Adding PlayerMovement class to interpolate/extrapolate position along tests (installing Jasmine)
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@@ -3,11 +3,13 @@ const API_URL = process.env.API_URL || "http://api.workadventure.localhost";
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const RESOLUTION = 3;
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const ZOOM_LEVEL = 1/*3/4*/;
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const POSITION_DELAY = 200; // Wait 200ms between sending position events
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const MAX_EXTRAPOLATION_TIME = 250; // Extrapolate a maximum of 250ms if no new movement is sent by the player
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export {
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DEBUG_MODE,
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API_URL,
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RESOLUTION,
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ZOOM_LEVEL,
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POSITION_DELAY
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POSITION_DELAY,
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MAX_EXTRAPOLATION_TIME
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}
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@@ -0,0 +1,23 @@
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import {HasMovedEvent} from "./GameManager";
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import {MAX_EXTRAPOLATION_TIME} from "../../Enum/EnvironmentVariable";
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export class PlayerMovement {
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public constructor(private startPosition: HasMovedEvent, private startTick: number, private endPosition: HasMovedEvent, private endTick: number) {
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}
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public isOutdated(tick: number): boolean {
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return tick > this.endTick + MAX_EXTRAPOLATION_TIME;
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}
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public getPosition(tick: number): HasMovedEvent {
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let x = (this.endPosition.x - this.startPosition.x) * ((tick - this.startTick) / (this.endTick - this.startTick)) + this.startPosition.x;
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let y = (this.endPosition.y - this.startPosition.y) * ((tick - this.startTick) / (this.endTick - this.startTick)) + this.startPosition.y;
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return {
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x,
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y,
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direction: this.endPosition.direction,
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moving: this.endPosition.moving
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}
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}
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}
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@@ -0,0 +1,7 @@
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/**
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* This class is in charge of computing the position of all players.
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* Player movement is delayed by 200ms so position depends on ticks.
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*/
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export class PlayersPositionInterpolator {
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}
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