formatting
This commit is contained in:
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@ -1,9 +1,9 @@
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import {Queue} from 'queue-typescript';
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import type {Subscription} from "rxjs";
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import {GlobalMessageManager} from "../../Administration/GlobalMessageManager";
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import {userMessageManager} from "../../Administration/UserMessageManager";
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import {iframeListener} from "../../Api/IframeListener";
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import {connectionManager} from "../../Connexion/ConnectionManager";
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import { Queue } from 'queue-typescript';
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import type { Subscription } from "rxjs";
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import { GlobalMessageManager } from "../../Administration/GlobalMessageManager";
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import { userMessageManager } from "../../Administration/UserMessageManager";
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import { iframeListener } from "../../Api/IframeListener";
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import { connectionManager } from "../../Connexion/ConnectionManager";
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import type {
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GroupCreatedUpdatedMessageInterface,
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MessageUserJoined,
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@ -14,25 +14,25 @@ import type {
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PositionInterface,
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RoomJoinedMessageInterface
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} from "../../Connexion/ConnexionModels";
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import {localUserStore} from "../../Connexion/LocalUserStore";
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import {Room} from "../../Connexion/Room";
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import type {RoomConnection} from "../../Connexion/RoomConnection";
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import {worldFullMessageStream} from "../../Connexion/WorldFullMessageStream";
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import { localUserStore } from "../../Connexion/LocalUserStore";
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import { Room } from "../../Connexion/Room";
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import type { RoomConnection } from "../../Connexion/RoomConnection";
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import { worldFullMessageStream } from "../../Connexion/WorldFullMessageStream";
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import {
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DEBUG_MODE,
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JITSI_PRIVATE_MODE,
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MAX_PER_GROUP,
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POSITION_DELAY
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} from "../../Enum/EnvironmentVariable";
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import {TextureError} from "../../Exception/TextureError";
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import type {UserMovedMessage} from "../../Messages/generated/messages_pb";
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import {ProtobufClientUtils} from "../../Network/ProtobufClientUtils";
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import {touchScreenManager} from "../../Touch/TouchScreenManager";
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import {urlManager} from "../../Url/UrlManager";
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import {audioManager} from "../../WebRtc/AudioManager";
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import {coWebsiteManager} from "../../WebRtc/CoWebsiteManager";
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import {HtmlUtils} from "../../WebRtc/HtmlUtils";
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import {jitsiFactory} from "../../WebRtc/JitsiFactory";
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import { TextureError } from "../../Exception/TextureError";
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import type { UserMovedMessage } from "../../Messages/generated/messages_pb";
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import { ProtobufClientUtils } from "../../Network/ProtobufClientUtils";
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import { touchScreenManager } from "../../Touch/TouchScreenManager";
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import { urlManager } from "../../Url/UrlManager";
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import { audioManager } from "../../WebRtc/AudioManager";
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import { coWebsiteManager } from "../../WebRtc/CoWebsiteManager";
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import { HtmlUtils } from "../../WebRtc/HtmlUtils";
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import { jitsiFactory } from "../../WebRtc/JitsiFactory";
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import {
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AUDIO_LOOP_PROPERTY, AUDIO_VOLUME_PROPERTY,
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Box,
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@ -43,44 +43,43 @@ import {
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TRIGGER_WEBSITE_PROPERTIES,
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WEBSITE_MESSAGE_PROPERTIES
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} from "../../WebRtc/LayoutManager";
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import {mediaManager} from "../../WebRtc/MediaManager";
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import {SimplePeer, UserSimplePeerInterface} from "../../WebRtc/SimplePeer";
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import {lazyLoadCompanionResource} from "../Companion/CompanionTexturesLoadingManager";
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import {ChatModeIcon} from "../Components/ChatModeIcon";
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import {addLoader} from "../Components/Loader";
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import {joystickBaseImg, joystickBaseKey, joystickThumbImg, joystickThumbKey} from "../Components/MobileJoystick";
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import {OpenChatIcon, openChatIconName} from "../Components/OpenChatIcon";
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import {PresentationModeIcon} from "../Components/PresentationModeIcon";
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import {TextUtils} from "../Components/TextUtils";
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import {lazyLoadPlayerCharacterTextures, loadCustomTexture} from "../Entity/PlayerTexturesLoadingManager";
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import {RemotePlayer} from "../Entity/RemotePlayer";
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import type {ActionableItem} from "../Items/ActionableItem";
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import type {ItemFactoryInterface} from "../Items/ItemFactoryInterface";
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import {SelectCharacterScene, SelectCharacterSceneName} from "../Login/SelectCharacterScene";
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import { mediaManager } from "../../WebRtc/MediaManager";
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import { SimplePeer, UserSimplePeerInterface } from "../../WebRtc/SimplePeer";
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import { lazyLoadCompanionResource } from "../Companion/CompanionTexturesLoadingManager";
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import { ChatModeIcon } from "../Components/ChatModeIcon";
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import { addLoader } from "../Components/Loader";
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import { joystickBaseImg, joystickBaseKey, joystickThumbImg, joystickThumbKey } from "../Components/MobileJoystick";
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import { OpenChatIcon, openChatIconName } from "../Components/OpenChatIcon";
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import { PresentationModeIcon } from "../Components/PresentationModeIcon";
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import { TextUtils } from "../Components/TextUtils";
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import { lazyLoadPlayerCharacterTextures, loadCustomTexture } from "../Entity/PlayerTexturesLoadingManager";
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import { RemotePlayer } from "../Entity/RemotePlayer";
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import type { ActionableItem } from "../Items/ActionableItem";
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import type { ItemFactoryInterface } from "../Items/ItemFactoryInterface";
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import { SelectCharacterScene, SelectCharacterSceneName } from "../Login/SelectCharacterScene";
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import type {
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ITiledMap,
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ITiledMapLayer,
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ITiledMapLayerProperty,
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ITiledMapObject,
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ITiledMapTileLayer,
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ITiledTileSet
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} from "../Map/ITiledMap";
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import {MenuScene, MenuSceneName} from '../Menu/MenuScene';
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import {PlayerAnimationDirections} from "../Player/Animation";
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import {hasMovedEventName, Player, requestEmoteEventName} from "../Player/Player";
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import {ErrorSceneName} from "../Reconnecting/ErrorScene";
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import {ReconnectingSceneName} from "../Reconnecting/ReconnectingScene";
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import {waScaleManager} from "../Services/WaScaleManager";
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import {PinchManager} from "../UserInput/PinchManager";
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import {UserInputManager} from "../UserInput/UserInputManager";
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import type {AddPlayerInterface} from "./AddPlayerInterface";
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import {DEPTH_OVERLAY_INDEX} from "./DepthIndexes";
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import {DirtyScene} from "./DirtyScene";
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import {EmoteManager} from "./EmoteManager";
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import {gameManager} from "./GameManager";
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import {GameMap} from "./GameMap";
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import {PlayerMovement} from "./PlayerMovement";
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import {PlayersPositionInterpolator} from "./PlayersPositionInterpolator";
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ITiledTileSet } from "../Map/ITiledMap";
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import { MenuScene, MenuSceneName } from '../Menu/MenuScene';
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import { PlayerAnimationDirections } from "../Player/Animation";
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import { hasMovedEventName, Player, requestEmoteEventName } from "../Player/Player";
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import { ErrorSceneName } from "../Reconnecting/ErrorScene";
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import { ReconnectingSceneName } from "../Reconnecting/ReconnectingScene";
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import { waScaleManager } from "../Services/WaScaleManager";
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import { PinchManager } from "../UserInput/PinchManager";
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import { UserInputManager } from "../UserInput/UserInputManager";
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import type { AddPlayerInterface } from "./AddPlayerInterface";
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import { DEPTH_OVERLAY_INDEX } from "./DepthIndexes";
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import { DirtyScene } from "./DirtyScene";
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import { EmoteManager } from "./EmoteManager";
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import { gameManager } from "./GameManager";
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import { GameMap } from "./GameMap";
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import { PlayerMovement } from "./PlayerMovement";
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import { PlayersPositionInterpolator } from "./PlayersPositionInterpolator";
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import Texture = Phaser.Textures.Texture;
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import Sprite = Phaser.GameObjects.Sprite;
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import CanvasTexture = Phaser.Textures.CanvasTexture;
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@ -90,7 +89,7 @@ import DOMElement = Phaser.GameObjects.DOMElement;
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import EVENT_TYPE = Phaser.Scenes.Events
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import RenderTexture = Phaser.GameObjects.RenderTexture;
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import Tilemap = Phaser.Tilemaps.Tilemap;
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import type {HasPlayerMovedEvent} from '../../Api/Events/HasPlayerMovedEvent';
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import type { HasPlayerMovedEvent } from '../../Api/Events/HasPlayerMovedEvent';
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import AnimatedTiles from "phaser-animated-tiles";
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import {soundManager} from "./SoundManager";
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@ -218,14 +217,14 @@ export class GameScene extends DirtyScene {
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preload(): void {
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const localUser = localUserStore.getLocalUser();
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const textures = localUser?.textures;
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if(textures) {
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for(const texture of textures) {
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if (textures) {
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for (const texture of textures) {
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loadCustomTexture(this.load, texture);
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}
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}
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this.load.image(openChatIconName, 'resources/objects/talk.png');
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if(touchScreenManager.supportTouchScreen) {
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if (touchScreenManager.supportTouchScreen) {
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this.load.image(joystickBaseKey, joystickBaseImg);
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this.load.image(joystickThumbKey, joystickThumbImg);
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}
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@ -234,9 +233,9 @@ export class GameScene extends DirtyScene {
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//this.load.audio('audio-report-message', '/resources/objects/report-message.mp3');
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this.sound.pauseOnBlur = false;
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this.load.on(FILE_LOAD_ERROR, (file: {src: string}) => {
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this.load.on(FILE_LOAD_ERROR, (file: { src: string }) => {
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// If we happen to be in HTTP and we are trying to load a URL in HTTPS only... (this happens only in dev environments)
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if(window.location.protocol === 'http:' && file.src === this.MapUrlFile && file.src.startsWith('http:') && this.originalMapUrl === undefined) {
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if (window.location.protocol === 'http:' && file.src === this.MapUrlFile && file.src.startsWith('http:') && this.originalMapUrl === undefined) {
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this.originalMapUrl = this.MapUrlFile;
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this.MapUrlFile = this.MapUrlFile.replace('http://', 'https://');
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this.load.tilemapTiledJSON(this.MapUrlFile, this.MapUrlFile);
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@ -250,7 +249,7 @@ export class GameScene extends DirtyScene {
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// See https://developer.mozilla.org/en-US/docs/Web/Security/Secure_Contexts#when_is_a_context_considered_secure
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const url = new URL(file.src);
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const host = url.host.split(':')[0];
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if(window.location.protocol === 'https:' && file.src === this.MapUrlFile && (host === '127.0.0.1' || host === 'localhost' || host.endsWith('.localhost')) && this.originalMapUrl === undefined) {
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if (window.location.protocol === 'https:' && file.src === this.MapUrlFile && (host === '127.0.0.1' || host === 'localhost' || host.endsWith('.localhost')) && this.originalMapUrl === undefined) {
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this.originalMapUrl = this.MapUrlFile;
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this.MapUrlFile = this.MapUrlFile.replace('https://', 'http://');
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this.load.tilemapTiledJSON(this.MapUrlFile, this.MapUrlFile);
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@ -274,7 +273,7 @@ export class GameScene extends DirtyScene {
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this.load.tilemapTiledJSON(this.MapUrlFile, this.MapUrlFile);
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// If the map has already been loaded as part of another GameScene, the "on load" event will not be triggered.
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// In this case, we check in the cache to see if the map is here and trigger the event manually.
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if(this.cache.tilemap.exists(this.MapUrlFile)) {
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if (this.cache.tilemap.exists(this.MapUrlFile)) {
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const data = this.cache.tilemap.get(this.MapUrlFile);
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this.onMapLoad(data);
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}
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@ -301,7 +300,7 @@ export class GameScene extends DirtyScene {
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this.mapFile = data.data;
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const url = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf('/'));
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this.mapFile.tilesets.forEach((tileset) => {
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if(typeof tileset.name === 'undefined' || typeof tileset.image === 'undefined') {
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if (typeof tileset.name === 'undefined' || typeof tileset.image === 'undefined') {
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console.warn("Don't know how to handle tileset ", tileset)
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return;
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}
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@ -312,15 +311,15 @@ export class GameScene extends DirtyScene {
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// Scan the object layers for objects to load and load them.
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const objects = new Map<string, ITiledMapObject[]>();
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for(const layer of this.mapFile.layers) {
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if(layer.type === 'objectgroup') {
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for(const object of layer.objects) {
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for (const layer of this.mapFile.layers) {
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if (layer.type === 'objectgroup') {
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for (const object of layer.objects) {
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let objectsOfType: ITiledMapObject[] | undefined;
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if(!objects.has(object.type)) {
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if (!objects.has(object.type)) {
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objectsOfType = new Array<ITiledMapObject>();
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} else {
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objectsOfType = objects.get(object.type);
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if(objectsOfType === undefined) {
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if (objectsOfType === undefined) {
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throw new Error('Unexpected object type not found');
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}
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}
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@ -330,12 +329,12 @@ export class GameScene extends DirtyScene {
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}
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}
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for(const [itemType, objectsOfType] of objects) {
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for (const [itemType, objectsOfType] of objects) {
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// FIXME: we would ideally need for the loader to WAIT for the import to be performed, which means writing our own loader plugin.
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let itemFactory: ItemFactoryInterface;
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switch(itemType) {
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switch (itemType) {
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case 'computer': {
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const module = await import('../Items/Computer/computer');
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itemFactory = module.default;
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@ -357,7 +356,7 @@ export class GameScene extends DirtyScene {
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const roomJoinedAnswer = await this.connectionAnswerPromise;
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for(const object of objectsOfType) {
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for (const object of objectsOfType) {
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// TODO: we should pass here a factory to create sprites (maybe?)
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// Do we have a state for this object?
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@ -372,17 +371,17 @@ export class GameScene extends DirtyScene {
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// Now, let's load the script, if any
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const scripts = this.getScriptUrls(this.mapFile);
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for(const script of scripts) {
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for (const script of scripts) {
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iframeListener.registerScript(script);
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}
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}
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//hook initialisation
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init(initData: GameSceneInitInterface) {
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if(initData.initPosition !== undefined) {
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if (initData.initPosition !== undefined) {
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this.initPosition = initData.initPosition; //todo: still used?
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}
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if(initData.initPosition !== undefined) {
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if (initData.initPosition !== undefined) {
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this.isReconnecting = initData.reconnecting;
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}
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}
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@ -395,14 +394,14 @@ export class GameScene extends DirtyScene {
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urlManager.pushRoomIdToUrl(this.room);
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this.startLayerName = urlManager.getStartLayerNameFromUrl();
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if(touchScreenManager.supportTouchScreen) {
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if (touchScreenManager.supportTouchScreen) {
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this.pinchManager = new PinchManager(this);
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}
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this.messageSubscription = worldFullMessageStream.stream.subscribe((message) => this.showWorldFullError(message))
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const playerName = gameManager.getPlayerName();
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if(!playerName) {
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if (!playerName) {
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throw 'playerName is not set';
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}
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this.playerName = playerName;
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@ -421,21 +420,21 @@ export class GameScene extends DirtyScene {
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//add layer on map
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this.gameMap = new GameMap(this.mapFile, this.Map, this.Terrains);
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for(const layer of this.gameMap.flatLayers) {
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if(layer.type === 'tilelayer') {
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for (const layer of this.gameMap.flatLayers) {
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if (layer.type === 'tilelayer') {
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const exitSceneUrl = this.getExitSceneUrl(layer);
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if(exitSceneUrl !== undefined) {
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if (exitSceneUrl !== undefined) {
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this.loadNextGame(exitSceneUrl);
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}
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const exitUrl = this.getExitUrl(layer);
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if(exitUrl !== undefined) {
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if (exitUrl !== undefined) {
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this.loadNextGame(exitUrl);
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}
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}
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if(layer.type === 'objectgroup') {
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for(const object of layer.objects) {
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if(object.text) {
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if (layer.type === 'objectgroup') {
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for (const object of layer.objects) {
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if (object.text) {
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TextUtils.createTextFromITiledMapObject(this, object);
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}
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}
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@ -452,14 +451,14 @@ export class GameScene extends DirtyScene {
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this.Objects = new Array<Phaser.Physics.Arcade.Sprite>();
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//initialise list of other player
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this.MapPlayers = this.physics.add.group({immovable: true});
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this.MapPlayers = this.physics.add.group({ immovable: true });
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//create input to move
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this.userInputManager = new UserInputManager(this);
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mediaManager.setUserInputManager(this.userInputManager);
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if(localUserStore.getFullscreen()) {
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if (localUserStore.getFullscreen()) {
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document.querySelector('body')?.requestFullscreen();
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}
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@ -475,16 +474,16 @@ export class GameScene extends DirtyScene {
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this.initCirclesCanvas();
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// Let's pause the scene if the connection is not established yet
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if(!this.room.isDisconnected()) {
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if(this.isReconnecting) {
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if (!this.room.isDisconnected()) {
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if (this.isReconnecting) {
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setTimeout(() => {
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this.scene.sleep();
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this.scene.launch(ReconnectingSceneName);
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}, 0);
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} else if(this.connection === undefined) {
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} else if (this.connection === undefined) {
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// Let's wait 1 second before printing the "connecting" screen to avoid blinking
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setTimeout(() => {
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if(this.connection === undefined) {
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if (this.connection === undefined) {
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this.scene.sleep();
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this.scene.launch(ReconnectingSceneName);
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}
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@ -509,7 +508,7 @@ export class GameScene extends DirtyScene {
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this.listenToIframeEvents();
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if(!this.room.isDisconnected()) {
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if (!this.room.isDisconnected()) {
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this.connect();
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}
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@ -518,11 +517,11 @@ export class GameScene extends DirtyScene {
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let oldPeerNumber = 0;
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this.peerStoreUnsubscribe = peerStore.subscribe((peers) => {
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const newPeerNumber = peers.size;
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if(newPeerNumber > oldPeerNumber) {
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if (newPeerNumber > oldPeerNumber) {
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this.sound.play('audio-webrtc-in', {
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volume: 0.2
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});
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} else if(newPeerNumber < oldPeerNumber) {
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} else if (newPeerNumber < oldPeerNumber) {
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this.sound.play('audio-webrtc-out', {
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volume: 0.2
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});
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@ -569,7 +568,7 @@ export class GameScene extends DirtyScene {
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this.connection.onUserMoved((message: UserMovedMessage) => {
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const position = message.getPosition();
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if(position === undefined) {
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if (position === undefined) {
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throw new Error('Position missing from UserMovedMessage');
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}
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@ -592,7 +591,7 @@ export class GameScene extends DirtyScene {
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this.connection.onGroupDeleted((groupId: number) => {
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try {
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this.deleteGroup(groupId);
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} catch(e) {
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} catch (e) {
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console.error(e);
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}
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})
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@ -618,7 +617,7 @@ export class GameScene extends DirtyScene {
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this.connection.onActionableEvent((message => {
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const item = this.actionableItems.get(message.itemId);
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if(item === undefined) {
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if (item === undefined) {
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console.warn('Received an event about object "' + message.itemId + '" but cannot find this item on the map.');
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return;
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}
|
||||
@ -647,7 +646,7 @@ export class GameScene extends DirtyScene {
|
||||
audioManager.decreaseVolume();
|
||||
},
|
||||
onDisconnect(userId: number) {
|
||||
if(self.simplePeer.getNbConnections() === 0) {
|
||||
if (self.simplePeer.getNbConnections() === 0) {
|
||||
self.openChatIcon.setVisible(false);
|
||||
audioManager.restoreVolume();
|
||||
}
|
||||
@ -678,12 +677,12 @@ export class GameScene extends DirtyScene {
|
||||
private initCirclesCanvas(): void {
|
||||
// Let's generate the circle for the group delimiter
|
||||
let circleElement = Object.values(this.textures.list).find((object: Texture) => object.key === 'circleSprite-white');
|
||||
if(circleElement) {
|
||||
if (circleElement) {
|
||||
this.textures.remove('circleSprite-white');
|
||||
}
|
||||
|
||||
circleElement = Object.values(this.textures.list).find((object: Texture) => object.key === 'circleSprite-red');
|
||||
if(circleElement) {
|
||||
if (circleElement) {
|
||||
this.textures.remove('circleSprite-red');
|
||||
}
|
||||
|
||||
@ -712,7 +711,7 @@ export class GameScene extends DirtyScene {
|
||||
private safeParseJSONstring(jsonString: string | undefined, propertyName: string) {
|
||||
try {
|
||||
return jsonString ? JSON.parse(jsonString) : {};
|
||||
} catch(e) {
|
||||
} catch (e) {
|
||||
console.warn('Invalid JSON found in property "' + propertyName + '" of the map:' + jsonString, e);
|
||||
return {}
|
||||
}
|
||||
@ -720,13 +719,13 @@ export class GameScene extends DirtyScene {
|
||||
|
||||
private triggerOnMapLayerPropertyChange() {
|
||||
this.gameMap.onPropertyChange('exitSceneUrl', (newValue, oldValue) => {
|
||||
if(newValue) this.onMapExit(newValue as string);
|
||||
if (newValue) this.onMapExit(newValue as string);
|
||||
});
|
||||
this.gameMap.onPropertyChange('exitUrl', (newValue, oldValue) => {
|
||||
if(newValue) this.onMapExit(newValue as string);
|
||||
if (newValue) this.onMapExit(newValue as string);
|
||||
});
|
||||
this.gameMap.onPropertyChange('openWebsite', (newValue, oldValue, allProps) => {
|
||||
if(newValue === undefined) {
|
||||
if (newValue === undefined) {
|
||||
layoutManager.removeActionButton('openWebsite', this.userInputManager);
|
||||
coWebsiteManager.closeCoWebsite();
|
||||
} else {
|
||||
@ -736,9 +735,9 @@ export class GameScene extends DirtyScene {
|
||||
};
|
||||
|
||||
const openWebsiteTriggerValue = allProps.get(TRIGGER_WEBSITE_PROPERTIES);
|
||||
if(openWebsiteTriggerValue && openWebsiteTriggerValue === ON_ACTION_TRIGGER_BUTTON) {
|
||||
if (openWebsiteTriggerValue && openWebsiteTriggerValue === ON_ACTION_TRIGGER_BUTTON) {
|
||||
let message = allProps.get(WEBSITE_MESSAGE_PROPERTIES);
|
||||
if(message === undefined) {
|
||||
if (message === undefined) {
|
||||
message = 'Press SPACE or touch here to open web site';
|
||||
}
|
||||
layoutManager.addActionButton('openWebsite', message.toString(), () => {
|
||||
@ -750,14 +749,14 @@ export class GameScene extends DirtyScene {
|
||||
}
|
||||
});
|
||||
this.gameMap.onPropertyChange('jitsiRoom', (newValue, oldValue, allProps) => {
|
||||
if(newValue === undefined) {
|
||||
if (newValue === undefined) {
|
||||
layoutManager.removeActionButton('jitsiRoom', this.userInputManager);
|
||||
this.stopJitsi();
|
||||
} else {
|
||||
const openJitsiRoomFunction = () => {
|
||||
const roomName = jitsiFactory.getRoomName(newValue.toString(), this.instance);
|
||||
const jitsiUrl = allProps.get("jitsiUrl") as string | undefined;
|
||||
if(JITSI_PRIVATE_MODE && !jitsiUrl) {
|
||||
if (JITSI_PRIVATE_MODE && !jitsiUrl) {
|
||||
const adminTag = allProps.get("jitsiRoomAdminTag") as string | undefined;
|
||||
|
||||
this.connection?.emitQueryJitsiJwtMessage(roomName, adminTag);
|
||||
@ -768,9 +767,9 @@ export class GameScene extends DirtyScene {
|
||||
}
|
||||
|
||||
const jitsiTriggerValue = allProps.get(TRIGGER_JITSI_PROPERTIES);
|
||||
if(jitsiTriggerValue && jitsiTriggerValue === ON_ACTION_TRIGGER_BUTTON) {
|
||||
if (jitsiTriggerValue && jitsiTriggerValue === ON_ACTION_TRIGGER_BUTTON) {
|
||||
let message = allProps.get(JITSI_MESSAGE_PROPERTIES);
|
||||
if(message === undefined) {
|
||||
if (message === undefined) {
|
||||
message = 'Press SPACE or touch here to enter Jitsi Meet room';
|
||||
}
|
||||
layoutManager.addActionButton('jitsiRoom', message.toString(), () => {
|
||||
@ -782,7 +781,7 @@ export class GameScene extends DirtyScene {
|
||||
}
|
||||
});
|
||||
this.gameMap.onPropertyChange('silent', (newValue, oldValue) => {
|
||||
if(newValue === undefined || newValue === false || newValue === '') {
|
||||
if (newValue === undefined || newValue === false || newValue === '') {
|
||||
this.connection?.setSilent(false);
|
||||
} else {
|
||||
this.connection?.setSilent(true);
|
||||
@ -799,7 +798,7 @@ export class GameScene extends DirtyScene {
|
||||
});
|
||||
|
||||
this.gameMap.onPropertyChange('zone', (newValue, oldValue) => {
|
||||
if(newValue === undefined || newValue === false || newValue === '') {
|
||||
if (newValue === undefined || newValue === false || newValue === '') {
|
||||
iframeListener.sendLeaveEvent(oldValue as string);
|
||||
|
||||
} else {
|
||||
@ -814,7 +813,7 @@ export class GameScene extends DirtyScene {
|
||||
|
||||
let objectLayerSquare: ITiledMapObject;
|
||||
const targetObjectData = this.getObjectLayerData(openPopupEvent.targetObject);
|
||||
if(targetObjectData !== undefined) {
|
||||
if (targetObjectData !== undefined) {
|
||||
objectLayerSquare = targetObjectData;
|
||||
} else {
|
||||
console.error("Error while opening a popup. Cannot find an object on the map with name '" + openPopupEvent.targetObject + "'. The first parameter of WA.openPopup() must be the name of a rectangle object in your map.");
|
||||
@ -830,7 +829,7 @@ export class GameScene extends DirtyScene {
|
||||
const buttonContainer = `<div class="buttonContainer"</div>`;
|
||||
html += buttonContainer;
|
||||
let id = 0;
|
||||
for(const button of openPopupEvent.buttons) {
|
||||
for (const button of openPopupEvent.buttons) {
|
||||
html += `<button type="button" class="nes-btn is-${HtmlUtils.escapeHtml(button.className ?? '')}" id="popup-${openPopupEvent.popupId}-${id}">${HtmlUtils.escapeHtml(button.label)}</button>`;
|
||||
id++;
|
||||
}
|
||||
@ -848,7 +847,7 @@ export class GameScene extends DirtyScene {
|
||||
}, 100);
|
||||
|
||||
id = 0;
|
||||
for(const button of openPopupEvent.buttons) {
|
||||
for (const button of openPopupEvent.buttons) {
|
||||
const button = HtmlUtils.getElementByIdOrFail<HTMLButtonElement>(`popup-${openPopupEvent.popupId}-${id}`);
|
||||
const btnId = id;
|
||||
button.onclick = () => {
|
||||
@ -872,7 +871,7 @@ export class GameScene extends DirtyScene {
|
||||
|
||||
this.iframeSubscriptionList.push(iframeListener.closePopupStream.subscribe((closePopupEvent) => {
|
||||
const popUpElement = this.popUpElements.get(closePopupEvent.popupId);
|
||||
if(popUpElement === undefined) {
|
||||
if (popUpElement === undefined) {
|
||||
console.error('Could not close popup with ID ', closePopupEvent.popupId, '. Maybe it has already been closed?');
|
||||
}
|
||||
|
||||
@ -951,7 +950,7 @@ export class GameScene extends DirtyScene {
|
||||
this.setLayerVisibility(layerEvent.name, true);
|
||||
}));
|
||||
|
||||
this.iframeSubscriptionList.push(iframeListener.hideLayerStream.subscribe((layerEvent) => {
|
||||
this.iframeSubscriptionList.push(iframeListener.hideLayerStream.subscribe((layerEvent)=>{
|
||||
this.setLayerVisibility(layerEvent.name, false);
|
||||
}));
|
||||
|
||||
@ -978,22 +977,22 @@ export class GameScene extends DirtyScene {
|
||||
|
||||
private setPropertyLayer(layerName: string, propertyName: string, propertyValue: string | number | boolean | undefined): void {
|
||||
const layer = this.gameMap.findLayer(layerName);
|
||||
if(layer === undefined) {
|
||||
if (layer === undefined) {
|
||||
console.warn('Could not find layer "' + layerName + '" when calling setProperty');
|
||||
return;
|
||||
}
|
||||
const property = (layer.properties as ITiledMapLayerProperty[])?.find((property) => property.name === propertyName);
|
||||
if(property === undefined) {
|
||||
layer.properties = [];
|
||||
layer.properties.push({name: propertyName, type: typeof propertyValue, value: propertyValue});
|
||||
return;
|
||||
}
|
||||
property.value = propertyValue;
|
||||
const property = (layer.properties as ITiledMapLayerProperty[])?.find((property) => property.name === propertyName);
|
||||
if (property === undefined) {
|
||||
layer.properties = [];
|
||||
layer.properties.push({name : propertyName, type : typeof propertyValue, value : propertyValue});
|
||||
return;
|
||||
}
|
||||
property.value = propertyValue;
|
||||
}
|
||||
|
||||
private setLayerVisibility(layerName: string, visible: boolean): void {
|
||||
const phaserLayer = this.gameMap.findPhaserLayer(layerName);
|
||||
if(phaserLayer === undefined) {
|
||||
if (phaserLayer === undefined) {
|
||||
console.warn('Could not find layer "' + layerName + '" when calling WA.hideLayer / WA.showLayer');
|
||||
return;
|
||||
}
|
||||
@ -1007,15 +1006,15 @@ export class GameScene extends DirtyScene {
|
||||
}
|
||||
|
||||
private onMapExit(exitKey: string) {
|
||||
if(this.mapTransitioning) return;
|
||||
if (this.mapTransitioning) return;
|
||||
this.mapTransitioning = true;
|
||||
const {roomId, hash} = Room.getIdFromIdentifier(exitKey, this.MapUrlFile, this.instance);
|
||||
if(!roomId) throw new Error('Could not find the room from its exit key: ' + exitKey);
|
||||
const { roomId, hash } = Room.getIdFromIdentifier(exitKey, this.MapUrlFile, this.instance);
|
||||
if (!roomId) throw new Error('Could not find the room from its exit key: ' + exitKey);
|
||||
urlManager.pushStartLayerNameToUrl(hash);
|
||||
const menuScene: MenuScene = this.scene.get(MenuSceneName) as MenuScene
|
||||
menuScene.reset()
|
||||
if(roomId !== this.scene.key) {
|
||||
if(this.scene.get(roomId) === null) {
|
||||
if (roomId !== this.scene.key) {
|
||||
if (this.scene.get(roomId) === null) {
|
||||
console.error("next room not loaded", exitKey);
|
||||
return;
|
||||
}
|
||||
@ -1037,7 +1036,7 @@ export class GameScene extends DirtyScene {
|
||||
coWebsiteManager.closeCoWebsite();
|
||||
// Stop the script, if any
|
||||
const scripts = this.getScriptUrls(this.mapFile);
|
||||
for(const script of scripts) {
|
||||
for (const script of scripts) {
|
||||
iframeListener.unregisterScript(script);
|
||||
}
|
||||
|
||||
@ -1056,7 +1055,7 @@ export class GameScene extends DirtyScene {
|
||||
|
||||
mediaManager.hideGameOverlay();
|
||||
|
||||
for(const iframeEvents of this.iframeSubscriptionList) {
|
||||
for (const iframeEvents of this.iframeSubscriptionList) {
|
||||
iframeEvents.unsubscribe();
|
||||
}
|
||||
}
|
||||
@ -1065,7 +1064,7 @@ export class GameScene extends DirtyScene {
|
||||
this.MapPlayersByKey.forEach((player: RemotePlayer) => {
|
||||
player.destroy();
|
||||
|
||||
if(player.companion) {
|
||||
if (player.companion) {
|
||||
player.companion.destroy();
|
||||
}
|
||||
|
||||
@ -1076,21 +1075,21 @@ export class GameScene extends DirtyScene {
|
||||
|
||||
private initStartXAndStartY() {
|
||||
// If there is an init position passed
|
||||
if(this.initPosition !== null) {
|
||||
if (this.initPosition !== null) {
|
||||
this.startX = this.initPosition.x;
|
||||
this.startY = this.initPosition.y;
|
||||
} else {
|
||||
// Now, let's find the start layer
|
||||
if(this.startLayerName) {
|
||||
if (this.startLayerName) {
|
||||
this.initPositionFromLayerName(this.startLayerName);
|
||||
}
|
||||
if(this.startX === undefined) {
|
||||
if (this.startX === undefined) {
|
||||
// If we have no start layer specified or if the hash passed does not exist, let's go with the default start position.
|
||||
this.initPositionFromLayerName(defaultStartLayerName);
|
||||
}
|
||||
}
|
||||
// Still no start position? Something is wrong with the map, we need a "start" layer.
|
||||
if(this.startX === undefined) {
|
||||
if (this.startX === undefined) {
|
||||
console.warn('This map is missing a layer named "start" that contains the available default start positions.');
|
||||
// Let's start in the middle of the map
|
||||
this.startX = this.mapFile.width * 16;
|
||||
@ -1099,8 +1098,8 @@ export class GameScene extends DirtyScene {
|
||||
}
|
||||
|
||||
private initPositionFromLayerName(layerName: string) {
|
||||
for(const layer of this.gameMap.flatLayers) {
|
||||
if((layerName === layer.name || layer.name.endsWith('/' + layerName)) && layer.type === 'tilelayer' && (layerName === defaultStartLayerName || this.isStartLayer(layer))) {
|
||||
for (const layer of this.gameMap.flatLayers) {
|
||||
if ((layerName === layer.name || layer.name.endsWith('/' + layerName)) && layer.type === 'tilelayer' && (layerName === defaultStartLayerName || this.isStartLayer(layer))) {
|
||||
const startPosition = this.startUser(layer);
|
||||
this.startX = startPosition.x + this.mapFile.tilewidth / 2;
|
||||
this.startY = startPosition.y + this.mapFile.tileheight / 2;
|
||||
@ -1130,11 +1129,11 @@ export class GameScene extends DirtyScene {
|
||||
|
||||
private getProperty(layer: ITiledMapLayer | ITiledMap, name: string): string | boolean | number | undefined {
|
||||
const properties: ITiledMapLayerProperty[] | undefined = layer.properties;
|
||||
if(!properties) {
|
||||
if (!properties) {
|
||||
return undefined;
|
||||
}
|
||||
const obj = properties.find((property: ITiledMapLayerProperty) => property.name.toLowerCase() === name.toLowerCase());
|
||||
if(obj === undefined) {
|
||||
if (obj === undefined) {
|
||||
return undefined;
|
||||
}
|
||||
return obj.value;
|
||||
@ -1142,36 +1141,36 @@ export class GameScene extends DirtyScene {
|
||||
|
||||
private getProperties(layer: ITiledMapLayer | ITiledMap, name: string): (string | number | boolean | undefined)[] {
|
||||
const properties: ITiledMapLayerProperty[] | undefined = layer.properties;
|
||||
if(!properties) {
|
||||
if (!properties) {
|
||||
return [];
|
||||
}
|
||||
return properties.filter((property: ITiledMapLayerProperty) => property.name.toLowerCase() === name.toLowerCase()).map((property) => property.value);
|
||||
}
|
||||
|
||||
//todo: push that into the gameManager
|
||||
private loadNextGame(exitSceneIdentifier: string): Promise<void> {
|
||||
const {roomId, hash} = Room.getIdFromIdentifier(exitSceneIdentifier, this.MapUrlFile, this.instance);
|
||||
private loadNextGame(exitSceneIdentifier: string) : Promise<void>{
|
||||
const { roomId, hash } = Room.getIdFromIdentifier(exitSceneIdentifier, this.MapUrlFile, this.instance);
|
||||
const room = new Room(roomId);
|
||||
return gameManager.loadMap(room, this.scene).catch(() => {});
|
||||
return gameManager.loadMap(room, this.scene).catch(() => { });
|
||||
}
|
||||
|
||||
private startUser(layer: ITiledMapTileLayer): PositionInterface {
|
||||
const tiles = layer.data;
|
||||
if(typeof (tiles) === 'string') {
|
||||
if (typeof (tiles) === 'string') {
|
||||
throw new Error('The content of a JSON map must be filled as a JSON array, not as a string');
|
||||
}
|
||||
const possibleStartPositions: PositionInterface[] = [];
|
||||
tiles.forEach((objectKey: number, key: number) => {
|
||||
if(objectKey === 0) {
|
||||
if (objectKey === 0) {
|
||||
return;
|
||||
}
|
||||
const y = Math.floor(key / layer.width);
|
||||
const x = key % layer.width;
|
||||
|
||||
possibleStartPositions.push({x: x * this.mapFile.tilewidth, y: y * this.mapFile.tilewidth});
|
||||
possibleStartPositions.push({ x: x * this.mapFile.tilewidth, y: y * this.mapFile.tilewidth });
|
||||
});
|
||||
// Get a value at random amongst allowed values
|
||||
if(possibleStartPositions.length === 0) {
|
||||
if (possibleStartPositions.length === 0) {
|
||||
console.warn('The start layer "' + layer.name + '" for this map is empty.');
|
||||
return {
|
||||
x: 0,
|
||||
@ -1191,12 +1190,12 @@ export class GameScene extends DirtyScene {
|
||||
|
||||
createCollisionWithPlayer() {
|
||||
//add collision layer
|
||||
for(const phaserLayer of this.gameMap.phaserLayers) {
|
||||
for (const phaserLayer of this.gameMap.phaserLayers) {
|
||||
this.physics.add.collider(this.CurrentPlayer, phaserLayer, (object1: GameObject, object2: GameObject) => {
|
||||
//this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name)
|
||||
});
|
||||
phaserLayer.setCollisionByProperty({collides: true});
|
||||
if(DEBUG_MODE) {
|
||||
if (DEBUG_MODE) {
|
||||
//debug code to see the collision hitbox of the object in the top layer
|
||||
phaserLayer.renderDebug(this.add.graphics(), {
|
||||
tileColor: null, //non-colliding tiles
|
||||
@ -1225,7 +1224,7 @@ export class GameScene extends DirtyScene {
|
||||
this.companion !== null ? lazyLoadCompanionResource(this.load, this.companion) : undefined
|
||||
);
|
||||
this.CurrentPlayer.on('pointerdown', (pointer: Phaser.Input.Pointer) => {
|
||||
if(pointer.wasTouch && (pointer.event as TouchEvent).touches.length > 1) {
|
||||
if (pointer.wasTouch && (pointer.event as TouchEvent).touches.length > 1) {
|
||||
return; //we don't want the menu to open when pinching on a touch screen.
|
||||
}
|
||||
this.emoteManager.getMenuImages().then((emoteMenuElements) => this.CurrentPlayer.openOrCloseEmoteMenu(emoteMenuElements))
|
||||
@ -1233,8 +1232,8 @@ export class GameScene extends DirtyScene {
|
||||
this.CurrentPlayer.on(requestEmoteEventName, (emoteKey: string) => {
|
||||
this.connection?.emitEmoteEvent(emoteKey);
|
||||
})
|
||||
} catch(err) {
|
||||
if(err instanceof TextureError) {
|
||||
} catch (err) {
|
||||
if (err instanceof TextureError) {
|
||||
gameManager.leaveGame(this, SelectCharacterSceneName, new SelectCharacterScene());
|
||||
}
|
||||
throw err;
|
||||
@ -1245,24 +1244,24 @@ export class GameScene extends DirtyScene {
|
||||
}
|
||||
|
||||
pushPlayerPosition(event: HasPlayerMovedEvent) {
|
||||
if(this.lastMoveEventSent === event) {
|
||||
if (this.lastMoveEventSent === event) {
|
||||
return;
|
||||
}
|
||||
|
||||
// If the player is not moving, let's send the info right now.
|
||||
if(event.moving === false) {
|
||||
if (event.moving === false) {
|
||||
this.doPushPlayerPosition(event);
|
||||
return;
|
||||
}
|
||||
|
||||
// If the player is moving, and if it changed direction, let's send an event
|
||||
if(event.direction !== this.lastMoveEventSent.direction) {
|
||||
if (event.direction !== this.lastMoveEventSent.direction) {
|
||||
this.doPushPlayerPosition(event);
|
||||
return;
|
||||
}
|
||||
|
||||
// If more than 200ms happened since last event sent
|
||||
if(this.currentTick - this.lastSentTick >= POSITION_DELAY) {
|
||||
if (this.currentTick - this.lastSentTick >= POSITION_DELAY) {
|
||||
this.doPushPlayerPosition(event);
|
||||
return;
|
||||
}
|
||||
@ -1277,7 +1276,7 @@ export class GameScene extends DirtyScene {
|
||||
private outlineItem(event: HasPlayerMovedEvent): void {
|
||||
let x = event.x;
|
||||
let y = event.y;
|
||||
switch(event.direction) {
|
||||
switch (event.direction) {
|
||||
case PlayerAnimationDirections.Up:
|
||||
y -= 32;
|
||||
break;
|
||||
@ -1296,15 +1295,15 @@ export class GameScene extends DirtyScene {
|
||||
|
||||
let shortestDistance: number = Infinity;
|
||||
let selectedItem: ActionableItem | null = null;
|
||||
for(const item of this.actionableItems.values()) {
|
||||
for (const item of this.actionableItems.values()) {
|
||||
const distance = item.actionableDistance(x, y);
|
||||
if(distance !== null && distance < shortestDistance) {
|
||||
if (distance !== null && distance < shortestDistance) {
|
||||
shortestDistance = distance;
|
||||
selectedItem = item;
|
||||
}
|
||||
}
|
||||
|
||||
if(this.outlinedItem === selectedItem) {
|
||||
if (this.outlinedItem === selectedItem) {
|
||||
return;
|
||||
}
|
||||
|
||||
@ -1336,10 +1335,10 @@ export class GameScene extends DirtyScene {
|
||||
this.CurrentPlayer.moveUser(delta);
|
||||
|
||||
// Let's handle all events
|
||||
while(this.pendingEvents.length !== 0) {
|
||||
while (this.pendingEvents.length !== 0) {
|
||||
this.dirty = true;
|
||||
const event = this.pendingEvents.dequeue();
|
||||
switch(event.type) {
|
||||
switch (event.type) {
|
||||
case "InitUserPositionEvent":
|
||||
this.doInitUsersPosition(event.event);
|
||||
break;
|
||||
@ -1365,7 +1364,7 @@ export class GameScene extends DirtyScene {
|
||||
updatedPlayersPositions.forEach((moveEvent: HasPlayerMovedEvent, userId: number) => {
|
||||
this.dirty = true;
|
||||
const player: RemotePlayer | undefined = this.MapPlayersByKey.get(userId);
|
||||
if(player === undefined) {
|
||||
if (player === undefined) {
|
||||
throw new Error('Cannot find player with ID "' + userId + '"');
|
||||
}
|
||||
player.updatePosition(moveEvent);
|
||||
@ -1390,7 +1389,7 @@ export class GameScene extends DirtyScene {
|
||||
this.removeAllRemotePlayers();
|
||||
// load map
|
||||
usersPosition.forEach((userPosition: MessageUserPositionInterface) => {
|
||||
if(userPosition.userId === currentPlayerId) {
|
||||
if (userPosition.userId === currentPlayerId) {
|
||||
return;
|
||||
}
|
||||
this.addPlayer(userPosition);
|
||||
@ -1409,7 +1408,7 @@ export class GameScene extends DirtyScene {
|
||||
|
||||
private doAddPlayer(addPlayerData: AddPlayerInterface): void {
|
||||
//check if exist player, if exist, move position
|
||||
if(this.MapPlayersByKey.has(addPlayerData.userId)) {
|
||||
if (this.MapPlayersByKey.has(addPlayerData.userId)) {
|
||||
this.updatePlayerPosition({
|
||||
userId: addPlayerData.userId,
|
||||
position: addPlayerData.position
|
||||
@ -1448,12 +1447,12 @@ export class GameScene extends DirtyScene {
|
||||
|
||||
private doRemovePlayer(userId: number) {
|
||||
const player = this.MapPlayersByKey.get(userId);
|
||||
if(player === undefined) {
|
||||
if (player === undefined) {
|
||||
console.error('Cannot find user with id ', userId);
|
||||
} else {
|
||||
player.destroy();
|
||||
|
||||
if(player.companion) {
|
||||
if (player.companion) {
|
||||
player.companion.destroy();
|
||||
}
|
||||
|
||||
@ -1472,7 +1471,7 @@ export class GameScene extends DirtyScene {
|
||||
|
||||
private doUpdatePlayerPosition(message: MessageUserMovedInterface): void {
|
||||
const player: RemotePlayer | undefined = this.MapPlayersByKey.get(message.userId);
|
||||
if(player === undefined) {
|
||||
if (player === undefined) {
|
||||
//throw new Error('Cannot find player with ID "' + message.userId +'"');
|
||||
console.error('Cannot update position of player with ID "' + message.userId + '": player not found');
|
||||
return;
|
||||
@ -1480,7 +1479,7 @@ export class GameScene extends DirtyScene {
|
||||
|
||||
// We do not update the player position directly (because it is sent only every 200ms).
|
||||
// Instead we use the PlayersPositionInterpolator that will do a smooth animation over the next 200ms.
|
||||
const playerMovement = new PlayerMovement({x: player.x, y: player.y}, this.currentTick, message.position, this.currentTick + POSITION_DELAY);
|
||||
const playerMovement = new PlayerMovement({ x: player.x, y: player.y }, this.currentTick, message.position, this.currentTick + POSITION_DELAY);
|
||||
this.playersPositionInterpolator.updatePlayerPosition(player.userId, playerMovement);
|
||||
}
|
||||
|
||||
@ -1518,7 +1517,7 @@ export class GameScene extends DirtyScene {
|
||||
|
||||
doDeleteGroup(groupId: number): void {
|
||||
const group = this.groups.get(groupId);
|
||||
if(!group) {
|
||||
if (!group) {
|
||||
return;
|
||||
}
|
||||
group.destroy();
|
||||
@ -1548,10 +1547,10 @@ export class GameScene extends DirtyScene {
|
||||
});
|
||||
}
|
||||
private getObjectLayerData(objectName: string): ITiledMapObject | undefined {
|
||||
for(const layer of this.mapFile.layers) {
|
||||
if(layer.type === 'objectgroup' && layer.name === 'floorLayer') {
|
||||
for(const object of layer.objects) {
|
||||
if(object.name === objectName) {
|
||||
for (const layer of this.mapFile.layers) {
|
||||
if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
|
||||
for (const object of layer.objects) {
|
||||
if (object.name === objectName) {
|
||||
return object;
|
||||
}
|
||||
}
|
||||
@ -1650,7 +1649,7 @@ export class GameScene extends DirtyScene {
|
||||
this.scene.remove(ReconnectingSceneName);
|
||||
this.userInputManager.disableControls();
|
||||
//FIX ME to use status code
|
||||
if(message == undefined) {
|
||||
if (message == undefined) {
|
||||
this.scene.start(ErrorSceneName, {
|
||||
title: 'Connection rejected',
|
||||
subTitle: 'The world you are trying to join is full. Try again later.',
|
||||
|
Loading…
Reference in New Issue
Block a user