FIX: use phaser Zones instead of rectangles objects to create tap zones
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@@ -24,7 +24,7 @@ export class LoginScene extends ResizableScene {
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private pressReturnField!: TextField;
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private logo!: Image;
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private name: string = '';
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private mobileTapRectangle!: Rectangle;
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private mobileTapZone!: Phaser.GameObjects.Zone;
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constructor() {
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super({
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@@ -60,13 +60,8 @@ export class LoginScene extends ResizableScene {
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this.nameInput.focus();
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})
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// For mobile purposes - we need a big enough touchable area.
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this.mobileTapRectangle = this.add.rectangle(
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this.game.renderer.width / 2,
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130,
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this.game.renderer.width / 2,
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60,
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).setInteractive()
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.on('pointerdown', () => {
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this.mobileTapZone = this.add.zone(this.game.renderer.width / 2,130,this.game.renderer.width / 2,60,)
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.setInteractive().on('pointerdown', () => {
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this.login(this.name)
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})
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this.pressReturnField = new TextField(this, this.game.renderer.width / 2, 130, 'Touch here\n\n or \n\nPress enter to start')
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@@ -105,7 +100,7 @@ export class LoginScene extends ResizableScene {
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this.textField.x = this.game.renderer.width / 2;
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this.nameInput.setX(this.game.renderer.width / 2 - 64);
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this.pressReturnField.x = this.game.renderer.width / 2;
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this.mobileTapRectangle.x = this.game.renderer.width / 2;
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this.mobileTapZone.x = this.game.renderer.width / 2;
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this.logo.x = this.game.renderer.width - 30;
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this.logo.y = this.game.renderer.height - 20;
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this.infoTextField.y = this.game.renderer.height - 35;
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