Adding first version of SuperLoader
This class is the Phaser loader as it should be: it comes with promises, can be easily run out of the "preload" phase and won't crash if the scene is destroyed before textures are loaded.
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@ -90,7 +90,7 @@ export abstract class Character extends Container implements OutlineableInterfac
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});
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})
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.catch(() => {
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return lazyLoadPlayerCharacterTextures(scene.load, [
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return lazyLoadPlayerCharacterTextures(scene.superLoad, [
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{
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id: "color_22",
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img: "resources/customisation/character_color/character_color21.png",
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@ -2,6 +2,8 @@ import LoaderPlugin = Phaser.Loader.LoaderPlugin;
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import type { CharacterTexture } from "../../Connexion/LocalUser";
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import { BodyResourceDescriptionInterface, mapLayerToLevel, PlayerTextures, PlayerTexturesKey } from "./PlayerTextures";
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import CancelablePromise from "cancelable-promise";
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import {SuperLoaderPlugin} from "../Services/SuperLoaderPlugin";
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import Texture = Phaser.Textures.Texture;
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export interface FrameConfig {
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frameWidth: number;
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@ -35,87 +37,31 @@ export const loadAllDefaultModels = (
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};
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export const loadWokaTexture = (
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loaderPlugin: LoaderPlugin,
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superLoaderPlugin: SuperLoaderPlugin,
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texture: BodyResourceDescriptionInterface
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): CancelablePromise<BodyResourceDescriptionInterface> => {
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return createLoadingPromise(loaderPlugin, texture, {
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): CancelablePromise<Texture> => {
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return superLoaderPlugin.spritesheet(texture.id, texture.img, {
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frameWidth: 32,
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frameHeight: 32,
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});
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};
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export const lazyLoadPlayerCharacterTextures = (
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loadPlugin: LoaderPlugin,
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superLoaderPlugin: SuperLoaderPlugin,
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textures: BodyResourceDescriptionInterface[]
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): CancelablePromise<string[]> => {
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const promisesList: CancelablePromise<unknown>[] = [];
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textures.forEach((texture) => {
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try {
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//TODO refactor
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if (!loadPlugin.textureManager.exists(texture.id)) {
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promisesList.push(
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createLoadingPromise(loadPlugin, texture, {
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frameWidth: 32,
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frameHeight: 32,
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})
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);
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}
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} catch (err) {
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console.error(err);
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}
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});
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let returnPromise: CancelablePromise<Array<string | BodyResourceDescriptionInterface>>;
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if (promisesList.length > 0) {
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loadPlugin.start();
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returnPromise = CancelablePromise.all(promisesList).then(() => textures);
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} else {
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returnPromise = CancelablePromise.resolve(textures);
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}
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const promisesList: CancelablePromise<Texture>[] = [];
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for (const texture of textures) {
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promisesList.push(superLoaderPlugin.spritesheet(texture.id, texture.img, {
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frameWidth: 32,
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frameHeight: 32,
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}));
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};
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const returnPromise: CancelablePromise<Texture[]> = CancelablePromise.all(promisesList);
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//If the loading fail, we render the default model instead.
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return returnPromise.then((keys) =>
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keys.map((key) => {
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return typeof key !== "string" ? key.id : key;
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return returnPromise.then(() =>
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textures.map((key) => {
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return key.id;
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})
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);
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};
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export const createLoadingPromise = (
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loadPlugin: LoaderPlugin,
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playerResourceDescriptor: BodyResourceDescriptionInterface,
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frameConfig: FrameConfig
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) => {
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return new CancelablePromise<BodyResourceDescriptionInterface>((res, rej, cancel) => {
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if (loadPlugin.textureManager.exists(playerResourceDescriptor.id)) {
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return res(playerResourceDescriptor);
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}
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cancel(() => {
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loadPlugin.off("loaderror");
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loadPlugin.off("filecomplete-spritesheet-" + playerResourceDescriptor.id);
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return;
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});
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// If for some reason, the "img" is empty, let's reject the promise.
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if (!playerResourceDescriptor.img) {
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console.warn("Tried to load an empty texture for a Woka");
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rej(playerResourceDescriptor);
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return;
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}
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loadPlugin.spritesheet(playerResourceDescriptor.id, playerResourceDescriptor.img, frameConfig);
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const errorCallback = (file: { src: string }) => {
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if (file.src !== playerResourceDescriptor.img) return;
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console.error("failed loading player resource: ", playerResourceDescriptor);
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rej(playerResourceDescriptor);
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loadPlugin.off("filecomplete-spritesheet-" + playerResourceDescriptor.id, successCallback);
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loadPlugin.off("loaderror", errorCallback);
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};
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const successCallback = () => {
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loadPlugin.off("loaderror", errorCallback);
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res(playerResourceDescriptor);
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};
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loadPlugin.once("filecomplete-spritesheet-" + playerResourceDescriptor.id, successCallback);
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loadPlugin.on("loaderror", errorCallback);
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});
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};
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@ -100,6 +100,7 @@ import type { CoWebsite } from "../../WebRtc/CoWebsite/CoWesbite";
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import type { VideoPeer } from "../../WebRtc/VideoPeer";
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import CancelablePromise from "cancelable-promise";
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import { Deferred } from "ts-deferred";
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import {SuperLoaderPlugin} from "../Services/SuperLoaderPlugin";
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export interface GameSceneInitInterface {
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initPosition: PointInterface | null;
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reconnecting: boolean;
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@ -217,6 +218,7 @@ export class GameScene extends DirtyScene {
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private loader: Loader;
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private lastCameraEvent: WasCameraUpdatedEvent | undefined;
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private firstCameraUpdateSent: boolean = false;
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public readonly superLoad: SuperLoaderPlugin;
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constructor(private room: Room, MapUrlFile: string, customKey?: string | undefined) {
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super({
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@ -232,6 +234,7 @@ export class GameScene extends DirtyScene {
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this.createPromiseDeferred = new Deferred<void>();
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this.connectionAnswerPromiseDeferred = new Deferred<RoomJoinedMessageInterface>();
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this.loader = new Loader(this);
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this.superLoad = new SuperLoaderPlugin(this);
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}
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//hook preload scene
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@ -746,7 +749,7 @@ export class GameScene extends DirtyScene {
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.then((onConnect: OnConnectInterface) => {
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this.connection = onConnect.connection;
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lazyLoadPlayerCharacterTextures(this.load, onConnect.room.characterLayers)
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lazyLoadPlayerCharacterTextures(this.superLoad, onConnect.room.characterLayers)
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.then((layers) => {
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this.currentPlayerTexturesResolve(layers);
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})
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@ -3,39 +3,51 @@ import { BodyResourceDescriptionInterface, PlayerTexturesKey } from "../Entity/P
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import { loadWokaTexture } from "../Entity/PlayerTexturesLoadingManager";
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import type CancelablePromise from "cancelable-promise";
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import { PlayerTextures } from "../Entity/PlayerTextures";
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import Texture = Phaser.Textures.Texture;
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import {SuperLoaderPlugin} from "../Services/SuperLoaderPlugin";
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export abstract class AbstractCharacterScene extends ResizableScene {
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protected playerTextures: PlayerTextures;
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protected superLoad: SuperLoaderPlugin;
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constructor(params: { key: string }) {
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super(params);
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this.playerTextures = new PlayerTextures();
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this.superLoad = new SuperLoaderPlugin(this);
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}
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loadCustomSceneSelectCharacters(): Promise<BodyResourceDescriptionInterface[]> {
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const textures = this.playerTextures.getTexturesResources(PlayerTexturesKey.Woka);
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const promises: CancelablePromise<BodyResourceDescriptionInterface>[] = [];
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const promises: CancelablePromise<Texture>[] = [];
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const bodyResourceDescriptions: BodyResourceDescriptionInterface[] = [];
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if (textures) {
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for (const texture of Object.values(textures)) {
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if (texture.level === -1) {
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continue;
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}
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promises.push(loadWokaTexture(this.load, texture));
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promises.push(loadWokaTexture(this.superLoad, texture));
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bodyResourceDescriptions.push(texture);
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}
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}
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return Promise.all(promises);
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return Promise.all(promises).then(() => {
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return bodyResourceDescriptions;
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});
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}
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loadSelectSceneCharacters(): Promise<BodyResourceDescriptionInterface[]> {
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const promises: CancelablePromise<BodyResourceDescriptionInterface>[] = [];
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const promises: CancelablePromise<Texture>[] = [];
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const bodyResourceDescriptions: BodyResourceDescriptionInterface[] = [];
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for (const textures of this.playerTextures.getLayers()) {
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for (const texture of Object.values(textures)) {
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if (texture.level !== -1) {
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continue;
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}
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promises.push(loadWokaTexture(this.load, texture));
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promises.push(loadWokaTexture(this.superLoad, texture));
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bodyResourceDescriptions.push(texture);
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}
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}
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return Promise.all(promises);
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return Promise.all(promises).then(() => {
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return bodyResourceDescriptions;
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});
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}
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}
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84
front/src/Phaser/Services/SuperLoaderPlugin.ts
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84
front/src/Phaser/Services/SuperLoaderPlugin.ts
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@ -0,0 +1,84 @@
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import LoaderPlugin = Phaser.Loader.LoaderPlugin;
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import {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
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import CancelablePromise from "cancelable-promise";
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import {FrameConfig} from "../Entity/PlayerTexturesLoadingManager";
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import {Scene} from "phaser";
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/**
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* A wrapper around Phaser LoaderPlugin. Each method returns a (cancelable) Promise that resolves as soon as
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* the file is loaded.
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*
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* As a bonus, if the scene is destroyed BEFORE the promise resolves, the promise is canceled automatically.
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* So there is no risk of trying to add a resource on a closed scene.
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*/
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export class SuperLoaderPlugin {
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constructor(private scene: Scene) {
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}
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public spritesheet(key: string, url: string, frameConfig?: Phaser.Types.Loader.FileTypes.ImageFrameConfig, xhrSettings?: Phaser.Types.Loader.XHRSettingsObject)
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{
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return new CancelablePromise<Phaser.Textures.Texture>((res, rej, cancel) => {
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if (this.scene.scene.settings.status === Phaser.Scenes.DESTROYED) {
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rej(new Error('Trying to load a spritesheet in a Scene that is already destroyed.'));
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}
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if (this.scene.load.textureManager.exists(key)) {
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return res(this.scene.load.textureManager.get(key));
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}
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// If for some reason, the "url" is empty, let's reject the promise.
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if (!url) {
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console.error("Tried to load an empty texture. URL is missing.");
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rej(new Error('Failed loading spritesheet: URL is empty'));
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return;
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}
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let destroySceneEventRegistered = false;
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const unloadCallbacks = () => {
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this.scene.load.off("filecomplete-spritesheet-" + key, successCallback);
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this.scene.load.off("loaderror", errorCallback);
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if (destroySceneEventRegistered) {
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this.scene.events.off(Phaser.Scenes.Events.DESTROY, unloadCallbacks);
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}
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}
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const errorCallback = (file: { src: string }) => {
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if (file.src !== url) return;
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console.error("Failed loading spritesheet: ", url);
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rej(new Error('Failed loading spritesheet: "' + url + '"'));
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unloadCallbacks();
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};
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const successCallback = () => {
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this.scene.load.off("loaderror", errorCallback);
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this.scene.events.off(Phaser.Scenes.Events.DESTROY, unloadCallbacks);
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res(this.scene.load.textureManager.get(key));
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};
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cancel(() => {
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unloadCallbacks();
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});
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this.scene.load.spritesheet(key, url, frameConfig, xhrSettings);
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this.scene.load.once("filecomplete-spritesheet-" + key, successCallback);
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this.scene.load.on("loaderror", errorCallback);
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// When the scene is destroyed, let's remove our callbacks.
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// We only need to register this destroy event is the scene is not in loading state (otherwise, Phaser
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// will take care of that for us).
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if (this.scene.scene.settings.status === Phaser.Scenes.LOADING) {
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destroySceneEventRegistered = true;
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this.scene.events.once(Phaser.Scenes.Events.DESTROY, unloadCallbacks);
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}
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if (this.scene.scene.settings.status !== Phaser.Scenes.LOADING) {
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this.scene.load.start();
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// Due to a bug, if the loader is already started, additional items are not added.... unless we
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// explicitly call the "update" method.
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this.scene.load.update();
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}
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});
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};
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}
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@ -92,8 +92,10 @@ export class PositionDispatcher {
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public removeViewport(socket: ExSocketInterface): void {
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// Also, let's stop listening on viewports
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for (const zone of socket.listenedZones) {
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this.stopListening(zone, socket);
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if (socket.listenedZones) {
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for (const zone of socket.listenedZones) {
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this.stopListening(zone, socket);
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}
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}
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}
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