sending info about group lock state. wip
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@@ -718,6 +718,16 @@ export class GameScene extends DirtyScene {
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e
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)
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);
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this.input.keyboard.on("keydown-L", (event: Event) => {
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console.log("group locked");
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this.connection?.emitLockGroup(1, true);
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});
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this.input.keyboard.on("keydown-U", (event: Event) => {
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console.log("group unlocked");
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this.connection?.emitLockGroup(1, false);
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});
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}
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/**
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@@ -782,6 +792,7 @@ export class GameScene extends DirtyScene {
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this.connection.groupUpdateMessageStream.subscribe(
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(groupPositionMessage: GroupCreatedUpdatedMessageInterface) => {
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console.log(groupPositionMessage);
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this.shareGroupPosition(groupPositionMessage);
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}
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);
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@@ -1809,8 +1820,13 @@ ${escapedMessage}
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break;
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}
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case "GroupCreatedUpdatedEvent":
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console.log("CREATE OR UPDATE GROUP");
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this.doShareGroupPosition(event.event);
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break;
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// TODO: CALL THIS ON GROUP LOCK CHANGE
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// case "GroupCreatedUpdatedEvent":
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// this.doShareGroupPosition(event.event);
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// break;
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case "DeleteGroupEvent":
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this.doDeleteGroup(event.groupId);
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break;
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@@ -1985,7 +2001,9 @@ ${escapedMessage}
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this,
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Math.round(groupPositionMessage.position.x),
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Math.round(groupPositionMessage.position.y),
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groupPositionMessage.groupSize === MAX_PER_GROUP ? "circleSprite-red" : "circleSprite-white"
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groupPositionMessage.groupSize === MAX_PER_GROUP || groupPositionMessage.locked
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? "circleSprite-red"
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: "circleSprite-white"
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);
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sprite.setDisplayOrigin(48, 48);
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this.add.existing(sprite);
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