fix userInput
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@@ -96,7 +96,7 @@ export class Player extends Character {
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openOrCloseEmoteMenu() {
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if (!this.emoteMenu) {
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this.emoteMenu = new EmoteMenu(this.scene, this.x, this.y);
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this.emoteMenu = new EmoteMenu(this.scene, this.x, this.y, this.userInputManager);
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}
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if (this.emoteMenu.isOpen()) {
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@@ -109,7 +109,6 @@ export class Player extends Character {
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openEmoteMenu(): void {
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this.cancelPreviousEmote();
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if (!this.emoteMenu) return;
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this.userInputManager.disableControls();
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this.emoteMenu.openPicker();
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this.emoteMenu.on(EmoteMenuClickEvent, (emote: string) => {
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this.closeEmoteMenu();
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@@ -119,7 +118,6 @@ export class Player extends Character {
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}
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closeEmoteMenu(): void {
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this.userInputManager.restoreControls();
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if (!this.emoteMenu) return;
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this.emoteMenu.closePicker();
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}
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