updated invitation link creator
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@ -1,5 +1,12 @@
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<script lang="ts">
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<script lang="ts">
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import LL from "../../i18n/i18n-svelte";
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import LL from "../../i18n/i18n-svelte";
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import { gameManager } from "../../Phaser/Game/GameManager";
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import { startLayerNamesStore } from "../../Stores/StartLayerNamesStore";
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let entryPoint: string = $startLayerNamesStore[0];
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let walkAutomatically: boolean = false;
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const currentPlayer = gameManager.getCurrentGameScene().CurrentPlayer;
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const playerPos = { x: Math.floor(currentPlayer.x), y: Math.floor(currentPlayer.y) };
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function copyLink() {
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function copyLink() {
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const input: HTMLInputElement = document.getElementById("input-share-link") as HTMLInputElement;
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const input: HTMLInputElement = document.getElementById("input-share-link") as HTMLInputElement;
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@ -8,8 +15,21 @@
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document.execCommand("copy");
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document.execCommand("copy");
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}
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}
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function getLink() {
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return `${location.origin}${location.pathname}#${entryPoint}${
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walkAutomatically ? `&moveTo=${playerPos.x},${playerPos.y}` : ""
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}`;
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}
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function updateInputFieldValue() {
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const input = document.getElementById("input-share-link");
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if (input) {
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(input as HTMLInputElement).value = getLink();
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}
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}
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async function shareLink() {
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async function shareLink() {
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const shareData = { url: location.toString() };
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const shareData = { url: getLink() };
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try {
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try {
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await navigator.share(shareData);
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await navigator.share(shareData);
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@ -32,6 +52,30 @@
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<input type="hidden" readonly id="input-share-link" value={location.toString()} />
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<input type="hidden" readonly id="input-share-link" value={location.toString()} />
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<button type="button" class="nes-btn is-primary" on:click={shareLink}>{$LL.menu.invite.share()}</button>
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<button type="button" class="nes-btn is-primary" on:click={shareLink}>{$LL.menu.invite.share()}</button>
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</section>
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</section>
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<h3>Select an entry point</h3>
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<section class="nes-select is-dark">
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<select
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bind:value={entryPoint}
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on:blur={() => {
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updateInputFieldValue();
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}}
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>
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{#each $startLayerNamesStore as entryPointName}
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<option value={entryPointName}>{entryPointName}</option>
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{/each}
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</select>
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</section>
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<label>
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<input
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type="checkbox"
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class="nes-checkbox is-dark"
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bind:checked={walkAutomatically}
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on:change={() => {
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updateInputFieldValue();
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}}
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/>
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<span>Walk automatically to my position</span>
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</label>
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</section>
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</section>
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</div>
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</div>
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@ -47,6 +91,10 @@
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margin-bottom: 50px;
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margin-bottom: 50px;
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}
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}
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section.nes-select select:focus {
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outline: none;
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}
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section.container-overflow {
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section.container-overflow {
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height: 100%;
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height: 100%;
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margin: 0;
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margin: 0;
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@ -93,6 +93,7 @@ import { followUsersColorStore } from "../../Stores/FollowStore";
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import { GameSceneUserInputHandler } from "../UserInput/GameSceneUserInputHandler";
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import { GameSceneUserInputHandler } from "../UserInput/GameSceneUserInputHandler";
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import { locale } from "../../i18n/i18n-svelte";
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import { locale } from "../../i18n/i18n-svelte";
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import { StringUtils } from "../../Utils/StringUtils";
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import { StringUtils } from "../../Utils/StringUtils";
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import { startLayerNamesStore } from "../../Stores/StartLayerNamesStore";
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export interface GameSceneInitInterface {
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export interface GameSceneInitInterface {
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initPosition: PointInterface | null;
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initPosition: PointInterface | null;
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reconnecting: boolean;
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reconnecting: boolean;
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@ -542,6 +543,8 @@ export class GameScene extends DirtyScene {
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urlManager.getStartLayerNameFromUrl()
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urlManager.getStartLayerNameFromUrl()
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);
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);
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startLayerNamesStore.set(this.startPositionCalculator.getStartPositionNames());
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//add entities
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//add entities
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this.Objects = new Array<Phaser.Physics.Arcade.Sprite>();
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this.Objects = new Array<Phaser.Physics.Arcade.Sprite>();
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@ -16,32 +16,6 @@ export class StartPositionCalculator {
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) {
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) {
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this.initStartXAndStartY();
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this.initStartXAndStartY();
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}
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}
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private initStartXAndStartY() {
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// If there is an init position passed
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if (this.initPosition !== null) {
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this.startPosition = this.initPosition;
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} else {
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// Now, let's find the start layer
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if (this.startLayerName) {
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this.initPositionFromLayerName(this.startLayerName, this.startLayerName);
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}
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if (this.startPosition === undefined) {
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// If we have no start layer specified or if the hash passed does not exist, let's go with the default start position.
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this.initPositionFromLayerName(defaultStartLayerName, this.startLayerName);
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}
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}
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// Still no start position? Something is wrong with the map, we need a "start" layer.
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if (this.startPosition === undefined) {
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console.warn(
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'This map is missing a layer named "start" that contains the available default start positions.'
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);
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// Let's start in the middle of the map
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this.startPosition = {
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x: this.mapFile.width * 16,
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y: this.mapFile.height * 16,
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};
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}
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}
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/**
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/**
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*
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*
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@ -76,6 +50,47 @@ export class StartPositionCalculator {
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}
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}
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}
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}
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public getStartPositionNames(): string[] {
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const names: string[] = [];
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for (const layer of this.gameMap.flatLayers) {
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if (layer.name === "start") {
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names.push(layer.name);
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continue;
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}
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if (this.isStartLayer(layer)) {
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names.push(layer.name);
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}
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}
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return names;
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}
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private initStartXAndStartY() {
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// If there is an init position passed
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if (this.initPosition !== null) {
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this.startPosition = this.initPosition;
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} else {
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// Now, let's find the start layer
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if (this.startLayerName) {
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this.initPositionFromLayerName(this.startLayerName, this.startLayerName);
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}
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if (this.startPosition === undefined) {
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// If we have no start layer specified or if the hash passed does not exist, let's go with the default start position.
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this.initPositionFromLayerName(defaultStartLayerName, this.startLayerName);
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}
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}
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// Still no start position? Something is wrong with the map, we need a "start" layer.
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if (this.startPosition === undefined) {
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console.warn(
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'This map is missing a layer named "start" that contains the available default start positions.'
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);
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// Let's start in the middle of the map
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this.startPosition = {
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x: this.mapFile.width * 16,
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y: this.mapFile.height * 16,
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};
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}
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}
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private isStartLayer(layer: ITiledMapLayer): boolean {
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private isStartLayer(layer: ITiledMapLayer): boolean {
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return this.getProperty(layer, GameMapProperties.START_LAYER) == true;
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return this.getProperty(layer, GameMapProperties.START_LAYER) == true;
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}
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}
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6
front/src/Stores/StartLayerNamesStore.ts
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front/src/Stores/StartLayerNamesStore.ts
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import { Readable, writable } from "svelte/store";
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/**
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* A store that contains the map starting layers names
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*/
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export const startLayerNamesStore = writable<string[]>([]);
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