Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
This commit is contained in:
@@ -5,7 +5,7 @@ export const isSetTilesEvent = tg.isArray(
|
||||
.withProperties({
|
||||
x: tg.isNumber,
|
||||
y: tg.isNumber,
|
||||
tile: tg.isUnion(tg.isNumber, tg.isString),
|
||||
tile: tg.isUnion(tg.isUnion(tg.isNumber, tg.isString), tg.isNull),
|
||||
layer: tg.isString,
|
||||
})
|
||||
.get()
|
||||
|
||||
@@ -4,7 +4,7 @@ import { isDataLayerEvent } from "../Events/DataLayerEvent";
|
||||
import { EnterLeaveEvent, isEnterLeaveEvent } from "../Events/EnterLeaveEvent";
|
||||
import { isGameStateEvent } from "../Events/GameStateEvent";
|
||||
|
||||
import {IframeApiContribution, queryWorkadventure, sendToWorkadventure} from "./IframeApiContribution";
|
||||
import { IframeApiContribution, queryWorkadventure, sendToWorkadventure } from "./IframeApiContribution";
|
||||
import { apiCallback } from "./registeredCallbacks";
|
||||
|
||||
import type { ITiledMap } from "../../Phaser/Map/ITiledMap";
|
||||
@@ -34,7 +34,7 @@ interface User {
|
||||
interface TileDescriptor {
|
||||
x: number;
|
||||
y: number;
|
||||
tile: number | string;
|
||||
tile: number | string | null;
|
||||
layer: string;
|
||||
}
|
||||
|
||||
|
||||
@@ -152,7 +152,10 @@ export class GameMap {
|
||||
}
|
||||
|
||||
private getTileProperty(index: number): Array<ITiledMapLayerProperty> {
|
||||
return this.tileSetPropertyMap[index] || [];
|
||||
if (this.tileSetPropertyMap[index]) {
|
||||
return this.tileSetPropertyMap[index];
|
||||
}
|
||||
return [];
|
||||
}
|
||||
|
||||
private trigger(
|
||||
@@ -189,6 +192,10 @@ export class GameMap {
|
||||
return this.phaserLayers.find((layer) => layer.layer.name === layerName);
|
||||
}
|
||||
|
||||
public findPhaserLayers(groupName: string): TilemapLayer[] {
|
||||
return this.phaserLayers.filter((l) => l.layer.name.includes(groupName));
|
||||
}
|
||||
|
||||
public addTerrain(terrain: Phaser.Tilemaps.Tileset): void {
|
||||
for (const phaserLayer of this.phaserLayers) {
|
||||
phaserLayer.tileset.push(terrain);
|
||||
@@ -198,23 +205,31 @@ export class GameMap {
|
||||
private putTileInFlatLayer(index: number, x: number, y: number, layer: string): void {
|
||||
const fLayer = this.findLayer(layer);
|
||||
if (fLayer == undefined) {
|
||||
console.error("The layer that you want to change doesn't exist.");
|
||||
console.error("The layer '" + layer + "' that you want to change doesn't exist.");
|
||||
return;
|
||||
}
|
||||
if (fLayer.type !== "tilelayer") {
|
||||
console.error("The layer that you want to change is not a tilelayer. Tile can only be put in tilelayer.");
|
||||
console.error(
|
||||
"The layer '" +
|
||||
layer +
|
||||
"' that you want to change is not a tilelayer. Tile can only be put in tilelayer."
|
||||
);
|
||||
return;
|
||||
}
|
||||
if (typeof fLayer.data === "string") {
|
||||
console.error("Data of the layer that you want to change is only readable.");
|
||||
console.error("Data of the layer '" + layer + "' that you want to change is only readable.");
|
||||
return;
|
||||
}
|
||||
fLayer.data[x + y * fLayer.height] = index;
|
||||
fLayer.data[x + y * fLayer.width] = index;
|
||||
}
|
||||
|
||||
public putTile(tile: string | number, x: number, y: number, layer: string): void {
|
||||
public putTile(tile: string | number | null, x: number, y: number, layer: string): void {
|
||||
const phaserLayer = this.findPhaserLayer(layer);
|
||||
if (phaserLayer) {
|
||||
if (tile === null) {
|
||||
phaserLayer.putTileAt(-1, x, y);
|
||||
return;
|
||||
}
|
||||
const tileIndex = this.getIndexForTileType(tile);
|
||||
if (tileIndex !== undefined) {
|
||||
this.putTileInFlatLayer(tileIndex, x, y, layer);
|
||||
@@ -225,10 +240,10 @@ export class GameMap {
|
||||
}
|
||||
}
|
||||
} else {
|
||||
console.error("The tile that you want to place doesn't exist.");
|
||||
console.error("The tile '" + tile + "' that you want to place doesn't exist.");
|
||||
}
|
||||
} else {
|
||||
console.error("The layer that you want to change is not a tilelayer. Tile can only be put in tilelayer.");
|
||||
console.error("The layer '" + layer + "' does not exist (or is not a tilelaye).");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1110,25 +1110,48 @@ export class GameScene extends DirtyScene {
|
||||
console.warn('Could not find layer "' + layerName + '" when calling setProperty');
|
||||
return;
|
||||
}
|
||||
if (propertyName === "exitUrl" && typeof propertyValue === "string") {
|
||||
this.loadNextGame(propertyValue);
|
||||
}
|
||||
if (layer.properties === undefined) {
|
||||
layer.properties = [];
|
||||
}
|
||||
const property = layer.properties.find((property) => property.name === propertyName);
|
||||
if (property === undefined) {
|
||||
if (propertyValue === undefined) {
|
||||
return;
|
||||
}
|
||||
layer.properties.push({ name: propertyName, type: typeof propertyValue, value: propertyValue });
|
||||
return;
|
||||
}
|
||||
if (propertyValue === undefined) {
|
||||
const index = layer.properties.indexOf(property);
|
||||
layer.properties.splice(index, 1);
|
||||
}
|
||||
property.value = propertyValue;
|
||||
}
|
||||
|
||||
private setLayerVisibility(layerName: string, visible: boolean): void {
|
||||
const phaserLayer = this.gameMap.findPhaserLayer(layerName);
|
||||
if (phaserLayer === undefined) {
|
||||
console.warn('Could not find layer "' + layerName + '" when calling WA.hideLayer / WA.showLayer');
|
||||
return;
|
||||
if (phaserLayer != undefined) {
|
||||
phaserLayer.setVisible(visible);
|
||||
phaserLayer.setCollisionByProperty({ collides: true }, visible);
|
||||
} else {
|
||||
const phaserLayers = this.gameMap.findPhaserLayers(layerName + "/");
|
||||
if (phaserLayers === []) {
|
||||
console.warn(
|
||||
'Could not find layer with name that contains "' +
|
||||
layerName +
|
||||
'" when calling WA.hideLayer / WA.showLayer'
|
||||
);
|
||||
return;
|
||||
}
|
||||
for (let i = 0; i < phaserLayers.length; i++) {
|
||||
phaserLayers[i].setVisible(visible);
|
||||
phaserLayers[i].setCollisionByProperty({ collides: true }, visible);
|
||||
}
|
||||
}
|
||||
phaserLayer.setVisible(visible);
|
||||
this.dirty = true;
|
||||
this.markDirty();
|
||||
}
|
||||
|
||||
private getMapDirUrl(): string {
|
||||
|
||||
@@ -25,7 +25,7 @@ export class HtmlUtils {
|
||||
}
|
||||
|
||||
public static escapeHtml(html: string): string {
|
||||
const text = document.createTextNode(html);
|
||||
const text = document.createTextNode(html.replace(/(\r\n|\r|\n)/g,'<br/>'));
|
||||
const p = document.createElement('p');
|
||||
p.appendChild(text);
|
||||
return p.innerHTML;
|
||||
|
||||
Reference in New Issue
Block a user