Fixing linting
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@@ -11,7 +11,7 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
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super(scene, x, y, texture, frame);
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// Yes, I know, I'm declaring a sprite inside a sprite. ARP, save me from this madness :)
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this.playerName = new BitmapText(scene, x, y - 32, 'main_font', name, 8);
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this.playerName = new BitmapText(scene, x, y - 25, 'main_font', name, 8);
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this.playerName.setOrigin(0.5).setCenterAlign();
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scene.add.existing(this.playerName);
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@@ -43,7 +43,7 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
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if(this.bubble) {
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this.bubble.moveBubble(this.x, this.y);
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}
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this.playerName.setPosition(this.x, this.y - 32);
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this.playerName.setPosition(this.x, this.y - 25);
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}
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stop(){
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@@ -54,7 +54,7 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
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say(text: string) {
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if (this.bubble) return;
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this.bubble = new SpeechBubble(this.scene, this, text)
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//todo make the buble destroy on player movement?
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//todo make the bubble destroy on player movement?
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setTimeout(() => {
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this.bubble.destroy();
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this.bubble = null;
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