directional shift for current player when trying to activate entities
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@@ -159,6 +159,19 @@ export abstract class Character extends Container implements OutlineableInterfac
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return { x: this.x, y: this.y };
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}
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/**
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* Returns position based on where player is currently facing
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* @param shift How far from player should the point of interest be.
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*/
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public getDirectionalActivationPosition(shift: number): { x: number, y: number } {
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switch (this.lastDirection) {
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case PlayerAnimationDirections.Down: { return { x: this.x, y: this.y + shift }; }
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case PlayerAnimationDirections.Left: { return { x: this.x - shift, y: this.y }; }
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case PlayerAnimationDirections.Right: { return { x: this.x + shift, y: this.y }; }
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case PlayerAnimationDirections.Up: { return { x: this.x, y: this.y - shift }; }
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}
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}
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public getObjectToOutline(): Phaser.GameObjects.GameObject {
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return this.playerNameText;
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}
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