Zod EVERYWHERE (#2027)
* Zod EVERYWHERE * Add no-unused-vars rule to eslint in front * Add no-unused-vars rule to eslint in pusher * Add no-unused-vars rule to eslint in back * Remove unused PlayerTexture guards * Fix data providing on room connection Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re>
This commit is contained in:
@@ -1,12 +1,11 @@
|
||||
import * as tg from "generic-type-guard";
|
||||
import { z } from "zod";
|
||||
|
||||
export const isChatEvent = z.object({
|
||||
message: z.string(),
|
||||
author: z.string(),
|
||||
});
|
||||
|
||||
export const isChatEvent = new tg.IsInterface()
|
||||
.withProperties({
|
||||
message: tg.isString,
|
||||
author: tg.isString,
|
||||
})
|
||||
.get();
|
||||
/**
|
||||
* A message sent from the iFrame to the game to add a message in the chat.
|
||||
*/
|
||||
export type ChatEvent = tg.GuardedType<typeof isChatEvent>;
|
||||
export type ChatEvent = z.infer<typeof isChatEvent>;
|
||||
|
||||
Reference in New Issue
Block a user