scene cleanup

This commit is contained in:
kharhamel
2021-06-15 15:32:40 +02:00
parent 407f46f248
commit c559b2104b
2 changed files with 0 additions and 13 deletions
@@ -10,17 +10,13 @@ import {AbstractCharacterScene} from "./AbstractCharacterScene";
import {areCharacterLayersValid} from "../../Connexion/LocalUser";
import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager";
import {MenuScene} from "../Menu/MenuScene";
import {selectCharacterSceneVisibleStore} from "../../Stores/SelectCharacterStore";
import {customCharacterSceneVisibleStore} from "../../Stores/CustomCharacterStore";
import {waScaleManager} from "../Services/WaScaleManager";
import {isMobile} from "../../Enum/EnvironmentVariable";
//todo: put this constants in a dedicated file
export const SelectCharacterSceneName = "SelectCharacterScene";
const selectCharacterKey = 'selectCharacterScene';
export class SelectCharacterScene extends AbstractCharacterScene {
protected readonly nbCharactersPerRow = 6;
protected selectedPlayer!: Phaser.Physics.Arcade.Sprite|null; // null if we are selecting the "customize" option
@@ -29,7 +25,6 @@ export class SelectCharacterScene extends AbstractCharacterScene {
protected selectedRectangle!: Rectangle;
protected selectCharacterSceneElement!: Phaser.GameObjects.DOMElement;
protected currentSelectUser = 0;
protected pointerClicked: boolean = false;
protected pointerTimer: number = 0;
@@ -43,7 +38,6 @@ export class SelectCharacterScene extends AbstractCharacterScene {
}
preload() {
this.load.html(selectCharacterKey, 'resources/html/selectCharacterScene.html');
this.loadSelectSceneCharacters().then((bodyResourceDescriptions) => {
bodyResourceDescriptions.forEach((bodyResourceDescription) => {