fix comparison that is always false
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e801e2a435
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@ -1405,7 +1405,7 @@ ${escapedMessage}
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phaserLayer.setCollisionByProperty({ collides: true }, visible);
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phaserLayer.setCollisionByProperty({ collides: true }, visible);
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} else {
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} else {
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const phaserLayers = this.gameMap.findPhaserLayers(layerName + "/");
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const phaserLayers = this.gameMap.findPhaserLayers(layerName + "/");
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if (phaserLayers === []) {
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if (phaserLayers.length === 0) {
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console.warn(
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console.warn(
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'Could not find layer with name that contains "' +
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'Could not find layer with name that contains "' +
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layerName +
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layerName +
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