updated invitation link creator
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@@ -1,5 +1,12 @@
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<script lang="ts">
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import LL from "../../i18n/i18n-svelte";
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import { gameManager } from "../../Phaser/Game/GameManager";
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import { startLayerNamesStore } from "../../Stores/StartLayerNamesStore";
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let entryPoint: string = $startLayerNamesStore[0];
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let walkAutomatically: boolean = false;
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const currentPlayer = gameManager.getCurrentGameScene().CurrentPlayer;
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const playerPos = { x: Math.floor(currentPlayer.x), y: Math.floor(currentPlayer.y) };
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function copyLink() {
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const input: HTMLInputElement = document.getElementById("input-share-link") as HTMLInputElement;
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@@ -8,8 +15,21 @@
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document.execCommand("copy");
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}
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function getLink() {
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return `${location.origin}${location.pathname}#${entryPoint}${
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walkAutomatically ? `&moveTo=${playerPos.x},${playerPos.y}` : ""
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}`;
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}
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function updateInputFieldValue() {
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const input = document.getElementById("input-share-link");
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if (input) {
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(input as HTMLInputElement).value = getLink();
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}
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}
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async function shareLink() {
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const shareData = { url: location.toString() };
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const shareData = { url: getLink() };
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try {
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await navigator.share(shareData);
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@@ -32,6 +52,30 @@
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<input type="hidden" readonly id="input-share-link" value={location.toString()} />
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<button type="button" class="nes-btn is-primary" on:click={shareLink}>{$LL.menu.invite.share()}</button>
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</section>
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<h3>Select an entry point</h3>
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<section class="nes-select is-dark">
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<select
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bind:value={entryPoint}
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on:blur={() => {
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updateInputFieldValue();
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}}
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>
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{#each $startLayerNamesStore as entryPointName}
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<option value={entryPointName}>{entryPointName}</option>
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{/each}
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</select>
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</section>
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<label>
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<input
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type="checkbox"
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class="nes-checkbox is-dark"
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bind:checked={walkAutomatically}
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on:change={() => {
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updateInputFieldValue();
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}}
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/>
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<span>Walk automatically to my position</span>
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</label>
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</section>
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</div>
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@@ -47,6 +91,10 @@
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margin-bottom: 50px;
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}
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section.nes-select select:focus {
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outline: none;
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}
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section.container-overflow {
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height: 100%;
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margin: 0;
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