Zod EVERYWHERE (#2027)

* Zod EVERYWHERE

* Add no-unused-vars rule to eslint in front

* Add no-unused-vars rule to eslint in pusher

* Add no-unused-vars rule to eslint in back

* Remove unused PlayerTexture guards

* Fix data providing on room connection

Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re>
This commit is contained in:
Alexis Faizeau
2022-04-12 14:21:19 +02:00
committed by GitHub
parent 41e62051d4
commit d1e8243c47
161 changed files with 1131 additions and 1248 deletions
+13 -16
View File
@@ -1,20 +1,17 @@
import * as tg from "generic-type-guard";
import { z } from "zod";
export const isSetVariableEvent = z.object({
key: z.string(),
value: z.unknown(),
target: z.enum(["global", "player"]),
});
export const isSetVariableIframeEvent = z.object({
type: z.enum(["setVariable"]),
data: isSetVariableEvent,
});
export const isSetVariableEvent = new tg.IsInterface()
.withProperties({
key: tg.isString,
value: tg.isUnknown,
target: tg.isSingletonStringUnion("global", "player"),
})
.get();
/**
* A message sent from the iFrame to the game to change the value of the property of the layer
*/
export type SetVariableEvent = tg.GuardedType<typeof isSetVariableEvent>;
export const isSetVariableIframeEvent = new tg.IsInterface()
.withProperties({
type: tg.isSingletonString("setVariable"),
data: isSetVariableEvent,
})
.get();
export type SetVariableEvent = z.infer<typeof isSetVariableEvent>;