Fixing issue if group was deleted when out of bounds.
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@ -312,7 +312,6 @@ export class GameRoom {
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}
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group.leave(user);
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if (group.isEmpty()) {
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this.positionNotifier.leave(group);
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group.destroy();
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if (!this.groups.has(group)) {
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throw new Error(`Could not find group ${group.getId()} referenced by user ${user.id} in World.`);
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@ -141,6 +141,10 @@ export class Group implements Movable {
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* Usually used when there is only one user left.
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*/
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destroy(): void {
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if (!this.outOfBounds) {
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this.positionNotifier.leave(this);
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}
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for (const user of this.users) {
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this.leave(user);
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}
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