FEATURE: add the ability to zoom in and out using touch screen
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@@ -4,13 +4,14 @@ import Image = Phaser.GameObjects.Image;
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import Rectangle = Phaser.GameObjects.Rectangle;
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import {EnableCameraSceneName} from "./EnableCameraScene";
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import {CustomizeSceneName} from "./CustomizeScene";
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import {ResizableScene} from "./ResizableScene";
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import {localUserStore} from "../../Connexion/LocalUserStore";
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import {loadAllDefaultModels, loadCustomTexture} from "../Entity/PlayerTexturesLoadingManager";
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import {loadAllDefaultModels} from "../Entity/PlayerTexturesLoadingManager";
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import {addLoader} from "../Components/Loader";
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import {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
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import {AbstractCharacterScene} from "./AbstractCharacterScene";
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import {areCharacterLayersValid} from "../../Connexion/LocalUser";
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import {touchScreenManager} from "../../Touch/TouchScreenManager";
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import {PinchManager} from "../UserInput/PinchManager";
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//todo: put this constants in a dedicated file
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@@ -66,6 +67,9 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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}
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create() {
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if (touchScreenManager.supportTouchScreen) {
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new PinchManager(this);
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}
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this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Select your character');
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this.pressReturnField = new TextField(
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this,
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