added som ebasic speech bubbles
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@@ -14,6 +14,7 @@ export enum UserInputEvent {
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MoveDown,
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SpeedUp,
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Interact,
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Shout,
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}
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//we cannot the map structure so we have to create a replacment
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@@ -46,6 +47,7 @@ export class UserInputManager {
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{keyCode: Phaser.Input.Keyboard.KeyCodes.SHIFT, event: UserInputEvent.SpeedUp, keyInstance: null},
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{keyCode: Phaser.Input.Keyboard.KeyCodes.E, event: UserInputEvent.Interact, keyInstance: null},
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{keyCode: Phaser.Input.Keyboard.KeyCodes.F, event: UserInputEvent.Shout, keyInstance: null},
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];
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constructor(Scene : GameSceneInterface) {
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