Zod EVERYWHERE (#2027)

* Zod EVERYWHERE

* Add no-unused-vars rule to eslint in front

* Add no-unused-vars rule to eslint in pusher

* Add no-unused-vars rule to eslint in back

* Remove unused PlayerTexture guards

* Fix data providing on room connection

Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re>
This commit is contained in:
Alexis Faizeau
2022-04-12 14:21:19 +02:00
committed by GitHub
parent 41e62051d4
commit d1e8243c47
161 changed files with 1131 additions and 1248 deletions
+6 -7
View File
@@ -1,11 +1,10 @@
import * as tg from "generic-type-guard";
import { z } from "zod";
export const isUserInputChatEvent = z.object({
message: z.string(),
});
export const isUserInputChatEvent = new tg.IsInterface()
.withProperties({
message: tg.isString,
})
.get();
/**
* A message sent from the game to the iFrame when a user types a message in the chat.
*/
export type UserInputChatEvent = tg.GuardedType<typeof isUserInputChatEvent>;
export type UserInputChatEvent = z.infer<typeof isUserInputChatEvent>;