Change lost connection page to the new one (#2161)
* Change lost connection page to the new one
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@@ -76,6 +76,7 @@ import { contactPageStore } from "../../Stores/MenuStore";
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import type { WasCameraUpdatedEvent } from "../../Api/Events/WasCameraUpdatedEvent";
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import { audioManagerFileStore } from "../../Stores/AudioManagerStore";
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import { currentPlayerGroupLockStateStore } from "../../Stores/CurrentPlayerGroupStore";
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import { errorScreenStore } from "../../Stores/ErrorScreenStore";
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import EVENT_TYPE = Phaser.Scenes.Events;
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import Texture = Phaser.Textures.Texture;
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@@ -90,7 +91,7 @@ import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR;
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import { MapStore } from "../../Stores/Utils/MapStore";
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import { followUsersColorStore } from "../../Stores/FollowStore";
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import { GameSceneUserInputHandler } from "../UserInput/GameSceneUserInputHandler";
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import { locale } from "../../i18n/i18n-svelte";
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import LL, { locale } from "../../i18n/i18n-svelte";
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import { availabilityStatusStore, localVolumeStore } from "../../Stores/MediaStore";
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import { StringUtils } from "../../Utils/StringUtils";
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import { startLayerNamesStore } from "../../Stores/StartLayerNamesStore";
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@@ -100,7 +101,7 @@ import type { CoWebsite } from "../../WebRtc/CoWebsite/CoWesbite";
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import CancelablePromise from "cancelable-promise";
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import { Deferred } from "ts-deferred";
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import { SuperLoaderPlugin } from "../Services/SuperLoaderPlugin";
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import { PlayerDetailsUpdatedMessage } from "../../Messages/ts-proto-generated/protos/messages";
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import { ErrorScreenMessage, PlayerDetailsUpdatedMessage } from "../../Messages/ts-proto-generated/protos/messages";
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export interface GameSceneInitInterface {
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initPosition: PointInterface | null;
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reconnecting: boolean;
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@@ -597,14 +598,30 @@ export class GameScene extends DirtyScene {
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if (this.isReconnecting) {
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setTimeout(() => {
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this.scene.sleep();
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this.scene.launch(ReconnectingSceneName);
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errorScreenStore.setError(
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ErrorScreenMessage.fromPartial({
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type: "reconnecting",
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code: "CONNECTION_LOST",
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title: get(LL).warning.connectionLostTitle(),
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details: get(LL).warning.connectionLostSubtitle(),
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})
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);
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//this.scene.launch(ReconnectingSceneName);
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}, 0);
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} else if (this.connection === undefined) {
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// Let's wait 1 second before printing the "connecting" screen to avoid blinking
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setTimeout(() => {
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if (this.connection === undefined) {
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this.scene.sleep();
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this.scene.launch(ReconnectingSceneName);
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errorScreenStore.setError(
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ErrorScreenMessage.fromPartial({
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type: "reconnecting",
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code: "CONNECTION_LOST",
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title: get(LL).warning.connectionLostTitle(),
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details: get(LL).warning.connectionLostSubtitle(),
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})
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);
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//this.scene.launch(ReconnectingSceneName);
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}
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}, 1000);
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}
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@@ -888,7 +905,9 @@ export class GameScene extends DirtyScene {
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// Analyze tags to find if we are admin. If yes, show console.
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if (this.scene.isSleeping()) {
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this.scene.stop(ReconnectingSceneName);
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const error = get(errorScreenStore);
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if (error && error?.type === "reconnecting") errorScreenStore.delete();
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//this.scene.stop(ReconnectingSceneName);
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}
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//init user position and play trigger to check layers properties
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