Show/Hide Layer now unset collision and can show/hide all the layer in a group layer

This commit is contained in:
GRL 2021-07-07 14:26:53 +02:00
parent a7ced533c0
commit d51ac45079
4 changed files with 38 additions and 16 deletions

View File

@ -3,6 +3,7 @@ import * as tg from "generic-type-guard";
export const isLayerEvent = new tg.IsInterface()
.withProperties({
name: tg.isString,
group: tg.isBoolean,
})
.get();
/**

View File

@ -4,7 +4,7 @@ import { isDataLayerEvent } from "../Events/DataLayerEvent";
import { EnterLeaveEvent, isEnterLeaveEvent } from "../Events/EnterLeaveEvent";
import { isGameStateEvent } from "../Events/GameStateEvent";
import {IframeApiContribution, queryWorkadventure, sendToWorkadventure} from "./IframeApiContribution";
import { IframeApiContribution, queryWorkadventure, sendToWorkadventure } from "./IframeApiContribution";
import { apiCallback } from "./registeredCallbacks";
import type { ITiledMap } from "../../Phaser/Map/ITiledMap";
@ -93,11 +93,11 @@ export class WorkadventureRoomCommands extends IframeApiContribution<Workadventu
}
subject.subscribe(callback);
}
showLayer(layerName: string): void {
sendToWorkadventure({ type: "showLayer", data: { name: layerName } });
showLayer(layerName: string, group: boolean = false): void {
sendToWorkadventure({ type: "showLayer", data: { name: layerName, group: group } });
}
hideLayer(layerName: string): void {
sendToWorkadventure({ type: "hideLayer", data: { name: layerName } });
hideLayer(layerName: string, group: boolean = false): void {
sendToWorkadventure({ type: "hideLayer", data: { name: layerName, group: group } });
}
setProperty(layerName: string, propertyName: string, propertyValue: string | number | boolean | undefined): void {
sendToWorkadventure({

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@ -189,6 +189,10 @@ export class GameMap {
return this.phaserLayers.find((layer) => layer.layer.name === layerName);
}
public findPhaserLayers(groupName: string): TilemapLayer[] {
return this.phaserLayers.filter((l) => l.layer.name.includes(groupName));
}
public addTerrain(terrain: Phaser.Tilemaps.Tileset): void {
for (const phaserLayer of this.phaserLayers) {
phaserLayer.tileset.push(terrain);

View File

@ -1022,13 +1022,13 @@ ${escapedMessage}
this.iframeSubscriptionList.push(
iframeListener.showLayerStream.subscribe((layerEvent) => {
this.setLayerVisibility(layerEvent.name, true);
this.setLayerVisibility(layerEvent.name, true, layerEvent.group);
})
);
this.iframeSubscriptionList.push(
iframeListener.hideLayerStream.subscribe((layerEvent) => {
this.setLayerVisibility(layerEvent.name, false);
this.setLayerVisibility(layerEvent.name, false, layerEvent.group);
})
);
@ -1044,7 +1044,7 @@ ${escapedMessage}
})
);
iframeListener.registerAnswerer('getState', () => {
iframeListener.registerAnswerer("getState", () => {
return {
mapUrl: this.MapUrlFile,
startLayerName: this.startPositionCalculator.startLayerName,
@ -1084,14 +1084,31 @@ ${escapedMessage}
property.value = propertyValue;
}
private setLayerVisibility(layerName: string, visible: boolean): void {
private setLayerVisibility(layerName: string, visible: boolean, group: boolean): void {
if (group) {
const phaserLayers = this.gameMap.findPhaserLayers(layerName);
if (phaserLayers === []) {
console.warn(
'Could not find layer with name that contains "' +
layerName +
'" when calling WA.hideLayer / WA.showLayer'
);
return;
}
for (let i = 0; i < phaserLayers.length; i++) {
phaserLayers[i].setVisible(visible);
phaserLayers[i].setCollisionByProperty({ collides: true }, visible);
}
} else {
const phaserLayer = this.gameMap.findPhaserLayer(layerName);
if (phaserLayer === undefined) {
console.warn('Could not find layer "' + layerName + '" when calling WA.hideLayer / WA.showLayer');
return;
}
phaserLayer.setVisible(visible);
this.dirty = true;
phaserLayer.setCollisionByProperty({ collides: true }, visible);
}
this.markDirty();
}
private getMapDirUrl(): string {
@ -1147,7 +1164,7 @@ ${escapedMessage}
this.emoteManager.destroy();
this.peerStoreUnsubscribe();
this.biggestAvailableAreaStoreUnsubscribe();
iframeListener.unregisterAnswerer('getState');
iframeListener.unregisterAnswerer("getState");
mediaManager.hideGameOverlay();