updates
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16aa859844
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front/dist/resources/style/style.css
vendored
1
front/dist/resources/style/style.css
vendored
@ -46,6 +46,7 @@ body .message-info.warning {
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position: relative;
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position: relative;
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transition: all 0.2s ease;
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transition: all 0.2s ease;
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cursor: url('/resources/logos/cursor_pointer.png'), pointer;
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cursor: url('/resources/logos/cursor_pointer.png'), pointer;
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height: 100%;
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}
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}
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.video-container i {
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.video-container i {
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@ -16,6 +16,30 @@ export class OutlinePipeline extends Phaser.Renderer.WebGL.Pipelines.MultiPipeli
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uniform sampler2D uMainSampler;
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uniform sampler2D uMainSampler;
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uniform vec2 uTextureSize;
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uniform vec2 uTextureSize;
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varying vec2 outTexCoord;
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varying float outTintEffect;
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varying vec4 outTint;
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void main(void)
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{
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vec4 texture = texture2D(uMainSampler, outTexCoord);
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vec4 texel = vec4(outTint.rgb * outTint.a, outTint.a);
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vec4 color = texture;
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if (outTintEffect == 0.0)
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{
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color = texture * texel;
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}
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else if (outTintEffect == 1.0)
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{
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color.rgb = mix(texture.rgb, outTint.rgb * outTint.a, texture.a);
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color.a = texture.a * texel.a;
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}
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else if (outTintEffect == 2.0)
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{
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color = texel;
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}
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vec2 onePixel = vec2(1.0, 1.0) / uTextureSize;
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vec2 onePixel = vec2(1.0, 1.0) / uTextureSize;
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float upAlpha = texture2D(uMainSampler, outTexCoord + vec2(0.0, onePixel.y)).a;
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float upAlpha = texture2D(uMainSampler, outTexCoord + vec2(0.0, onePixel.y)).a;
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float leftAlpha = texture2D(uMainSampler, outTexCoord + vec2(-onePixel.x, 0.0)).a;
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float leftAlpha = texture2D(uMainSampler, outTexCoord + vec2(-onePixel.x, 0.0)).a;
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@ -173,7 +173,7 @@ export class UserInputManager {
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}
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}
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destroy(): void {
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destroy(): void {
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this.joystick && this.joystick.destroy();
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this.joystick?.destroy();
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}
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}
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private initMouseWheel() {
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private initMouseWheel() {
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