Do not leave group when following is active
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parent
0a410d289d
commit
c2f5501236
@ -139,6 +139,7 @@ export class GameRoom {
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joinRoomMessage.getIpaddress(),
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position,
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false,
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[],
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this.positionNotifier,
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socket,
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joinRoomMessage.getTagList(),
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@ -231,7 +232,7 @@ export class GameRoom {
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// If the user is part of a group:
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// should he leave the group?
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const distance = GameRoom.computeDistanceBetweenPositions(user.getPosition(), user.group.getPosition());
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if (distance > this.groupRadius) {
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if (user.following.length === 0 && distance > this.groupRadius) {
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this.leaveGroup(user);
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}
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}
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@ -25,6 +25,7 @@ export class User implements Movable {
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public readonly IPAddress: string,
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private position: PointInterface,
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public silent: boolean,
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public following: string[],
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private positionNotifier: PositionNotifier,
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public readonly socket: UserSocket,
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public readonly tags: string[],
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@ -48,6 +49,21 @@ export class User implements Movable {
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this.positionNotifier.updatePosition(this, position, oldPosition);
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}
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public addFollower(name: string): void {
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if (this.following.includes(name)) {
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return;
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}
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this.following.push(name);
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}
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public delFollower(name: string): void {
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const idx = this.following.indexOf(name);
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if (idx === -1) {
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return;
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}
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this.following.splice(idx, 1);
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}
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private batchedMessages: BatchMessage = new BatchMessage();
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private batchTimeout: NodeJS.Timeout | null = null;
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@ -847,19 +847,35 @@ export class SocketManager {
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const clientMessage = new ServerToClientMessage();
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clientMessage.setFollowconfirmationmessage(message);
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room.sendToUserWithName(message.getLeader(), clientMessage);
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room.getUserByName(message.getLeader())?.addFollower(user.name);
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user.addFollower(message.getLeader());
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}
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handleFollowAbortMessage(room: GameRoom, user: User, message: FollowAbortMessage) {
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if (message.getRole() === "leader") {
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// Forward message
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const clientMessage = new ServerToClientMessage();
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clientMessage.setFollowabortmessage(message);
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room.sendToOthersInGroupIncludingUser(user, clientMessage);
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// Update followers
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room.getGroupIncludingUser(user)
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?.getUsers()
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.forEach((user) => {
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user.following = [];
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});
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} else {
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// Forward message
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const recipient = message.getPlayername();
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message.setPlayername(user.name);
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const clientMessage = new ServerToClientMessage();
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clientMessage.setFollowabortmessage(message);
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room.sendToUserWithName(recipient, clientMessage);
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// Update followers
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room.getUserByName(recipient)?.delFollower(user.name);
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user.following = [];
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}
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}
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}
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@ -26,14 +26,14 @@ describe("PositionNotifier", () => {
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y: 500,
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moving: false,
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direction: 'down'
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}, false, positionNotifier, {} as UserSocket, [], null, 'foo', []);
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}, false, [], positionNotifier, {} as UserSocket, [], null, 'foo', []);
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const user2 = new User(2, 'test', '10.0.0.2', {
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x: -9999,
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y: -9999,
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moving: false,
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direction: 'down'
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}, false, positionNotifier, {} as UserSocket, [], null, 'foo', []);
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}, false, [], positionNotifier, {} as UserSocket, [], null, 'foo', []);
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positionNotifier.addZoneListener({} as ZoneSocket, 0, 0);
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positionNotifier.addZoneListener({} as ZoneSocket, 0, 1);
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@ -101,14 +101,14 @@ describe("PositionNotifier", () => {
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y: 500,
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moving: false,
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direction: 'down'
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}, false, positionNotifier, {} as UserSocket, [], null, 'foo', []);
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}, false, [], positionNotifier, {} as UserSocket, [], null, 'foo', []);
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const user2 = new User(2, 'test', '10.0.0.2', {
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x: 0,
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y: 0,
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moving: false,
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direction: 'down'
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}, false, positionNotifier, {} as UserSocket, [], null, 'foo', []);
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}, false, [], positionNotifier, {} as UserSocket, [], null, 'foo', []);
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const listener = {} as ZoneSocket;
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positionNotifier.addZoneListener(listener, 0, 0);
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