Zod EVERYWHERE (#2027)
* Zod EVERYWHERE * Add no-unused-vars rule to eslint in front * Add no-unused-vars rule to eslint in pusher * Add no-unused-vars rule to eslint in back * Remove unused PlayerTexture guards * Fix data providing on room connection Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re>
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@@ -1,9 +1,4 @@
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import {
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AnimationData,
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getPlayerAnimations,
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PlayerAnimationDirections,
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PlayerAnimationTypes,
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} from "../Player/Animation";
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import { getPlayerAnimations, PlayerAnimationDirections, PlayerAnimationTypes } from "../Player/Animation";
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import { SpeechBubble } from "./SpeechBubble";
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import Text = Phaser.GameObjects.Text;
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import Container = Phaser.GameObjects.Container;
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@@ -1,6 +1,5 @@
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import LoaderPlugin = Phaser.Loader.LoaderPlugin;
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import type { CharacterTexture } from "../../Connexion/LocalUser";
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import { BodyResourceDescriptionInterface, mapLayerToLevel, PlayerTextures, PlayerTexturesKey } from "./PlayerTextures";
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import { BodyResourceDescriptionInterface, PlayerTextures, PlayerTexturesKey } from "./PlayerTextures";
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import CancelablePromise from "cancelable-promise";
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import { SuperLoaderPlugin } from "../Services/SuperLoaderPlugin";
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import Texture = Phaser.Textures.Texture;
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