SetTiles can now set a tile to null so that there is no more tile.

This commit is contained in:
GRL 2021-07-07 14:42:17 +02:00
parent a7ced533c0
commit bef5e139c0
3 changed files with 27 additions and 12 deletions

View File

@ -5,7 +5,7 @@ export const isSetTilesEvent = tg.isArray(
.withProperties({
x: tg.isNumber,
y: tg.isNumber,
tile: tg.isUnion(tg.isNumber, tg.isString),
tile: tg.isUnion(tg.isUnion(tg.isNumber, tg.isString), tg.isNull),
layer: tg.isString,
})
.get()

View File

@ -4,7 +4,7 @@ import { isDataLayerEvent } from "../Events/DataLayerEvent";
import { EnterLeaveEvent, isEnterLeaveEvent } from "../Events/EnterLeaveEvent";
import { isGameStateEvent } from "../Events/GameStateEvent";
import {IframeApiContribution, queryWorkadventure, sendToWorkadventure} from "./IframeApiContribution";
import { IframeApiContribution, queryWorkadventure, sendToWorkadventure } from "./IframeApiContribution";
import { apiCallback } from "./registeredCallbacks";
import type { ITiledMap } from "../../Phaser/Map/ITiledMap";
@ -34,7 +34,7 @@ interface User {
interface TileDescriptor {
x: number;
y: number;
tile: number | string;
tile: number | string | null;
layer: string;
}

View File

@ -152,8 +152,11 @@ export class GameMap {
}
private getTileProperty(index: number): Array<ITiledMapLayerProperty> {
if (this.tileSetPropertyMap[index]) {
return this.tileSetPropertyMap[index];
}
return [];
}
private trigger(
propName: string,
@ -198,37 +201,49 @@ export class GameMap {
private putTileInFlatLayer(index: number, x: number, y: number, layer: string): void {
const fLayer = this.findLayer(layer);
if (fLayer == undefined) {
console.error("The layer that you want to change doesn't exist.");
console.error("The layer '" + layer + "' that you want to change doesn't exist.");
return;
}
if (fLayer.type !== "tilelayer") {
console.error("The layer that you want to change is not a tilelayer. Tile can only be put in tilelayer.");
console.error(
"The layer '" +
layer +
"' that you want to change is not a tilelayer. Tile can only be put in tilelayer."
);
return;
}
if (typeof fLayer.data === "string") {
console.error("Data of the layer that you want to change is only readable.");
console.error("Data of the layer '" + layer + "' that you want to change is only readable.");
return;
}
fLayer.data[x + y * fLayer.height] = index;
fLayer.data[x + y * fLayer.width] = index;
}
public putTile(tile: string | number, x: number, y: number, layer: string): void {
public putTile(tile: string | number | null, x: number, y: number, layer: string): void {
const phaserLayer = this.findPhaserLayer(layer);
if (phaserLayer) {
if (tile === null) {
phaserLayer.putTileAt(-1, x, y);
return;
}
const tileIndex = this.getIndexForTileType(tile);
if (tileIndex !== undefined) {
this.putTileInFlatLayer(tileIndex, x, y, layer);
const phaserTile = phaserLayer.putTileAt(tileIndex, x, y);
for (const property of this.getTileProperty(tileIndex)) {
if (property.name === "collides" && property.value === "true") {
if (property.name === "collides" && property.value) {
phaserTile.setCollision(true);
}
}
} else {
console.error("The tile that you want to place doesn't exist.");
console.error("The tile '" + tile + "' that you want to place doesn't exist.");
}
} else {
console.error("The layer that you want to change is not a tilelayer. Tile can only be put in tilelayer.");
console.error(
"The layer '" +
layer +
"' that you want to change is not a tilelayer. Tile can only be put in tilelayer."
);
}
}