Add Firefox image
Check permissions in the game Button Continue to continue without allowing camera and microphone
This commit is contained in:
parent
d68406d5e1
commit
c654f722e3
@ -76,7 +76,7 @@
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margin: 0px 20px;
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margin: 0px 20px;
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}
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}
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#helpCameraSettings section p.err{
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#helpCameraSettings section p.err{
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color: red;
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color: #ff0000;
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}
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}
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#helpCameraSettings section ul{
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#helpCameraSettings section ul{
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margin: 6px;
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margin: 6px;
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@ -101,9 +101,11 @@
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<li>Please ensure that you have a camera AND microphone plugged into your computer.</li>
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<li>Please ensure that you have a camera AND microphone plugged into your computer.</li>
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</ul>
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</ul>
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<p class="info">Once you've followed these steps, please refresh this page.</p>
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<p class="info">Once you've followed these steps, please refresh this page.</p>
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<img src="/resources/objects/help-setting-camera-permission.png">
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<p>If you prefer to continue without allowing camera and microphone access, click on Continue</p>
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<p id='browserHelpSetting'></p>
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</section>
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</section>
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<section class="action">
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<section class="action">
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<button type="submit" id="helpCameraSettingsFormRefresh">Refresh</button>
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<button type="submit" id="helpCameraSettingsFormRefresh">Refresh</button>
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<button type="submit" id="helpCameraSettingsFormContinue">Continue</button>
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</section>
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</section>
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</form>
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</form>
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Before Width: | Height: | Size: 65 KiB After Width: | Height: | Size: 65 KiB |
BIN
front/dist/resources/objects/help-setting-camera-permission-firefox.png
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front/dist/resources/objects/help-setting-camera-permission-firefox.png
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After Width: | Height: | Size: 32 KiB |
@ -63,6 +63,8 @@ import CanvasTexture = Phaser.Textures.CanvasTexture;
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import GameObject = Phaser.GameObjects.GameObject;
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import GameObject = Phaser.GameObjects.GameObject;
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import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR;
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import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR;
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import {Subscription} from "rxjs";
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import {Subscription} from "rxjs";
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import {tryCatch} from "rxjs/internal-compatibility";
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import {HtmlUtils} from "../../WebRtc/HtmlUtils";
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export interface GameSceneInitInterface {
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export interface GameSceneInitInterface {
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initPosition: PointInterface|null,
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initPosition: PointInterface|null,
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@ -100,6 +102,7 @@ interface DeleteGroupEventInterface {
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}
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}
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const defaultStartLayerName = 'start';
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const defaultStartLayerName = 'start';
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const helpCameraSettings = 'helpCameraSettings';
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export class GameScene extends ResizableScene implements CenterListener {
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export class GameScene extends ResizableScene implements CenterListener {
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Terrains : Array<Phaser.Tilemaps.Tileset>;
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Terrains : Array<Phaser.Tilemaps.Tileset>;
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@ -127,6 +130,8 @@ export class GameScene extends ResizableScene implements CenterListener {
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// A promise that will resolve when the "create" method is called (signaling loading is ended)
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// A promise that will resolve when the "create" method is called (signaling loading is ended)
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private createPromise: Promise<void>;
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private createPromise: Promise<void>;
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private createPromiseResolve!: (value?: void | PromiseLike<void>) => void;
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private createPromiseResolve!: (value?: void | PromiseLike<void>) => void;
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private helpCameraSettingsElement!: Phaser.GameObjects.DOMElement; //#700
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private helpCameraSettingsOpened: boolean = false; //#700
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MapUrlFile: string;
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MapUrlFile: string;
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RoomId: string;
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RoomId: string;
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@ -207,6 +212,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.load.spritesheet('layout_modes', 'resources/objects/layout_modes.png', {frameWidth: 32, frameHeight: 32});
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this.load.spritesheet('layout_modes', 'resources/objects/layout_modes.png', {frameWidth: 32, frameHeight: 32});
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this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
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this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
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this.load.html(helpCameraSettings, 'resources/html/helpCameraSettings.html'); //#700
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addLoader(this);
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addLoader(this);
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}
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}
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@ -544,6 +550,27 @@ export class GameScene extends ResizableScene implements CenterListener {
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//init user position and play trigger to check layers properties
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//init user position and play trigger to check layers properties
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this.gameMap.setPosition(this.CurrentPlayer.x, this.CurrentPlayer.y);
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this.gameMap.setPosition(this.CurrentPlayer.x, this.CurrentPlayer.y);
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// #700
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const middleX = (window.innerWidth / 3) - (370*0.85);
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this.helpCameraSettingsElement = this.add.dom(middleX, -800, undefined, {overflow: 'scroll'}).createFromCache(helpCameraSettings);
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this.revealMenusAfterInit(this.helpCameraSettingsElement, helpCameraSettings);
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this.helpCameraSettingsElement.addListener('click');
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this.helpCameraSettingsElement.on('click', (event:MouseEvent) => {
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event.preventDefault();
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if((event?.target as HTMLInputElement).id === 'helpCameraSettingsFormRefresh') {
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window.location.reload();
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}else if((event?.target as HTMLInputElement).id === 'helpCameraSettingsFormContinue') {
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this.closeHelpCameraSettingsOpened();
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}
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});
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if(this.helpCameraSettingsElement.parent){
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(this.helpCameraSettingsElement.parent as HTMLDivElement).style.overflow = 'scroll';
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}
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if(!mediaManager.constraintsMedia.audio || !mediaManager.constraintsMedia.video){
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this.openHelpCameraSettingsOpened(); //#700
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}
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});
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});
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}
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}
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@ -967,6 +994,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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*/
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*/
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update(time: number, delta: number) : void {
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update(time: number, delta: number) : void {
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mediaManager.setLastUpdateScene();
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mediaManager.setLastUpdateScene();
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if(!this.helpCameraSettingsOpened) {
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this.currentTick = time;
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this.currentTick = time;
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this.CurrentPlayer.moveUser(delta);
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this.CurrentPlayer.moveUser(delta);
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@ -994,7 +1022,6 @@ export class GameScene extends ResizableScene implements CenterListener {
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break;
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break;
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}
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}
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}
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}
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// Let's move all users
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// Let's move all users
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const updatedPlayersPositions = this.playersPositionInterpolator.getUpdatedPositions(time);
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const updatedPlayersPositions = this.playersPositionInterpolator.getUpdatedPositions(time);
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updatedPlayersPositions.forEach((moveEvent: HasMovedEvent, userId: number) => {
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updatedPlayersPositions.forEach((moveEvent: HasMovedEvent, userId: number) => {
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@ -1005,6 +1032,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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player.updatePosition(moveEvent);
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player.updatePosition(moveEvent);
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});
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});
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}
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}
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}
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/**
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/**
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* Called by the connexion when the full list of user position is received.
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* Called by the connexion when the full list of user position is received.
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@ -1248,4 +1276,53 @@ export class GameScene extends ResizableScene implements CenterListener {
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});
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});
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}
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}
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}
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}
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//#700
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private openHelpCameraSettingsOpened(): void{
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HtmlUtils.getElementByIdOrFail<HTMLDivElement>('webRtcSetup').style.display = 'none';
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this.helpCameraSettingsOpened = true;
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let middleY = (window.innerHeight / 3) - 275;
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if(middleY < 0){
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middleY = 0;
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}
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let middleX = (window.innerWidth / 3) - 50;
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if(middleX < 0){
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middleX = 0;
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}
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if(window.navigator.userAgent.indexOf('Firefox') != -1){
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HtmlUtils.getElementByIdOrFail<HTMLParagraphElement>('browserHelpSetting').innerHTML ='<img src="/resources/objects/help-setting-camera-permission-firefox.png"/>';
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}else if(window.navigator.userAgent.indexOf('Chrome') != -1){
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HtmlUtils.getElementByIdOrFail<HTMLParagraphElement>('browserHelpSetting').innerHTML ='<img src="/resources/objects/help-setting-camera-permission-chrome.png"/>';
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}
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this.tweens.add({
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targets: this.helpCameraSettingsElement,
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y: this.startY - (370/2),
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x: this.startX - (400/2),
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duration: 1000,
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ease: 'Power3',
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overflow: 'scroll'
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});
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}
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private closeHelpCameraSettingsOpened(): void{
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const helpCameraSettingsInfo = this.helpCameraSettingsElement.getChildByID('helpCameraSettings') as HTMLParagraphElement;
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helpCameraSettingsInfo.innerText = '';
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helpCameraSettingsInfo.style.display = 'none';
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this.helpCameraSettingsOpened = false;
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this.tweens.add({
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targets: this.helpCameraSettingsElement,
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y: -400,
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duration: 1000,
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ease: 'Power3',
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overflow: 'scroll'
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});
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}
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private revealMenusAfterInit(menuElement: Phaser.GameObjects.DOMElement, rootDomId: string) {
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//Dom elements will appear inside the viewer screen when creating before being moved out of it, which create a flicker effect.
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//To prevent this, we put a 'hidden' attribute on the root element, we remove it only after the init is done.
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setTimeout(() => {
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(menuElement.getChildByID(rootDomId) as HTMLElement).hidden = false;
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}, 250);
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}
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}
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}
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arrowUp = "arrow_up"
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arrowUp = "arrow_up"
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}
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}
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const helpCameraSettings = 'helpCameraSettings';
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export class EnableCameraScene extends Phaser.Scene {
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export class EnableCameraScene extends Phaser.Scene {
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private textField!: TextField;
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private textField!: TextField;
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@ -35,8 +34,6 @@ export class EnableCameraScene extends Phaser.Scene {
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private soundMeterSprite!: SoundMeterSprite;
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private soundMeterSprite!: SoundMeterSprite;
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private microphoneNameField!: TextField;
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private microphoneNameField!: TextField;
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private repositionCallback!: (this: Window, ev: UIEvent) => void;
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private repositionCallback!: (this: Window, ev: UIEvent) => void;
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private helpCameraSettingsElement!: Phaser.GameObjects.DOMElement;
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private helpCameraSettingsOpened: boolean = false;
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constructor() {
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constructor() {
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super({
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super({
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@ -52,7 +49,6 @@ export class EnableCameraScene extends Phaser.Scene {
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this.load.image(LoginTextures.arrowUp, "resources/objects/arrow_up.png");
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this.load.image(LoginTextures.arrowUp, "resources/objects/arrow_up.png");
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// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
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// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
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this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
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this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
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this.load.html(helpCameraSettings, 'resources/html/helpCameraSettings.html');
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}
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}
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create() {
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create() {
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@ -112,27 +108,6 @@ export class EnableCameraScene extends Phaser.Scene {
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this.soundMeterSprite.setVisible(false);
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this.soundMeterSprite.setVisible(false);
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this.add.existing(this.soundMeterSprite);
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this.add.existing(this.soundMeterSprite);
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const middleX = (window.innerWidth / 3) - (370*0.85);
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this.helpCameraSettingsElement = this.add.dom(middleX, -800, undefined, {overflow: 'scroll'}).createFromCache(helpCameraSettings);
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this.revealMenusAfterInit(this.helpCameraSettingsElement, helpCameraSettings);
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this.helpCameraSettingsElement.addListener('click');
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this.helpCameraSettingsElement.on('click', (event:MouseEvent) => {
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event.preventDefault();
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if((event?.target as HTMLInputElement).id !== 'helpCameraSettingsFormRefresh') {
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return;
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}
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const permission: Element = this.helpCameraSettingsElement.getChildByID('permissionError');
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permission.innerHTML = '';
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return mediaManager.getCamera().then(() => {
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window.location.reload();
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}).catch((err) => {
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permission.innerHTML = err.message;
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});
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});
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if(this.helpCameraSettingsElement.parent){
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(this.helpCameraSettingsElement.parent as HTMLDivElement).style.overflow = 'scroll';
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}
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this.repositionCallback = this.reposition.bind(this);
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this.repositionCallback = this.reposition.bind(this);
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window.addEventListener('resize', this.repositionCallback);
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window.addEventListener('resize', this.repositionCallback);
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}
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}
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@ -175,9 +150,6 @@ export class EnableCameraScene extends Phaser.Scene {
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* Function called each time a camera is changed
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* Function called each time a camera is changed
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*/
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*/
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private setupStream(stream: MediaStream): void {
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private setupStream(stream: MediaStream): void {
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if(this.helpCameraSettingsOpened){
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return;
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}
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const img = HtmlUtils.getElementByIdOrFail<HTMLDivElement>('webRtcSetupNoVideo');
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const img = HtmlUtils.getElementByIdOrFail<HTMLDivElement>('webRtcSetupNoVideo');
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img.style.display = 'none';
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img.style.display = 'none';
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@ -284,27 +256,19 @@ export class EnableCameraScene extends Phaser.Scene {
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mediaManager.setLastUpdateScene();
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mediaManager.setLastUpdateScene();
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}
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}
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private login(): Promise<MediaStream> {
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private login(): void {
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return mediaManager.getCamera()
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.then((mediaStream: MediaStream) => {
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HtmlUtils.getElementByIdOrFail<HTMLDivElement>('webRtcSetup').style.display = 'none';
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HtmlUtils.getElementByIdOrFail<HTMLDivElement>('webRtcSetup').style.display = 'none';
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this.soundMeter.stop();
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this.soundMeter.stop();
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window.removeEventListener('resize', this.repositionCallback);
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window.removeEventListener('resize', this.repositionCallback);
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mediaManager.stopCamera();
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mediaManager.stopCamera();
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mediaManager.stopMicrophone();
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mediaManager.stopMicrophone();
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this.scene.sleep(EnableCameraSceneName)
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this.scene.sleep(EnableCameraSceneName)
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gameManager.goToStartingMap(this.scene);
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gameManager.goToStartingMap(this.scene);
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return mediaStream;
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}).catch((err) => {
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this.openHelpCameraSettingsOpened();
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throw err;
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});
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}
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}
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private async getDevices() {
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private async getDevices() {
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if(this.helpCameraSettingsOpened){
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return;
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}
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const mediaDeviceInfos = await navigator.mediaDevices.enumerateDevices();
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const mediaDeviceInfos = await navigator.mediaDevices.enumerateDevices();
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for (const mediaDeviceInfo of mediaDeviceInfos) {
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for (const mediaDeviceInfo of mediaDeviceInfos) {
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if (mediaDeviceInfo.kind === 'audioinput') {
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if (mediaDeviceInfo.kind === 'audioinput') {
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this.updateWebCamName();
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this.updateWebCamName();
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}
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}
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private openHelpCameraSettingsOpened(): void{
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this.reset();
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HtmlUtils.getElementByIdOrFail<HTMLDivElement>('webRtcSetup').style.display = 'none';
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this.helpCameraSettingsOpened = true;
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let middleY = (window.innerHeight / 3) - (495);
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if(middleY < 0){
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middleY = 0;
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}
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let middleX = (window.innerWidth / 3) - (370*0.85);
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if(middleX < 0){
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middleX = 0;
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}
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this.tweens.add({
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targets: this.helpCameraSettingsElement,
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y: middleY,
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x: middleX,
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duration: 1000,
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ease: 'Power3',
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overflow: 'scroll'
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});
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}
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private revealMenusAfterInit(menuElement: Phaser.GameObjects.DOMElement, rootDomId: string) {
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//Dom elements will appear inside the viewer screen when creating before being moved out of it, which create a flicker effect.
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//To prevent this, we put a 'hidden' attribute on the root element, we remove it only after the init is done.
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setTimeout(() => {
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(menuElement.getChildByID(rootDomId) as HTMLElement).hidden = false;
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}, 250);
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}
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private reset(){
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private reset(){
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this.textField.destroy();
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this.textField.destroy();
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this.pressReturnField.destroy();
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this.pressReturnField.destroy();
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Reference in New Issue
Block a user