Zod EVERYWHERE (#2027)

* Zod EVERYWHERE

* Add no-unused-vars rule to eslint in front

* Add no-unused-vars rule to eslint in pusher

* Add no-unused-vars rule to eslint in back

* Remove unused PlayerTexture guards

* Fix data providing on room connection

Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re>
This commit is contained in:
Alexis Faizeau
2022-04-12 14:21:19 +02:00
committed by GitHub
parent 41e62051d4
commit d1e8243c47
161 changed files with 1131 additions and 1248 deletions
+8 -16
View File
@@ -1,18 +1,10 @@
import * as tg from "generic-type-guard";
import { z } from "zod";
/*export interface PointInterface {
readonly x: number;
readonly y: number;
readonly direction: string;
readonly moving: boolean;
}*/
export const isPointInterface = z.object({
x: z.number(),
y: z.number(),
direction: z.string(),
moving: z.boolean(),
});
export const isPointInterface = new tg.IsInterface()
.withProperties({
x: tg.isNumber,
y: tg.isNumber,
direction: tg.isString,
moving: tg.isBoolean,
})
.get();
export type PointInterface = tg.GuardedType<typeof isPointInterface>;
export type PointInterface = z.infer<typeof isPointInterface>;