fix comparison that is always false

This commit is contained in:
Lukas Hass 2022-02-15 12:00:32 +01:00
parent e801e2a435
commit cdc3d182bc
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@ -1405,7 +1405,7 @@ ${escapedMessage}
phaserLayer.setCollisionByProperty({ collides: true }, visible); phaserLayer.setCollisionByProperty({ collides: true }, visible);
} else { } else {
const phaserLayers = this.gameMap.findPhaserLayers(layerName + "/"); const phaserLayers = this.gameMap.findPhaserLayers(layerName + "/");
if (phaserLayers === []) { if (phaserLayers.length === 0) {
console.warn( console.warn(
'Could not find layer with name that contains "' + 'Could not find layer with name that contains "' +
layerName + layerName +