diff --git a/docs/maps/camera.md b/docs/maps/camera.md index ac25c843..9e58fcad 100644 --- a/docs/maps/camera.md +++ b/docs/maps/camera.md @@ -29,22 +29,28 @@ It is possible to define special regions on the map that can make the camera zoo -4. Edit this new object and click on **Add Property**, like this: +4. Make sure your object is of type "zone"!
- +
-5. Add a **bool** property of name *focusable*: +5. Edit this new object and click on **Add Property**, like this:
- +
-6. Make sure it's checked! :) +6. Add a **bool** property of name *focusable*:
- + +
+ +7. Make sure it's checked! :) + +
+
All should be set up now and your new **Focusable Zone** should be working fine! @@ -56,19 +62,19 @@ If you want, you can add an additional property to control how much should the c 1. Like before, click on **Add Property**
- +
2. Add a **float** property of name *zoom_margin*:
- +
2. Define how much (in percentage value) should the zoom be decreased:
- +
For example, if you define your zone as a 300x200 rectangle, setting this property to 0.5 *(50%)* means the camera will try to fit within the viewport the entire zone + margin of 50% of its dimensions, so 450x300. diff --git a/docs/maps/images/camera/4_add_zone_type.png b/docs/maps/images/camera/4_add_zone_type.png new file mode 100644 index 00000000..0416d1e4 Binary files /dev/null and b/docs/maps/images/camera/4_add_zone_type.png differ diff --git a/docs/maps/images/camera/4_click_add_property.png b/docs/maps/images/camera/5_click_add_property.png similarity index 100% rename from docs/maps/images/camera/4_click_add_property.png rename to docs/maps/images/camera/5_click_add_property.png diff --git a/docs/maps/images/camera/5_add_focusable_prop.png b/docs/maps/images/camera/6_add_focusable_prop.png similarity index 100% rename from docs/maps/images/camera/5_add_focusable_prop.png rename to docs/maps/images/camera/6_add_focusable_prop.png diff --git a/docs/maps/images/camera/6_make_sure_checked.png b/docs/maps/images/camera/7_make_sure_checked.png similarity index 100% rename from docs/maps/images/camera/6_make_sure_checked.png rename to docs/maps/images/camera/7_make_sure_checked.png diff --git a/docs/maps/images/camera/7_add_zoom_margin.png b/docs/maps/images/camera/8_add_zoom_margin.png similarity index 100% rename from docs/maps/images/camera/7_add_zoom_margin.png rename to docs/maps/images/camera/8_add_zoom_margin.png diff --git a/docs/maps/images/camera/8_optional_zoom_margin_defined.png b/docs/maps/images/camera/9_optional_zoom_margin_defined.png similarity index 100% rename from docs/maps/images/camera/8_optional_zoom_margin_defined.png rename to docs/maps/images/camera/9_optional_zoom_margin_defined.png diff --git a/docs/maps/scripting.md b/docs/maps/scripting.md index 8b11fe74..6da3ddbf 100644 --- a/docs/maps/scripting.md +++ b/docs/maps/scripting.md @@ -60,7 +60,7 @@ WA.chat.sendChatMessage('Hello world', 'Mr Robot'); The `WA` objects contains a number of useful methods enabling you to interact with the WorkAdventure game. For instance, `WA.chat.sendChatMessage` opens the chat and adds a message in it. -In your browser console, when you open the map, the chat message should be displayed right away. +The message should be displayed in the chat history as soon as you enter the room. ## Adding a script in an iFrame