Show/Hide Layer now unset collision and can show/hide all the layer in a group layer
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@@ -189,6 +189,10 @@ export class GameMap {
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return this.phaserLayers.find((layer) => layer.layer.name === layerName);
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}
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public findPhaserLayers(groupName: string): TilemapLayer[] {
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return this.phaserLayers.filter((l) => l.layer.name.includes(groupName));
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}
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public addTerrain(terrain: Phaser.Tilemaps.Tileset): void {
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for (const phaserLayer of this.phaserLayers) {
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phaserLayer.tileset.push(terrain);
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