Merge pull request #85 from thecodingmachine/fix/webrtc-group
Fix WebRtc group
This commit is contained in:
commit
c63752aa4b
@ -205,7 +205,11 @@ export class IoSocketController {
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}));
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}));
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//disconnect webrtc room
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//disconnect webrtc room
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if(!Client.webRtcRoomId){
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return;
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}
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Client.leave(Client.webRtcRoomId);
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Client.leave(Client.webRtcRoomId);
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delete Client.webRtcRoomId;
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}
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}
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/**
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/**
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52
front/dist/maps/map.json
vendored
52
front/dist/maps/map.json
vendored
@ -27,17 +27,6 @@
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"x":0,
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"x":0,
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"y":0
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"y":0
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},
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},
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{
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"draworder":"topdown",
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"id":3,
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"name":"floorLayer",
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"objects":[],
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"opacity":1,
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"type":"objectgroup",
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"visible":true,
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"x":0,
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"y":0
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},
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{
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{
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"height":18,
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"height":18,
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@ -51,17 +40,11 @@
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"y":0
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"y":0
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},
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},
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{
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{
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"height":18,
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"height":18,
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"id":7,
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"id":5,
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"name":"override",
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"name":"ordi",
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"opacity":1,
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"opacity":1,
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"properties":[
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{
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"name":"depth",
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"type":"int",
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"value":3
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}],
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"type":"tilelayer",
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"type":"tilelayer",
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"visible":true,
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"visible":true,
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"width":46,
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"width":46,
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@ -81,11 +64,28 @@
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"y":0
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"y":0
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},
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},
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{
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{
|
||||||
"data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 97, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 243, 244, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 244, 0, 0, 0, 0, 0, 0, 243, 244, 243, 244, 243, 244, 0, 0, 0, 0, 0, 0, 243, 244, 243, 244, 243, 244, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
"draworder":"topdown",
|
||||||
"height":18,
|
"id":3,
|
||||||
"id":5,
|
"name":"floorLayer",
|
||||||
"name":"ordi",
|
"objects":[],
|
||||||
"opacity":1,
|
"opacity":1,
|
||||||
|
"type":"objectgroup",
|
||||||
|
"visible":true,
|
||||||
|
"x":0,
|
||||||
|
"y":0
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 57, 58, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 14, 13, 14, 13, 14, 13, 14, 13, 14, 13, 14, 13, 14, 13, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||||
|
"height":18,
|
||||||
|
"id":7,
|
||||||
|
"name":"override",
|
||||||
|
"opacity":1,
|
||||||
|
"properties":[
|
||||||
|
{
|
||||||
|
"name":"depth",
|
||||||
|
"type":"int",
|
||||||
|
"value":3
|
||||||
|
}],
|
||||||
"type":"tilelayer",
|
"type":"tilelayer",
|
||||||
"visible":true,
|
"visible":true,
|
||||||
"width":46,
|
"width":46,
|
||||||
@ -585,6 +585,10 @@
|
|||||||
}]
|
}]
|
||||||
}],
|
}],
|
||||||
"tilewidth":32
|
"tilewidth":32
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"firstgid":321,
|
||||||
|
"source":"..\/..\/..\/..\/..\/Downloads\/maps\/floor.tsx"
|
||||||
}],
|
}],
|
||||||
"tilewidth":32,
|
"tilewidth":32,
|
||||||
"type":"map",
|
"type":"map",
|
||||||
|
@ -48,6 +48,7 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
|
|||||||
this.setCollideWorldBounds(true);
|
this.setCollideWorldBounds(true);
|
||||||
this.setSize(16, 16); //edit the hitbox to better match the caracter model
|
this.setSize(16, 16); //edit the hitbox to better match the caracter model
|
||||||
this.setOffset(8, 16);
|
this.setOffset(8, 16);
|
||||||
|
this.setDepth(-1);
|
||||||
}
|
}
|
||||||
|
|
||||||
move(x: number, y: number) {
|
move(x: number, y: number) {
|
||||||
@ -69,6 +70,9 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
|
|||||||
this.bubble.moveBubble(this.x, this.y);
|
this.bubble.moveBubble(this.x, this.y);
|
||||||
}
|
}
|
||||||
this.updatePlayerNamePosition(this.x, this.y);
|
this.updatePlayerNamePosition(this.x, this.y);
|
||||||
|
|
||||||
|
//update depth user
|
||||||
|
this.setDepth(this.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
updatePlayerNamePosition(x: number, y: number){
|
updatePlayerNamePosition(x: number, y: number){
|
||||||
|
@ -96,15 +96,11 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
|
|||||||
this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
|
this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
|
||||||
let depth = -2;
|
let depth = -2;
|
||||||
this.map.layers.forEach((layer) => {
|
this.map.layers.forEach((layer) => {
|
||||||
if (layer.type === 'tilelayer' && layer.name === "override") {
|
if (layer.type === 'tilelayer') {
|
||||||
let tab : Array<any> = (layer.properties as any);
|
this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
|
||||||
let propertiesDepth = tab.find((props : any) => props.name === "depth");
|
|
||||||
this.addLayer( this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(propertiesDepth ? propertiesDepth.value : 2) );
|
|
||||||
}
|
}
|
||||||
else if (layer.type === 'tilelayer') {
|
if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
|
||||||
this.addLayer( this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth) );
|
depth = 10000;
|
||||||
} else if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
|
|
||||||
depth = -1;
|
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -41,7 +41,6 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
|
|||||||
//set data
|
//set data
|
||||||
this.userId = userId;
|
this.userId = userId;
|
||||||
|
|
||||||
|
|
||||||
//the current player model should be push away by other players to prevent conflict
|
//the current player model should be push away by other players to prevent conflict
|
||||||
this.setImmovable(false);
|
this.setImmovable(false);
|
||||||
}
|
}
|
||||||
@ -102,6 +101,7 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
|
|||||||
playAnimation(this, MessageUserPosition.position.direction);
|
playAnimation(this, MessageUserPosition.position.direction);
|
||||||
this.setX(MessageUserPosition.position.x);
|
this.setX(MessageUserPosition.position.x);
|
||||||
this.setY(MessageUserPosition.position.y);
|
this.setY(MessageUserPosition.position.y);
|
||||||
|
this.setDepth(MessageUserPosition.position.y);
|
||||||
this.updatePlayerNamePosition(MessageUserPosition.position.x, MessageUserPosition.position.y);
|
this.updatePlayerNamePosition(MessageUserPosition.position.x, MessageUserPosition.position.y);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user