Merge pull request #1248 from thecodingmachine/master_backport
Backporting master into develop
This commit is contained in:
commit
cb2485bab0
8
.github/workflows/push-to-npm.yml
vendored
8
.github/workflows/push-to-npm.yml
vendored
@ -13,10 +13,6 @@ jobs:
|
||||
node-version: '14.x'
|
||||
registry-url: 'https://registry.npmjs.org'
|
||||
|
||||
- name: Edit tsconfig.json to add declarations
|
||||
run: "sed -i 's/\"declaration\": false/\"declaration\": true/g' tsconfig.json"
|
||||
working-directory: "front"
|
||||
|
||||
- name: Replace version number
|
||||
run: 'sed -i "s#VERSION_PLACEHOLDER#${GITHUB_REF/refs\/tags\//}#g" package.json'
|
||||
working-directory: "front/packages/iframe-api-typings"
|
||||
@ -47,9 +43,9 @@ jobs:
|
||||
working-directory: "front"
|
||||
|
||||
- name: "Build"
|
||||
run: yarn run build
|
||||
run: yarn run build-typings
|
||||
env:
|
||||
API_URL: "localhost:8080"
|
||||
PUSHER_URL: "//localhost:8080"
|
||||
working-directory: "front"
|
||||
|
||||
# We build the front to generate the typings of iframe_api, then we copy those typings in a separate package.
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|
12
CHANGELOG.md
12
CHANGELOG.md
@ -16,6 +16,18 @@
|
||||
- Use `WA.room.getCurrentRoom(): Promise<Room>` to get the ID, JSON map file, url of the map of the current room and the layer where the current player started
|
||||
- Use `WA.ui.registerMenuCommand(): void` to add a custom menu
|
||||
|
||||
## Version 1.4.3 - 1.4.4 - 1.4.5
|
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|
||||
## Bugfixes
|
||||
|
||||
- Fixing the generation of @workadventure/iframe-api-typings
|
||||
|
||||
## Version 1.4.2
|
||||
|
||||
## Updates
|
||||
|
||||
- A script in an iframe opened by another script can use the IFrame API.
|
||||
|
||||
## Version 1.4.1
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||||
|
||||
### Bugfixes
|
||||
|
@ -60,6 +60,7 @@
|
||||
"templater": "cross-env ./templater.sh",
|
||||
"serve": "cross-env TS_NODE_PROJECT=\"tsconfig-for-webpack.json\" webpack serve --open",
|
||||
"build": "cross-env TS_NODE_PROJECT=\"tsconfig-for-webpack.json\" NODE_ENV=production webpack",
|
||||
"build-typings": "cross-env TS_NODE_PROJECT=\"tsconfig-for-webpack.json\" NODE_ENV=production NODE_ENV=production BUILD_TYPINGS=1 webpack",
|
||||
"test": "TS_NODE_PROJECT=\"tsconfig-for-jasmine.json\" ts-node node_modules/jasmine/bin/jasmine --config=jasmine.json",
|
||||
"lint": "node_modules/.bin/eslint src/ . --ext .ts",
|
||||
"fix": "node_modules/.bin/eslint --fix src/ . --ext .ts",
|
||||
|
@ -1,11 +1,11 @@
|
||||
<script lang="typescript">
|
||||
import type { Game } from "../../Phaser/Game/Game";
|
||||
import {CustomizeScene, CustomizeSceneName} from "../../Phaser/Login/CustomizeScene";
|
||||
import {activeRowStore} from "../../Stores/CustomCharacterStore";
|
||||
|
||||
export let game: Game;
|
||||
|
||||
const customCharacterScene = game.scene.getScene(CustomizeSceneName) as CustomizeScene;
|
||||
let activeRow = customCharacterScene.activeRow;
|
||||
|
||||
function selectLeft() {
|
||||
customCharacterScene.moveCursorHorizontally(-1);
|
||||
@ -17,12 +17,10 @@
|
||||
|
||||
function selectUp() {
|
||||
customCharacterScene.moveCursorVertically(-1);
|
||||
activeRow = customCharacterScene.activeRow;
|
||||
}
|
||||
|
||||
function selectDown() {
|
||||
customCharacterScene.moveCursorVertically(1);
|
||||
activeRow = customCharacterScene.activeRow;
|
||||
}
|
||||
|
||||
function previousScene() {
|
||||
@ -44,16 +42,16 @@
|
||||
<button class="customCharacterSceneButton customCharacterSceneButtonRight nes-btn" on:click|preventDefault={ selectRight }> > </button>
|
||||
</section>
|
||||
<section class="action">
|
||||
{#if activeRow === 0}
|
||||
{#if $activeRowStore === 0}
|
||||
<button type="submit" class="customCharacterSceneFormBack nes-btn" on:click|preventDefault={ previousScene }>Return</button>
|
||||
{/if}
|
||||
{#if activeRow !== 0}
|
||||
{#if $activeRowStore !== 0}
|
||||
<button type="submit" class="customCharacterSceneFormBack nes-btn" on:click|preventDefault={ selectUp }>Back <img src="resources/objects/arrow_up_black.png" alt=""/></button>
|
||||
{/if}
|
||||
{#if activeRow === 5}
|
||||
{#if $activeRowStore === 5}
|
||||
<button type="submit" class="customCharacterSceneFormSubmit nes-btn is-primary" on:click|preventDefault={ finish }>Finish</button>
|
||||
{/if}
|
||||
{#if activeRow !== 5}
|
||||
{#if $activeRowStore !== 5}
|
||||
<button type="submit" class="customCharacterSceneFormSubmit nes-btn is-primary" on:click|preventDefault={ selectDown }>Next <img src="resources/objects/arrow_down.png" alt=""/></button>
|
||||
{/if}
|
||||
</section>
|
||||
|
@ -1,90 +1,124 @@
|
||||
import LoaderPlugin = Phaser.Loader.LoaderPlugin;
|
||||
import type {CharacterTexture} from "../../Connexion/LocalUser";
|
||||
import {BodyResourceDescriptionInterface, LAYERS, PLAYER_RESOURCES} from "./PlayerTextures";
|
||||
import type { CharacterTexture } from "../../Connexion/LocalUser";
|
||||
import { BodyResourceDescriptionInterface, LAYERS, PLAYER_RESOURCES } from "./PlayerTextures";
|
||||
|
||||
export interface FrameConfig {
|
||||
frameWidth: number,
|
||||
frameHeight: number,
|
||||
frameWidth: number;
|
||||
frameHeight: number;
|
||||
}
|
||||
|
||||
export const loadAllLayers = (load: LoaderPlugin): BodyResourceDescriptionInterface[][] => {
|
||||
const returnArray:BodyResourceDescriptionInterface[][] = [];
|
||||
LAYERS.forEach(layer => {
|
||||
const layerArray:BodyResourceDescriptionInterface[] = [];
|
||||
const returnArray: BodyResourceDescriptionInterface[][] = [];
|
||||
LAYERS.forEach((layer) => {
|
||||
const layerArray: BodyResourceDescriptionInterface[] = [];
|
||||
Object.values(layer).forEach((textureDescriptor) => {
|
||||
layerArray.push(textureDescriptor);
|
||||
load.spritesheet(textureDescriptor.name,textureDescriptor.img,{frameWidth: 32, frameHeight: 32});
|
||||
})
|
||||
returnArray.push(layerArray)
|
||||
load.spritesheet(textureDescriptor.name, textureDescriptor.img, { frameWidth: 32, frameHeight: 32 });
|
||||
});
|
||||
returnArray.push(layerArray);
|
||||
});
|
||||
return returnArray;
|
||||
}
|
||||
};
|
||||
export const loadAllDefaultModels = (load: LoaderPlugin): BodyResourceDescriptionInterface[] => {
|
||||
const returnArray = Object.values(PLAYER_RESOURCES);
|
||||
returnArray.forEach((playerResource: BodyResourceDescriptionInterface) => {
|
||||
load.spritesheet(playerResource.name, playerResource.img, {frameWidth: 32, frameHeight: 32});
|
||||
load.spritesheet(playerResource.name, playerResource.img, { frameWidth: 32, frameHeight: 32 });
|
||||
});
|
||||
return returnArray;
|
||||
}
|
||||
};
|
||||
|
||||
export const loadCustomTexture = (loaderPlugin: LoaderPlugin, texture: CharacterTexture) : Promise<BodyResourceDescriptionInterface> => {
|
||||
const name = 'customCharacterTexture'+texture.id;
|
||||
const playerResourceDescriptor: BodyResourceDescriptionInterface = {name, img: texture.url, level: texture.level}
|
||||
export const loadCustomTexture = (
|
||||
loaderPlugin: LoaderPlugin,
|
||||
texture: CharacterTexture
|
||||
): Promise<BodyResourceDescriptionInterface> => {
|
||||
const name = "customCharacterTexture" + texture.id;
|
||||
const playerResourceDescriptor: BodyResourceDescriptionInterface = { name, img: texture.url, level: texture.level };
|
||||
return createLoadingPromise(loaderPlugin, playerResourceDescriptor, {
|
||||
frameWidth: 32,
|
||||
frameHeight: 32
|
||||
frameHeight: 32,
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
export const lazyLoadPlayerCharacterTextures = (loadPlugin: LoaderPlugin, texturekeys:Array<string|BodyResourceDescriptionInterface>): Promise<string[]> => {
|
||||
const promisesList:Promise<unknown>[] = [];
|
||||
texturekeys.forEach((textureKey: string|BodyResourceDescriptionInterface) => {
|
||||
export const lazyLoadPlayerCharacterTextures = (
|
||||
loadPlugin: LoaderPlugin,
|
||||
texturekeys: Array<string | BodyResourceDescriptionInterface>
|
||||
): Promise<string[]> => {
|
||||
const promisesList: Promise<unknown>[] = [];
|
||||
texturekeys.forEach((textureKey: string | BodyResourceDescriptionInterface) => {
|
||||
try {
|
||||
//TODO refactor
|
||||
const playerResourceDescriptor = getRessourceDescriptor(textureKey);
|
||||
if (playerResourceDescriptor && !loadPlugin.textureManager.exists(playerResourceDescriptor.name)) {
|
||||
promisesList.push(createLoadingPromise(loadPlugin, playerResourceDescriptor, {
|
||||
frameWidth: 32,
|
||||
frameHeight: 32
|
||||
}));
|
||||
promisesList.push(
|
||||
createLoadingPromise(loadPlugin, playerResourceDescriptor, {
|
||||
frameWidth: 32,
|
||||
frameHeight: 32,
|
||||
})
|
||||
);
|
||||
}
|
||||
}catch (err){
|
||||
} catch (err) {
|
||||
console.error(err);
|
||||
}
|
||||
});
|
||||
let returnPromise:Promise<Array<string|BodyResourceDescriptionInterface>>;
|
||||
let returnPromise: Promise<Array<string | BodyResourceDescriptionInterface>>;
|
||||
if (promisesList.length > 0) {
|
||||
loadPlugin.start();
|
||||
returnPromise = Promise.all(promisesList).then(() => texturekeys);
|
||||
} else {
|
||||
returnPromise = Promise.resolve(texturekeys);
|
||||
}
|
||||
return returnPromise.then((keys) => keys.map((key) => {
|
||||
return typeof key !== 'string' ? key.name : key;
|
||||
}))
|
||||
}
|
||||
|
||||
export const getRessourceDescriptor = (textureKey: string|BodyResourceDescriptionInterface): BodyResourceDescriptionInterface => {
|
||||
if (typeof textureKey !== 'string' && textureKey.img) {
|
||||
//If the loading fail, we render the default model instead.
|
||||
return returnPromise
|
||||
.then((keys) =>
|
||||
keys.map((key) => {
|
||||
return typeof key !== "string" ? key.name : key;
|
||||
})
|
||||
)
|
||||
.catch(() => lazyLoadPlayerCharacterTextures(loadPlugin, ["color_22", "eyes_23"]));
|
||||
};
|
||||
|
||||
export const getRessourceDescriptor = (
|
||||
textureKey: string | BodyResourceDescriptionInterface
|
||||
): BodyResourceDescriptionInterface => {
|
||||
if (typeof textureKey !== "string" && textureKey.img) {
|
||||
return textureKey;
|
||||
}
|
||||
const textureName:string = typeof textureKey === 'string' ? textureKey : textureKey.name;
|
||||
const textureName: string = typeof textureKey === "string" ? textureKey : textureKey.name;
|
||||
const playerResource = PLAYER_RESOURCES[textureName];
|
||||
if (playerResource !== undefined) return playerResource;
|
||||
|
||||
for (let i=0; i<LAYERS.length;i++) {
|
||||
for (let i = 0; i < LAYERS.length; i++) {
|
||||
const playerResource = LAYERS[i][textureName];
|
||||
if (playerResource !== undefined) return playerResource;
|
||||
}
|
||||
throw 'Could not find a data for texture '+textureName;
|
||||
}
|
||||
throw "Could not find a data for texture " + textureName;
|
||||
};
|
||||
|
||||
export const createLoadingPromise = (loadPlugin: LoaderPlugin, playerResourceDescriptor: BodyResourceDescriptionInterface, frameConfig: FrameConfig) => {
|
||||
return new Promise<BodyResourceDescriptionInterface>((res) => {
|
||||
export const createLoadingPromise = (
|
||||
loadPlugin: LoaderPlugin,
|
||||
playerResourceDescriptor: BodyResourceDescriptionInterface,
|
||||
frameConfig: FrameConfig
|
||||
) => {
|
||||
return new Promise<BodyResourceDescriptionInterface>((res, rej) => {
|
||||
console.log("count", loadPlugin.listenerCount("loaderror"));
|
||||
if (loadPlugin.textureManager.exists(playerResourceDescriptor.name)) {
|
||||
return res(playerResourceDescriptor);
|
||||
}
|
||||
loadPlugin.spritesheet(playerResourceDescriptor.name, playerResourceDescriptor.img, frameConfig);
|
||||
loadPlugin.once('filecomplete-spritesheet-' + playerResourceDescriptor.name, () => res(playerResourceDescriptor));
|
||||
const errorCallback = (file: { src: string }) => {
|
||||
if (file.src !== playerResourceDescriptor.img) return;
|
||||
console.error("failed loading player ressource: ", playerResourceDescriptor);
|
||||
rej(playerResourceDescriptor);
|
||||
loadPlugin.off("filecomplete-spritesheet-" + playerResourceDescriptor.name, successCallback);
|
||||
loadPlugin.off("loaderror", errorCallback);
|
||||
};
|
||||
const successCallback = () => {
|
||||
loadPlugin.off("loaderror", errorCallback);
|
||||
res(playerResourceDescriptor);
|
||||
};
|
||||
|
||||
loadPlugin.once("filecomplete-spritesheet-" + playerResourceDescriptor.name, successCallback);
|
||||
loadPlugin.on("loaderror", errorCallback);
|
||||
});
|
||||
}
|
||||
};
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,18 +1,19 @@
|
||||
import {EnableCameraSceneName} from "./EnableCameraScene";
|
||||
import { EnableCameraSceneName } from "./EnableCameraScene";
|
||||
import Rectangle = Phaser.GameObjects.Rectangle;
|
||||
import {loadAllLayers} from "../Entity/PlayerTexturesLoadingManager";
|
||||
import { loadAllLayers } from "../Entity/PlayerTexturesLoadingManager";
|
||||
import Sprite = Phaser.GameObjects.Sprite;
|
||||
import {gameManager} from "../Game/GameManager";
|
||||
import {localUserStore} from "../../Connexion/LocalUserStore";
|
||||
import {addLoader} from "../Components/Loader";
|
||||
import type {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
|
||||
import {AbstractCharacterScene} from "./AbstractCharacterScene";
|
||||
import {areCharacterLayersValid} from "../../Connexion/LocalUser";
|
||||
import { gameManager } from "../Game/GameManager";
|
||||
import { localUserStore } from "../../Connexion/LocalUserStore";
|
||||
import { addLoader } from "../Components/Loader";
|
||||
import type { BodyResourceDescriptionInterface } from "../Entity/PlayerTextures";
|
||||
import { AbstractCharacterScene } from "./AbstractCharacterScene";
|
||||
import { areCharacterLayersValid } from "../../Connexion/LocalUser";
|
||||
import { SelectCharacterSceneName } from "./SelectCharacterScene";
|
||||
import {customCharacterSceneVisibleStore} from "../../Stores/CustomCharacterStore";
|
||||
import {waScaleManager} from "../Services/WaScaleManager";
|
||||
import {isMobile} from "../../Enum/EnvironmentVariable";
|
||||
import {CustomizedCharacter} from "../Entity/CustomizedCharacter";
|
||||
import { activeRowStore, customCharacterSceneVisibleStore } from "../../Stores/CustomCharacterStore";
|
||||
import { waScaleManager } from "../Services/WaScaleManager";
|
||||
import { isMobile } from "../../Enum/EnvironmentVariable";
|
||||
import { CustomizedCharacter } from "../Entity/CustomizedCharacter";
|
||||
import { get } from "svelte/store";
|
||||
|
||||
export const CustomizeSceneName = "CustomizeScene";
|
||||
|
||||
@ -21,7 +22,6 @@ export class CustomizeScene extends AbstractCharacterScene {
|
||||
|
||||
private selectedLayers: number[] = [0];
|
||||
private containersRow: CustomizedCharacter[][] = [];
|
||||
public activeRow:number = 0;
|
||||
private layers: BodyResourceDescriptionInterface[][] = [];
|
||||
|
||||
protected lazyloadingAttempt = true; //permit to update texture loaded after renderer
|
||||
@ -31,16 +31,19 @@ export class CustomizeScene extends AbstractCharacterScene {
|
||||
|
||||
constructor() {
|
||||
super({
|
||||
key: CustomizeSceneName
|
||||
key: CustomizeSceneName,
|
||||
});
|
||||
}
|
||||
|
||||
preload() {
|
||||
|
||||
this.loadCustomSceneSelectCharacters().then((bodyResourceDescriptions) => {
|
||||
bodyResourceDescriptions.forEach((bodyResourceDescription) => {
|
||||
if(bodyResourceDescription.level == undefined || bodyResourceDescription.level < 0 || bodyResourceDescription.level > 5 ){
|
||||
throw 'Texture level is null';
|
||||
if (
|
||||
bodyResourceDescription.level == undefined ||
|
||||
bodyResourceDescription.level < 0 ||
|
||||
bodyResourceDescription.level > 5
|
||||
) {
|
||||
throw "Texture level is null";
|
||||
}
|
||||
this.layers[bodyResourceDescription.level].unshift(bodyResourceDescription);
|
||||
});
|
||||
@ -50,14 +53,13 @@ export class CustomizeScene extends AbstractCharacterScene {
|
||||
this.layers = loadAllLayers(this.load);
|
||||
this.lazyloadingAttempt = false;
|
||||
|
||||
|
||||
//this function must stay at the end of preload function
|
||||
addLoader(this);
|
||||
}
|
||||
|
||||
create() {
|
||||
customCharacterSceneVisibleStore.set(true);
|
||||
this.events.addListener('wake', () => {
|
||||
this.events.addListener("wake", () => {
|
||||
waScaleManager.saveZoom();
|
||||
waScaleManager.zoomModifier = isMobile() ? 3 : 1;
|
||||
customCharacterSceneVisibleStore.set(true);
|
||||
@ -66,8 +68,13 @@ export class CustomizeScene extends AbstractCharacterScene {
|
||||
waScaleManager.saveZoom();
|
||||
waScaleManager.zoomModifier = isMobile() ? 3 : 1;
|
||||
|
||||
this.Rectangle = this.add.rectangle(this.cameras.main.worldView.x + this.cameras.main.width / 2, this.cameras.main.worldView.y + this.cameras.main.height / 3, 32, 33)
|
||||
this.Rectangle.setStrokeStyle(2, 0xFFFFFF);
|
||||
this.Rectangle = this.add.rectangle(
|
||||
this.cameras.main.worldView.x + this.cameras.main.width / 2,
|
||||
this.cameras.main.worldView.y + this.cameras.main.height / 3,
|
||||
32,
|
||||
33
|
||||
);
|
||||
this.Rectangle.setStrokeStyle(2, 0xffffff);
|
||||
this.add.existing(this.Rectangle);
|
||||
|
||||
this.createCustomizeLayer(0, 0, 0);
|
||||
@ -78,24 +85,24 @@ export class CustomizeScene extends AbstractCharacterScene {
|
||||
this.createCustomizeLayer(0, 0, 5);
|
||||
|
||||
this.moveLayers();
|
||||
this.input.keyboard.on('keyup-ENTER', () => {
|
||||
this.input.keyboard.on("keyup-ENTER", () => {
|
||||
this.nextSceneToCamera();
|
||||
});
|
||||
this.input.keyboard.on('keyup-BACKSPACE', () => {
|
||||
this.input.keyboard.on("keyup-BACKSPACE", () => {
|
||||
this.backToPreviousScene();
|
||||
});
|
||||
|
||||
// Note: the key bindings are not directly put on the moveCursorVertically or moveCursorHorizontally methods
|
||||
// because if 2 such events are fired close to one another, it makes the whole application crawl to a halt (for a reason I cannot
|
||||
// explain, the list of sprites managed by the update list become immense
|
||||
this.input.keyboard.on('keyup-RIGHT', () => this.moveHorizontally = 1);
|
||||
this.input.keyboard.on('keyup-LEFT', () => this.moveHorizontally = -1);
|
||||
this.input.keyboard.on('keyup-DOWN', () => this.moveVertically = 1);
|
||||
this.input.keyboard.on('keyup-UP', () => this.moveVertically = -1);
|
||||
this.input.keyboard.on("keyup-RIGHT", () => (this.moveHorizontally = 1));
|
||||
this.input.keyboard.on("keyup-LEFT", () => (this.moveHorizontally = -1));
|
||||
this.input.keyboard.on("keyup-DOWN", () => (this.moveVertically = 1));
|
||||
this.input.keyboard.on("keyup-UP", () => (this.moveVertically = -1));
|
||||
|
||||
const customCursorPosition = localUserStore.getCustomCursorPosition();
|
||||
if (customCursorPosition) {
|
||||
this.activeRow = customCursorPosition.activeRow;
|
||||
activeRowStore.set(customCursorPosition.activeRow);
|
||||
this.selectedLayers = customCursorPosition.selectedLayers;
|
||||
this.moveLayers();
|
||||
this.updateSelectedLayer();
|
||||
@ -113,31 +120,30 @@ export class CustomizeScene extends AbstractCharacterScene {
|
||||
}
|
||||
|
||||
private doMoveCursorHorizontally(index: number): void {
|
||||
this.selectedLayers[this.activeRow] += index;
|
||||
if (this.selectedLayers[this.activeRow] < 0) {
|
||||
this.selectedLayers[this.activeRow] = 0
|
||||
} else if(this.selectedLayers[this.activeRow] > this.layers[this.activeRow].length - 1) {
|
||||
this.selectedLayers[this.activeRow] = this.layers[this.activeRow].length - 1
|
||||
this.selectedLayers[get(activeRowStore)] += index;
|
||||
if (this.selectedLayers[get(activeRowStore)] < 0) {
|
||||
this.selectedLayers[get(activeRowStore)] = 0;
|
||||
} else if (this.selectedLayers[get(activeRowStore)] > this.layers[get(activeRowStore)].length - 1) {
|
||||
this.selectedLayers[get(activeRowStore)] = this.layers[get(activeRowStore)].length - 1;
|
||||
}
|
||||
this.moveLayers();
|
||||
this.updateSelectedLayer();
|
||||
this.saveInLocalStorage();
|
||||
}
|
||||
|
||||
private doMoveCursorVertically(index:number): void {
|
||||
|
||||
this.activeRow += index;
|
||||
if (this.activeRow < 0) {
|
||||
this.activeRow = 0
|
||||
} else if (this.activeRow > this.layers.length - 1) {
|
||||
this.activeRow = this.layers.length - 1
|
||||
private doMoveCursorVertically(index: number): void {
|
||||
activeRowStore.set(get(activeRowStore) + index);
|
||||
if (get(activeRowStore) < 0) {
|
||||
activeRowStore.set(0);
|
||||
} else if (get(activeRowStore) > this.layers.length - 1) {
|
||||
activeRowStore.set(this.layers.length - 1);
|
||||
}
|
||||
this.moveLayers();
|
||||
this.saveInLocalStorage();
|
||||
}
|
||||
|
||||
private saveInLocalStorage() {
|
||||
localUserStore.setCustomCursorPosition(this.activeRow, this.selectedLayers);
|
||||
localUserStore.setCustomCursorPosition(get(activeRowStore), this.selectedLayers);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -173,7 +179,7 @@ export class CustomizeScene extends AbstractCharacterScene {
|
||||
* @param selectedItem, The number of the item select (0 for black body...)
|
||||
*/
|
||||
private generateCharacter(x: number, y: number, layerNumber: number, selectedItem: number) {
|
||||
return new CustomizedCharacter(this, x, y, this.getContainerChildren(layerNumber,selectedItem));
|
||||
return new CustomizedCharacter(this, x, y, this.getContainerChildren(layerNumber, selectedItem));
|
||||
}
|
||||
|
||||
private getContainerChildren(layerNumber: number, selectedItem: number): Array<string> {
|
||||
@ -188,7 +194,7 @@ export class CustomizeScene extends AbstractCharacterScene {
|
||||
}
|
||||
children.push(this.layers[j][layer].name);
|
||||
}
|
||||
}
|
||||
}
|
||||
return children;
|
||||
}
|
||||
|
||||
@ -202,17 +208,16 @@ export class CustomizeScene extends AbstractCharacterScene {
|
||||
const screenHeight = this.game.renderer.height;
|
||||
for (let i = 0; i < this.containersRow.length; i++) {
|
||||
for (let j = 0; j < this.containersRow[i].length; j++) {
|
||||
let selectedX = this.selectedLayers[i];
|
||||
if (selectedX === undefined) {
|
||||
selectedX = 0;
|
||||
}
|
||||
this.containersRow[i][j].x = screenCenterX + (j - selectedX) * 40;
|
||||
this.containersRow[i][j].y = screenCenterY + (i - this.activeRow) * 40;
|
||||
const alpha1 = Math.abs(selectedX - j)*47*2/screenWidth;
|
||||
const alpha2 = Math.abs(this.activeRow - i)*49*2/screenHeight;
|
||||
this.containersRow[i][j].setAlpha((1 -alpha1)*(1 - alpha2));
|
||||
let selectedX = this.selectedLayers[i];
|
||||
if (selectedX === undefined) {
|
||||
selectedX = 0;
|
||||
}
|
||||
this.containersRow[i][j].x = screenCenterX + (j - selectedX) * 40;
|
||||
this.containersRow[i][j].y = screenCenterY + (i - get(activeRowStore)) * 40;
|
||||
const alpha1 = (Math.abs(selectedX - j) * 47 * 2) / screenWidth;
|
||||
const alpha2 = (Math.abs(get(activeRowStore) - i) * 49 * 2) / screenHeight;
|
||||
this.containersRow[i][j].setAlpha((1 - alpha1) * (1 - alpha2));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@ -228,8 +233,8 @@ export class CustomizeScene extends AbstractCharacterScene {
|
||||
}
|
||||
|
||||
private updateSelectedLayer() {
|
||||
for(let i = 0; i < this.containersRow.length; i++){
|
||||
for(let j = 0; j < this.containersRow[i].length; j++){
|
||||
for (let i = 0; i < this.containersRow.length; i++) {
|
||||
for (let j = 0; j < this.containersRow[i].length; j++) {
|
||||
const children = this.getContainerChildren(i, j);
|
||||
this.containersRow[i][j].updateSprites(children);
|
||||
}
|
||||
@ -237,8 +242,7 @@ export class CustomizeScene extends AbstractCharacterScene {
|
||||
}
|
||||
|
||||
update(time: number, delta: number): void {
|
||||
|
||||
if(this.lazyloadingAttempt){
|
||||
if (this.lazyloadingAttempt) {
|
||||
this.moveLayers();
|
||||
this.lazyloadingAttempt = false;
|
||||
}
|
||||
@ -253,38 +257,35 @@ export class CustomizeScene extends AbstractCharacterScene {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
public onResize(): void {
|
||||
public onResize(): void {
|
||||
this.moveLayers();
|
||||
|
||||
this.Rectangle.x = this.cameras.main.worldView.x + this.cameras.main.width / 2;
|
||||
this.Rectangle.y = this.cameras.main.worldView.y + this.cameras.main.height / 3;
|
||||
}
|
||||
|
||||
public nextSceneToCamera(){
|
||||
const layers: string[] = [];
|
||||
let i = 0;
|
||||
for (const layerItem of this.selectedLayers) {
|
||||
if (layerItem !== undefined) {
|
||||
layers.push(this.layers[i][layerItem].name);
|
||||
}
|
||||
i++;
|
||||
}
|
||||
if (!areCharacterLayersValid(layers)) {
|
||||
return;
|
||||
}
|
||||
|
||||
gameManager.setCharacterLayers(layers);
|
||||
this.scene.sleep(CustomizeSceneName);
|
||||
waScaleManager.restoreZoom();
|
||||
this.events.removeListener('wake');
|
||||
gameManager.tryResumingGame(this, EnableCameraSceneName);
|
||||
customCharacterSceneVisibleStore.set(false);
|
||||
}
|
||||
|
||||
public backToPreviousScene(){
|
||||
public nextSceneToCamera() {
|
||||
const layers: string[] = [];
|
||||
let i = 0;
|
||||
for (const layerItem of this.selectedLayers) {
|
||||
if (layerItem !== undefined) {
|
||||
layers.push(this.layers[i][layerItem].name);
|
||||
}
|
||||
i++;
|
||||
}
|
||||
if (!areCharacterLayersValid(layers)) {
|
||||
return;
|
||||
}
|
||||
|
||||
gameManager.setCharacterLayers(layers);
|
||||
this.scene.sleep(CustomizeSceneName);
|
||||
waScaleManager.restoreZoom();
|
||||
this.events.removeListener("wake");
|
||||
gameManager.tryResumingGame(this, EnableCameraSceneName);
|
||||
customCharacterSceneVisibleStore.set(false);
|
||||
}
|
||||
|
||||
public backToPreviousScene() {
|
||||
this.scene.sleep(CustomizeSceneName);
|
||||
waScaleManager.restoreZoom();
|
||||
this.scene.run(SelectCharacterSceneName);
|
||||
|
@ -1,3 +1,5 @@
|
||||
import { derived, writable, Writable } from "svelte/store";
|
||||
|
||||
export const customCharacterSceneVisibleStore = writable(false);
|
||||
|
||||
export const activeRowStore = writable(0);
|
||||
|
@ -1,35 +1,37 @@
|
||||
import type {Configuration} from "webpack";
|
||||
import type { Configuration } from "webpack";
|
||||
import type WebpackDevServer from "webpack-dev-server";
|
||||
import path from 'path';
|
||||
import webpack from 'webpack';
|
||||
import HtmlWebpackPlugin from 'html-webpack-plugin';
|
||||
import MiniCssExtractPlugin from 'mini-css-extract-plugin';
|
||||
import sveltePreprocess from 'svelte-preprocess';
|
||||
import path from "path";
|
||||
import webpack from "webpack";
|
||||
import HtmlWebpackPlugin from "html-webpack-plugin";
|
||||
import MiniCssExtractPlugin from "mini-css-extract-plugin";
|
||||
import sveltePreprocess from "svelte-preprocess";
|
||||
import ForkTsCheckerWebpackPlugin from "fork-ts-checker-webpack-plugin";
|
||||
import NodePolyfillPlugin from 'node-polyfill-webpack-plugin';
|
||||
import {DISPLAY_TERMS_OF_USE} from "./src/Enum/EnvironmentVariable";
|
||||
import NodePolyfillPlugin from "node-polyfill-webpack-plugin";
|
||||
import { DISPLAY_TERMS_OF_USE } from "./src/Enum/EnvironmentVariable";
|
||||
|
||||
const mode = process.env.NODE_ENV ?? 'development';
|
||||
const isProduction = mode === 'production';
|
||||
const mode = process.env.NODE_ENV ?? "development";
|
||||
const buildNpmTypingsForApi = !!process.env.BUILD_TYPINGS;
|
||||
const isProduction = mode === "production";
|
||||
const isDevelopment = !isProduction;
|
||||
|
||||
const entries: { [key: string]: string } = {};
|
||||
if (!buildNpmTypingsForApi) {
|
||||
entries.main = "./src/index.ts";
|
||||
}
|
||||
entries.iframe_api = "./src/iframe_api.ts";
|
||||
|
||||
module.exports = {
|
||||
entry: {
|
||||
'main': './src/index.ts',
|
||||
'iframe_api': './src/iframe_api.ts'
|
||||
},
|
||||
entry: entries,
|
||||
mode: mode,
|
||||
devtool: isDevelopment ? 'inline-source-map' : 'source-map',
|
||||
devtool: isDevelopment ? "inline-source-map" : "source-map",
|
||||
devServer: {
|
||||
contentBase: './dist',
|
||||
host: '0.0.0.0',
|
||||
contentBase: "./dist",
|
||||
host: "0.0.0.0",
|
||||
sockPort: 80,
|
||||
disableHostCheck: true,
|
||||
historyApiFallback: {
|
||||
rewrites: [
|
||||
{ from: /^_\/.*$/, to: '/index.html' }
|
||||
],
|
||||
disableDotRule: true
|
||||
rewrites: [{ from: /^_\/.*$/, to: "/index.html" }],
|
||||
disableDotRule: true,
|
||||
},
|
||||
},
|
||||
module: {
|
||||
@ -38,22 +40,28 @@ module.exports = {
|
||||
test: /\.tsx?$/,
|
||||
//use: 'ts-loader',
|
||||
exclude: /node_modules/,
|
||||
loader: 'ts-loader',
|
||||
loader: "ts-loader",
|
||||
options: {
|
||||
transpileOnly: true,
|
||||
transpileOnly: !buildNpmTypingsForApi,
|
||||
compilerOptions: {
|
||||
declaration: buildNpmTypingsForApi,
|
||||
},
|
||||
},
|
||||
},
|
||||
{
|
||||
test: /\.scss$/,
|
||||
exclude: /node_modules/,
|
||||
use: [
|
||||
MiniCssExtractPlugin.loader, {
|
||||
loader: 'css-loader',
|
||||
MiniCssExtractPlugin.loader,
|
||||
{
|
||||
loader: "css-loader",
|
||||
options: {
|
||||
//url: false,
|
||||
sourceMap: true
|
||||
}
|
||||
}, 'sass-loader'],
|
||||
sourceMap: true,
|
||||
},
|
||||
},
|
||||
"sass-loader",
|
||||
],
|
||||
},
|
||||
{
|
||||
test: /\.css$/,
|
||||
@ -61,23 +69,23 @@ module.exports = {
|
||||
use: [
|
||||
MiniCssExtractPlugin.loader,
|
||||
{
|
||||
loader: 'css-loader',
|
||||
loader: "css-loader",
|
||||
options: {
|
||||
//url: false,
|
||||
sourceMap: true
|
||||
}
|
||||
}
|
||||
]
|
||||
sourceMap: true,
|
||||
},
|
||||
},
|
||||
],
|
||||
},
|
||||
{
|
||||
test: /\.(html|svelte)$/,
|
||||
exclude: /node_modules/,
|
||||
use: {
|
||||
loader: 'svelte-loader',
|
||||
loader: "svelte-loader",
|
||||
options: {
|
||||
compilerOptions: {
|
||||
// Dev mode must be enabled for HMR to work!
|
||||
dev: isDevelopment
|
||||
dev: isDevelopment,
|
||||
},
|
||||
emitCss: isProduction,
|
||||
hotReload: isDevelopment,
|
||||
@ -90,18 +98,27 @@ module.exports = {
|
||||
scss: true,
|
||||
sass: true,
|
||||
}),
|
||||
onwarn: function (warning: { code: string }, handleWarning: (warning: { code: string }) => void) {
|
||||
onwarn: function (
|
||||
warning: { code: string },
|
||||
handleWarning: (warning: { code: string }) => void
|
||||
) {
|
||||
// See https://github.com/sveltejs/svelte/issues/4946#issuecomment-662168782
|
||||
|
||||
if (warning.code === 'a11y-no-onchange') { return }
|
||||
if (warning.code === 'a11y-autofocus') { return }
|
||||
if (warning.code === 'a11y-media-has-caption') { return }
|
||||
if (warning.code === "a11y-no-onchange") {
|
||||
return;
|
||||
}
|
||||
if (warning.code === "a11y-autofocus") {
|
||||
return;
|
||||
}
|
||||
if (warning.code === "a11y-media-has-caption") {
|
||||
return;
|
||||
}
|
||||
|
||||
// process as usual
|
||||
handleWarning(warning);
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
|
||||
// Required to prevent errors from Svelte on Webpack 5+, omit on Webpack 4
|
||||
@ -109,86 +126,82 @@ module.exports = {
|
||||
{
|
||||
test: /node_modules\/svelte\/.*\.mjs$/,
|
||||
resolve: {
|
||||
fullySpecified: false
|
||||
}
|
||||
fullySpecified: false,
|
||||
},
|
||||
},
|
||||
{
|
||||
test: /\.(eot|svg|png|gif|jpg)$/,
|
||||
exclude: /node_modules/,
|
||||
type: 'asset'
|
||||
type: "asset",
|
||||
},
|
||||
{
|
||||
test: /\.(woff(2)?|ttf)$/,
|
||||
type: 'asset',
|
||||
type: "asset",
|
||||
generator: {
|
||||
filename: 'fonts/[name][ext]'
|
||||
}
|
||||
|
||||
}
|
||||
filename: "fonts/[name][ext]",
|
||||
},
|
||||
},
|
||||
],
|
||||
},
|
||||
resolve: {
|
||||
alias: {
|
||||
svelte: path.resolve('node_modules', 'svelte')
|
||||
svelte: path.resolve("node_modules", "svelte"),
|
||||
},
|
||||
extensions: [ '.tsx', '.ts', '.js', '.svelte' ],
|
||||
mainFields: ['svelte', 'browser', 'module', 'main']
|
||||
extensions: [".tsx", ".ts", ".js", ".svelte"],
|
||||
mainFields: ["svelte", "browser", "module", "main"],
|
||||
},
|
||||
output: {
|
||||
filename: (pathData) => {
|
||||
// Add a content hash only for the main bundle.
|
||||
// We want the iframe_api.js file to keep its name as it will be referenced from outside iframes.
|
||||
return pathData.chunk?.name === 'main' ? 'js/[name].[contenthash].js': '[name].js';
|
||||
return pathData.chunk?.name === "main" ? "js/[name].[contenthash].js" : "[name].js";
|
||||
},
|
||||
path: path.resolve(__dirname, 'dist'),
|
||||
publicPath: '/'
|
||||
path: path.resolve(__dirname, "dist"),
|
||||
publicPath: "/",
|
||||
},
|
||||
plugins: [
|
||||
new webpack.HotModuleReplacementPlugin(),
|
||||
new ForkTsCheckerWebpackPlugin({
|
||||
eslint: {
|
||||
files: './src/**/*.ts'
|
||||
}
|
||||
files: "./src/**/*.ts",
|
||||
},
|
||||
}),
|
||||
new MiniCssExtractPlugin({ filename: "[name].[contenthash].css" }),
|
||||
new HtmlWebpackPlugin({
|
||||
template: "./dist/index.tmpl.html.tmp",
|
||||
minify: {
|
||||
collapseWhitespace: true,
|
||||
keepClosingSlash: true,
|
||||
removeComments: false,
|
||||
removeRedundantAttributes: true,
|
||||
removeScriptTypeAttributes: true,
|
||||
removeStyleLinkTypeAttributes: true,
|
||||
useShortDoctype: true,
|
||||
},
|
||||
chunks: ["main"],
|
||||
}),
|
||||
new MiniCssExtractPlugin({filename: '[name].[contenthash].css'}),
|
||||
new HtmlWebpackPlugin(
|
||||
{
|
||||
template: './dist/index.tmpl.html.tmp',
|
||||
minify: {
|
||||
collapseWhitespace: true,
|
||||
keepClosingSlash: true,
|
||||
removeComments: false,
|
||||
removeRedundantAttributes: true,
|
||||
removeScriptTypeAttributes: true,
|
||||
removeStyleLinkTypeAttributes: true,
|
||||
useShortDoctype: true
|
||||
},
|
||||
chunks: ['main']
|
||||
}
|
||||
),
|
||||
new webpack.ProvidePlugin({
|
||||
Phaser: 'phaser'
|
||||
Phaser: "phaser",
|
||||
}),
|
||||
new NodePolyfillPlugin(),
|
||||
new webpack.EnvironmentPlugin({
|
||||
'API_URL': null,
|
||||
'SKIP_RENDER_OPTIMIZATIONS': false,
|
||||
'DISABLE_NOTIFICATIONS': false,
|
||||
'PUSHER_URL': undefined,
|
||||
'UPLOADER_URL': null,
|
||||
'ADMIN_URL': null,
|
||||
'DEBUG_MODE': null,
|
||||
'STUN_SERVER': null,
|
||||
'TURN_SERVER': null,
|
||||
'TURN_USER': null,
|
||||
'TURN_PASSWORD': null,
|
||||
'JITSI_URL': null,
|
||||
'JITSI_PRIVATE_MODE': null,
|
||||
'START_ROOM_URL': null,
|
||||
'MAX_USERNAME_LENGTH': 8,
|
||||
'MAX_PER_GROUP': 4,
|
||||
'DISPLAY_TERMS_OF_USE': false,
|
||||
})
|
||||
API_URL: null,
|
||||
SKIP_RENDER_OPTIMIZATIONS: false,
|
||||
DISABLE_NOTIFICATIONS: false,
|
||||
PUSHER_URL: undefined,
|
||||
UPLOADER_URL: null,
|
||||
ADMIN_URL: null,
|
||||
DEBUG_MODE: null,
|
||||
STUN_SERVER: null,
|
||||
TURN_SERVER: null,
|
||||
TURN_USER: null,
|
||||
TURN_PASSWORD: null,
|
||||
JITSI_URL: null,
|
||||
JITSI_PRIVATE_MODE: null,
|
||||
START_ROOM_URL: null,
|
||||
MAX_USERNAME_LENGTH: 8,
|
||||
MAX_PER_GROUP: 4,
|
||||
DISPLAY_TERMS_OF_USE: false,
|
||||
}),
|
||||
],
|
||||
|
||||
} as Configuration & WebpackDevServer.Configuration;
|
||||
|
@ -13,5 +13,6 @@
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
<p>Website opened by script.</p>
|
||||
</body>
|
||||
</html>
|
@ -106,6 +106,14 @@
|
||||
<a href="#" class="testLink" data-testmap="help_camera_setting.json" target="_blank">Test the HelpCameraSettingScene</a>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<input type="radio" name="test-cowebsite-allowAPI"> Success <input type="radio" name="test-cowebsite-allowAPI"> Failure <input type="radio" name="test-cowebsite-allowAPI" checked> Pending
|
||||
</td>
|
||||
<td>
|
||||
<a href="#" class="testLink" data-testmap="Metadata/cowebsiteAllowApi.json" target="_blank">Test a iframe opened by a script can use Iframe API</a>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<input type="radio" name="test-custom-menu"> Success <input type="radio" name="test-custom-menu"> Failure <input type="radio" name="test-custom-menu" checked> Pending
|
||||
|
Loading…
Reference in New Issue
Block a user