Merge pull request #85 from thecodingmachine/fix/webrtc-group

Fix WebRtc group
This commit is contained in:
David Négrier 2020-05-09 09:00:34 +02:00 committed by GitHub
commit c63752aa4b
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 41 additions and 33 deletions

View File

@ -205,7 +205,11 @@ export class IoSocketController {
})); }));
//disconnect webrtc room //disconnect webrtc room
if(!Client.webRtcRoomId){
return;
}
Client.leave(Client.webRtcRoomId); Client.leave(Client.webRtcRoomId);
delete Client.webRtcRoomId;
} }
/** /**

View File

@ -27,17 +27,6 @@
"x":0, "x":0,
"y":0 "y":0
}, },
{
"draworder":"topdown",
"id":3,
"name":"floorLayer",
"objects":[],
"opacity":1,
"type":"objectgroup",
"visible":true,
"x":0,
"y":0
},
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"height":18, "height":18,
@ -51,17 +40,11 @@
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@ -81,11 +64,28 @@
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"height":18, "id":3,
"id":5, "name":"floorLayer",
"name":"ordi", "objects":[],
"opacity":1, "opacity":1,
"type":"objectgroup",
"visible":true,
"x":0,
"y":0
},
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"height":18,
"id":7,
"name":"override",
"opacity":1,
"properties":[
{
"name":"depth",
"type":"int",
"value":3
}],
"type":"tilelayer", "type":"tilelayer",
"visible":true, "visible":true,
"width":46, "width":46,
@ -585,6 +585,10 @@
}] }]
}], }],
"tilewidth":32 "tilewidth":32
},
{
"firstgid":321,
"source":"..\/..\/..\/..\/..\/Downloads\/maps\/floor.tsx"
}], }],
"tilewidth":32, "tilewidth":32,
"type":"map", "type":"map",

View File

@ -48,6 +48,7 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
this.setCollideWorldBounds(true); this.setCollideWorldBounds(true);
this.setSize(16, 16); //edit the hitbox to better match the caracter model this.setSize(16, 16); //edit the hitbox to better match the caracter model
this.setOffset(8, 16); this.setOffset(8, 16);
this.setDepth(-1);
} }
move(x: number, y: number) { move(x: number, y: number) {
@ -69,6 +70,9 @@ export class PlayableCaracter extends Phaser.Physics.Arcade.Sprite {
this.bubble.moveBubble(this.x, this.y); this.bubble.moveBubble(this.x, this.y);
} }
this.updatePlayerNamePosition(this.x, this.y); this.updatePlayerNamePosition(this.x, this.y);
//update depth user
this.setDepth(this.y);
} }
updatePlayerNamePosition(x: number, y: number){ updatePlayerNamePosition(x: number, y: number){

View File

@ -96,15 +96,11 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>(); this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
let depth = -2; let depth = -2;
this.map.layers.forEach((layer) => { this.map.layers.forEach((layer) => {
if (layer.type === 'tilelayer' && layer.name === "override") { if (layer.type === 'tilelayer') {
let tab : Array<any> = (layer.properties as any); this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
let propertiesDepth = tab.find((props : any) => props.name === "depth");
this.addLayer( this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(propertiesDepth ? propertiesDepth.value : 2) );
} }
else if (layer.type === 'tilelayer') { if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
this.addLayer( this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth) ); depth = 10000;
} else if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
depth = -1;
} }
}); });

View File

@ -41,7 +41,6 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
//set data //set data
this.userId = userId; this.userId = userId;
//the current player model should be push away by other players to prevent conflict //the current player model should be push away by other players to prevent conflict
this.setImmovable(false); this.setImmovable(false);
} }
@ -102,6 +101,7 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
playAnimation(this, MessageUserPosition.position.direction); playAnimation(this, MessageUserPosition.position.direction);
this.setX(MessageUserPosition.position.x); this.setX(MessageUserPosition.position.x);
this.setY(MessageUserPosition.position.y); this.setY(MessageUserPosition.position.y);
this.setDepth(MessageUserPosition.position.y);
this.updatePlayerNamePosition(MessageUserPosition.position.x, MessageUserPosition.position.y); this.updatePlayerNamePosition(MessageUserPosition.position.x, MessageUserPosition.position.y);
} }
} }