Zod EVERYWHERE (#2027)

* Zod EVERYWHERE

* Add no-unused-vars rule to eslint in front

* Add no-unused-vars rule to eslint in pusher

* Add no-unused-vars rule to eslint in back

* Remove unused PlayerTexture guards

* Fix data providing on room connection

Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re>
This commit is contained in:
Alexis Faizeau
2022-04-12 14:21:19 +02:00
committed by GitHub
parent 41e62051d4
commit d1e8243c47
161 changed files with 1131 additions and 1248 deletions
@@ -1,15 +1,13 @@
import * as tg from "generic-type-guard";
import { z } from "zod";
// TODO: Change for player Clicked, add all neccessary data
export const isRemotePlayerClickedEvent = new tg.IsInterface()
.withProperties({
id: tg.isNumber,
})
.get();
export const isRemotePlayerClickedEvent = z.object({
id: z.number(),
});
/**
* A message sent from the game to the iFrame when RemotePlayer is clicked.
*/
export type RemotePlayerClickedEvent = tg.GuardedType<typeof isRemotePlayerClickedEvent>;
export type RemotePlayerClickedEvent = z.infer<typeof isRemotePlayerClickedEvent>;
export type RemotePlayerClickedEventCallback = (event: RemotePlayerClickedEvent) => void;