randomize and finish buttons
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@@ -56,6 +56,7 @@ export class CustomWokaPreviewer extends Phaser.GameObjects.Container {
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this.background = this.scene.add.graphics();
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this.drawBackground();
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this.setSize(this.SIZE, this.SIZE);
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this.setInteractive({ cursor: "pointer" });
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this.add([
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this.background,
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@@ -67,6 +68,8 @@ export class CustomWokaPreviewer extends Phaser.GameObjects.Container {
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this.sprites.Accessory,
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]);
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this.bindEventHandlers();
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this.scene.add.existing(this);
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}
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@@ -74,11 +77,6 @@ export class CustomWokaPreviewer extends Phaser.GameObjects.Container {
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this.animate();
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}
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// public setDisplaySize(width: number, height: number): this {
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// const [newWidth, newHeight] = MathUtils.getWholePixelsNewSize(this.SIZE, this.SIZE, width, height);
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// return super.setDisplaySize(newWidth, newHeight);
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// }
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public changeAnimation(direction: PlayerAnimationDirections, moving: boolean): void {
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this.animationDirection = direction;
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this.moving = moving;
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@@ -112,6 +110,14 @@ export class CustomWokaPreviewer extends Phaser.GameObjects.Container {
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return this.animationDirection;
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}
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private bindEventHandlers(): void {
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this.on(Phaser.Input.Events.POINTER_UP, () => {
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const direction = this.getNextAnimationDirection();
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const moving = direction === PlayerAnimationDirections.Down ? !this.moving : this.moving;
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this.changeAnimation(direction, moving);
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});
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}
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private drawBackground(): void {
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this.background.clear();
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this.background.fillStyle(0xffffff);
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@@ -142,4 +148,17 @@ export class CustomWokaPreviewer extends Phaser.GameObjects.Container {
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}
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}
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}
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private getNextAnimationDirection(): PlayerAnimationDirections {
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switch (this.animationDirection) {
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case PlayerAnimationDirections.Down:
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return PlayerAnimationDirections.Left;
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case PlayerAnimationDirections.Left:
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return PlayerAnimationDirections.Up;
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case PlayerAnimationDirections.Up:
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return PlayerAnimationDirections.Right;
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case PlayerAnimationDirections.Right:
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return PlayerAnimationDirections.Down;
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}
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}
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}
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