fix userInput
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f43deff626
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@ -1,8 +1,7 @@
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import Sprite = Phaser.GameObjects.Sprite;
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import Text = Phaser.GameObjects.Text;
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import DOMElement = Phaser.GameObjects.DOMElement;
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import { DEPTH_UI_INDEX } from "../Game/DepthIndexes";
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import { waScaleManager } from "../Services/WaScaleManager";
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import type { UserInputManager } from "../UserInput/UserInputManager";
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import { EmojiButton } from "@joeattardi/emoji-button";
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import { HtmlUtils } from "../../WebRtc/HtmlUtils";
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@ -13,7 +12,7 @@ export class EmoteMenu extends Phaser.GameObjects.Container {
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private container: DOMElement;
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private picker: EmojiButton;
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constructor(scene: Phaser.Scene, x: number, y: number) {
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constructor(scene: Phaser.Scene, x: number, y: number, private userInputManager: UserInputManager) {
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super(scene, x, y);
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this.setDepth(DEPTH_UI_INDEX);
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this.scene.add.existing(this);
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@ -29,6 +28,10 @@ export class EmoteMenu extends Phaser.GameObjects.Container {
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this.emit(EmoteMenuClickEvent, selection.emoji);
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});
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this.picker.on("hidden", () => {
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this.userInputManager.restoreControls();
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});
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this.resize();
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this.resizeCallback = this.resize.bind(this);
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this.scene.scale.on(Phaser.Scale.Events.RESIZE, this.resizeCallback);
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@ -39,6 +42,7 @@ export class EmoteMenu extends Phaser.GameObjects.Container {
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}
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public openPicker() {
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this.userInputManager.disableControls();
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const emojiContainer = HtmlUtils.querySelectorOrFail(".emoji-container");
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this.picker.showPicker(emojiContainer);
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}
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@ -96,7 +96,7 @@ export class Player extends Character {
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openOrCloseEmoteMenu() {
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if (!this.emoteMenu) {
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this.emoteMenu = new EmoteMenu(this.scene, this.x, this.y);
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this.emoteMenu = new EmoteMenu(this.scene, this.x, this.y, this.userInputManager);
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}
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if (this.emoteMenu.isOpen()) {
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@ -109,7 +109,6 @@ export class Player extends Character {
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openEmoteMenu(): void {
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this.cancelPreviousEmote();
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if (!this.emoteMenu) return;
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this.userInputManager.disableControls();
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this.emoteMenu.openPicker();
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this.emoteMenu.on(EmoteMenuClickEvent, (emote: string) => {
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this.closeEmoteMenu();
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@ -119,7 +118,6 @@ export class Player extends Character {
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}
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closeEmoteMenu(): void {
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this.userInputManager.restoreControls();
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if (!this.emoteMenu) return;
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this.emoteMenu.closePicker();
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}
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