Merge branch 'develop' of github.com:thecodingmachine/workadventure into player-report
# Conflicts: # back/src/Controller/AuthenticateController.ts
This commit is contained in:
commit
c75f1edc40
@ -3,6 +3,7 @@ import {HttpRequest, HttpResponse, TemplatedApp} from "uWebSockets.js";
|
||||
import {BaseController} from "./BaseController";
|
||||
import {adminApi} from "../Services/AdminApi";
|
||||
import {jwtTokenManager} from "../Services/JWTTokenManager";
|
||||
import {parse} from "query-string";
|
||||
|
||||
export interface TokenInterface {
|
||||
userUuid: string
|
||||
@ -13,11 +14,12 @@ export class AuthenticateController extends BaseController {
|
||||
constructor(private App : TemplatedApp) {
|
||||
super();
|
||||
this.register();
|
||||
this.verify();
|
||||
this.anonymLogin();
|
||||
}
|
||||
|
||||
//Try to login with an admin token
|
||||
register(){
|
||||
private register(){
|
||||
this.App.options("/register", (res: HttpResponse, req: HttpRequest) => {
|
||||
this.addCorsHeaders(res);
|
||||
|
||||
@ -26,8 +28,6 @@ export class AuthenticateController extends BaseController {
|
||||
|
||||
this.App.post("/register", (res: HttpResponse, req: HttpRequest) => {
|
||||
(async () => {
|
||||
this.addCorsHeaders(res);
|
||||
|
||||
res.onAborted(() => {
|
||||
console.warn('Login request was aborted');
|
||||
})
|
||||
@ -47,7 +47,9 @@ export class AuthenticateController extends BaseController {
|
||||
const mapUrlStart = data.mapUrlStart;
|
||||
|
||||
const authToken = jwtTokenManager.createJWTToken(userUuid);
|
||||
res.writeStatus("200 OK").end(JSON.stringify({
|
||||
res.writeStatus("200 OK");
|
||||
this.addCorsHeaders(res);
|
||||
res.end(JSON.stringify({
|
||||
authToken,
|
||||
userUuid,
|
||||
organizationSlug,
|
||||
@ -58,7 +60,9 @@ export class AuthenticateController extends BaseController {
|
||||
|
||||
} catch (e) {
|
||||
console.error("An error happened", e)
|
||||
res.writeStatus(e.status || "500 Internal Server Error").end('An error happened');
|
||||
res.writeStatus(e.status || "500 Internal Server Error");
|
||||
this.addCorsHeaders(res);
|
||||
res.end('An error happened');
|
||||
}
|
||||
|
||||
|
||||
@ -67,8 +71,44 @@ export class AuthenticateController extends BaseController {
|
||||
|
||||
}
|
||||
|
||||
private verify(){
|
||||
this.App.options("/verify", (res: HttpResponse, req: HttpRequest) => {
|
||||
this.addCorsHeaders(res);
|
||||
|
||||
res.end();
|
||||
});
|
||||
|
||||
this.App.get("/verify", (res: HttpResponse, req: HttpRequest) => {
|
||||
(async () => {
|
||||
const query = parse(req.getQuery());
|
||||
|
||||
res.onAborted(() => {
|
||||
console.warn('verify request was aborted');
|
||||
})
|
||||
|
||||
try {
|
||||
await jwtTokenManager.getUserUuidFromToken(query.token as string);
|
||||
} catch (e) {
|
||||
res.writeStatus("400 Bad Request");
|
||||
this.addCorsHeaders(res);
|
||||
res.end(JSON.stringify({
|
||||
"success": false,
|
||||
"message": "Invalid JWT token"
|
||||
}));
|
||||
return;
|
||||
}
|
||||
res.writeStatus("200 OK");
|
||||
this.addCorsHeaders(res);
|
||||
res.end(JSON.stringify({
|
||||
"success": true
|
||||
}));
|
||||
})();
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
//permit to login on application. Return token to connect on Websocket IO.
|
||||
anonymLogin(){
|
||||
private anonymLogin(){
|
||||
this.App.options("/anonymLogin", (res: HttpResponse, req: HttpRequest) => {
|
||||
this.addCorsHeaders(res);
|
||||
|
||||
@ -76,7 +116,6 @@ export class AuthenticateController extends BaseController {
|
||||
});
|
||||
|
||||
this.App.post("/anonymLogin", (res: HttpResponse, req: HttpRequest) => {
|
||||
this.addCorsHeaders(res);
|
||||
|
||||
res.onAborted(() => {
|
||||
console.warn('Login request was aborted');
|
||||
@ -84,7 +123,9 @@ export class AuthenticateController extends BaseController {
|
||||
|
||||
const userUuid = v4();
|
||||
const authToken = jwtTokenManager.createJWTToken(userUuid);
|
||||
res.writeStatus("200 OK").end(JSON.stringify({
|
||||
res.writeStatus("200 OK");
|
||||
this.addCorsHeaders(res);
|
||||
res.end(JSON.stringify({
|
||||
authToken,
|
||||
userUuid,
|
||||
}));
|
||||
|
@ -44,8 +44,6 @@ export class FileController extends BaseController {
|
||||
|
||||
this.App.post("/upload-audio-message", (res: HttpResponse, req: HttpRequest) => {
|
||||
(async () => {
|
||||
this.addCorsHeaders(res);
|
||||
|
||||
res.onAborted(() => {
|
||||
console.warn('upload-audio-message request was aborted');
|
||||
})
|
||||
@ -80,14 +78,18 @@ export class FileController extends BaseController {
|
||||
}
|
||||
});
|
||||
|
||||
res.writeStatus("200 OK").end(JSON.stringify({
|
||||
res.writeStatus("200 OK");
|
||||
this.addCorsHeaders(res);
|
||||
res.end(JSON.stringify({
|
||||
id: audioMessageId,
|
||||
path: `/download-audio-message/${audioMessageId}`
|
||||
}));
|
||||
|
||||
} catch (e) {
|
||||
console.log("An error happened", e)
|
||||
res.writeStatus(e.status || "500 Internal Server Error").end('An error happened');
|
||||
res.writeStatus(e.status || "500 Internal Server Error");
|
||||
this.addCorsHeaders(res);
|
||||
res.end('An error happened');
|
||||
}
|
||||
})();
|
||||
});
|
||||
@ -101,7 +103,6 @@ export class FileController extends BaseController {
|
||||
});
|
||||
|
||||
this.App.get("/download-audio-message/:id", (res: HttpResponse, req: HttpRequest) => {
|
||||
this.addCorsHeaders(res);
|
||||
|
||||
res.onAborted(() => {
|
||||
console.warn('upload-audio-message request was aborted');
|
||||
@ -111,7 +112,9 @@ export class FileController extends BaseController {
|
||||
|
||||
const file = this.uploadedFileBuffers.get(id);
|
||||
if (file === undefined) {
|
||||
res.writeStatus("404 Not found").end("Cannot find file");
|
||||
res.writeStatus("404 Not found");
|
||||
this.addCorsHeaders(res);
|
||||
res.end("Cannot find file");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -62,6 +62,26 @@ function emitInBatch(socket: ExSocketInterface, payload: SubMessage): void {
|
||||
socket.batchTimeout = null;
|
||||
}, 100);
|
||||
}
|
||||
|
||||
// If we send a message, we don't need to keep the connection alive
|
||||
resetPing(socket);
|
||||
}
|
||||
|
||||
/**
|
||||
* Schedule a ping to keep the connection open.
|
||||
* If a ping is already set, the timeout of the ping is reset.
|
||||
*/
|
||||
function resetPing(ws: ExSocketInterface): void {
|
||||
if (ws.pingTimeout) {
|
||||
clearTimeout(ws.pingTimeout);
|
||||
}
|
||||
ws.pingTimeout = setTimeout(() => {
|
||||
if (ws.disconnecting) {
|
||||
return;
|
||||
}
|
||||
ws.ping();
|
||||
resetPing(ws);
|
||||
}, 29000);
|
||||
}
|
||||
|
||||
export class IoSocketController {
|
||||
@ -234,6 +254,8 @@ export class IoSocketController {
|
||||
|
||||
// Let's join the room
|
||||
this.handleJoinRoom(client, client.position, client.viewport);
|
||||
|
||||
resetPing(client);
|
||||
},
|
||||
message: (ws, arrayBuffer, isBinary): void => {
|
||||
const client = ws as ExSocketInterface;
|
||||
|
@ -24,7 +24,6 @@ export class MapController extends BaseController{
|
||||
});
|
||||
|
||||
this.App.get("/map", (res: HttpResponse, req: HttpRequest) => {
|
||||
this.addCorsHeaders(res);
|
||||
|
||||
res.onAborted(() => {
|
||||
console.warn('/map request was aborted');
|
||||
@ -34,25 +33,35 @@ export class MapController extends BaseController{
|
||||
|
||||
if (typeof query.organizationSlug !== 'string') {
|
||||
console.error('Expected organizationSlug parameter');
|
||||
res.writeStatus("400 Bad request").end("Expected organizationSlug parameter");
|
||||
res.writeStatus("400 Bad request");
|
||||
this.addCorsHeaders(res);
|
||||
res.end("Expected organizationSlug parameter");
|
||||
}
|
||||
if (typeof query.worldSlug !== 'string') {
|
||||
console.error('Expected worldSlug parameter');
|
||||
res.writeStatus("400 Bad request").end("Expected worldSlug parameter");
|
||||
res.writeStatus("400 Bad request");
|
||||
this.addCorsHeaders(res);
|
||||
res.end("Expected worldSlug parameter");
|
||||
}
|
||||
if (typeof query.roomSlug !== 'string' && query.roomSlug !== undefined) {
|
||||
console.error('Expected only one roomSlug parameter');
|
||||
res.writeStatus("400 Bad request").end("Expected only one roomSlug parameter");
|
||||
res.writeStatus("400 Bad request");
|
||||
this.addCorsHeaders(res);
|
||||
res.end("Expected only one roomSlug parameter");
|
||||
}
|
||||
|
||||
(async () => {
|
||||
try {
|
||||
const mapDetails = await adminApi.fetchMapDetails(query.organizationSlug as string, query.worldSlug as string, query.roomSlug as string|undefined);
|
||||
|
||||
res.writeStatus("200 OK").end(JSON.stringify(mapDetails));
|
||||
res.writeStatus("200 OK");
|
||||
this.addCorsHeaders(res);
|
||||
res.end(JSON.stringify(mapDetails));
|
||||
} catch (e) {
|
||||
console.error(e);
|
||||
res.writeStatus("500 Internal Server Error").end("An error occurred");
|
||||
res.writeStatus("500 Internal Server Error")
|
||||
this.addCorsHeaders(res);
|
||||
res.end("An error occurred");
|
||||
}
|
||||
})();
|
||||
|
||||
|
@ -19,6 +19,7 @@ export interface ExSocketInterface extends WebSocket, Identificable {
|
||||
emitInBatch: (payload: SubMessage) => void;
|
||||
batchedMessages: BatchMessage;
|
||||
batchTimeout: NodeJS.Timeout|null;
|
||||
pingTimeout: NodeJS.Timeout|null;
|
||||
disconnecting: boolean,
|
||||
tags: string[]
|
||||
}
|
||||
|
@ -6,7 +6,7 @@ import {TokenInterface} from "../Controller/AuthenticateController";
|
||||
class JWTTokenManager {
|
||||
|
||||
public createJWTToken(userUuid: string) {
|
||||
return Jwt.sign({userUuid: userUuid}, SECRET_KEY, {expiresIn: '24h'});
|
||||
return Jwt.sign({userUuid: userUuid}, SECRET_KEY, {expiresIn: '200d'}); //todo: add a mechanic to refresh or recreate token
|
||||
}
|
||||
|
||||
public async getUserUuidFromToken(token: unknown): Promise<string> {
|
||||
|
@ -29,24 +29,29 @@ class ConnectionManager {
|
||||
const roomSlug = data.roomSlug;
|
||||
urlManager.editUrlForRoom(roomSlug, organizationSlug, worldSlug);
|
||||
|
||||
const room = new Room(window.location.pathname);
|
||||
const room = new Room(window.location.pathname + window.location.hash);
|
||||
return Promise.resolve(room);
|
||||
} else if (connexionType === GameConnexionTypes.anonymous || connexionType === GameConnexionTypes.empty) {
|
||||
const localUser = localUserStore.getLocalUser();
|
||||
|
||||
if (localUser && localUser.jwtToken && localUser.uuid) {
|
||||
this.localUser = localUser
|
||||
this.localUser = localUser;
|
||||
try {
|
||||
await this.verifyToken(localUser.jwtToken);
|
||||
} catch(e) {
|
||||
// If the token is invalid, let's generate an anonymous one.
|
||||
console.error('JWT token invalid. Did it expire? Login anonymously instead.');
|
||||
await this.anonymousLogin();
|
||||
}
|
||||
} else {
|
||||
const data = await Axios.post(`${API_URL}/anonymLogin`).then(res => res.data);
|
||||
this.localUser = new LocalUser(data.userUuid, data.authToken);
|
||||
localUserStore.saveUser(this.localUser);
|
||||
await this.anonymousLogin();
|
||||
}
|
||||
let roomId: string
|
||||
if (connexionType === GameConnexionTypes.empty) {
|
||||
const defaultMapUrl = window.location.host.replace('play.', 'maps.') + URL_ROOM_STARTED;
|
||||
roomId = urlManager.editUrlForRoom(defaultMapUrl, null, null);
|
||||
} else {
|
||||
roomId = window.location.pathname;
|
||||
roomId = window.location.pathname + window.location.hash;
|
||||
}
|
||||
const room = new Room(roomId);
|
||||
return Promise.resolve(room);
|
||||
@ -54,8 +59,9 @@ class ConnectionManager {
|
||||
const localUser = localUserStore.getLocalUser();
|
||||
|
||||
if (localUser) {
|
||||
this.localUser = localUser
|
||||
const room = new Room(window.location.pathname);
|
||||
this.localUser = localUser;
|
||||
await this.verifyToken(localUser.jwtToken);
|
||||
const room = new Room(window.location.pathname + window.location.hash);
|
||||
return Promise.resolve(room);
|
||||
} else {
|
||||
//todo: find some kind of fallback?
|
||||
@ -66,6 +72,16 @@ class ConnectionManager {
|
||||
return Promise.reject('Invalid URL');
|
||||
}
|
||||
|
||||
private async verifyToken(token: string): Promise<void> {
|
||||
await Axios.get(`${API_URL}/verify`, {params: {token}});
|
||||
}
|
||||
|
||||
private async anonymousLogin(): Promise<void> {
|
||||
const data = await Axios.post(`${API_URL}/anonymLogin`).then(res => res.data);
|
||||
this.localUser = new LocalUser(data.userUuid, data.authToken);
|
||||
localUserStore.saveUser(this.localUser);
|
||||
}
|
||||
|
||||
public initBenchmark(): void {
|
||||
this.localUser = new LocalUser('', 'test');
|
||||
}
|
||||
|
@ -1,5 +1,6 @@
|
||||
import {LocalUser} from "./LocalUser";
|
||||
|
||||
//todo: add localstorage fallback
|
||||
class LocalUserStore {
|
||||
|
||||
saveUser(localUser: LocalUser) {
|
||||
@ -11,6 +12,14 @@ class LocalUserStore {
|
||||
return data ? JSON.parse(data) : null;
|
||||
}
|
||||
|
||||
setName(name:string): void {
|
||||
window.localStorage.setItem('playerName', name);
|
||||
}
|
||||
|
||||
getName(): string {
|
||||
return window.localStorage.getItem('playerName') ?? '';
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export const localUserStore = new LocalUserStore();
|
@ -6,8 +6,10 @@ export class Room {
|
||||
public readonly isPublic: boolean;
|
||||
private mapUrl: string|undefined;
|
||||
private instance: string|undefined;
|
||||
public readonly hash: string;
|
||||
|
||||
constructor(id: string) {
|
||||
this.hash = '';
|
||||
if (id.startsWith('/')) {
|
||||
id = id.substr(1);
|
||||
}
|
||||
@ -19,6 +21,13 @@ export class Room {
|
||||
} else {
|
||||
throw new Error('Invalid room ID');
|
||||
}
|
||||
|
||||
const indexOfHash = this.id.indexOf('#');
|
||||
if (indexOfHash !== -1) {
|
||||
const idWithHash = this.id;
|
||||
this.id = this.id.substr(0, indexOfHash);
|
||||
this.hash = idWithHash.substr(indexOfHash + 1);
|
||||
}
|
||||
}
|
||||
|
||||
public async getMapUrl(): Promise<string> {
|
||||
|
@ -1,7 +1,10 @@
|
||||
|
||||
export class TextField extends Phaser.GameObjects.BitmapText {
|
||||
constructor(scene: Phaser.Scene, x: number, y: number, text: string | string[]) {
|
||||
constructor(scene: Phaser.Scene, x: number, y: number, text: string | string[], center: boolean = true) {
|
||||
super(scene, x, y, 'main_font', text, 8);
|
||||
this.scene.add.existing(this)
|
||||
this.scene.add.existing(this);
|
||||
if (center) {
|
||||
this.setOrigin(0.5).setCenterAlign()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,13 +1,15 @@
|
||||
|
||||
export class TextInput extends Phaser.GameObjects.BitmapText {
|
||||
private underLineLength = 10;
|
||||
private minUnderLineLength = 4;
|
||||
private underLine: Phaser.GameObjects.Text;
|
||||
|
||||
constructor(scene: Phaser.Scene, x: number, y: number, maxLength: number, text: string, onChange: (text: string) => void) {
|
||||
super(scene, x, y, 'main_font', text, 32);
|
||||
this.setOrigin(0.5).setCenterAlign()
|
||||
this.scene.add.existing(this);
|
||||
|
||||
this.underLine = this.scene.add.text(x, y+1, '_______', { fontFamily: 'Arial', fontSize: "32px", color: '#ffffff'})
|
||||
this.underLine = this.scene.add.text(x, y+1, this.getUnderLineBody(text.length), { fontFamily: 'Arial', fontSize: "32px", color: '#ffffff'})
|
||||
this.underLine.setOrigin(0.5)
|
||||
|
||||
|
||||
this.scene.input.keyboard.on('keydown', (event: KeyboardEvent) => {
|
||||
@ -16,23 +18,27 @@ export class TextInput extends Phaser.GameObjects.BitmapText {
|
||||
} else if ((event.keyCode === 32 || (event.keyCode >= 48 && event.keyCode <= 90)) && this.text.length < maxLength) {
|
||||
this.addLetter(event.key);
|
||||
}
|
||||
this.underLine.text = this.getUnderLineBody(this.text.length);
|
||||
onChange(this.text);
|
||||
});
|
||||
}
|
||||
|
||||
private getUnderLineBody(textLength:number): string {
|
||||
if (textLength < this.minUnderLineLength) textLength = this.minUnderLineLength;
|
||||
let text = '_______';
|
||||
for (let i = this.minUnderLineLength; i < textLength; i++) {
|
||||
text += '__'
|
||||
}
|
||||
return text;
|
||||
}
|
||||
|
||||
private deleteLetter() {
|
||||
this.text = this.text.substr(0, this.text.length - 1);
|
||||
if (this.underLine.text.length > this.underLineLength) {
|
||||
this.underLine.text = this.underLine.text.substr(0, this.underLine.text.length - 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private addLetter(letter: string) {
|
||||
this.text += letter;
|
||||
if (this.text.length > this.underLineLength) {
|
||||
this.underLine.text += '_';
|
||||
}
|
||||
}
|
||||
|
||||
getText(): string {
|
||||
|
@ -88,7 +88,7 @@ export abstract class Character extends Container {
|
||||
this.add(this.teleportation);*/
|
||||
|
||||
this.PlayerValue = name;
|
||||
this.playerName = new BitmapText(scene, x, y - 25, 'main_font', name, 8);
|
||||
this.playerName = new BitmapText(scene, x, y - 25, 'main_font', name, 7);
|
||||
this.playerName.setOrigin(0.5).setCenterAlign().setDepth(99999);
|
||||
scene.add.existing(this.playerName);
|
||||
|
||||
@ -189,6 +189,7 @@ export abstract class Character extends Container {
|
||||
//this.anims.playReverse(`${this.PlayerTexture}-${PlayerAnimationNames.WalkLeft}`, true);
|
||||
}
|
||||
|
||||
//todo:remove this, use a container tech to move the bubble instead
|
||||
if (this.bubble) {
|
||||
this.bubble.moveBubble(this.x, this.y);
|
||||
}
|
||||
|
@ -64,7 +64,7 @@ export class GameManager {
|
||||
public async goToStartingMap(scenePlugin: Phaser.Scenes.ScenePlugin) {
|
||||
const url = await this.startRoom.getMapUrl();
|
||||
console.log('Starting scene '+url);
|
||||
scenePlugin.start(url, {startLayerName: 'global'});
|
||||
scenePlugin.start(url);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -54,8 +54,7 @@ export enum Textures {
|
||||
}
|
||||
|
||||
export interface GameSceneInitInterface {
|
||||
initPosition: PointInterface|null,
|
||||
startLayerName: string|undefined
|
||||
initPosition: PointInterface|null
|
||||
}
|
||||
|
||||
interface InitUserPositionEventInterface {
|
||||
@ -130,7 +129,6 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
}
|
||||
|
||||
private PositionNextScene: Array<Array<{ key: string, hash: string }>> = new Array<Array<{ key: string, hash: string }>>();
|
||||
private startLayerName: string|undefined;
|
||||
private presentationModeSprite!: Sprite;
|
||||
private chatModeSprite!: Sprite;
|
||||
private gameMap!: GameMap;
|
||||
@ -303,8 +301,6 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
init(initData : GameSceneInitInterface) {
|
||||
if (initData.initPosition !== undefined) {
|
||||
this.initPosition = initData.initPosition;
|
||||
} else if (initData.startLayerName !== undefined) {
|
||||
this.startLayerName = initData.startLayerName;
|
||||
}
|
||||
}
|
||||
|
||||
@ -329,7 +325,10 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
|
||||
}
|
||||
if (layer.type === 'tilelayer' && this.getExitSceneUrl(layer) !== undefined) {
|
||||
this.loadNextGame(layer, this.mapFile.width, this.mapFile.tilewidth, this.mapFile.tileheight);
|
||||
this.loadNextGameFromExitSceneUrl(layer, this.mapFile.width);
|
||||
} else if (layer.type === 'tilelayer' && this.getExitUrl(layer) !== undefined) {
|
||||
console.log('Loading exitUrl ', this.getExitUrl(layer))
|
||||
this.loadNextGameFromExitUrl(layer, this.mapFile.width);
|
||||
}
|
||||
if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
|
||||
depth = 10000;
|
||||
@ -345,9 +344,9 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
this.startY = this.initPosition.y;
|
||||
} else {
|
||||
// Now, let's find the start layer
|
||||
if (this.startLayerName) {
|
||||
if (this.room.hash) {
|
||||
for (const layer of this.mapFile.layers) {
|
||||
if (this.startLayerName === layer.name && layer.type === 'tilelayer' && this.isStartLayer(layer)) {
|
||||
if (this.room.hash === layer.name && layer.type === 'tilelayer' && this.isStartLayer(layer)) {
|
||||
const startPosition = this.startUser(layer);
|
||||
this.startX = startPosition.x;
|
||||
this.startY = startPosition.y;
|
||||
@ -405,6 +404,13 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
context.stroke();
|
||||
this.circleTexture.refresh();
|
||||
|
||||
// Let's alter browser history
|
||||
let path = this.room.id;
|
||||
if (this.room.hash) {
|
||||
path += '#'+this.room.hash;
|
||||
}
|
||||
window.history.pushState({}, 'WorkAdventure', path);
|
||||
|
||||
// Let's pause the scene if the connection is not established yet
|
||||
if (this.connection === undefined) {
|
||||
// Let's wait 0.5 seconds before printing the "connecting" screen to avoid blinking
|
||||
@ -637,6 +643,10 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
}
|
||||
}
|
||||
|
||||
private getExitUrl(layer: ITiledMapLayer): string|undefined {
|
||||
return this.getProperty(layer, "exitUrl") as string|undefined;
|
||||
}
|
||||
|
||||
private getExitSceneUrl(layer: ITiledMapLayer): string|undefined {
|
||||
return this.getProperty(layer, "exitSceneUrl") as string|undefined;
|
||||
}
|
||||
@ -661,15 +671,7 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
return obj.value;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param layer
|
||||
* @param mapWidth
|
||||
* @param tileWidth
|
||||
* @param tileHeight
|
||||
*/
|
||||
//todo: push that into the gameManager
|
||||
private loadNextGame(layer: ITiledMapLayer, mapWidth: number, tileWidth: number, tileHeight: number){
|
||||
private loadNextGameFromExitSceneUrl(layer: ITiledMapLayer, mapWidth: number) {
|
||||
const exitSceneUrl = this.getExitSceneUrl(layer);
|
||||
if (exitSceneUrl === undefined) {
|
||||
throw new Error('Layer is not an exit scene layer.');
|
||||
@ -679,17 +681,33 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
instance = this.instance;
|
||||
}
|
||||
|
||||
console.log('existSceneUrl', exitSceneUrl);
|
||||
console.log('existSceneInstance', instance);
|
||||
|
||||
// TODO: eventually compute a relative URL
|
||||
|
||||
// TODO: handle /@/ URL CASES!
|
||||
//console.log('existSceneUrl', exitSceneUrl);
|
||||
//console.log('existSceneInstance', instance);
|
||||
|
||||
const absoluteExitSceneUrl = new URL(exitSceneUrl, this.MapUrlFile).href;
|
||||
const absoluteExitSceneUrlWithoutProtocol = absoluteExitSceneUrl.toString().substr(absoluteExitSceneUrl.toString().indexOf('://')+3);
|
||||
const roomId = '_/'+instance+'/'+absoluteExitSceneUrlWithoutProtocol;
|
||||
console.log("Foo", instance, absoluteExitSceneUrlWithoutProtocol);
|
||||
|
||||
this.loadNextGame(layer, mapWidth, roomId);
|
||||
}
|
||||
|
||||
private loadNextGameFromExitUrl(layer: ITiledMapLayer, mapWidth: number) {
|
||||
const exitUrl = this.getExitUrl(layer);
|
||||
if (exitUrl === undefined) {
|
||||
throw new Error('Layer is not an exit layer.');
|
||||
}
|
||||
const fullPath = new URL(exitUrl, window.location.toString()).pathname;
|
||||
|
||||
this.loadNextGame(layer, mapWidth, fullPath);
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param layer
|
||||
* @param mapWidth
|
||||
*/
|
||||
//todo: push that into the gameManager
|
||||
private loadNextGame(layer: ITiledMapLayer, mapWidth: number, roomId: string){
|
||||
const room = new Room(roomId);
|
||||
gameManager.loadMap(room, this.scene);
|
||||
const exitSceneKey = roomId;
|
||||
@ -704,7 +722,7 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
const y : number = parseInt(((key + 1) / mapWidth).toString());
|
||||
const x : number = key - (y * mapWidth);
|
||||
|
||||
let hash = new URL(exitSceneUrl, this.MapUrlFile).hash;
|
||||
let hash = new URL(roomId, this.MapUrlFile).hash;
|
||||
if (hash) {
|
||||
hash = hash.substr(1);
|
||||
}
|
||||
@ -941,9 +959,7 @@ export class GameScene extends ResizableScene implements CenterListener {
|
||||
this.simplePeer.unregister();
|
||||
this.scene.stop();
|
||||
this.scene.remove(this.scene.key);
|
||||
this.scene.start(nextSceneKey.key, {
|
||||
startLayerName: nextSceneKey.hash
|
||||
});
|
||||
this.scene.start(nextSceneKey.key);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -54,12 +54,8 @@ export class CustomizeScene extends ResizableScene {
|
||||
|
||||
create() {
|
||||
this.textField = new TextField(this, this.game.renderer.width / 2, 30, 'Customize your own Avatar!');
|
||||
this.textField.setOrigin(0.5).setCenterAlign();
|
||||
this.textField.setVisible(true);
|
||||
|
||||
this.enterField = new TextField(this, this.game.renderer.width / 2, 500, 'you can start the game by pressing SPACE..');
|
||||
this.enterField.setOrigin(0.5).setCenterAlign();
|
||||
this.enterField.setVisible(true);
|
||||
this.enterField = new TextField(this, this.game.renderer.width / 2, 40, 'you can start the game by pressing SPACE..');
|
||||
|
||||
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, CustomizeTextures.icon);
|
||||
this.add.existing(this.logo);
|
||||
|
@ -53,16 +53,12 @@ export class EnableCameraScene extends Phaser.Scene {
|
||||
|
||||
create() {
|
||||
this.textField = new TextField(this, this.game.renderer.width / 2, 20, 'Turn on your camera and microphone');
|
||||
this.textField.setOrigin(0.5).setCenterAlign();
|
||||
|
||||
this.pressReturnField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height - 30, 'Press enter to start');
|
||||
this.pressReturnField.setOrigin(0.5).setCenterAlign();
|
||||
|
||||
this.cameraNameField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height - 60, '');
|
||||
this.cameraNameField.setOrigin(0.5).setCenterAlign();
|
||||
|
||||
this.microphoneNameField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height - 40, '');
|
||||
this.microphoneNameField.setOrigin(0.5).setCenterAlign();
|
||||
|
||||
this.arrowRight = new Image(this, 0, 0, LoginTextures.arrowRight);
|
||||
this.arrowRight.setOrigin(0.5, 0.5);
|
||||
|
@ -8,6 +8,7 @@ import {PLAYER_RESOURCES, PlayerResourceDescriptionInterface} from "../Entity/Ch
|
||||
import {cypressAsserter} from "../../Cypress/CypressAsserter";
|
||||
import {SelectCharacterSceneName} from "./SelectCharacterScene";
|
||||
import {ResizableScene} from "./ResizableScene";
|
||||
import {localUserStore} from "../../Connexion/LocalUserStore";
|
||||
|
||||
//todo: put this constants in a dedicated file
|
||||
export const LoginSceneName = "LoginScene";
|
||||
@ -28,9 +29,7 @@ export class LoginScene extends ResizableScene {
|
||||
super({
|
||||
key: LoginSceneName
|
||||
});
|
||||
if (window.localStorage) {
|
||||
this.name = window.localStorage.getItem('playerName') ?? '';
|
||||
}
|
||||
this.name = localUserStore.getName();
|
||||
}
|
||||
|
||||
preload() {
|
||||
@ -54,22 +53,18 @@ export class LoginScene extends ResizableScene {
|
||||
cypressAsserter.initStarted();
|
||||
|
||||
this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Enter your name:');
|
||||
this.textField.setOrigin(0.5).setCenterAlign()
|
||||
this.nameInput = new TextInput(this, this.game.renderer.width / 2 - 64, 70, 4, this.name,(text: string) => {
|
||||
this.nameInput = new TextInput(this, this.game.renderer.width / 2, 70, 8, this.name,(text: string) => {
|
||||
this.name = text;
|
||||
if (window.localStorage) {
|
||||
window.localStorage.setItem('playerName', text);
|
||||
}
|
||||
localUserStore.setName(text);
|
||||
});
|
||||
|
||||
this.pressReturnField = new TextField(this, this.game.renderer.width / 2, 130, 'Press enter to start');
|
||||
this.pressReturnField.setOrigin(0.5).setCenterAlign()
|
||||
|
||||
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
|
||||
this.add.existing(this.logo);
|
||||
|
||||
const infoText = "Commands: \n - Arrows or Z,Q,S,D to move\n - SHIFT to run";
|
||||
this.infoTextField = new TextField(this, 10, this.game.renderer.height - 35, infoText);
|
||||
this.infoTextField = new TextField(this, 10, this.game.renderer.height - 35, infoText, false);
|
||||
|
||||
this.input.keyboard.on('keyup-ENTER', () => {
|
||||
if (this.name === '') {
|
||||
|
@ -57,10 +57,8 @@ export class SelectCharacterScene extends ResizableScene {
|
||||
|
||||
create() {
|
||||
this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Select your character');
|
||||
this.textField.setOrigin(0.5).setCenterAlign()
|
||||
|
||||
this.pressReturnField = new TextField(this, this.game.renderer.width / 2, 256, 'Press enter to start');
|
||||
this.pressReturnField.setOrigin(0.5).setCenterAlign()
|
||||
|
||||
const rectangleXStart = this.game.renderer.width / 2 - (this.nbCharactersPerRow / 2) * 32 + 16;
|
||||
|
||||
@ -123,30 +121,6 @@ export class SelectCharacterScene extends ResizableScene {
|
||||
} else {
|
||||
this.scene.start(CustomizeSceneName);
|
||||
}
|
||||
|
||||
// Do we have a start URL in the address bar? If so, let's redirect to this address
|
||||
/*const instanceAndMapUrl = this.findMapUrl();
|
||||
if (instanceAndMapUrl !== null) {
|
||||
const [mapUrl, instance] = instanceAndMapUrl;
|
||||
const key = gameManager.loadMap(mapUrl, this.scene, instance);
|
||||
this.scene.start(key, {
|
||||
startLayerName: window.location.hash ? window.location.hash.substr(1) : undefined
|
||||
} as GameSceneInitInterface);
|
||||
return {
|
||||
mapUrlStart: mapUrl,
|
||||
startInstance: instance
|
||||
};
|
||||
} else {
|
||||
// If we do not have a map address in the URL, let's ask the server for a start map.
|
||||
return gameManager.loadStartMap().then((startMap: StartMapInterface) => {
|
||||
const key = gameManager.loadMap(window.location.protocol + "//" + startMap.mapUrlStart, this.scene, startMap.startInstance);
|
||||
this.scene.start(key);
|
||||
return startMap;
|
||||
}).catch((err) => {
|
||||
console.error(err);
|
||||
throw err;
|
||||
});
|
||||
}*/
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -45,7 +45,6 @@ export class FourOFourScene extends Phaser.Scene {
|
||||
this.add.existing(this.logo);
|
||||
|
||||
this.mapNotFoundField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2, "404 - File not found");
|
||||
this.mapNotFoundField.setOrigin(0.5, 0.5).setCenterAlign();
|
||||
|
||||
let text: string = '';
|
||||
if (this.file !== undefined) {
|
||||
@ -56,7 +55,6 @@ export class FourOFourScene extends Phaser.Scene {
|
||||
}
|
||||
|
||||
this.couldNotFindField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2 + 24, text);
|
||||
this.couldNotFindField.setOrigin(0.5, 0.5).setCenterAlign();
|
||||
|
||||
const url = this.file ? this.file : this.url;
|
||||
if (url !== undefined) {
|
||||
|
@ -34,7 +34,6 @@ export class ReconnectingScene extends Phaser.Scene {
|
||||
this.add.existing(this.logo);
|
||||
|
||||
this.reconnectingField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2, "Connection lost. Reconnecting...");
|
||||
this.reconnectingField.setOrigin(0.5, 0.5).setCenterAlign();
|
||||
|
||||
const cat = this.physics.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, 'cat');
|
||||
this.anims.create({
|
||||
|
@ -191,7 +191,7 @@
|
||||
"opacity":1,
|
||||
"properties":[
|
||||
{
|
||||
"name":"exitSceneUrl",
|
||||
"name":"exitUrl",
|
||||
"type":"string",
|
||||
"value":"..\/Floor1\/floor1.json"
|
||||
}],
|
||||
|
19
website/dist/create-map.html
vendored
19
website/dist/create-map.html
vendored
@ -44,7 +44,7 @@
|
||||
</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col">
|
||||
< class="col">
|
||||
<h2 id="tools-you-will-need" class="pixel-title">Tools you will need</h2>
|
||||
<p>In order to build your own map for WorkAdventure, you need:</p>
|
||||
<ul>
|
||||
@ -131,11 +131,22 @@
|
||||
<p>In order to place an exit on your scene that leads to another scene:</p>
|
||||
<ul>
|
||||
<li>You must create a specific layer. When a character reaches ANY tile of that layer, it will exit the scene.</li>
|
||||
<li>In layer properties, you MUST add "exitSceneUrl" property. It represents the map URL of the next scene. For example : <code>/<map folder>/<map>.json</code>. Be careful, if you want the next map to be correctly loaded, you must check that the map files are in folder <code>back/src/Assets/Maps/<your map folder></code>. The files will be accessible by url <code><HOST>/map/files/<your map folder>/...</code>.</li>
|
||||
<li>In layer properties, you CAN add an "exitInstance" property. If set, you will join the map of the specified instance. Otherwise, you will stay on the same instance.</li>
|
||||
<li>In layer properties, you MUST add "exitUrl" property. It represents the URL of the next scene. You can put relative or absolute URLs.</li>
|
||||
<li>If you want to have multiple exits, you can create many layers with name "exit". Each layer has a different key <code>exitSceneUrl</code> and have tiles that represent exits to another scene.</li>
|
||||
</ul>
|
||||
<p>
|
||||
<strong>Understanding map URLs in WorkAdventure:</strong><br/>
|
||||
There are 2 kinds of URLs in WorkAdventure:
|
||||
<ul>
|
||||
<li>Public URLs are in the form https://play.workadventu.re/_/[instance]/[server]/[path to map]</li>
|
||||
<li>Private URLs (used in paid accounts) are in the form https://play.workadventu.re/@/[organization]/[world]/[map]</li>
|
||||
</ul>
|
||||
Assuming your JSON map is hosted at "https://example.com/my/map.json", then you can browse your map at "https://play.workadventu.re/_/global/example.com/my/map.json".
|
||||
Here, "global" is a name of an "instance" of your map. You can put anything instead of "global" here. People on the same instance of the map can see each others.
|
||||
If 2 users use 2 different instances, they are on the same map, but in 2 parallel universes. They cannot see each other.
|
||||
</p>
|
||||
<p class="text-center"><img src="docs/exit_layer_map.png" alt="" style="width: 90%"></p>
|
||||
<p>Note: in older releases of WorkAdventure, you could link to a map file directly using properties "exitSceneUrl" and "exitInstance". Those properties are now deprecated. Use "exitUrl" instead.</p>
|
||||
<h3 id="defining-several-entry-points" class="pixel-title">Defining several entry points</h3>
|
||||
<p>Often your map will have several exits, and therefore, several entry points. For instance, if there
|
||||
is an exit by a door that leads to the garden map, when you come back from the garden you expect to
|
||||
@ -146,7 +157,7 @@
|
||||
<li>You must create a specific layer. When a character enters the map by this entry point, it will enter the map randomly on ANY tile of that layer.</li>
|
||||
<li>In layer properties, you MUST add a boolean "startLayer" property. It should be set to true.</li>
|
||||
<li>The name of the entry point is the name of the layer</li>
|
||||
<li>To enter via this entry point, simply add a hash with the entry point name to the URL ("#[<em>startLayerName</em>]"). For instance: "<a href="https://workadventu.re/_/global/mymap.com/path/map.json#my-entry-point">https://workadventu.re/_/global/mymap.com/path/map.json#my-entry-point</a>".</li>
|
||||
<li>To enter via this entry point, simply add a hash with the entry point name to the URL ("#[<em>startLayerName</em>]"). For instance: "https://workadventu.re/_/global/mymap.com/path/map.json#my-entry-point".</li>
|
||||
<li>You can of course use the "#" notation in an exit scene URL (so an exit scene URL will point to a given entry scene URL)</li>
|
||||
</ul>
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user