Zod EVERYWHERE (#2027)

* Zod EVERYWHERE

* Add no-unused-vars rule to eslint in front

* Add no-unused-vars rule to eslint in pusher

* Add no-unused-vars rule to eslint in back

* Remove unused PlayerTexture guards

* Fix data providing on room connection

Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re>
This commit is contained in:
Alexis Faizeau
2022-04-12 14:21:19 +02:00
committed by GitHub
parent 41e62051d4
commit d1e8243c47
161 changed files with 1131 additions and 1248 deletions
-4
View File
@@ -1,9 +1,7 @@
import ImageFrameConfig = Phaser.Types.Loader.FileTypes.ImageFrameConfig;
import { DirtyScene } from "../Game/DirtyScene";
import { gameManager } from "../Game/GameManager";
import { SuperLoaderPlugin } from "../Services/SuperLoaderPlugin";
import CancelablePromise from "cancelable-promise";
import Image = Phaser.GameObjects.Image;
import Texture = Phaser.Textures.Texture;
const TextName: string = "Loading...";
@@ -35,8 +33,6 @@ export class Loader {
const logoResource = gameManager.currentStartedRoom.loadingLogo ?? "static/images/logo.png";
this.logoNameIndex = "logoLoading" + logoResource;
const loadingBarWidth: number = Math.floor(this.scene.game.renderer.width / 3);
//add loading if logo image until logo image is ready
this.loadingText = this.scene.add.text(
this.scene.game.renderer.width / 2,