Correction form review and checks
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8a1c57c434
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@ -7,6 +7,7 @@
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import {AdminMessageEventTypes} from "../../Connexion/AdminMessagesService";
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import type {GameScene} from "../../Phaser/Game/GameScene";
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import type {Quill} from "quill";
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import {LoginSceneName} from "../../Phaser/Login/LoginScene";
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//toolbar
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export const toolbarOptions = [
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@ -35,10 +36,7 @@
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export let game: Game;
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export let gameManager: GameManager;
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let gameScene: GameScene;
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if (gameManager.currentGameSceneName) {
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gameScene = gameManager.getCurrentGameScene(game.scene.getScene(gameManager.currentGameSceneName));
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}
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let gameScene = gameManager.getCurrentGameScene(game.scene.getScene(LoginSceneName));
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let quill: Quill;
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let INPUT_CONSOLE_MESSAGE: HTMLDivElement;
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@ -6,7 +6,7 @@
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import {AdminMessageEventTypes} from "../../Connexion/AdminMessagesService";
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import type {PlayGlobalMessageInterface} from "../../Connexion/ConnexionModels";
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import uploadFile from "../images/music-file.svg";
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import type {GameScene} from "../../Phaser/Game/GameScene";
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import {LoginSceneName} from "../../Phaser/Login/LoginScene";
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interface EventTargetFiles extends EventTarget {
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files: Array<File>;
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@ -15,10 +15,7 @@
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export let game: Game;
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export let gameManager: GameManager;
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let gameScene: GameScene;
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if (gameManager.currentGameSceneName) {
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gameScene = gameManager.getCurrentGameScene(game.scene.getScene(gameManager.currentGameSceneName));
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}
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let gameScene = gameManager.getCurrentGameScene(game.scene.getScene(LoginSceneName));
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let fileinput: HTMLInputElement;
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let filename: string;
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let filesize: string;
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@ -29,24 +26,24 @@
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async function SendAudioMessage() {
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const inputAudio = HtmlUtils.getElementByIdOrFail<HTMLInputElement>("input-send-audio");
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const selectedFile = inputAudio.files ? inputAudio.files[0] : null;
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if (!selectedFile) {
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errorfile = true;
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throw 'no file selected';
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}
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const selectedFile = inputAudio.files ? inputAudio.files[0] : null;
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if (!selectedFile) {
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errorfile = true;
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throw 'no file selected';
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}
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const fd = new FormData();
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fd.append('file', selectedFile);
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const res = await gameScene.connection.uploadAudio(fd);
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const fd = new FormData();
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fd.append('file', selectedFile);
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const res = await gameScene.connection.uploadAudio(fd);
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const GlobalMessage: PlayGlobalMessageInterface = {
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const GlobalMessage: PlayGlobalMessageInterface = {
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id: (res as { id: string }).id,
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message: (res as { path: string }).path,
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type: AUDIO_TYPE
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}
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inputAudio.value = '';
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gameScene.connection.emitGlobalMessage(GlobalMessage);
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disableConsole();
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inputAudio.value = '';
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gameScene.connection.emitGlobalMessage(GlobalMessage);
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disableConsole();
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}
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function inputAudioFile(event: Event) {
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