custom background for slots
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@@ -19,7 +19,8 @@ export enum WokaBodyPartSlotEvent {
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}
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export class WokaBodyPartSlot extends GridItem {
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private background: Phaser.GameObjects.Graphics;
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private background: Phaser.GameObjects.Image;
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private frame: Phaser.GameObjects.Graphics;
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private categoryImage?: Phaser.GameObjects.Image;
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private bodyImage: Phaser.GameObjects.Image;
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private image: Phaser.GameObjects.Image;
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@@ -37,9 +38,10 @@ export class WokaBodyPartSlot extends GridItem {
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this.selected = this.config.selected ?? false;
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this.background = this.scene.add.graphics();
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this.drawBackground();
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this.add(this.background);
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this.background = this.background = this.scene.add.image(0, 0, "floorTexture");
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this.frame = this.scene.add.graphics();
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this.drawFrame();
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this.add([this.background, this.frame]);
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if (this.config.categoryImageKey) {
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this.categoryImage = this.scene.add
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@@ -115,21 +117,19 @@ export class WokaBodyPartSlot extends GridItem {
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});
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}
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private drawBackground(): void {
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this.background.clear();
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this.background.fillStyle(0xffffff);
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this.background.lineStyle(
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private drawFrame(): void {
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this.frame.clear();
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this.frame.lineStyle(
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this.config.borderThickness,
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this.selected ? this.config.borderSelectedColor : this.config.borderColor
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);
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const size = WokaBodyPartSlot.SIZE;
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this.background.fillRect(-size / 2, -size / 2, size, size);
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this.background.strokeRect(-size / 2, -size / 2, size, size);
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this.frame.strokeRect(-size / 2, -size / 2, size, size);
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}
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private updateSelected(): void {
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this.drawBackground();
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this.drawFrame();
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}
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}
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