Zod EVERYWHERE (#2027)

* Zod EVERYWHERE

* Add no-unused-vars rule to eslint in front

* Add no-unused-vars rule to eslint in pusher

* Add no-unused-vars rule to eslint in back

* Remove unused PlayerTexture guards

* Fix data providing on room connection

Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re>
This commit is contained in:
Alexis Faizeau
2022-04-12 14:21:19 +02:00
committed by GitHub
parent 41e62051d4
commit d1e8243c47
161 changed files with 1131 additions and 1248 deletions
+10 -11
View File
@@ -1,16 +1,15 @@
import * as tg from "generic-type-guard";
import { z } from "zod";
export const isSetTilesEvent = tg.isArray(
new tg.IsInterface()
.withProperties({
x: tg.isNumber,
y: tg.isNumber,
tile: tg.isUnion(tg.isUnion(tg.isNumber, tg.isString), tg.isNull),
layer: tg.isString,
})
.get()
export const isSetTilesEvent = z.array(
z.object({
x: z.number(),
y: z.number(),
tile: z.union([z.number(), z.string(), z.null()]),
layer: z.string(),
})
);
/**
* A message sent from the iFrame to the game to set one or many tiles.
*/
export type SetTilesEvent = tg.GuardedType<typeof isSetTilesEvent>;
export type SetTilesEvent = z.infer<typeof isSetTilesEvent>;