Twemoji Emote Menu
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@ -2,7 +2,7 @@ import {Subject} from "rxjs";
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interface EmoteEvent {
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userId: number,
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emoteName: string,
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emote: string,
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}
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class EmoteEventStream {
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@ -11,8 +11,8 @@ class EmoteEventStream {
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public stream = this._stream.asObservable();
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fire(userId: number, emoteName:string) {
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this._stream.next({userId, emoteName});
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fire(userId: number, emote:string) {
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this._stream.next({userId, emote});
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}
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}
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71
front/src/Phaser/Components/EmoteMenu.ts
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71
front/src/Phaser/Components/EmoteMenu.ts
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@ -0,0 +1,71 @@
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import Sprite = Phaser.GameObjects.Sprite;
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import Text = Phaser.GameObjects.Text;
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import {DEPTH_UI_INDEX} from "../Game/DepthIndexes";
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import {waScaleManager} from "../Services/WaScaleManager";
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export const EmoteMenuClickEvent = 'emoteClick';
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export class EmoteMenu extends Phaser.GameObjects.Container {
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private resizeCallback: OmitThisParameter<() => void>;
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constructor(scene: Phaser.Scene, x: number, y: number, private items: string[]) {
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super(scene, x, y);
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this.setDepth(DEPTH_UI_INDEX)
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this.scene.add.existing(this);
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this.initItems();
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this.resize();
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this.resizeCallback = this.resize.bind(this);
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this.scene.scale.on(Phaser.Scale.Events.RESIZE, this.resizeCallback);
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}
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private initItems() {
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const itemsNumber = this.items.length;
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const menuRadius = 70 + (waScaleManager.uiScalingFactor - 1) * 20;
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this.items.forEach((item, index) => this.createEmoteElement(item, index, itemsNumber, menuRadius))
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}
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private createEmoteElement(item: string, index: number, itemsNumber: number, menuRadius: number) {
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// const image = new Sprite(this.scene, 0, menuRadius, item.image);
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const image = new Text(this.scene, -12, menuRadius, item, {fontFamily: '"twemoji"', fontSize:'75px'});
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this.add(image);
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// this.scene.sys.updateList.add(image);
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const scalingFactor = waScaleManager.uiScalingFactor * 0.3;
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image.setScale(scalingFactor)
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image.setInteractive({
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useHandCursor: true,
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});
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image.on('pointerdown', () => this.emit(EmoteMenuClickEvent, item));
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image.on('pointerover', () => {
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this.scene.tweens.add({
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targets: image,
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props: {
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scale: 1.5 * scalingFactor,
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},
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duration: 500,
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ease: 'Power3',
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})
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});
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image.on('pointerout', () => {
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this.scene.tweens.add({
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targets: image,
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props: {
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scale: scalingFactor,
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},
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duration: 500,
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ease: 'Power3',
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})
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});
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const angle = 2 * Math.PI * index / itemsNumber;
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Phaser.Actions.RotateAroundDistance([image], {x: -12, y: -12}, angle, menuRadius);
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}
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private resize() {
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this.setScale(waScaleManager.uiScalingFactor);
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}
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public destroy() {
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this.scene.scale.removeListener(Phaser.Scale.Events.RESIZE, this.resizeCallback);
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super.destroy();
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}
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}
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@ -31,7 +31,7 @@ export abstract class Character extends Container {
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//private teleportation: Sprite;
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private invisible: boolean;
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public companion?: Companion;
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private emote: Phaser.GameObjects.Sprite | null = null;
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private emote: Phaser.GameObjects.Text | null = null;
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private emoteTween: Phaser.Tweens.Tween|null = null;
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scene: GameScene;
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@ -263,18 +263,18 @@ export abstract class Character extends Container {
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super.destroy();
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}
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playEmote(emoteKey: string) {
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playEmote(emote: string) {
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this.cancelPreviousEmote();
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const scalingFactor = waScaleManager.uiScalingFactor * 0.05;
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const emoteY = -30 - scalingFactor * 10;
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const scalingFactor = waScaleManager.uiScalingFactor * 0.5;
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const emoteY = -60 - scalingFactor * 10;
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this.playerName.setVisible(false);
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this.emote = new Sprite(this.scene, 0, 0, emoteKey);
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this.emote = new Text(this.scene, -12, 0, emote, {fontFamily: '"twemoji"', fontSize:'55px'});
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this.emote.setAlpha(0);
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this.emote.setScale(0.1 * scalingFactor);
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this.add(this.emote);
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this.scene.sys.updateList.add(this.emote);
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// this.scene.sys.updateList.add(this.emote);
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this.createStartTransition(scalingFactor, emoteY);
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}
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@ -1,24 +1,8 @@
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import type {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
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import {emoteEventStream} from "../../Connexion/EmoteEventStream";
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import type {GameScene} from "./GameScene";
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import type {RadialMenuItem} from "../Components/RadialMenu";
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import LoaderPlugin = Phaser.Loader.LoaderPlugin;
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import type {Subscription} from "rxjs";
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interface RegisteredEmote extends BodyResourceDescriptionInterface {
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name: string;
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img: string;
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}
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export const emotes: {[key: string]: RegisteredEmote} = {
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'emote-heart': {name: 'emote-heart', img: 'resources/emotes/heart-emote.png'},
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'emote-clap': {name: 'emote-clap', img: 'resources/emotes/clap-emote.png'},
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'emote-hand': {name: 'emote-hand', img: 'resources/emotes/hand-emote.png'},
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'emote-thanks': {name: 'emote-thanks', img: 'resources/emotes/thanks-emote.png'},
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'emote-thumb-up': {name: 'emote-thumb-up', img: 'resources/emotes/thumb-up-emote.png'},
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'emote-thumb-down': {name: 'emote-thumb-down', img: 'resources/emotes/thumb-down-emote.png'},
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};
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export const emotes: string[] = ['❤️', '👏', '✋', '🙏', '👍', '👎'];
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export class EmoteManager {
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private subscription: Subscription;
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@ -26,45 +10,15 @@ export class EmoteManager {
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constructor(private scene: GameScene) {
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this.subscription = emoteEventStream.stream.subscribe((event) => {
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const actor = this.scene.MapPlayersByKey.get(event.userId);
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if (actor) {
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this.lazyLoadEmoteTexture(event.emoteName).then(emoteKey => {
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actor.playEmote(emoteKey);
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})
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if(actor) {
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actor.playEmote(event.emote);
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}
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})
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}
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createLoadingPromise(loadPlugin: LoaderPlugin, playerResourceDescriptor: BodyResourceDescriptionInterface) {
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return new Promise<string>((res) => {
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if (loadPlugin.textureManager.exists(playerResourceDescriptor.name)) {
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return res(playerResourceDescriptor.name);
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}
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loadPlugin.image(playerResourceDescriptor.name, playerResourceDescriptor.img);
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loadPlugin.once('filecomplete-image-' + playerResourceDescriptor.name, () => res(playerResourceDescriptor.name));
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});
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}
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lazyLoadEmoteTexture(textureKey: string): Promise<string> {
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const emoteDescriptor = emotes[textureKey];
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if (emoteDescriptor === undefined) {
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throw 'Emote not found!';
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}
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const loadPromise = this.createLoadingPromise(this.scene.load, emoteDescriptor);
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this.scene.load.start();
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return loadPromise
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}
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getMenuImages(): Promise<RadialMenuItem[]> {
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const promises = [];
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for (const key in emotes) {
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const promise = this.lazyLoadEmoteTexture(key).then((textureKey) => {
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return {
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image: textureKey,
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name: textureKey,
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}
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});
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promises.push(promise);
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}
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return Promise.all(promises);
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getEmotes(): string[] {
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// TODO: localstorage + management
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return emotes;
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}
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destroy() {
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@ -1202,7 +1202,8 @@ ${escapedMessage}
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if (pointer.wasTouch && (pointer.event as TouchEvent).touches.length > 1) {
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return; //we don't want the menu to open when pinching on a touch screen.
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}
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this.emoteManager.getMenuImages().then((emoteMenuElements) => this.CurrentPlayer.openOrCloseEmoteMenu(emoteMenuElements))
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this.CurrentPlayer.openOrCloseEmoteMenu( this.emoteManager.getEmotes());
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})
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this.CurrentPlayer.on(requestEmoteEventName, (emoteKey: string) => {
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this.connection?.emitEmoteEvent(emoteKey);
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@ -3,7 +3,7 @@ import type {GameScene} from "../Game/GameScene";
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import {UserInputEvent, UserInputManager} from "../UserInput/UserInputManager";
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import {Character} from "../Entity/Character";
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import {userMovingStore} from "../../Stores/GameStore";
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import {RadialMenu, RadialMenuClickEvent, RadialMenuItem} from "../Components/RadialMenu";
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import {EmoteMenu, EmoteMenuClickEvent} from "../Components/EmoteMenu";
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export const hasMovedEventName = "hasMoved";
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export const requestEmoteEventName = "requestEmote";
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@ -11,7 +11,7 @@ export const requestEmoteEventName = "requestEmote";
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export class Player extends Character {
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private previousDirection: string = PlayerAnimationDirections.Down;
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private wasMoving: boolean = false;
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private emoteMenu: RadialMenu|null = null;
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private emoteMenu: EmoteMenu|null = null;
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private updateListener: () => void;
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constructor(
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@ -94,7 +94,7 @@ export class Player extends Character {
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return this.wasMoving;
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}
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openOrCloseEmoteMenu(emotes:RadialMenuItem[]) {
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openOrCloseEmoteMenu(emotes:string[]) {
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if(this.emoteMenu) {
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this.closeEmoteMenu();
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} else {
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@ -102,13 +102,13 @@ export class Player extends Character {
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}
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}
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openEmoteMenu(emotes:RadialMenuItem[]): void {
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openEmoteMenu(emotes:string[]): void {
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this.cancelPreviousEmote();
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this.emoteMenu = new RadialMenu(this.scene, this.x, this.y, emotes)
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this.emoteMenu.on(RadialMenuClickEvent, (item: RadialMenuItem) => {
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this.emoteMenu = new EmoteMenu(this.scene, this.x, this.y, emotes)
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this.emoteMenu.on(EmoteMenuClickEvent, (emote: string) => {
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this.closeEmoteMenu();
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this.emit(requestEmoteEventName, item.name);
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this.playEmote(item.name);
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this.emit(requestEmoteEventName, emote);
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this.playEmote(emote);
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});
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}
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@ -1,7 +1,12 @@
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@import "~@fontsource/press-start-2p/index.css";
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@font-face {
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font-family: "Twemoji Mozilla";
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src: url("./fonts/TwemojiMozilla.ttf") format('truetype');
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}
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*{
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font-family: PixelFont-7,monospace;
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font-family: "Twemoji Mozilla",PixelFont-7,monospace;
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}
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.nes-btn {
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BIN
front/style/fonts/TwemojiMozilla.ttf
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BIN
front/style/fonts/TwemojiMozilla.ttf
Normal file
Binary file not shown.
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