scene cleanup
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@@ -10,17 +10,13 @@ import {AbstractCharacterScene} from "./AbstractCharacterScene";
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import {areCharacterLayersValid} from "../../Connexion/LocalUser";
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import {touchScreenManager} from "../../Touch/TouchScreenManager";
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import {PinchManager} from "../UserInput/PinchManager";
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import {MenuScene} from "../Menu/MenuScene";
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import {selectCharacterSceneVisibleStore} from "../../Stores/SelectCharacterStore";
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import {customCharacterSceneVisibleStore} from "../../Stores/CustomCharacterStore";
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import {waScaleManager} from "../Services/WaScaleManager";
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import {isMobile} from "../../Enum/EnvironmentVariable";
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//todo: put this constants in a dedicated file
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export const SelectCharacterSceneName = "SelectCharacterScene";
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const selectCharacterKey = 'selectCharacterScene';
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export class SelectCharacterScene extends AbstractCharacterScene {
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protected readonly nbCharactersPerRow = 6;
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protected selectedPlayer!: Phaser.Physics.Arcade.Sprite|null; // null if we are selecting the "customize" option
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@@ -29,7 +25,6 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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protected selectedRectangle!: Rectangle;
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protected selectCharacterSceneElement!: Phaser.GameObjects.DOMElement;
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protected currentSelectUser = 0;
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protected pointerClicked: boolean = false;
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protected pointerTimer: number = 0;
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@@ -43,7 +38,6 @@ export class SelectCharacterScene extends AbstractCharacterScene {
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}
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preload() {
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this.load.html(selectCharacterKey, 'resources/html/selectCharacterScene.html');
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this.loadSelectSceneCharacters().then((bodyResourceDescriptions) => {
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bodyResourceDescriptions.forEach((bodyResourceDescription) => {
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