Zod EVERYWHERE (#2027)
* Zod EVERYWHERE * Add no-unused-vars rule to eslint in front * Add no-unused-vars rule to eslint in pusher * Add no-unused-vars rule to eslint in back * Remove unused PlayerTexture guards * Fix data providing on room connection Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re>
This commit is contained in:
@@ -1,11 +1,10 @@
|
||||
import * as tg from "generic-type-guard";
|
||||
import { z } from "zod";
|
||||
|
||||
export const isChangeLayerEvent = z.object({
|
||||
name: z.string(),
|
||||
});
|
||||
|
||||
export const isChangeLayerEvent = new tg.IsInterface()
|
||||
.withProperties({
|
||||
name: tg.isString,
|
||||
})
|
||||
.get();
|
||||
/**
|
||||
* A message sent from the game to the iFrame when a user enters or leaves a layer.
|
||||
*/
|
||||
export type ChangeLayerEvent = tg.GuardedType<typeof isChangeLayerEvent>;
|
||||
export type ChangeLayerEvent = z.infer<typeof isChangeLayerEvent>;
|
||||
|
||||
Reference in New Issue
Block a user