diff --git a/docs/maps/camera.md b/docs/maps/camera.md
index ac25c843..9e58fcad 100644
--- a/docs/maps/camera.md
+++ b/docs/maps/camera.md
@@ -29,22 +29,28 @@ It is possible to define special regions on the map that can make the camera zoo
-4. Edit this new object and click on **Add Property**, like this:
+4. Make sure your object is of type "zone"!
-
+
-5. Add a **bool** property of name *focusable*:
+5. Edit this new object and click on **Add Property**, like this:
-
+
-6. Make sure it's checked! :)
+6. Add a **bool** property of name *focusable*:
-
+
+
+
+7. Make sure it's checked! :)
+
+
+
All should be set up now and your new **Focusable Zone** should be working fine!
@@ -56,19 +62,19 @@ If you want, you can add an additional property to control how much should the c
1. Like before, click on **Add Property**
-
+
2. Add a **float** property of name *zoom_margin*:
-
+
2. Define how much (in percentage value) should the zoom be decreased:
-
+
For example, if you define your zone as a 300x200 rectangle, setting this property to 0.5 *(50%)* means the camera will try to fit within the viewport the entire zone + margin of 50% of its dimensions, so 450x300.
diff --git a/docs/maps/images/camera/4_add_zone_type.png b/docs/maps/images/camera/4_add_zone_type.png
new file mode 100644
index 00000000..0416d1e4
Binary files /dev/null and b/docs/maps/images/camera/4_add_zone_type.png differ
diff --git a/docs/maps/images/camera/4_click_add_property.png b/docs/maps/images/camera/5_click_add_property.png
similarity index 100%
rename from docs/maps/images/camera/4_click_add_property.png
rename to docs/maps/images/camera/5_click_add_property.png
diff --git a/docs/maps/images/camera/5_add_focusable_prop.png b/docs/maps/images/camera/6_add_focusable_prop.png
similarity index 100%
rename from docs/maps/images/camera/5_add_focusable_prop.png
rename to docs/maps/images/camera/6_add_focusable_prop.png
diff --git a/docs/maps/images/camera/6_make_sure_checked.png b/docs/maps/images/camera/7_make_sure_checked.png
similarity index 100%
rename from docs/maps/images/camera/6_make_sure_checked.png
rename to docs/maps/images/camera/7_make_sure_checked.png
diff --git a/docs/maps/images/camera/7_add_zoom_margin.png b/docs/maps/images/camera/8_add_zoom_margin.png
similarity index 100%
rename from docs/maps/images/camera/7_add_zoom_margin.png
rename to docs/maps/images/camera/8_add_zoom_margin.png
diff --git a/docs/maps/images/camera/8_optional_zoom_margin_defined.png b/docs/maps/images/camera/9_optional_zoom_margin_defined.png
similarity index 100%
rename from docs/maps/images/camera/8_optional_zoom_margin_defined.png
rename to docs/maps/images/camera/9_optional_zoom_margin_defined.png
diff --git a/docs/maps/scripting.md b/docs/maps/scripting.md
index 8b11fe74..6da3ddbf 100644
--- a/docs/maps/scripting.md
+++ b/docs/maps/scripting.md
@@ -60,7 +60,7 @@ WA.chat.sendChatMessage('Hello world', 'Mr Robot');
The `WA` objects contains a number of useful methods enabling you to interact with the WorkAdventure game. For instance, `WA.chat.sendChatMessage` opens the chat and adds a message in it.
-In your browser console, when you open the map, the chat message should be displayed right away.
+The message should be displayed in the chat history as soon as you enter the room.
## Adding a script in an iFrame