
|
||||
this.selectedPlayer = this.players[0];
|
||||
this.selectedPlayer.play(this.playerModels[0].name);
|
||||
protected moveToLeft(){
|
||||
if(this.currentSelectUser === 0){
|
||||
return;
|
||||
}
|
||||
this.currentSelectUser -= 1;
|
||||
this.moveUser();
|
||||
}
|
||||
|
||||
protected moveToRight(){
|
||||
if(this.currentSelectUser === (this.players.length - 1)){
|
||||
return;
|
||||
}
|
||||
this.currentSelectUser += 1;
|
||||
this.moveUser();
|
||||
}
|
||||
|
||||
protected moveToUp(){
|
||||
if(this.currentSelectUser < this.nbCharactersPerRow){
|
||||
return;
|
||||
}
|
||||
this.currentSelectUser -= this.nbCharactersPerRow;
|
||||
this.moveUser();
|
||||
}
|
||||
|
||||
protected moveToDown(){
|
||||
if((this.currentSelectUser + this.nbCharactersPerRow) > (this.players.length - 1)){
|
||||
return;
|
||||
}
|
||||
this.currentSelectUser += this.nbCharactersPerRow;
|
||||
this.moveUser();
|
||||
}
|
||||
|
||||
protected defineSetupPlayer(numero: number){
|
||||
const deltaX = 32;
|
||||
const deltaY = 32;
|
||||
let [playerX, playerY] = this.getCharacterPosition(); // player X and player y are middle of the
|
||||
|
||||
playerX = ( (playerX - (deltaX * 2.5)) + ((deltaX) * (numero % this.nbCharactersPerRow)) ); // calcul position on line users
|
||||
playerY = ( (playerY - (deltaY * 2)) + ((deltaY) * ( Math.floor(numero / this.nbCharactersPerRow) )) ); // calcul position on column users
|
||||
|
||||
const playerVisible = true;
|
||||
const playerScale = 1;
|
||||
const playserOpactity = 1;
|
||||
|
||||
// if selected
|
||||
if( numero === this.currentSelectUser ){
|
||||
this.selectedRectangle.setX(playerX);
|
||||
this.selectedRectangle.setY(playerY);
|
||||
}
|
||||
|
||||
return {playerX, playerY, playerScale, playserOpactity, playerVisible}
|
||||
}
|
||||
|
||||
protected setUpPlayer(player: Phaser.Physics.Arcade.Sprite, numero: number){
|
||||
|
||||
const {playerX, playerY, playerScale, playserOpactity, playerVisible} = this.defineSetupPlayer(numero);
|
||||
player.setBounce(0.2);
|
||||
player.setCollideWorldBounds(true);
|
||||
player.setVisible( playerVisible );
|
||||
player.setScale(playerScale, playerScale);
|
||||
player.setAlpha(playserOpactity);
|
||||
player.setX(playerX);
|
||||
player.setY(playerY);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns pixel position by on column and row number
|
||||
*/
|
||||
private getCharacterPosition(x: number, y: number): [number, number] {
|
||||
protected getCharacterPosition(): [number, number] {
|
||||
return [
|
||||
this.game.renderer.width / 2 + 16 + (x - this.nbCharactersPerRow / 2) * 32,
|
||||
y * 32 + 90
|
||||
this.game.renderer.width / 2,
|
||||
this.game.renderer.height / 2.5
|
||||
];
|
||||
}
|
||||
|
||||
private updateSelectedPlayer(): void {
|
||||
this.selectedPlayer?.anims.pause();
|
||||
// If we selected the customize button
|
||||
if (this.selectedRectangleYPos === Math.ceil(this.playerModels.length / this.nbCharactersPerRow)) {
|
||||
this.selectedPlayer = null;
|
||||
this.selectedRectangle.setVisible(false);
|
||||
this.customizeButtonSelected.setVisible(true);
|
||||
this.customizeButton.setVisible(false);
|
||||
localUserStore.setPlayerCharacterIndex(-1);
|
||||
return;
|
||||
}
|
||||
this.customizeButtonSelected.setVisible(false);
|
||||
this.customizeButton.setVisible(true);
|
||||
const [x, y] = this.getCharacterPosition(this.selectedRectangleXPos, this.selectedRectangleYPos);
|
||||
this.selectedRectangle.setVisible(true);
|
||||
this.selectedRectangle.setX(x);
|
||||
this.selectedRectangle.setY(y);
|
||||
this.selectedRectangle.setSize(32, 32);
|
||||
const playerNumber = this.selectedRectangleXPos + this.selectedRectangleYPos * this.nbCharactersPerRow;
|
||||
const player = this.players[playerNumber];
|
||||
player.play(this.playerModels[playerNumber].name);
|
||||
protected updateSelectedPlayer(): void {
|
||||
this.selectedPlayer?.anims.pause(this.selectedPlayer?.anims.currentAnim.frames[0]);
|
||||
const player = this.players[this.currentSelectUser];
|
||||
player.play(this.playerModels[this.currentSelectUser].name);
|
||||
this.selectedPlayer = player;
|
||||
localUserStore.setPlayerCharacterIndex(playerNumber);
|
||||
localUserStore.setPlayerCharacterIndex(this.currentSelectUser);
|
||||
}
|
||||
|
||||
update(time: number, delta: number): void {
|
||||
const middleX = this.getMiddleX();
|
||||
this.tweens.add({
|
||||
targets: this.selectCharacterSceneElement,
|
||||
x: middleX,
|
||||
duration: 1000,
|
||||
ease: 'Power3'
|
||||
});
|
||||
}
|
||||
|
||||
public onResize(ev: UIEvent): void {
|
||||
this.textField.x = this.game.renderer.width / 2;
|
||||
this.pressReturnField.x = this.game.renderer.width / 2;
|
||||
this.logo.x = this.game.renderer.width - 30;
|
||||
this.logo.y = this.game.renderer.height - 20;
|
||||
this.customizeButton.x = this.game.renderer.width / 2;
|
||||
this.customizeButtonSelected.x = this.game.renderer.width / 2;
|
||||
//move position of user
|
||||
this.moveUser();
|
||||
|
||||
for (let i = 0; i <this.playerModels.length; i++) {
|
||||
const player = this.players[i];
|
||||
|
||||
const col = i % this.nbCharactersPerRow;
|
||||
const row = Math.floor(i / this.nbCharactersPerRow);
|
||||
|
||||
const [x, y] = this.getCharacterPosition(col, row);
|
||||
player.x = x;
|
||||
player.y = y;
|
||||
}
|
||||
this.updateSelectedPlayer();
|
||||
const middleX = this.getMiddleX();
|
||||
this.tweens.add({
|
||||
targets: this.selectCharacterSceneElement,
|
||||
x: middleX,
|
||||
duration: 1000,
|
||||
ease: 'Power3'
|
||||
});
|
||||
}
|
||||
|
||||
protected getMiddleX() : number{
|
||||
return (this.game.renderer.width / 2) -
|
||||
(
|
||||
this.selectCharacterSceneElement
|
||||
&& this.selectCharacterSceneElement.node
|
||||
&& this.selectCharacterSceneElement.node.getBoundingClientRect().width > 0
|
||||
? (this.selectCharacterSceneElement.node.getBoundingClientRect().width / 4)
|
||||
: 150
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -3,35 +3,25 @@ import Rectangle = Phaser.GameObjects.Rectangle;
|
||||
import { addLoader } from "../Components/Loader";
|
||||
import { gameManager} from "../Game/GameManager";
|
||||
import { ResizableScene } from "./ResizableScene";
|
||||
import { TextField } from "../Components/TextField";
|
||||
import { EnableCameraSceneName } from "./EnableCameraScene";
|
||||
import { localUserStore } from "../../Connexion/LocalUserStore";
|
||||
import { CompanionResourceDescriptionInterface } from "../Companion/CompanionTextures";
|
||||
import { getAllCompanionResources } from "../Companion/CompanionTexturesLoadingManager";
|
||||
import {touchScreenManager} from "../../Touch/TouchScreenManager";
|
||||
import {PinchManager} from "../UserInput/PinchManager";
|
||||
import { MenuScene } from "../Menu/MenuScene";
|
||||
|
||||
export const SelectCompanionSceneName = "SelectCompanionScene";
|
||||
|
||||
enum LoginTextures {
|
||||
playButton = "play_button",
|
||||
icon = "icon",
|
||||
mainFont = "main_font"
|
||||
}
|
||||
const selectCompanionSceneKey = 'selectCompanionScene';
|
||||
|
||||
export class SelectCompanionScene extends ResizableScene {
|
||||
private logo!: Image;
|
||||
private textField!: TextField;
|
||||
private pressReturnField!: TextField;
|
||||
private readonly nbCharactersPerRow = 7;
|
||||
|
||||
private selectedRectangle!: Rectangle;
|
||||
|
||||
private selectedCompanion!: Phaser.Physics.Arcade.Sprite;
|
||||
private companions: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
|
||||
private companionModels: Array<CompanionResourceDescriptionInterface|null> = [null];
|
||||
private companionModels: Array<CompanionResourceDescriptionInterface> = [];
|
||||
|
||||
private confirmTouchArea!: Rectangle;
|
||||
private selectCompanionSceneElement!: Phaser.GameObjects.DOMElement;
|
||||
private currentCompanion = 0;
|
||||
|
||||
constructor() {
|
||||
super({
|
||||
@ -42,208 +32,221 @@ export class SelectCompanionScene extends ResizableScene {
|
||||
preload() {
|
||||
addLoader(this);
|
||||
|
||||
this.load.html(selectCompanionSceneKey, 'resources/html/SelectCompanionScene.html');
|
||||
|
||||
getAllCompanionResources(this.load).forEach(model => {
|
||||
this.companionModels.push(model);
|
||||
});
|
||||
|
||||
this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
|
||||
this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
|
||||
|
||||
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
|
||||
this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
|
||||
|
||||
addLoader(this);
|
||||
}
|
||||
|
||||
create() {
|
||||
|
||||
const middleX = this.getMiddleX();
|
||||
this.selectCompanionSceneElement = this.add.dom(middleX, 0).createFromCache(selectCompanionSceneKey);
|
||||
MenuScene.revealMenusAfterInit(this.selectCompanionSceneElement, selectCompanionSceneKey);
|
||||
|
||||
this.selectCompanionSceneElement.addListener('click');
|
||||
this.selectCompanionSceneElement.on('click', (event:MouseEvent) => {
|
||||
event.preventDefault();
|
||||
if((event?.target as HTMLInputElement).id === 'selectCharacterButtonLeft') {
|
||||
this.moveToLeft();
|
||||
}else if((event?.target as HTMLInputElement).id === 'selectCharacterButtonRight') {
|
||||
this.moveToRight();
|
||||
}else if((event?.target as HTMLInputElement).id === 'selectCompanionSceneFormSubmit') {
|
||||
this.nextScene();
|
||||
}else if((event?.target as HTMLInputElement).id === 'selectCompanionSceneFormBack') {
|
||||
this._nextScene();
|
||||
}
|
||||
});
|
||||
|
||||
if (touchScreenManager.supportTouchScreen) {
|
||||
new PinchManager(this);
|
||||
}
|
||||
|
||||
this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Select your companion');
|
||||
|
||||
const confirmTouchAreaY = 115 + 32 * Math.ceil(this.companionModels.length / this.nbCharactersPerRow);
|
||||
this.pressReturnField = new TextField(
|
||||
this,
|
||||
this.game.renderer.width / 2,
|
||||
confirmTouchAreaY,
|
||||
'Touch here\n\n or \n\n press enter to start'
|
||||
);
|
||||
this.confirmTouchArea = this.add
|
||||
.rectangle(this.game.renderer.width / 2, confirmTouchAreaY, 200, 50)
|
||||
.setInteractive()
|
||||
.on("pointerdown", this.nextScene.bind(this));
|
||||
|
||||
const rectangleXStart = this.game.renderer.width / 2 - (this.nbCharactersPerRow / 2) * 32 + 16;
|
||||
this.selectedRectangle = this.add.rectangle(rectangleXStart, 90, 32, 32).setStrokeStyle(2, 0xFFFFFF);
|
||||
|
||||
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
|
||||
this.add.existing(this.logo);
|
||||
|
||||
// input events
|
||||
this.input.keyboard.on('keyup-ENTER', this.nextScene.bind(this));
|
||||
|
||||
this.input.keyboard.on('keydown-RIGHT', this.selectNext.bind(this));
|
||||
this.input.keyboard.on('keydown-LEFT', this.selectPrevious.bind(this));
|
||||
this.input.keyboard.on('keydown-DOWN', this.jumpToNextRow.bind(this));
|
||||
this.input.keyboard.on('keydown-UP', this.jumpToPreviousRow.bind(this));
|
||||
this.input.keyboard.on('keydown-RIGHT', this.moveToRight.bind(this));
|
||||
this.input.keyboard.on('keydown-LEFT', this.moveToLeft.bind(this));
|
||||
|
||||
if(localUserStore.getCompanion()){
|
||||
const companionIndex = this.companionModels.findIndex((companion) => companion.name === localUserStore.getCompanion());
|
||||
if(companionIndex > -1 || companionIndex < this.companions.length){
|
||||
this.currentCompanion = companionIndex;
|
||||
this.selectedCompanion = this.companions[companionIndex];
|
||||
}
|
||||
}
|
||||
|
||||
localUserStore.setCompanion(null);
|
||||
gameManager.setCompanion(null);
|
||||
|
||||
this.createCurrentCompanion();
|
||||
this.selectCompanion(this.getCompanionIndex());
|
||||
this.updateSelectedCompanion();
|
||||
}
|
||||
|
||||
update(time: number, delta: number): void {
|
||||
this.pressReturnField.setVisible(!!(Math.floor(time / 500) % 2));
|
||||
}
|
||||
|
||||
private jumpToPreviousRow(): void {
|
||||
const index = this.companions.indexOf(this.selectedCompanion) - this.nbCharactersPerRow;
|
||||
if (index >= 0) {
|
||||
this.selectCompanion(index);
|
||||
}
|
||||
}
|
||||
|
||||
private jumpToNextRow(): void {
|
||||
const index = this.companions.indexOf(this.selectedCompanion) + this.nbCharactersPerRow;
|
||||
if (index < this.companions.length) {
|
||||
this.selectCompanion(index);
|
||||
}
|
||||
}
|
||||
|
||||
private selectPrevious(): void {
|
||||
const index = this.companions.indexOf(this.selectedCompanion);
|
||||
this.selectCompanion(index - 1);
|
||||
}
|
||||
|
||||
private selectNext(): void {
|
||||
const index = this.companions.indexOf(this.selectedCompanion);
|
||||
this.selectCompanion(index + 1);
|
||||
}
|
||||
|
||||
private selectCompanion(index?: number): void {
|
||||
if (typeof index === 'undefined') {
|
||||
index = this.companions.indexOf(this.selectedCompanion);
|
||||
}
|
||||
|
||||
// make sure index is inside possible range
|
||||
index = Math.min(this.companions.length - 1, Math.max(0, index));
|
||||
|
||||
if (this.selectedCompanion === this.companions[index]) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.selectedCompanion.anims.pause();
|
||||
this.selectedCompanion = this.companions[index];
|
||||
|
||||
this.redrawSelectedRectangle();
|
||||
|
||||
const model = this.companionModels[index];
|
||||
|
||||
if (model !== null) {
|
||||
this.selectedCompanion.anims.play(model.name);
|
||||
}
|
||||
}
|
||||
|
||||
private redrawSelectedRectangle(): void {
|
||||
this.selectedRectangle.setVisible(true);
|
||||
this.selectedRectangle.setX(this.selectedCompanion.x);
|
||||
this.selectedRectangle.setY(this.selectedCompanion.y);
|
||||
this.selectedRectangle.setSize(32, 32);
|
||||
}
|
||||
|
||||
private storeCompanionSelection(): string|null {
|
||||
const index = this.companions.indexOf(this.selectedCompanion);
|
||||
const model = this.companionModels[index];
|
||||
const companion = model === null ? null : model.name;
|
||||
|
||||
localUserStore.setCompanion(companion);
|
||||
|
||||
return companion;
|
||||
const middleX = this.getMiddleX();
|
||||
this.tweens.add({
|
||||
targets: this.selectCompanionSceneElement,
|
||||
x: middleX,
|
||||
duration: 1000,
|
||||
ease: 'Power3'
|
||||
});
|
||||
}
|
||||
|
||||
private nextScene(): void {
|
||||
const companion = this.storeCompanionSelection();
|
||||
localUserStore.setCompanion(this.companionModels[this.currentCompanion].name);
|
||||
gameManager.setCompanion(this.companionModels[this.currentCompanion].name);
|
||||
|
||||
this._nextScene();
|
||||
}
|
||||
|
||||
private _nextScene(){
|
||||
// next scene
|
||||
this.scene.stop(SelectCompanionSceneName);
|
||||
|
||||
gameManager.setCompanion(companion);
|
||||
gameManager.tryResumingGame(this, EnableCameraSceneName);
|
||||
|
||||
this.scene.remove(SelectCompanionSceneName);
|
||||
}
|
||||
|
||||
private createCurrentCompanion(): void {
|
||||
for (let i = 0; i < this.companionModels.length; i++) {
|
||||
const companionResource = this.companionModels[i];
|
||||
|
||||
const col = i % this.nbCharactersPerRow;
|
||||
const row = Math.floor(i / this.nbCharactersPerRow);
|
||||
|
||||
const [x, y] = this.getCharacterPosition(col, row);
|
||||
|
||||
let name = "null";
|
||||
if (companionResource !== null) {
|
||||
name = companionResource.name;
|
||||
}
|
||||
|
||||
const companion = this.physics.add.sprite(x, y, name, 0);
|
||||
companion.setBounce(0.2);
|
||||
companion.setCollideWorldBounds(true);
|
||||
|
||||
if (companionResource !== null) {
|
||||
this.anims.create({
|
||||
key: name,
|
||||
frames: this.anims.generateFrameNumbers(name, {start: 0, end: 2,}),
|
||||
frameRate: 10,
|
||||
repeat: -1
|
||||
});
|
||||
}
|
||||
const companionResource = this.companionModels[i]
|
||||
const [middleX, middleY] = this.getCompanionPosition();
|
||||
const companion = this.physics.add.sprite(middleX, middleY, companionResource.name, 0);
|
||||
this.setUpCompanion(companion, i);
|
||||
this.anims.create({
|
||||
key: companionResource.name,
|
||||
frames: this.anims.generateFrameNumbers(companionResource.name, {start: 0, end: 2,}),
|
||||
frameRate: 10,
|
||||
repeat: -1
|
||||
});
|
||||
|
||||
companion.setInteractive().on("pointerdown", () => {
|
||||
this.selectCompanion(i);
|
||||
this.currentCompanion = i;
|
||||
this.updateSelectedCompanion();
|
||||
});
|
||||
|
||||
this.companions.push(companion);
|
||||
}
|
||||
|
||||
this.selectedCompanion = this.companions[0];
|
||||
}
|
||||
|
||||
private getCharacterPosition(x: number, y: number): [number, number] {
|
||||
return [
|
||||
this.game.renderer.width / 2 + 16 + (x - this.nbCharactersPerRow / 2) * 32,
|
||||
y * 32 + 90
|
||||
];
|
||||
this.selectedCompanion = this.companions[this.currentCompanion];
|
||||
}
|
||||
|
||||
public onResize(ev: UIEvent): void {
|
||||
this.textField.x = this.game.renderer.width / 2;
|
||||
this.pressReturnField.x = this.game.renderer.width / 2;
|
||||
this.logo.x = this.game.renderer.width - 30;
|
||||
this.logo.y = this.game.renderer.height - 20;
|
||||
this.moveCompanion();
|
||||
|
||||
for (let i = 0; i < this.companionModels.length; i++) {
|
||||
const companion = this.companions[i];
|
||||
|
||||
const col = i % this.nbCharactersPerRow;
|
||||
const row = Math.floor(i / this.nbCharactersPerRow);
|
||||
|
||||
const [x, y] = this.getCharacterPosition(col, row);
|
||||
companion.x = x;
|
||||
companion.y = y;
|
||||
}
|
||||
|
||||
this.redrawSelectedRectangle();
|
||||
const middleX = this.getMiddleX();
|
||||
this.tweens.add({
|
||||
targets: this.selectCompanionSceneElement,
|
||||
x: middleX,
|
||||
duration: 1000,
|
||||
ease: 'Power3'
|
||||
});
|
||||
}
|
||||
|
||||
private getCompanionIndex(): number {
|
||||
const companion = localUserStore.getCompanion();
|
||||
private updateSelectedCompanion(): void {
|
||||
this.selectedCompanion?.anims.pause();
|
||||
const companion = this.companions[this.currentCompanion];
|
||||
companion.play(this.companionModels[this.currentCompanion].name);
|
||||
this.selectedCompanion = companion;
|
||||
}
|
||||
|
||||
if (companion === null) {
|
||||
return 0;
|
||||
private moveCompanion(){
|
||||
for(let i = 0; i < this.companions.length; i++){
|
||||
const companion = this.companions[i];
|
||||
this.setUpCompanion(companion, i);
|
||||
}
|
||||
this.updateSelectedCompanion();
|
||||
}
|
||||
|
||||
return this.companionModels.findIndex(model => model !== null && model.name === companion);
|
||||
private moveToLeft(){
|
||||
if(this.currentCompanion === 0){
|
||||
return;
|
||||
}
|
||||
this.currentCompanion -= 1;
|
||||
this.moveCompanion();
|
||||
}
|
||||
|
||||
private moveToRight(){
|
||||
if(this.currentCompanion === (this.companions.length - 1)){
|
||||
return;
|
||||
}
|
||||
this.currentCompanion += 1;
|
||||
this.moveCompanion();
|
||||
}
|
||||
|
||||
private defineSetupCompanion(numero: number){
|
||||
const deltaX = 30;
|
||||
const deltaY = 2;
|
||||
let [companionX, companionY] = this.getCompanionPosition();
|
||||
let companionVisible = true;
|
||||
let companionScale = 1.5;
|
||||
let companionOpactity = 1;
|
||||
if( this.currentCompanion !== numero ){
|
||||
companionVisible = false;
|
||||
}
|
||||
if( numero === (this.currentCompanion + 1) ){
|
||||
companionY -= deltaY;
|
||||
companionX += deltaX;
|
||||
companionScale = 0.8;
|
||||
companionOpactity = 0.6;
|
||||
companionVisible = true;
|
||||
}
|
||||
if( numero === (this.currentCompanion + 2) ){
|
||||
companionY -= deltaY;
|
||||
companionX += (deltaX * 2);
|
||||
companionScale = 0.8;
|
||||
companionOpactity = 0.6;
|
||||
companionVisible = true;
|
||||
}
|
||||
if( numero === (this.currentCompanion - 1) ){
|
||||
companionY -= deltaY;
|
||||
companionX -= deltaX;
|
||||
companionScale = 0.8;
|
||||
companionOpactity = 0.6;
|
||||
companionVisible = true;
|
||||
}
|
||||
if( numero === (this.currentCompanion - 2) ){
|
||||
companionY -= deltaY;
|
||||
companionX -= (deltaX * 2);
|
||||
companionScale = 0.8;
|
||||
companionOpactity = 0.6;
|
||||
companionVisible = true;
|
||||
}
|
||||
return {companionX, companionY, companionScale, companionOpactity, companionVisible}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns pixel position by on column and row number
|
||||
*/
|
||||
private getCompanionPosition(): [number, number] {
|
||||
return [
|
||||
this.game.renderer.width / 2,
|
||||
this.game.renderer.height / 3
|
||||
];
|
||||
}
|
||||
|
||||
private setUpCompanion(companion: Phaser.Physics.Arcade.Sprite, numero: number){
|
||||
|
||||
const {companionX, companionY, companionScale, companionOpactity, companionVisible} = this.defineSetupCompanion(numero);
|
||||
companion.setBounce(0.2);
|
||||
companion.setCollideWorldBounds(true);
|
||||
companion.setVisible( companionVisible );
|
||||
companion.setScale(companionScale, companionScale);
|
||||
companion.setAlpha(companionOpactity);
|
||||
companion.setX(companionX);
|
||||
companion.setY(companionY);
|
||||
}
|
||||
|
||||
private getMiddleX() : number{
|
||||
return (this.game.renderer.width / 2) -
|
||||
(
|
||||
this.selectCompanionSceneElement
|
||||
&& this.selectCompanionSceneElement.node
|
||||
&& this.selectCompanionSceneElement.node.getBoundingClientRect().width > 0
|
||||
? (this.selectCompanionSceneElement.node.getBoundingClientRect().width / 4)
|
||||
: 150
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -14,7 +14,7 @@ export interface ITiledMap {
|
||||
* Map orientation (orthogonal)
|
||||
*/
|
||||
orientation: string;
|
||||
properties: ITiledMapLayerProperty[];
|
||||
properties?: ITiledMapLayerProperty[];
|
||||
|
||||
/**
|
||||
* Render order (right-down)
|
||||
@ -24,6 +24,11 @@ export interface ITiledMap {
|
||||
tilewidth: number;
|
||||
tilesets: ITiledTileSet[];
|
||||
version: number;
|
||||
compressionlevel?: number;
|
||||
infinite?: boolean;
|
||||
nextlayerid?: number;
|
||||
tiledversion?: string;
|
||||
type?: string;
|
||||
}
|
||||
|
||||
export interface ITiledMapLayerProperty {
|
||||
@ -38,19 +43,35 @@ export interface ITiledMapLayerProperty {
|
||||
value: boolean
|
||||
}*/
|
||||
|
||||
export interface ITiledMapLayer {
|
||||
export type ITiledMapLayer = ITiledMapGroupLayer | ITiledMapObjectLayer | ITiledMapTileLayer;
|
||||
|
||||
export interface ITiledMapGroupLayer {
|
||||
id?: number,
|
||||
name: string;
|
||||
opacity: number;
|
||||
properties?: ITiledMapLayerProperty[];
|
||||
|
||||
type: "group";
|
||||
visible: boolean;
|
||||
x: number;
|
||||
y: number;
|
||||
/**
|
||||
* Layers for group layer
|
||||
*/
|
||||
layers: ITiledMapLayer[];
|
||||
}
|
||||
|
||||
export interface ITiledMapTileLayer {
|
||||
id?: number,
|
||||
data: number[]|string;
|
||||
height: number;
|
||||
name: string;
|
||||
opacity: number;
|
||||
properties: ITiledMapLayerProperty[];
|
||||
encoding: string;
|
||||
properties?: ITiledMapLayerProperty[];
|
||||
encoding?: string;
|
||||
compression?: string;
|
||||
|
||||
/**
|
||||
* Type of layer (tilelayer, objectgroup)
|
||||
*/
|
||||
type: string;
|
||||
type: "tilelayer";
|
||||
visible: boolean;
|
||||
width: number;
|
||||
x: number;
|
||||
@ -59,7 +80,28 @@ export interface ITiledMapLayer {
|
||||
/**
|
||||
* Draw order (topdown (default), index)
|
||||
*/
|
||||
draworder: string;
|
||||
draworder?: string;
|
||||
}
|
||||
|
||||
export interface ITiledMapObjectLayer {
|
||||
id?: number,
|
||||
height: number;
|
||||
name: string;
|
||||
opacity: number;
|
||||
properties?: ITiledMapLayerProperty[];
|
||||
encoding?: string;
|
||||
compression?: string;
|
||||
|
||||
type: "objectgroup";
|
||||
visible: boolean;
|
||||
width: number;
|
||||
x: number;
|
||||
y: number;
|
||||
|
||||
/**
|
||||
* Draw order (topdown (default), index)
|
||||
*/
|
||||
draworder?: string;
|
||||
objects: ITiledMapObject[];
|
||||
}
|
||||
|
||||
@ -94,6 +136,20 @@ export interface ITiledMapObject {
|
||||
* Polyline points
|
||||
*/
|
||||
polyline: {x: number, y: number}[];
|
||||
|
||||
text?: ITiledText
|
||||
}
|
||||
|
||||
export interface ITiledText {
|
||||
text: string,
|
||||
wrap?: boolean,
|
||||
fontfamily?: string,
|
||||
pixelsize?: number,
|
||||
color?: string,
|
||||
underline?: boolean,
|
||||
italic?: boolean,
|
||||
strikeout?: boolean,
|
||||
halign?: "center"|"right"|"justify"|"left"
|
||||
}
|
||||
|
||||
export interface ITiledTileSet {
|
||||
|
44
front/src/Phaser/Map/LayersIterator.ts
Normal file
44
front/src/Phaser/Map/LayersIterator.ts
Normal file
@ -0,0 +1,44 @@
|
||||
import {ITiledMap, ITiledMapLayer} from "./ITiledMap";
|
||||
|
||||
/**
|
||||
* Iterates over the layers of a map, flattening the grouped layers
|
||||
*/
|
||||
export class LayersIterator implements IterableIterator<ITiledMapLayer> {
|
||||
|
||||
private layers: ITiledMapLayer[] = [];
|
||||
private pointer: number = 0;
|
||||
|
||||
constructor(private map: ITiledMap) {
|
||||
this.initLayersList(map.layers, '');
|
||||
}
|
||||
|
||||
private initLayersList(layers : ITiledMapLayer[], prefix : string) {
|
||||
for (const layer of layers) {
|
||||
if (layer.type === 'group') {
|
||||
this.initLayersList(layer.layers, prefix + layer.name + '/');
|
||||
} else {
|
||||
const layerWithNewName = { ...layer };
|
||||
layerWithNewName.name = prefix+layerWithNewName.name;
|
||||
this.layers.push(layerWithNewName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public next(): IteratorResult<ITiledMapLayer> {
|
||||
if (this.pointer < this.layers.length) {
|
||||
return {
|
||||
done: false,
|
||||
value: this.layers[this.pointer++]
|
||||
}
|
||||
} else {
|
||||
return {
|
||||
done: true,
|
||||
value: null
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Symbol.iterator](): IterableIterator<ITiledMapLayer> {
|
||||
return new LayersIterator(this.map);
|
||||
}
|
||||
}
|
@ -25,7 +25,7 @@ export class HelpCameraSettingsScene extends Phaser.Scene {
|
||||
}
|
||||
|
||||
private createHelpCameraSettings() : void {
|
||||
const middleX = (window.innerWidth / 3) - (370*0.85);
|
||||
const middleX = this.getMiddleX();
|
||||
this.helpCameraSettingsElement = this.add.dom(middleX, -800, undefined, {overflow: 'scroll'}).createFromCache(helpCameraSettings);
|
||||
this.revealMenusAfterInit(this.helpCameraSettingsElement, helpCameraSettings);
|
||||
this.helpCameraSettingsElement.addListener('click');
|
||||
@ -46,19 +46,13 @@ export class HelpCameraSettingsScene extends Phaser.Scene {
|
||||
private openHelpCameraSettingsOpened(): void{
|
||||
HtmlUtils.getElementByIdOrFail<HTMLDivElement>('webRtcSetup').style.display = 'none';
|
||||
this.helpCameraSettingsOpened = true;
|
||||
let middleY = (window.innerHeight / 3) - (495);
|
||||
if(middleY < 0){
|
||||
middleY = 0;
|
||||
}
|
||||
let middleX = (window.innerWidth / 3) - (370*0.85);
|
||||
if(middleX < 0){
|
||||
middleX = 0;
|
||||
}
|
||||
if(window.navigator.userAgent.includes('Firefox')){
|
||||
HtmlUtils.getElementByIdOrFail<HTMLParagraphElement>('browserHelpSetting').innerHTML ='<img src="/resources/objects/help-setting-camera-permission-firefox.png"/>';
|
||||
}else if(window.navigator.userAgent.includes('Chrome')){
|
||||
HtmlUtils.getElementByIdOrFail<HTMLParagraphElement>('browserHelpSetting').innerHTML ='<img src="/resources/objects/help-setting-camera-permission-chrome.png"/>';
|
||||
}
|
||||
const middleY = this.getMiddleY();
|
||||
const middleX = this.getMiddleX();
|
||||
this.tweens.add({
|
||||
targets: this.helpCameraSettingsElement,
|
||||
y: middleY,
|
||||
@ -70,6 +64,7 @@ export class HelpCameraSettingsScene extends Phaser.Scene {
|
||||
}
|
||||
|
||||
private closeHelpCameraSettingsOpened(): void{
|
||||
const middleX = this.getMiddleX();
|
||||
const helpCameraSettingsInfo = this.helpCameraSettingsElement.getChildByID('helpCameraSettings') as HTMLParagraphElement;
|
||||
helpCameraSettingsInfo.innerText = '';
|
||||
helpCameraSettingsInfo.style.display = 'none';
|
||||
@ -77,6 +72,7 @@ export class HelpCameraSettingsScene extends Phaser.Scene {
|
||||
this.tweens.add({
|
||||
targets: this.helpCameraSettingsElement,
|
||||
y: -400,
|
||||
x: middleX,
|
||||
duration: 1000,
|
||||
ease: 'Power3',
|
||||
overflow: 'scroll'
|
||||
@ -91,5 +87,49 @@ export class HelpCameraSettingsScene extends Phaser.Scene {
|
||||
}, 250);
|
||||
}
|
||||
|
||||
update(time: number, delta: number): void {
|
||||
const middleX = this.getMiddleX();
|
||||
const middleY = this.getMiddleY();
|
||||
this.tweens.add({
|
||||
targets: this.helpCameraSettingsElement,
|
||||
x: middleX,
|
||||
y: middleY,
|
||||
duration: 1000,
|
||||
ease: 'Power3'
|
||||
});
|
||||
}
|
||||
|
||||
public onResize(ev: UIEvent): void {
|
||||
const middleX = this.getMiddleX();
|
||||
const middleY = this.getMiddleY();
|
||||
this.tweens.add({
|
||||
targets: this.helpCameraSettingsElement,
|
||||
x: middleX,
|
||||
y: middleY,
|
||||
duration: 1000,
|
||||
ease: 'Power3'
|
||||
});
|
||||
}
|
||||
|
||||
private getMiddleX() : number{
|
||||
return (this.game.renderer.width / 2) -
|
||||
(
|
||||
this.helpCameraSettingsElement
|
||||
&& this.helpCameraSettingsElement.node
|
||||
&& this.helpCameraSettingsElement.node.getBoundingClientRect().width > 0
|
||||
? (this.helpCameraSettingsElement.node.getBoundingClientRect().width / 4)
|
||||
: (400 / 2)
|
||||
);
|
||||
}
|
||||
|
||||
private getMiddleY() : number{
|
||||
const middleY = ((window.innerHeight) - (
|
||||
(this.helpCameraSettingsElement
|
||||
&& this.helpCameraSettingsElement.node
|
||||
&& this.helpCameraSettingsElement.node.getBoundingClientRect().height > 0
|
||||
? this.helpCameraSettingsElement.node.getBoundingClientRect().height : 400 /*FIXME to use a const will be injected in HTMLElement*/)*2)) / 2;
|
||||
return (middleY > 0 ? middleY / 2 : 0);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -16,7 +16,7 @@ const gameMenuIconKey = 'gameMenuIcon';
|
||||
const gameSettingsMenuKey = 'gameSettingsMenu';
|
||||
const gameShare = 'gameShare';
|
||||
|
||||
const closedSideMenuX = -200;
|
||||
const closedSideMenuX = -1000;
|
||||
const openedSideMenuX = 0;
|
||||
|
||||
/**
|
||||
@ -91,7 +91,7 @@ export class MenuScene extends Phaser.Scene {
|
||||
|
||||
this.menuElement.addListener('click');
|
||||
this.menuElement.on('click', this.onMenuClick.bind(this));
|
||||
|
||||
|
||||
worldFullWarningStream.stream.subscribe(() => this.showWorldCapacityWarning());
|
||||
}
|
||||
|
||||
@ -118,7 +118,8 @@ export class MenuScene extends Phaser.Scene {
|
||||
this.closeAll();
|
||||
this.sideMenuOpened = true;
|
||||
this.menuButton.getChildByID('openMenuButton').innerHTML = 'X';
|
||||
if (gameManager.getCurrentGameScene(this).connection && gameManager.getCurrentGameScene(this).connection.isAdmin()) {
|
||||
const connection = gameManager.getCurrentGameScene(this).connection;
|
||||
if (connection && connection.isAdmin()) {
|
||||
const adminSection = this.menuElement.getChildByID('adminConsoleSection') as HTMLElement;
|
||||
adminSection.hidden = false;
|
||||
}
|
||||
@ -134,7 +135,7 @@ export class MenuScene extends Phaser.Scene {
|
||||
ease: 'Power3'
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
private showWorldCapacityWarning() {
|
||||
if (!this.warningContainer) {
|
||||
this.warningContainer = new WarningContainer(this);
|
||||
@ -147,7 +148,7 @@ export class MenuScene extends Phaser.Scene {
|
||||
this.warningContainer = null
|
||||
this.warningContainerTimeout = null
|
||||
}, 120000);
|
||||
|
||||
|
||||
}
|
||||
|
||||
private closeSideMenu(): void {
|
||||
|
@ -7,11 +7,11 @@ export const gameReportRessource = 'resources/html/gameReport.html';
|
||||
|
||||
export class ReportMenu extends Phaser.GameObjects.DOMElement {
|
||||
private opened: boolean = false;
|
||||
|
||||
|
||||
private userId!: number;
|
||||
private userName!: string|undefined;
|
||||
private anonymous: boolean;
|
||||
|
||||
|
||||
constructor(scene: Phaser.Scene, anonymous: boolean) {
|
||||
super(scene, -2000, -2000);
|
||||
this.anonymous = anonymous;
|
||||
@ -23,7 +23,7 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
|
||||
const textToHide = this.getChildByID('askActionP') as HTMLElement;
|
||||
textToHide.hidden = true;
|
||||
}
|
||||
|
||||
|
||||
scene.add.existing(this);
|
||||
MenuScene.revealMenusAfterInit(this, gameReportKey);
|
||||
|
||||
@ -45,10 +45,10 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
|
||||
this.close();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
this.userId = userId;
|
||||
this.userName = userName;
|
||||
|
||||
|
||||
const mainEl = this.getChildByID('gameReport') as HTMLElement;
|
||||
this.x = this.getCenteredX(mainEl);
|
||||
this.y = this.getHiddenY(mainEl);
|
||||
@ -82,7 +82,7 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
|
||||
ease: 'Power3'
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
//todo: into a parent class?
|
||||
private getCenteredX(mainEl: HTMLElement): number {
|
||||
return window.innerWidth / 4 - mainEl.clientWidth / 2;
|
||||
@ -93,7 +93,7 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
|
||||
private getCenteredY(mainEl: HTMLElement): number {
|
||||
return window.innerHeight / 4 - mainEl.clientHeight / 2;
|
||||
}
|
||||
|
||||
|
||||
private toggleBlock(): void {
|
||||
!blackListManager.isBlackListed(this.userId) ? blackListManager.blackList(this.userId) : blackListManager.cancelBlackList(this.userId);
|
||||
this.close();
|
||||
@ -109,10 +109,10 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
|
||||
gamePError.style.display = 'block';
|
||||
return;
|
||||
}
|
||||
gameManager.getCurrentGameScene(this.scene).connection.emitReportPlayerMessage(
|
||||
gameManager.getCurrentGameScene(this.scene).connection?.emitReportPlayerMessage(
|
||||
this.userId,
|
||||
gameTextArea.value
|
||||
);
|
||||
this.close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,7 @@ import 'phaser';
|
||||
import GameConfig = Phaser.Types.Core.GameConfig;
|
||||
import "../dist/resources/style/index.scss";
|
||||
|
||||
import {DEBUG_MODE, RESOLUTION} from "./Enum/EnvironmentVariable";
|
||||
import {DEBUG_MODE, isMobile, RESOLUTION} from "./Enum/EnvironmentVariable";
|
||||
import {LoginScene} from "./Phaser/Login/LoginScene";
|
||||
import {ReconnectingScene} from "./Phaser/Reconnecting/ReconnectingScene";
|
||||
import {SelectCharacterScene} from "./Phaser/Login/SelectCharacterScene";
|
||||
@ -17,6 +17,7 @@ import {HelpCameraSettingsScene} from "./Phaser/Menu/HelpCameraSettingsScene";
|
||||
import {localUserStore} from "./Connexion/LocalUserStore";
|
||||
import {ErrorScene} from "./Phaser/Reconnecting/ErrorScene";
|
||||
import {iframeListener} from "./Api/IframeListener";
|
||||
import { SelectCharacterMobileScene } from './Phaser/Login/SelectCharacterMobileScene';
|
||||
|
||||
const {width, height} = coWebsiteManager.getGameSize();
|
||||
|
||||
@ -67,14 +68,22 @@ switch (phaserMode) {
|
||||
throw new Error('phaserMode parameter must be one of "auto", "canvas" or "webgl"');
|
||||
}
|
||||
|
||||
|
||||
const config: GameConfig = {
|
||||
type: mode,
|
||||
title: "WorkAdventure",
|
||||
width: width / RESOLUTION,
|
||||
height: height / RESOLUTION,
|
||||
parent: "game",
|
||||
scene: [EntryScene, LoginScene, SelectCharacterScene, SelectCompanionScene, EnableCameraScene, ReconnectingScene, ErrorScene, CustomizeScene, MenuScene, HelpCameraSettingsScene],
|
||||
scene: [EntryScene,
|
||||
LoginScene,
|
||||
isMobile() ? SelectCharacterMobileScene : SelectCharacterScene,
|
||||
SelectCompanionScene,
|
||||
EnableCameraScene,
|
||||
ReconnectingScene,
|
||||
ErrorScene,
|
||||
CustomizeScene,
|
||||
MenuScene,
|
||||
HelpCameraSettingsScene],
|
||||
zoom: RESOLUTION,
|
||||
fps: fps,
|
||||
dom: {
|
||||
|
147
front/tests/Phaser/Map/LayersIteratorTest.ts
Normal file
147
front/tests/Phaser/Map/LayersIteratorTest.ts
Normal file
@ -0,0 +1,147 @@
|
||||
import "jasmine";
|
||||
import {Room} from "../../../src/Connexion/Room";
|
||||
import {LayersIterator} from "../../../src/Phaser/Map/LayersIterator";
|
||||
|
||||
describe("Layers iterator", () => {
|
||||
it("should iterate maps with no group", () => {
|
||||
const layersIterator = new LayersIterator({
|
||||
"compressionlevel":-1,
|
||||
"height":2,
|
||||
"infinite":false,
|
||||
"layers":[
|
||||
{
|
||||
"data":[0, 0, 0, 0],
|
||||
"height":2,
|
||||
"id":1,
|
||||
"name":"Tile Layer 1",
|
||||
"opacity":1,
|
||||
"type":"tilelayer",
|
||||
"visible":true,
|
||||
"width":2,
|
||||
"x":0,
|
||||
"y":0
|
||||
},
|
||||
{
|
||||
"data":[0, 0, 0, 0],
|
||||
"height":2,
|
||||
"id":1,
|
||||
"name":"Tile Layer 2",
|
||||
"opacity":1,
|
||||
"type":"tilelayer",
|
||||
"visible":true,
|
||||
"width":2,
|
||||
"x":0,
|
||||
"y":0
|
||||
}],
|
||||
"nextlayerid":2,
|
||||
"nextobjectid":1,
|
||||
"orientation":"orthogonal",
|
||||
"renderorder":"right-down",
|
||||
"tiledversion":"2021.03.23",
|
||||
"tileheight":32,
|
||||
"tilesets":[],
|
||||
"tilewidth":32,
|
||||
"type":"map",
|
||||
"version":1.5,
|
||||
"width":2
|
||||
})
|
||||
|
||||
const layers = [];
|
||||
for (const layer of layersIterator) {
|
||||
layers.push(layer.name);
|
||||
}
|
||||
expect(layers).toEqual(['Tile Layer 1', 'Tile Layer 2']);
|
||||
});
|
||||
|
||||
it("should iterate maps with recursive groups", () => {
|
||||
const layersIterator = new LayersIterator({
|
||||
"compressionlevel":-1,
|
||||
"height":2,
|
||||
"infinite":false,
|
||||
"layers":[
|
||||
{
|
||||
"id":6,
|
||||
"layers":[
|
||||
{
|
||||
"id":5,
|
||||
"layers":[
|
||||
{
|
||||
"data":[0, 0, 0, 0],
|
||||
"height":2,
|
||||
"id":10,
|
||||
"name":"Tile3",
|
||||
"opacity":1,
|
||||
"type":"tilelayer",
|
||||
"visible":true,
|
||||
"width":2,
|
||||
"x":0,
|
||||
"y":0
|
||||
},
|
||||
{
|
||||
"data":[0, 0, 0, 0],
|
||||
"height":2,
|
||||
"id":9,
|
||||
"name":"Tile2",
|
||||
"opacity":1,
|
||||
"type":"tilelayer",
|
||||
"visible":true,
|
||||
"width":2,
|
||||
"x":0,
|
||||
"y":0
|
||||
}],
|
||||
"name":"Group 3",
|
||||
"opacity":1,
|
||||
"type":"group",
|
||||
"visible":true,
|
||||
"x":0,
|
||||
"y":0
|
||||
},
|
||||
{
|
||||
"id":7,
|
||||
"layers":[
|
||||
{
|
||||
"data":[0, 0, 0, 0],
|
||||
"height":2,
|
||||
"id":8,
|
||||
"name":"Tile1",
|
||||
"opacity":1,
|
||||
"type":"tilelayer",
|
||||
"visible":true,
|
||||
"width":2,
|
||||
"x":0,
|
||||
"y":0
|
||||
}],
|
||||
"name":"Group 2",
|
||||
"opacity":1,
|
||||
"type":"group",
|
||||
"visible":true,
|
||||
"x":0,
|
||||
"y":0
|
||||
}],
|
||||
"name":"Group 1",
|
||||
"opacity":1,
|
||||
"type":"group",
|
||||
"visible":true,
|
||||
"x":0,
|
||||
"y":0
|
||||
}],
|
||||
"nextlayerid":11,
|
||||
"nextobjectid":1,
|
||||
"orientation":"orthogonal",
|
||||
"renderorder":"right-down",
|
||||
"tiledversion":"2021.03.23",
|
||||
"tileheight":32,
|
||||
"tilesets":[],
|
||||
"tilewidth":32,
|
||||
"type":"map",
|
||||
"version":1.5,
|
||||
"width":2
|
||||
})
|
||||
|
||||
const layers = [];
|
||||
for (const layer of layersIterator) {
|
||||
layers.push(layer.name);
|
||||
}
|
||||
expect(layers).toEqual(['Group 1/Group 3/Tile3', 'Group 1/Group 3/Tile2', 'Group 1/Group 2/Tile1']);
|
||||
});
|
||||
});
|
102
maps/tests/grouped_map.json
Normal file
102
maps/tests/grouped_map.json
Normal file
@ -0,0 +1,102 @@
|
||||
{ "compressionlevel":-1,
|
||||
"height":10,
|
||||
"infinite":false,
|
||||
"layers":[
|
||||
{
|
||||
"id":7,
|
||||
"layers":[
|
||||
{
|
||||
"data":[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
|
||||
"height":10,
|
||||
"id":1,
|
||||
"name":"floor",
|
||||
"opacity":1,
|
||||
"type":"tilelayer",
|
||||
"visible":true,
|
||||
"width":10,
|
||||
"x":0,
|
||||
"y":0
|
||||
},
|
||||
{
|
||||
"data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
"height":10,
|
||||
"id":2,
|
||||
"name":"start",
|
||||
"opacity":1,
|
||||
"type":"tilelayer",
|
||||
"visible":true,
|
||||
"width":10,
|
||||
"x":0,
|
||||
"y":0
|
||||
}],
|
||||
"name":"Group 2",
|
||||
"opacity":1,
|
||||
"type":"group",
|
||||
"visible":true,
|
||||
"x":0,
|
||||
"y":0
|
||||
},
|
||||
{
|
||||
"id":6,
|
||||
"layers":[
|
||||
{
|
||||
"data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 34, 34, 34, 34, 0, 0, 0, 0, 0, 34, 34, 34, 34, 34, 0, 0, 0, 0, 0, 34, 34, 34, 34, 34, 0, 0, 0, 0, 0, 34, 34, 34, 34, 34, 0, 0, 0, 0, 0, 34, 34, 34, 34, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
"height":10,
|
||||
"id":5,
|
||||
"name":"jitsiConf",
|
||||
"opacity":1,
|
||||
"properties":[
|
||||
{
|
||||
"name":"jitsiRoom",
|
||||
"type":"string",
|
||||
"value":"myRoom"
|
||||
}],
|
||||
"type":"tilelayer",
|
||||
"visible":true,
|
||||
"width":10,
|
||||
"x":0,
|
||||
"y":0
|
||||
}],
|
||||
"name":"Group 1",
|
||||
"opacity":1,
|
||||
"type":"group",
|
||||
"visible":true,
|
||||
"x":0,
|
||||
"y":0
|
||||
},
|
||||
{
|
||||
"draworder":"topdown",
|
||||
"id":3,
|
||||
"name":"floorLayer",
|
||||
"objects":[],
|
||||
"opacity":1,
|
||||
"type":"objectgroup",
|
||||
"visible":true,
|
||||
"x":0,
|
||||
"y":0
|
||||
}],
|
||||
"nextlayerid":8,
|
||||
"nextobjectid":1,
|
||||
"orientation":"orthogonal",
|
||||
"renderorder":"right-down",
|
||||
"tiledversion":"2021.03.23",
|
||||
"tileheight":32,
|
||||
"tilesets":[
|
||||
{
|
||||
"columns":11,
|
||||
"firstgid":1,
|
||||
"image":"tileset1.png",
|
||||
"imageheight":352,
|
||||
"imagewidth":352,
|
||||
"margin":0,
|
||||
"name":"tileset1",
|
||||
"spacing":0,
|
||||
"tilecount":121,
|
||||
"tileheight":32,
|
||||
"tilewidth":32
|
||||
}],
|
||||
"tilewidth":32,
|
||||
"type":"map",
|
||||
"version":1.5,
|
||||
"width":10
|
||||
}
|
179
maps/tests/text_object.json
Normal file
179
maps/tests/text_object.json
Normal file
@ -0,0 +1,179 @@
|
||||
{ "compressionlevel":-1,
|
||||
"height":10,
|
||||
"infinite":false,
|
||||
"layers":[
|
||||
{
|
||||
"data":[1, 1, 1, 1, 1, 1, 23, 23, 23, 23, 1, 1, 1, 1, 1, 1, 23, 23, 23, 23, 1, 1, 1, 1, 1, 1, 23, 23, 23, 23, 1, 1, 1, 1, 1, 1, 23, 23, 23, 23, 1, 1, 1, 1, 1, 1, 23, 23, 23, 23, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
|
||||
"height":10,
|
||||
"id":1,
|
||||
"name":"floor",
|
||||
"opacity":1,
|
||||
"type":"tilelayer",
|
||||
"visible":true,
|
||||
"width":10,
|
||||
"x":0,
|
||||
"y":0
|
||||
},
|
||||
{
|
||||
"data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
"height":10,
|
||||
"id":2,
|
||||
"name":"start",
|
||||
"opacity":1,
|
||||
"type":"tilelayer",
|
||||
"visible":true,
|
||||
"width":10,
|
||||
"x":0,
|
||||
"y":0
|
||||
},
|
||||
{
|
||||
"draworder":"topdown",
|
||||
"id":3,
|
||||
"name":"floorLayer",
|
||||
"objects":[
|
||||
{
|
||||
"height":154.708861498919,
|
||||
"id":1,
|
||||
"name":"",
|
||||
"rotation":0,
|
||||
"text":
|
||||
{
|
||||
"color":"#ffff00",
|
||||
"fontfamily":"Sans Serif",
|
||||
"text":"A yellow text that wraps automatically.\n\nIt is 16px high.",
|
||||
"wrap":true
|
||||
},
|
||||
"type":"",
|
||||
"visible":true,
|
||||
"width":127.701300455634,
|
||||
"x":192.052147832817,
|
||||
"y":5.45414451778726
|
||||
},
|
||||
{
|
||||
"height":19,
|
||||
"id":3,
|
||||
"name":"",
|
||||
"rotation":0,
|
||||
"text":
|
||||
{
|
||||
"text":"Default text",
|
||||
"wrap":true
|
||||
},
|
||||
"type":"",
|
||||
"visible":true,
|
||||
"width":113.494863163736,
|
||||
"x":1.76065884397454,
|
||||
"y":8.44497342134471
|
||||
},
|
||||
{
|
||||
"height":19,
|
||||
"id":5,
|
||||
"name":"",
|
||||
"rotation":0,
|
||||
"text":
|
||||
{
|
||||
"text":"A very long text with no world wrap so it keeps going"
|
||||
},
|
||||
"type":"",
|
||||
"visible":true,
|
||||
"width":349.4375,
|
||||
"x":1.01295161808517,
|
||||
"y":168.828173374613
|
||||
},
|
||||
{
|
||||
"height":19,
|
||||
"id":6,
|
||||
"name":"",
|
||||
"rotation":45,
|
||||
"text":
|
||||
{
|
||||
"text":"A rotated text"
|
||||
},
|
||||
"type":"",
|
||||
"visible":true,
|
||||
"width":117.607252906128,
|
||||
"x":62.3249441410129,
|
||||
"y":41.3440913604766
|
||||
},
|
||||
{
|
||||
"height":48.1605818096851,
|
||||
"id":7,
|
||||
"name":"",
|
||||
"rotation":0,
|
||||
"text":
|
||||
{
|
||||
"fontfamily":"Sans Serif",
|
||||
"italic":true,
|
||||
"pixelsize":27,
|
||||
"strikeout":true,
|
||||
"text":"Italic 27px",
|
||||
"underline":true
|
||||
},
|
||||
"type":"",
|
||||
"visible":true,
|
||||
"width":337.807030930545,
|
||||
"x":6.6207558122554,
|
||||
"y":209.952070798528
|
||||
},
|
||||
{
|
||||
"height":40,
|
||||
"id":9,
|
||||
"name":"",
|
||||
"rotation":0,
|
||||
"text":
|
||||
{
|
||||
"fontfamily":"Sans Serif",
|
||||
"halign":"center",
|
||||
"pixelsize":15,
|
||||
"text":"This text should appear below the plant and be centered",
|
||||
"wrap":true
|
||||
},
|
||||
"type":"",
|
||||
"visible":true,
|
||||
"width":317.4375,
|
||||
"x":0.78125,
|
||||
"y":269.5
|
||||
}],
|
||||
"opacity":1,
|
||||
"type":"objectgroup",
|
||||
"visible":true,
|
||||
"x":0,
|
||||
"y":0
|
||||
},
|
||||
{
|
||||
"data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 78, 79, 80, 0, 0, 0, 0, 0, 0, 0, 89, 90, 91, 0, 0, 0, 0, 0, 0, 0, 100, 101, 102, 0, 0, 0, 0],
|
||||
"height":10,
|
||||
"id":8,
|
||||
"name":"over",
|
||||
"opacity":1,
|
||||
"type":"tilelayer",
|
||||
"visible":true,
|
||||
"width":10,
|
||||
"x":0,
|
||||
"y":0
|
||||
}],
|
||||
"nextlayerid":9,
|
||||
"nextobjectid":10,
|
||||
"orientation":"orthogonal",
|
||||
"renderorder":"right-down",
|
||||
"tiledversion":"2021.03.23",
|
||||
"tileheight":32,
|
||||
"tilesets":[
|
||||
{
|
||||
"columns":11,
|
||||
"firstgid":1,
|
||||
"image":"tileset1.png",
|
||||
"imageheight":352,
|
||||
"imagewidth":352,
|
||||
"margin":0,
|
||||
"name":"tileset1",
|
||||
"spacing":0,
|
||||
"tilecount":121,
|
||||
"tileheight":32,
|
||||
"tilewidth":32
|
||||
}],
|
||||
"tilewidth":32,
|
||||
"type":"map",
|
||||
"version":1.5,
|
||||
"width":10
|
||||
}
|
Loading…
Reference in New Issue
Block a user