Adding the ability to inject websites directly inside maps

This PR adds the ability to inject a website INSIDE a map (as an iframe inside a Phaser HTML object)
The iFrame will be rendered transparently, unless you set a background-color on the body, which opens a number of cool possibilities.

Needs to be done: allowing the iframe API in those iframes.
This commit is contained in:
David Négrier 2021-07-23 20:22:45 +02:00
parent a09f27b448
commit ce3c53ae3f
7 changed files with 207 additions and 5 deletions

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@ -0,0 +1,24 @@
{.section-title.accent.text-primary}
# Putting a website inside a map
You can inject a website directly into your map, at a given position.
To do this in Tiled:
- Select an object layer
- Create a rectangular object, at the position where you want your website to appear
- Add a `url` property to your object pointing to the URL you want to open
<div>
<figure class="figure">
<img src="https://workadventu.re/img/docs/website_url_property.png" class="figure-img img-fluid rounded" alt="" style="width: 70%" />
<figcaption class="figure-caption">A "website" object</figcaption>
</figure>
</div>
The `url` can be absolute, or relative to your map.
{.alert.alert-info}
Internally, WorkAdventure will create an "iFrame" to load the website.
Some websites forbid being opened by iframes using the [`X-Frame-Options](https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/X-Frame-Options)
HTTP header.

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@ -84,6 +84,7 @@ import { biggestAvailableAreaStore } from "../../Stores/BiggestAvailableAreaStor
import { SharedVariablesManager } from "./SharedVariablesManager"; import { SharedVariablesManager } from "./SharedVariablesManager";
import { playersStore } from "../../Stores/PlayersStore"; import { playersStore } from "../../Stores/PlayersStore";
import { chatVisibilityStore } from "../../Stores/ChatStore"; import { chatVisibilityStore } from "../../Stores/ChatStore";
import { PropertyUtils } from "../Map/PropertyUtils";
import Tileset = Phaser.Tilemaps.Tileset; import Tileset = Phaser.Tilemaps.Tileset;
import { userIsAdminStore } from "../../Stores/GameStore"; import { userIsAdminStore } from "../../Stores/GameStore";
import { layoutManagerActionStore } from "../../Stores/LayoutManagerStore"; import { layoutManagerActionStore } from "../../Stores/LayoutManagerStore";
@ -198,6 +199,7 @@ export class GameScene extends DirtyScene {
private preloading: boolean = true; private preloading: boolean = true;
private startPositionCalculator!: StartPositionCalculator; private startPositionCalculator!: StartPositionCalculator;
private sharedVariablesManager!: SharedVariablesManager; private sharedVariablesManager!: SharedVariablesManager;
private objectsByType = new Map<string, ITiledMapObject[]>();
constructor(private room: Room, MapUrlFile: string, customKey?: string | undefined) { constructor(private room: Room, MapUrlFile: string, customKey?: string | undefined) {
super({ super({
@ -337,27 +339,27 @@ export class GameScene extends DirtyScene {
}); });
// Scan the object layers for objects to load and load them. // Scan the object layers for objects to load and load them.
const objects = new Map<string, ITiledMapObject[]>(); this.objectsByType = new Map<string, ITiledMapObject[]>();
for (const layer of this.mapFile.layers) { for (const layer of this.mapFile.layers) {
if (layer.type === "objectgroup") { if (layer.type === "objectgroup") {
for (const object of layer.objects) { for (const object of layer.objects) {
let objectsOfType: ITiledMapObject[] | undefined; let objectsOfType: ITiledMapObject[] | undefined;
if (!objects.has(object.type)) { if (!this.objectsByType.has(object.type)) {
objectsOfType = new Array<ITiledMapObject>(); objectsOfType = new Array<ITiledMapObject>();
} else { } else {
objectsOfType = objects.get(object.type); objectsOfType = this.objectsByType.get(object.type);
if (objectsOfType === undefined) { if (objectsOfType === undefined) {
throw new Error("Unexpected object type not found"); throw new Error("Unexpected object type not found");
} }
} }
objectsOfType.push(object); objectsOfType.push(object);
objects.set(object.type, objectsOfType); this.objectsByType.set(object.type, objectsOfType);
} }
} }
} }
for (const [itemType, objectsOfType] of objects) { for (const [itemType, objectsOfType] of this.objectsByType) {
// FIXME: we would ideally need for the loader to WAIT for the import to be performed, which means writing our own loader plugin. // FIXME: we would ideally need for the loader to WAIT for the import to be performed, which means writing our own loader plugin.
let itemFactory: ItemFactoryInterface; let itemFactory: ItemFactoryInterface;
@ -477,6 +479,25 @@ export class GameScene extends DirtyScene {
if (object.text) { if (object.text) {
TextUtils.createTextFromITiledMapObject(this, object); TextUtils.createTextFromITiledMapObject(this, object);
} }
if (object.type === "website") {
// Let's load iframes in the map
const url = PropertyUtils.mustFindStringProperty(
"url",
object.properties,
'in the "' + object.name + '" object of type "website"'
);
const absoluteUrl = new URL(url, this.MapUrlFile).toString();
const iframe = document.createElement("iframe");
iframe.src = absoluteUrl;
iframe.style.width = object.width + "px";
iframe.style.height = object.height + "px";
iframe.style.margin = "0";
iframe.style.padding = "0";
iframe.style.border = "none";
this.add.dom(object.x, object.y).setElement(iframe).setOrigin(0, 0);
}
} }
} }
} }

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@ -0,0 +1,36 @@
import type { ITiledMapProperty } from "./ITiledMap";
export class PropertyUtils {
public static findProperty(
name: string,
properties: ITiledMapProperty[] | undefined
): string | boolean | number | undefined {
return properties?.find((property) => property.name === name)?.value;
}
public static mustFindProperty(
name: string,
properties: ITiledMapProperty[] | undefined,
context?: string
): string | boolean | number {
const property = PropertyUtils.findProperty(name, properties);
if (property === undefined) {
throw new Error('Could not find property "' + name + '"' + (context ? " (" + context + ")" : ""));
}
return property;
}
public static mustFindStringProperty(
name: string,
properties: ITiledMapProperty[] | undefined,
context?: string
): string {
const property = PropertyUtils.mustFindProperty(name, properties, context);
if (typeof property !== "string") {
throw new Error(
'Expected property "' + name + '" to be a string. ' + (context ? " (" + context + ")" : "")
);
}
return property;
}
}

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@ -385,6 +385,10 @@ body {
#game { #game {
position: relative; /* Position relative is needed for the game-overlay. */ position: relative; /* Position relative is needed for the game-overlay. */
iframe {
pointer-events: all;
}
} }
.audioplayer:first-child { .audioplayer:first-child {

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@ -210,6 +210,14 @@
<a href="#" class="testLink" data-testmap="TriggerMessageApi/triggerMessage.json" target="_blank">Testing trigger message API</a> <a href="#" class="testLink" data-testmap="TriggerMessageApi/triggerMessage.json" target="_blank">Testing trigger message API</a>
</td> </td>
</tr> </tr>
<tr>
<td>
<input type="radio" name="test-website-objects"> Success <input type="radio" name="test-website-objects"> Failure <input type="radio" name="test-website-objects" checked> Pending
</td>
<td>
<a href="#" class="testLink" data-testmap="website_in_map.json" target="_blank">Testing websites inside a map</a>
</td>
</tr>
</table> </table>
<script> <script>

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@ -0,0 +1,10 @@
<html>
<head>
</head>
<body>
<h1>Hello world</h1>
<p>This is a webpage integrated in your map</p>
<p>Here is a form, right in your map! <input type="text" value="because I can!"> <button>Submit!</button></p>
</body>
</html>

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@ -0,0 +1,99 @@
{ "compressionlevel":-1,
"height":30,
"infinite":false,
"layers":[
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"opacity":1,
"type":"tilelayer",
"visible":true,
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"x":0,
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"height":30,
"id":2,
"name":"start",
"opacity":1,
"type":"tilelayer",
"visible":true,
"width":30,
"x":0,
"y":0
},
{
"draworder":"topdown",
"id":3,
"name":"floorLayer",
"objects":[
{
"height":83.6666666666666,
"id":1,
"name":"",
"rotation":0,
"text":
{
"fontfamily":"Sans Serif",
"pixelsize":13,
"text":"Test:\nWalk around the map\nResult:\nYou should see a transparent website at the center of the map, that is \"fixed\" on the map floor.",
"wrap":true
},
"type":"",
"visible":true,
"width":315.4375,
"x":68.4021076998051,
"y":8.73391812865529
},
{
"height":419.805068226121,
"id":2,
"name":"demo website",
"properties":[
{
"name":"url",
"type":"string",
"value":"integrated_website_1.html"
}],
"rotation":0,
"type":"website",
"visible":true,
"width":637.504873294347,
"x":189.005847953216,
"y":156.569200779727
}],
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"type":"objectgroup",
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"x":0,
"y":0
}],
"nextlayerid":6,
"nextobjectid":3,
"orientation":"orthogonal",
"renderorder":"right-down",
"tiledversion":"2021.03.23",
"tileheight":32,
"tilesets":[
{
"columns":11,
"firstgid":1,
"image":"tileset1.png",
"imageheight":352,
"imagewidth":352,
"margin":0,
"name":"tileset1",
"spacing":0,
"tilecount":121,
"tileheight":32,
"tilewidth":32
}],
"tilewidth":32,
"type":"map",
"version":1.5,
"width":30
}