Adding first version of SuperLoader

This class is the Phaser loader as it should be: it comes with promises,
can be easily run out of the "preload" phase and won't crash if the
scene is destroyed before textures are loaded.
This commit is contained in:
David Négrier 2022-03-18 10:56:20 +01:00
parent ea3088a876
commit c529658ef4
6 changed files with 128 additions and 81 deletions

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@ -90,7 +90,7 @@ export abstract class Character extends Container implements OutlineableInterfac
});
})
.catch(() => {
return lazyLoadPlayerCharacterTextures(scene.load, [
return lazyLoadPlayerCharacterTextures(scene.superLoad, [
{
id: "color_22",
img: "resources/customisation/character_color/character_color21.png",

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@ -2,6 +2,8 @@ import LoaderPlugin = Phaser.Loader.LoaderPlugin;
import type { CharacterTexture } from "../../Connexion/LocalUser";
import { BodyResourceDescriptionInterface, mapLayerToLevel, PlayerTextures, PlayerTexturesKey } from "./PlayerTextures";
import CancelablePromise from "cancelable-promise";
import {SuperLoaderPlugin} from "../Services/SuperLoaderPlugin";
import Texture = Phaser.Textures.Texture;
export interface FrameConfig {
frameWidth: number;
@ -35,87 +37,31 @@ export const loadAllDefaultModels = (
};
export const loadWokaTexture = (
loaderPlugin: LoaderPlugin,
superLoaderPlugin: SuperLoaderPlugin,
texture: BodyResourceDescriptionInterface
): CancelablePromise<BodyResourceDescriptionInterface> => {
return createLoadingPromise(loaderPlugin, texture, {
): CancelablePromise<Texture> => {
return superLoaderPlugin.spritesheet(texture.id, texture.img, {
frameWidth: 32,
frameHeight: 32,
});
};
export const lazyLoadPlayerCharacterTextures = (
loadPlugin: LoaderPlugin,
superLoaderPlugin: SuperLoaderPlugin,
textures: BodyResourceDescriptionInterface[]
): CancelablePromise<string[]> => {
const promisesList: CancelablePromise<unknown>[] = [];
textures.forEach((texture) => {
try {
//TODO refactor
if (!loadPlugin.textureManager.exists(texture.id)) {
promisesList.push(
createLoadingPromise(loadPlugin, texture, {
frameWidth: 32,
frameHeight: 32,
})
);
}
} catch (err) {
console.error(err);
}
});
let returnPromise: CancelablePromise<Array<string | BodyResourceDescriptionInterface>>;
if (promisesList.length > 0) {
loadPlugin.start();
returnPromise = CancelablePromise.all(promisesList).then(() => textures);
} else {
returnPromise = CancelablePromise.resolve(textures);
}
const promisesList: CancelablePromise<Texture>[] = [];
for (const texture of textures) {
promisesList.push(superLoaderPlugin.spritesheet(texture.id, texture.img, {
frameWidth: 32,
frameHeight: 32,
}));
};
const returnPromise: CancelablePromise<Texture[]> = CancelablePromise.all(promisesList);
//If the loading fail, we render the default model instead.
return returnPromise.then((keys) =>
keys.map((key) => {
return typeof key !== "string" ? key.id : key;
return returnPromise.then(() =>
textures.map((key) => {
return key.id;
})
);
};
export const createLoadingPromise = (
loadPlugin: LoaderPlugin,
playerResourceDescriptor: BodyResourceDescriptionInterface,
frameConfig: FrameConfig
) => {
return new CancelablePromise<BodyResourceDescriptionInterface>((res, rej, cancel) => {
if (loadPlugin.textureManager.exists(playerResourceDescriptor.id)) {
return res(playerResourceDescriptor);
}
cancel(() => {
loadPlugin.off("loaderror");
loadPlugin.off("filecomplete-spritesheet-" + playerResourceDescriptor.id);
return;
});
// If for some reason, the "img" is empty, let's reject the promise.
if (!playerResourceDescriptor.img) {
console.warn("Tried to load an empty texture for a Woka");
rej(playerResourceDescriptor);
return;
}
loadPlugin.spritesheet(playerResourceDescriptor.id, playerResourceDescriptor.img, frameConfig);
const errorCallback = (file: { src: string }) => {
if (file.src !== playerResourceDescriptor.img) return;
console.error("failed loading player resource: ", playerResourceDescriptor);
rej(playerResourceDescriptor);
loadPlugin.off("filecomplete-spritesheet-" + playerResourceDescriptor.id, successCallback);
loadPlugin.off("loaderror", errorCallback);
};
const successCallback = () => {
loadPlugin.off("loaderror", errorCallback);
res(playerResourceDescriptor);
};
loadPlugin.once("filecomplete-spritesheet-" + playerResourceDescriptor.id, successCallback);
loadPlugin.on("loaderror", errorCallback);
});
};

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@ -100,6 +100,7 @@ import type { CoWebsite } from "../../WebRtc/CoWebsite/CoWesbite";
import type { VideoPeer } from "../../WebRtc/VideoPeer";
import CancelablePromise from "cancelable-promise";
import { Deferred } from "ts-deferred";
import {SuperLoaderPlugin} from "../Services/SuperLoaderPlugin";
export interface GameSceneInitInterface {
initPosition: PointInterface | null;
reconnecting: boolean;
@ -217,6 +218,7 @@ export class GameScene extends DirtyScene {
private loader: Loader;
private lastCameraEvent: WasCameraUpdatedEvent | undefined;
private firstCameraUpdateSent: boolean = false;
public readonly superLoad: SuperLoaderPlugin;
constructor(private room: Room, MapUrlFile: string, customKey?: string | undefined) {
super({
@ -232,6 +234,7 @@ export class GameScene extends DirtyScene {
this.createPromiseDeferred = new Deferred<void>();
this.connectionAnswerPromiseDeferred = new Deferred<RoomJoinedMessageInterface>();
this.loader = new Loader(this);
this.superLoad = new SuperLoaderPlugin(this);
}
//hook preload scene
@ -746,7 +749,7 @@ export class GameScene extends DirtyScene {
.then((onConnect: OnConnectInterface) => {
this.connection = onConnect.connection;
lazyLoadPlayerCharacterTextures(this.load, onConnect.room.characterLayers)
lazyLoadPlayerCharacterTextures(this.superLoad, onConnect.room.characterLayers)
.then((layers) => {
this.currentPlayerTexturesResolve(layers);
})

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@ -3,39 +3,51 @@ import { BodyResourceDescriptionInterface, PlayerTexturesKey } from "../Entity/P
import { loadWokaTexture } from "../Entity/PlayerTexturesLoadingManager";
import type CancelablePromise from "cancelable-promise";
import { PlayerTextures } from "../Entity/PlayerTextures";
import Texture = Phaser.Textures.Texture;
import {SuperLoaderPlugin} from "../Services/SuperLoaderPlugin";
export abstract class AbstractCharacterScene extends ResizableScene {
protected playerTextures: PlayerTextures;
protected superLoad: SuperLoaderPlugin;
constructor(params: { key: string }) {
super(params);
this.playerTextures = new PlayerTextures();
this.superLoad = new SuperLoaderPlugin(this);
}
loadCustomSceneSelectCharacters(): Promise<BodyResourceDescriptionInterface[]> {
const textures = this.playerTextures.getTexturesResources(PlayerTexturesKey.Woka);
const promises: CancelablePromise<BodyResourceDescriptionInterface>[] = [];
const promises: CancelablePromise<Texture>[] = [];
const bodyResourceDescriptions: BodyResourceDescriptionInterface[] = [];
if (textures) {
for (const texture of Object.values(textures)) {
if (texture.level === -1) {
continue;
}
promises.push(loadWokaTexture(this.load, texture));
promises.push(loadWokaTexture(this.superLoad, texture));
bodyResourceDescriptions.push(texture);
}
}
return Promise.all(promises);
return Promise.all(promises).then(() => {
return bodyResourceDescriptions;
});
}
loadSelectSceneCharacters(): Promise<BodyResourceDescriptionInterface[]> {
const promises: CancelablePromise<BodyResourceDescriptionInterface>[] = [];
const promises: CancelablePromise<Texture>[] = [];
const bodyResourceDescriptions: BodyResourceDescriptionInterface[] = [];
for (const textures of this.playerTextures.getLayers()) {
for (const texture of Object.values(textures)) {
if (texture.level !== -1) {
continue;
}
promises.push(loadWokaTexture(this.load, texture));
promises.push(loadWokaTexture(this.superLoad, texture));
bodyResourceDescriptions.push(texture);
}
}
return Promise.all(promises);
return Promise.all(promises).then(() => {
return bodyResourceDescriptions;
});
}
}

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@ -0,0 +1,84 @@
import LoaderPlugin = Phaser.Loader.LoaderPlugin;
import {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
import CancelablePromise from "cancelable-promise";
import {FrameConfig} from "../Entity/PlayerTexturesLoadingManager";
import {Scene} from "phaser";
/**
* A wrapper around Phaser LoaderPlugin. Each method returns a (cancelable) Promise that resolves as soon as
* the file is loaded.
*
* As a bonus, if the scene is destroyed BEFORE the promise resolves, the promise is canceled automatically.
* So there is no risk of trying to add a resource on a closed scene.
*/
export class SuperLoaderPlugin {
constructor(private scene: Scene) {
}
public spritesheet(key: string, url: string, frameConfig?: Phaser.Types.Loader.FileTypes.ImageFrameConfig, xhrSettings?: Phaser.Types.Loader.XHRSettingsObject)
{
return new CancelablePromise<Phaser.Textures.Texture>((res, rej, cancel) => {
if (this.scene.scene.settings.status === Phaser.Scenes.DESTROYED) {
rej(new Error('Trying to load a spritesheet in a Scene that is already destroyed.'));
}
if (this.scene.load.textureManager.exists(key)) {
return res(this.scene.load.textureManager.get(key));
}
// If for some reason, the "url" is empty, let's reject the promise.
if (!url) {
console.error("Tried to load an empty texture. URL is missing.");
rej(new Error('Failed loading spritesheet: URL is empty'));
return;
}
let destroySceneEventRegistered = false;
const unloadCallbacks = () => {
this.scene.load.off("filecomplete-spritesheet-" + key, successCallback);
this.scene.load.off("loaderror", errorCallback);
if (destroySceneEventRegistered) {
this.scene.events.off(Phaser.Scenes.Events.DESTROY, unloadCallbacks);
}
}
const errorCallback = (file: { src: string }) => {
if (file.src !== url) return;
console.error("Failed loading spritesheet: ", url);
rej(new Error('Failed loading spritesheet: "' + url + '"'));
unloadCallbacks();
};
const successCallback = () => {
this.scene.load.off("loaderror", errorCallback);
this.scene.events.off(Phaser.Scenes.Events.DESTROY, unloadCallbacks);
res(this.scene.load.textureManager.get(key));
};
cancel(() => {
unloadCallbacks();
});
this.scene.load.spritesheet(key, url, frameConfig, xhrSettings);
this.scene.load.once("filecomplete-spritesheet-" + key, successCallback);
this.scene.load.on("loaderror", errorCallback);
// When the scene is destroyed, let's remove our callbacks.
// We only need to register this destroy event is the scene is not in loading state (otherwise, Phaser
// will take care of that for us).
if (this.scene.scene.settings.status === Phaser.Scenes.LOADING) {
destroySceneEventRegistered = true;
this.scene.events.once(Phaser.Scenes.Events.DESTROY, unloadCallbacks);
}
if (this.scene.scene.settings.status !== Phaser.Scenes.LOADING) {
this.scene.load.start();
// Due to a bug, if the loader is already started, additional items are not added.... unless we
// explicitly call the "update" method.
this.scene.load.update();
}
});
};
}

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@ -92,8 +92,10 @@ export class PositionDispatcher {
public removeViewport(socket: ExSocketInterface): void {
// Also, let's stop listening on viewports
for (const zone of socket.listenedZones) {
this.stopListening(zone, socket);
if (socket.listenedZones) {
for (const zone of socket.listenedZones) {
this.stopListening(zone, socket);
}
}
}