Camera now show up when someone is moving and hides 5 seconds after we stop moving.
Also, added an animation to show/hide the webcam.
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@@ -2,6 +2,7 @@ import {PlayerAnimationDirections} from "./Animation";
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import type {GameScene} from "../Game/GameScene";
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import {UserInputEvent, UserInputManager} from "../UserInput/UserInputManager";
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import {Character} from "../Entity/Character";
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import {userMovingStore} from "../../Stores/GameStore";
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import {RadialMenu, RadialMenuClickEvent, RadialMenuItem} from "../Components/RadialMenu";
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export const hasMovedEventName = "hasMoved";
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@@ -86,6 +87,7 @@ export class Player extends Character {
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this.previousDirection = direction;
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}
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this.wasMoving = moving;
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userMovingStore.set(moving);
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}
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public isMoving(): boolean {
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@@ -99,7 +101,7 @@ export class Player extends Character {
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this.openEmoteMenu(emotes);
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}
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}
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isClickable(): boolean {
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return true;
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}
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@@ -113,13 +115,13 @@ export class Player extends Character {
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this.playEmote(item.name);
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});
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}
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closeEmoteMenu(): void {
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if (!this.emoteMenu) return;
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this.emoteMenu.destroy();
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this.emoteMenu = null;
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}
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destroy() {
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this.scene.events.removeListener('postupdate', this.updateListener);
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super.destroy();
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