Player return a the same position when after editing his profile (same as reconnection)

This commit is contained in:
GRL
2021-08-20 09:49:37 +02:00
parent 0c796dff90
commit c2b3d23ec0
2 changed files with 26 additions and 36 deletions
+1 -11
View File
@@ -17,7 +17,6 @@ export class GameManager {
private playerName: string | null;
private characterLayers: string[] | null;
private companion: string | null;
private positionBeforeSleep: { scene: string; x: number; y: number } | undefined;
private startRoom!: Room;
private scenePlugin!: Phaser.Scenes.ScenePlugin;
currentGameSceneName: string | null = null;
@@ -71,10 +70,6 @@ export class GameManager {
return this.companion;
}
getPositionBeforeSleep(): { scene: string; x: number; y: number } | undefined {
return this.positionBeforeSleep;
}
public loadMap(room: Room) {
const roomID = room.key;
@@ -113,12 +108,7 @@ export class GameManager {
if (this.currentGameSceneName === null) throw "No current scene id set!";
const gameScene: GameScene = this.scenePlugin.get(this.currentGameSceneName) as GameScene;
gameScene.cleanupClosingScene();
this.positionBeforeSleep = {
scene: gameScene.roomUrl,
x: gameScene.CurrentPlayer.x,
y: gameScene.CurrentPlayer.y,
};
this.scenePlugin.stop(this.currentGameSceneName);
gameScene.createSuccessorGameScene(false, false);
this.scenePlugin.sleep(MenuSceneName);
if (!this.scenePlugin.get(targetSceneName)) {
this.scenePlugin.add(targetSceneName, sceneClass, false);